Files
StellaSora_DataLua/lua/game/ui/guide/guidegruop/guidegroup_50.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

139 lines
3.6 KiB
Lua

local GuideGroup_50 = class("GuideGroup_50")
local mapEventConfig = {}
local groupId = 50
local totalStep = 5
local current = 1
function GuideGroup_50:Init(parent, runStep)
self:BindEvent()
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_50:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_50:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_50:SendGuideStep(step)
self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_50:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
end
function GuideGroup_50:Step_1()
self.msg = {
BindIcon = "CharEquipmentPanel/----SafeAreaRoot----/----FunctionPanel----/EquipmentSlot/btnEquipmentSlot1",
Deviation = {0, 0},
Desc = "Guide_50_1",
DescDeviation = {-690, 0},
HandDeviation = {0, -200},
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 1
self.waitAnimTime = 0.7
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
function GuideGroup_50:Step_2()
self.msg = {
BindIcon = "EquipmentInfoPanel/----SafeAreaRoot----/window/goContent/--Active--/goMat",
Deviation = {0, 0},
Desc = "Guide_50_2",
DescDeviation = {530, -170},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 2
self.waitAnimTime = 0.7
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
function GuideGroup_50:Step_3()
self.msg = {
BindIcon = "EquipmentInfoPanel/----SafeAreaRoot----/window/goContent/--Active--/btnActive",
Deviation = {0, 0},
Desc = "Guide_50_3",
DescDeviation = {530, 170},
HandDeviation = {0, -100},
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 3
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_50:Step_4()
self.msg = {
BindIcon = "EquipmentInfoPanel/----SafeAreaRoot----/window/goContent/--Info--/Image",
Deviation = {0, 0},
Desc = "Guide_50_4",
DescDeviation = {460, 210},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 4
self.waitAnimTime = 0.5
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
function GuideGroup_50:Step_5()
self.msg = {
BindIcon = "EquipmentInfoPanel/----SafeAreaRoot----/window/goContent/--Info--/btnEquip",
Deviation = {0, 0},
Desc = "Guide_50_5",
DescDeviation = {660, 140},
HandDeviation = {0, -100},
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 5
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_50:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
self.waitAnimTime = 0
if current == 1 then
self:SendGuideStep(-1)
elseif current == totalStep then
self.parent:ClearCurGuide(true)
return
end
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
end
return GuideGroup_50