Files
StellaSora_DataLua/lua/game/ui/mainviewboard/choosehomepageskinctrl.lua
T
SL1900 eafd8f4088 Update - 1.9.0.107
EN: 1.9.0.107
CN: 1.9.0.108
JP: 1.9.0.112
KR: 1.9.0.112
2026-05-14 16:00:00 +09:00

274 lines
8.8 KiB
Lua

local ChooseHomePageSkinCtrl = class("ChooseHomePageSkinCtrl", BaseCtrl)
local PlayerCharSkinData = PlayerData.CharSkin
local Actor2DManager = require("Game.Actor2D.Actor2DManager")
local tableInsert = table.insert
ChooseHomePageSkinCtrl._mapNodeConfig = {
TopBar = {
sNodeName = "TopBarPanel",
sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
},
rawImgActor2D = {
sNodeName = "----Actor2D----",
sComponentName = "RawImage"
},
animRoot = {
sNodeName = "----SafeAreaRoot----",
sComponentName = "Animator"
},
sv = {
sComponentName = "LoopScrollView"
},
trSv = {sNodeName = "sv", sComponentName = "Transform"},
btnGotoBuy = {
sComponentName = "UIButton",
callback = "OnBtnClick_GotoBuy"
},
btnUseSkin = {
sComponentName = "UIButton",
callback = "OnBtnClick_UseSkin"
},
txtBtnUseSkin = {
sComponentName = "TMP_Text",
sLanguageId = "Board_Use_Skin"
},
btnGotoAdvance = {
sComponentName = "UIButton",
callback = "OnBtnClick_GotoAdvance"
},
txtBtnGotoAdvance = {
sComponentName = "TMP_Text",
sLanguageId = "Board_Skin_Advance"
},
txtBtnGotoBuy = {
sComponentName = "TMP_Text",
sLanguageId = "Board_Skin_Buy"
},
txtSkinEquipped = {sComponentName = "TMP_Text"},
txtSkinName = {sComponentName = "TMP_Text"},
goFavorCGLockTip = {},
txtLockTip = {
sComponentName = "TMP_Text",
sLanguageId = "Board_Skin_CG_Lock"
},
imgEquipped = {}
}
ChooseHomePageSkinCtrl._mapEventConfig = {
[EventId.UIBackConfirm] = "OnBtnClick_Back",
[EventId.UIHomeConfirm] = "OnEvent_Home"
}
function ChooseHomePageSkinCtrl:SortSkinList()
self.tbSortSkinList = {}
for _, v in pairs(self.tbSkinList) do
if true == v:CheckSkinShow() or true == v:CheckUnlock() then
tableInsert(self.tbSortSkinList, v)
end
end
table.sort(self.tbSortSkinList, function(a, b)
return a:GetId() < b:GetId()
end)
end
function ChooseHomePageSkinCtrl:RefreshSelectSkinInfo()
local skinData = self.tbSortSkinList[self.nSelectIndex]
if nil == skinData then
return
end
self._mapNode.goFavorCGLockTip.gameObject:SetActive(false)
local skinCfg = skinData:GetCfgData()
self.nSkinId = skinData:GetId()
NovaAPI.SetTMPText(self._mapNode.txtSkinName, skinCfg.Name)
self._mapNode.btnGotoBuy.gameObject:SetActive(false)
self._mapNode.btnGotoAdvance.gameObject:SetActive(false)
self._mapNode.btnUseSkin.gameObject:SetActive(self.nSkinId ~= self.nUsingSkinId and skinData:CheckUnlock())
self._mapNode.imgEquipped.gameObject:SetActive(skinData:CheckUnlock() and self.nSkinId == self.nUsingSkinId)
local bEquipped = self.nSkinId == self.nUsingSkinId and skinData:CheckUnlock()
local bNotHave = not skinData:CheckUnlock() and self.nSkinId ~= self.nUsingSkinId and skinCfg.SourceDesc ~= nil
self._mapNode.imgEquipped.gameObject:SetActive(bEquipped or bNotHave)
if bNotHave then
