80af235e05
EN: 1.12.0.120 CN: 1.12.0.120 JP: 1.12.0.124 KR: 1.12.0.124
203 lines
5.4 KiB
Lua
203 lines
5.4 KiB
Lua
local GuideGroup_6 = class("GuideGroup_6")
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local mapEventConfig = {
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OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById",
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Guide_SelectGuideGroupGrid = "OnEvent_SelectGuideGroupGrid",
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Guide_CloseGuideQuestReward = "OnEvent_Guide_CloseGuideQuestReward"
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}
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local groupId = 6
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local totalStep = 5
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local current = 1
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function GuideGroup_6:Init(parent, runStep)
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self:BindEvent()
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self.parent = parent
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current = 1
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local funName = "Step_" .. current
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local func = handler(self, self[funName])
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func()
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end
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function GuideGroup_6:BindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Add(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_6:UnBindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Remove(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_6:SendGuideStep(step)
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self.parent:SendGuideStep(groupId, step)
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end
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function GuideGroup_6:Clear()
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self.runGuide = false
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self:UnBindEvent()
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self.parent = nil
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end
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function GuideGroup_6:Step_1()
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self.msg = {
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BindIcon = "MainViewPanel/----SafeAreaRoot----/HideRoot/--TopRight--/trBtnList/btnTask",
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Size = {120, 120},
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Deviation = {0, 0},
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Desc = "Guide_6_1",
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DescDeviation = {-500, -280},
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HandDeviation = {0, -120},
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 1
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_6:Step_2()
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EventManager.Hit("Guide_SelectQuestPage", AllEnum.QuestPanelTab.GuideQuest)
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self.msg = {
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BindIcon = "QuestPanel/----SafeAreaRoot----/rtLevel",
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Size = {340, 350},
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Deviation = {30, 0},
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Desc = "Guide_6_2",
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DescDeviation = {750, 100},
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HandDeviation = {0, 180},
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HandRotation = 180,
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 2
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self.openPanelId = PanelId.Quest
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self.waitAnimTime = 0.3
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end
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function GuideGroup_6:Step_3()
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self.msg = {
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BindIcon = "QuestPanel/----SafeAreaRoot----/rtGuideQuest/questList",
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Deviation = {0, 0},
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Desc = "Guide_6_3",
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DescDeviation = {-930, -420},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 3
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self.waitAnimTime = 0.1
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end
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function GuideGroup_6:Step_4()
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self.msg = {
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BindIcon = "QuestPanel/----SafeAreaRoot----/rtGuideQuest/questList/guideQuestLSV/Viewport/Content/0/btnGrid/AnimRoot/btnReceive",
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Deviation = {0, 0},
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HandDeviation = {0, -120},
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 4
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self.waitAnimTime = 0.2
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end
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function GuideGroup_6:Step_5()
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self.msg = {
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BindIcon = "QuestPanel/----SafeAreaRoot----/TopBarPanel/Area/goBack/btnHome",
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Deviation = {0, 0},
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HandDeviation = {0, -120},
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 5
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self.waitAnimTime = 0.2
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end
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function GuideGroup_6:OnEvent_PanelOnEnableById(_panelId)
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if self.openPanelId and self.openPanelId == _panelId then
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if self.waitAnimTime == nil or self.waitAnimTime == 0 then
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if current == 17 then
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(0.2))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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elseif self.waitAnimTime ~= 0 then
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.5))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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end
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end
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function GuideGroup_6:OnEvent_SelectGuideGroupGrid(nQuestId, nIndex)
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if self.nQuestId == nQuestId then
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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if current == 4 then
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self.msg.BindIcon = "QuestPanel/----SafeAreaRoot----/rtGuideQuest/questList/guideQuestLSV/Viewport/Content/" .. nIndex .. "/btnGrid/AnimRoot/btnReceive"
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self.parent:PlayTypeMask(self.msg)
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end
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end
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cs_coroutine.start(wait)
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end
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end
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function GuideGroup_6:OnEvent_Guide_CloseGuideQuestReward()
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if current == 4 then
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self:Step_5()
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if self.waitAnimTime ~= 0 then
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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end
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end
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function GuideGroup_6:FinishCurrentStep()
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self.msg = nil
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self.openPanelId = nil
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self.waitAinEnd = nil
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self.runGuide = false
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self.waitAnimTime = 0
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if current == 1 then
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local tab = {}
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table.insert(tab, {
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"role_id",
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tostring(PlayerData.Base._nPlayerId)
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})
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table.insert(tab, {
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"newbie_tutorial_id",
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"22"
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})
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NovaAPI.UserEventUpload("newbie_tutorial", tab)
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end
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if current == 1 then
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self:SendGuideStep(-1)
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end
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if current == totalStep then
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self.parent:ClearCurGuide(true)
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return
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end
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if current == 3 then
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self.nQuestId = PlayerData.Quest:GetTourGuideQuestRewardId()
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if self.nQuestId ~= 0 then
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EventManager.Hit("Guide_SelectTourGuideQuest", self.nQuestId)
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self:Step_4()
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else
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self:Step_5()
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end
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elseif current ~= 4 then
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local funName = "Step_" .. current + 1
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local func = handler(self, self[funName])
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func()
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end
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if self.openPanelId == nil and self.waitAnimTime ~= 0 then
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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end
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return GuideGroup_6
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