5e0d58cfad
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
139 lines
3.6 KiB
Lua
139 lines
3.6 KiB
Lua
local GuideGroup_50 = class("GuideGroup_50")
|
|
local mapEventConfig = {}
|
|
local groupId = 50
|
|
local totalStep = 5
|
|
local current = 1
|
|
function GuideGroup_50:Init(parent, runStep)
|
|
self:BindEvent()
|
|
self.parent = parent
|
|
current = 1
|
|
local funName = "Step_" .. current
|
|
local func = handler(self, self[funName])
|
|
func()
|
|
end
|
|
function GuideGroup_50:BindEvent()
|
|
if type(mapEventConfig) ~= "table" then
|
|
return
|
|
end
|
|
for nEventId, sCallbackName in pairs(mapEventConfig) do
|
|
local callback = self[sCallbackName]
|
|
if type(callback) == "function" then
|
|
EventManager.Add(nEventId, self, callback)
|
|
end
|
|
end
|
|
end
|
|
function GuideGroup_50:UnBindEvent()
|
|
if type(mapEventConfig) ~= "table" then
|
|
return
|
|
end
|
|
for nEventId, sCallbackName in pairs(mapEventConfig) do
|
|
local callback = self[sCallbackName]
|
|
if type(callback) == "function" then
|
|
EventManager.Remove(nEventId, self, callback)
|
|
end
|
|
end
|
|
end
|
|
function GuideGroup_50:SendGuideStep(step)
|
|
self.parent:SendGuideStep(groupId, step)
|
|
end
|
|
function GuideGroup_50:Clear()
|
|
self.runGuide = false
|
|
self:UnBindEvent()
|
|
self.parent = nil
|
|
end
|
|
function GuideGroup_50:Step_1()
|
|
self.msg = {
|
|
BindIcon = "CharEquipmentPanel/----SafeAreaRoot----/----FunctionPanel----/EquipmentSlot/btnEquipmentSlot1",
|
|
Deviation = {0, 0},
|
|
Desc = "Guide_50_1",
|
|
DescDeviation = {-690, 0},
|
|
HandDeviation = {0, -200},
|
|
Type = GameEnum.guidetype.ForcedClick
|
|
}
|
|
self.parent:ActiveHide(true)
|
|
current = 1
|
|
self.waitAnimTime = 0.7
|
|
local wait = function()
|
|
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
|
|
self.parent:PlayTypeMask(self.msg)
|
|
end
|
|
cs_coroutine.start(wait)
|
|
end
|
|
function GuideGroup_50:Step_2()
|
|
self.msg = {
|
|
BindIcon = "EquipmentInfoPanel/----SafeAreaRoot----/window/goContent/--Active--/goMat",
|
|
Deviation = {0, 0},
|
|
Desc = "Guide_50_2",
|
|
DescDeviation = {530, -170},
|
|
Type = GameEnum.guidetype.Introductory
|
|
}
|
|
self.parent:ActiveHide(true)
|
|
current = 2
|
|
self.waitAnimTime = 0.7
|
|
local wait = function()
|
|
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
|
|
self.parent:PlayTypeMask(self.msg)
|
|
end
|
|
cs_coroutine.start(wait)
|
|
end
|
|
function GuideGroup_50:Step_3()
|
|
self.msg = {
|
|
BindIcon = "EquipmentInfoPanel/----SafeAreaRoot----/window/goContent/--Active--/btnActive",
|
|
Deviation = {0, 0},
|
|
Desc = "Guide_50_3",
|
|
DescDeviation = {530, 170},
|
|
HandDeviation = {0, -100},
|
|
Type = GameEnum.guidetype.ForcedClick
|
|
}
|
|
self.parent:ActiveHide(true)
|
|
current = 3
|
|
self.parent:PlayTypeMask(self.msg)
|
|
end
|
|
function GuideGroup_50:Step_4()
|
|
self.msg = {
|
|
BindIcon = "EquipmentInfoPanel/----SafeAreaRoot----/window/goContent/--Info--/Image",
|
|
Deviation = {0, 0},
|
|
Desc = "Guide_50_4",
|
|
DescDeviation = {460, 210},
|
|
Type = GameEnum.guidetype.Introductory
|
|
}
|
|
self.parent:ActiveHide(true)
|
|
current = 4
|
|
self.waitAnimTime = 0.5
|
|
local wait = function()
|
|
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
|
|
self.parent:PlayTypeMask(self.msg)
|
|
end
|
|
cs_coroutine.start(wait)
|
|
end
|
|
function GuideGroup_50:Step_5()
|
|
self.msg = {
|
|
BindIcon = "EquipmentInfoPanel/----SafeAreaRoot----/window/goContent/--Info--/btnEquip",
|
|
Deviation = {0, 0},
|
|
Desc = "Guide_50_5",
|
|
DescDeviation = {660, 140},
|
|
HandDeviation = {0, -100},
|
|
Type = GameEnum.guidetype.ForcedClick
|
|
}
|
|
self.parent:ActiveHide(true)
|
|
current = 5
|
|
self.parent:PlayTypeMask(self.msg)
|
|
end
|
|
function GuideGroup_50:FinishCurrentStep()
|
|
self.msg = nil
|
|
self.openPanelId = nil
|
|
self.waitAinEnd = nil
|
|
self.runGuide = false
|
|
self.waitAnimTime = 0
|
|
if current == 1 then
|
|
self:SendGuideStep(-1)
|
|
elseif current == totalStep then
|
|
self.parent:ClearCurGuide(true)
|
|
return
|
|
end
|
|
local funName = "Step_" .. current + 1
|
|
local func = handler(self, self[funName])
|
|
func()
|
|
end
|
|
return GuideGroup_50
|