local sText = AllEnum.CharSkinSource[skinCfg.SourceDesc]
if sText ~= nil then
NovaAPI.SetTMPText(self._mapNode.txtSkinEquipped, ConfigTable.GetUIText(sText))
else
self._mapNode.imgEquipped.gameObject:SetActive(false)
end
else
NovaAPI.SetTMPText(self._mapNode.txtSkinEquipped, ConfigTable.GetUIText("Skin_Equipped"))
end
self:RefreshActor2D()
end
function ChooseHomePageSkinCtrl:RefreshActor2D()
Actor2DManager.SetActor2D(self:GetPanelId(), self._mapNode.rawImgActor2D, self.nCharId, self.nSkinId)
end
function ChooseHomePageSkinCtrl:OnGridRefresh(goGrid, gridIndex)
local nIndex = gridIndex + 1
local nInstanceId = goGrid:GetInstanceID()
if not self.tbGridCtrl[nInstanceId] then
self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.TemplateEx.TemplateSkinCtrl")
end
self.tbGridCtrl[nInstanceId]:SetSkinData(self.tbSortSkinList[nIndex], false)
self.tbGridCtrl[nInstanceId]:RefreshChoseSkin(self.nUsingSkinId)
if self.nSelectIndex == nIndex then
self.tbGridCtrl[nInstanceId]:SetSelect(true)
else
self.tbGridCtrl[nInstanceId]:SetSelect(false)
end
end
function ChooseHomePageSkinCtrl:OnGridBtnClick(goGrid, gridIndex)
local nIndex = gridIndex + 1
local nInstanceId = goGrid:GetInstanceID()
local goSelect = self._mapNode.trSv:Find("Viewport/Content/" .. self.nSelectIndex - 1)
if goSelect then
self.tbGridCtrl[goSelect.gameObject:GetInstanceID()]:SetSelect(false)
end
self.tbGridCtrl[nInstanceId]:SetSelect(true)
self.nSelectIndex = nIndex
self._mapNode.sv:SetScrollGridPos(nIndex - 1, 0, 0)
self:RefreshSelectSkinInfo()
end
function ChooseHomePageSkinCtrl:ClosePanel()
EventManager.Hit(EventId.ClosePanel, PanelId.ChooseHomePageSkinPanel)
end
function ChooseHomePageSkinCtrl:BackToHome()
if nil == self.tbTmpSelectList or nil == next(self.tbTmpSelectList) then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Board_Select_Empty"))
return
end
local sucCallback = function()
PanelManager.Home()
end
PlayerData.Board:SendBoardSet(sucCallback)
end
function ChooseHomePageSkinCtrl:Awake()
self.nSelectIndex = nil
local param = self:GetPanelParam()
if type(param) == "table" then
self.nCharId = param[1]
self.nUsingSkinId = param[2]
self.tbTmpSelectList = param[3]
end
end
function ChooseHomePageSkinCtrl:FadeIn()
self._mapNode.animRoot:Play("ChooseHomePageSkin_in")
end
function ChooseHomePageSkinCtrl:OnEnable()
self.tbGridCtrl = {}
self.tbSkinList = PlayerCharSkinData:GetSkinListByCharacterId(self.nCharId)
self:SortSkinList()
for nIndex = 1, #self.tbSortSkinList do
if self.nUsingSkinId == self.tbSortSkinList[nIndex]:GetId() then
self.nSelectIndex = nIndex
break
end
end
if self.nSelectIndex == nil then
self.nSelectIndex = 1
end
self._mapNode.sv:Init(#self.tbSortSkinList, self, self.OnGridRefresh, self.OnGridBtnClick)
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
self._mapNode.sv:SetScrollGridPos(self.nSelectIndex - 1, 0, 0)
self:RefreshSelectSkinInfo()
end
cs_coroutine.start(wait)
end
function ChooseHomePageSkinCtrl:FadeOut()
local nAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.animRoot, {
"ChooseHomePageSkin_out"
})
self._mapNode.animRoot:Play("ChooseHomePageSkin_out")
return nAnimTime
end
function ChooseHomePageSkinCtrl:OnDisable()
Actor2DManager.UnsetActor2D()
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
self:UnbindCtrlByNode(objCtrl)
self.tbGridCtrl[nInstanceId] = nil
end
self.tbGridCtrl = {}
end
function ChooseHomePageSkinCtrl:OnDestroy()
self.tbSkinList = nil
self.tbSortSkinList = nil
self.tbGridCtrl = nil
end
function ChooseHomePageSkinCtrl:OnBtnClick_GotoBuy()
end
function ChooseHomePageSkinCtrl:OnBtnClick_UseSkin()
self.nUsingSkinId = self.nSkinId
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
self:UnbindCtrlByNode(objCtrl)
self.tbGridCtrl[nInstanceId] = nil
end
self._mapNode.sv:Init(#self.tbSortSkinList, self, self.OnGridRefresh, self.OnGridBtnClick)
self._mapNode.sv:SetScrollGridPos(self.nSelectIndex - 1, 0, 0)
self:RefreshSelectSkinInfo()
local skinData = self.tbSkinList[self.nUsingSkinId]
if nil ~= skinData then
local handbookId = skinData:GetHandbookId()
PlayerData.Board:ChangeTmpCharSkin(self.nCharId, handbookId)
end
Actor2DManager.SetActor2DTypeByPanel(PanelId.MainView, self.nCharId, AllEnum.Actor2DType.Normal)
self:ClosePanel()
end
function ChooseHomePageSkinCtrl:OnBtnClick_GotoAdvance()
EventManager.Hit(EventId.OpenPanel, PanelId.CharBgPanel, PanelId.CharInfo, self.nCharId)
end
function ChooseHomePageSkinCtrl:OnBtnClick_Back(nPanelId)
if self._panel._nPanelId ~= nPanelId then
return
end
if self.nUsingSkinId ~= self.nSkinId then
local skinData = self.tbSortSkinList[self.nSelectIndex]
if skinData:CheckUnlock() then
self.nUsingSkinId = self.nSkinId
local msg = {
nType = AllEnum.MessageBox.Confirm,
sContent = ConfigTable.GetUIText("Board_Change_Skin"),
callbackConfirm = function()
local skinData = self.tbSkinList[self.nUsingSkinId]
if nil ~= skinData then
local handbookId = skinData:GetHandbookId()
PlayerData.Board:ChangeTmpCharSkin(self.nCharId, handbookId)
end
self:ClosePanel()
end,
callbackCancel = function()
self:ClosePanel()
end
}
EventManager.Hit(EventId.OpenMessageBox, msg)
return
end
end
self:ClosePanel()
end
function ChooseHomePageSkinCtrl:OnEvent_Home(nPanelId)
if self._panel._nPanelId ~= nPanelId then
return
end
if self.nUsingSkinId ~= self.nSkinId then
local skinData = self.tbSortSkinList[self.nSelectIndex]
if skinData:CheckUnlock() then
self.nUsingSkinId = self.nSkinId
local msg = {
nType = AllEnum.MessageBox.Confirm,
sContent = ConfigTable.GetUIText("Board_Change_Skin"),
callbackConfirm = function()
local skinData = self.tbSkinList[self.nUsingSkinId]
if nil ~= skinData then
local handbookId = skinData:GetHandbookId()
PlayerData.Board:ChangeTmpCharSkin(self.nCharId, handbookId)
end
self:BackToHome()
end,
callbackCancel = function()
self:BackToHome()
end
}
EventManager.Hit(EventId.OpenMessageBox, msg)
return
end
end
self:BackToHome()
end
return ChooseHomePageSkinCtrl