46f967a584
EN: 1.6.0.84 CN: 1.6.0.87 JP: 1.6.0.88 KR: 1.6.0.91
238 lines
7.0 KiB
Lua
238 lines
7.0 KiB
Lua
local MallSkinCtrl = class("MallSkinCtrl", BaseCtrl)
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MallSkinCtrl._mapNodeConfig = {
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sv = {
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sComponentName = "LoopScrollView"
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},
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cgSv = {
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sNodeName = "sv",
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sComponentName = "CanvasGroup"
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},
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tab = {},
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trTab = {sComponentName = "Transform"},
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svTab = {sComponentName = "ScrollRect"},
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goEmpty = {},
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txtSkinEmpty = {
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sComponentName = "TMP_Text",
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sLanguageId = "Mall_Skin_Empty"
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}
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}
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MallSkinCtrl._mapEventConfig = {MallOrderClear = "Refresh"}
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function MallSkinCtrl:Refresh(bResetPos)
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if self._panel.nCurTog ~= AllEnum.MallToggle.Skin then
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return
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end
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NovaAPI.SetCanvasGroupAlpha(self._mapNode.cgSv, 0)
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local callback = function(tbList, nTime)
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self:RefreshData(tbList)
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self:RefreshTab()
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self:RefreshList(bResetPos)
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self:SetTimer(nTime)
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NovaAPI.SetCanvasGroupAlpha(self._mapNode.cgSv, 1)
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end
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PlayerData.Mall:SendMallPackageListReq(callback)
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end
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function MallSkinCtrl:RefreshData(tbList)
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local tbPage = PlayerData.Mall:GetPackagePage(GameEnum.MallItemType.Skin)
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local tbAllList = {}
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local tbPackageToPage = {}
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for _, v in pairs(tbList) do
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local mapCfg = ConfigTable.GetData("MallPackage", v.sId)
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if mapCfg.Tag == GameEnum.MallItemType.Skin then
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local nGroupId = mapCfg.GroupId
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if not tbPackageToPage[nGroupId] then
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tbPackageToPage[nGroupId] = {}
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end
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table.insert(tbPackageToPage[nGroupId], v)
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table.insert(tbAllList, v)
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end
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end
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self.tbPackagePage, self.tbPages = {}, {}
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table.insert(self.tbPackagePage, tbAllList)
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self.tbPages[1] = {
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Id = 0,
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Name = ConfigTable.GetUIText("Mall_Package_TabAll")
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}
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for _, v in pairs(tbPage) do
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if tbPackageToPage[v.Id] then
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table.insert(self.tbPackagePage, tbPackageToPage[v.Id])
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table.insert(self.tbPages, v)
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end
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end
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self.nPageCount = #self.tbPages
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if self._panel.nDefaultId then
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for k, v in ipairs(self.tbPages) do
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if v.Id == self._panel.nDefaultId then
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self.nCurTab = k
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self._panel.nDefaultId = nil
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break
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end
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end
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end
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if not self.tbPages[self.nCurTab] or self.nSelectPage and self.tbPages[self.nCurTab].Id ~= self.nSelectPage then
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self.nCurTab = 1
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end
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self.nSelectPage = self.tbPages[self.nCurTab].Id
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end
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function MallSkinCtrl:RefreshList(bResetPos)
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for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
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self:UnbindCtrlByNode(objCtrl)
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self.tbGridCtrl[nInstanceId] = nil
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end
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self.tbCurList = self.tbPackagePage[self.nCurTab] or {}
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if #self.tbCurList == 0 then
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self._mapNode.goEmpty.gameObject:SetActive(true)
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self._mapNode.sv.gameObject:SetActive(false)
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self._mapNode.svTab.gameObject:SetActive(false)
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else
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self._mapNode.goEmpty.gameObject:SetActive(false)
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self._mapNode.sv.gameObject:SetActive(true)
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self._mapNode.svTab.gameObject:SetActive(true)
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self._mapNode.sv:SetAnim(0.04)
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self._mapNode.sv:Init(#self.tbCurList, self, self.OnGridRefresh, self.OnGridBtnClick, not bResetPos)
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end
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end
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function MallSkinCtrl:RefreshTab()
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NovaAPI.SetScrollHorizontal(self._mapNode.svTab, self.nPageCount > 4)
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self.ctrlTab = {}
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delChildren(self._mapNode.trTab)
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for i = 1, self.nPageCount do
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local goTab = instantiate(self._mapNode.tab, self._mapNode.trTab)
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goTab:SetActive(true)
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local btn = goTab.transform:Find("btnTab"):GetComponent("UIButton")
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local func_Handler = ui_handler(self, self.OnBtnClick_ChangeSheet, goTab, i)
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btn.onClick:AddListener(func_Handler)
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self.ctrlTab[i] = self:BindCtrlByNode(goTab, "Game.UI.TemplateEx.TemplateTabCtrl")
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local goTabNew = goTab.transform:Find("btnTab/AnimRoot/redDot_New").gameObject
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if i == 1 then
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RedDotManager.RegisterNode(RedDotDefine.Mall_Page_New, {
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AllEnum.MallToggle.Skin
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}, goTabNew)
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else
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RedDotManager.RegisterNode(RedDotDefine.Mall_Tab_New, {
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AllEnum.MallToggle.Skin,
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self.tbPages[i].Sort
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}, goTabNew)
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end
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self.ctrlTab[i]:SetText(self.tbPages[i].Name)
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end
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for i = 1, self.nPageCount do
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local nState = self:GetTabState(i)
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self.ctrlTab[i]:SetSelect(i == self.nCurTab, nState)
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if i == self.nCurTab and 1 < i then
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self.ctrlTab[i - 1]:SetLine(false)
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end
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end
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end
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function MallSkinCtrl:SetTimer(nTime)
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if self.timer ~= nil then
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self.timer:Cancel(false)
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self.timer = nil
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end
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if 0 < nTime then
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self.timer = self:AddTimer(1, nTime, function()
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self:Refresh(true)
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EventManager.Hit("MallCloseDetail")
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end, true, true, false)
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end
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end
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function MallSkinCtrl:GetTabState(nCurTab)
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local nState = 2
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if nCurTab == 1 then
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nState = 1
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elseif nCurTab == self.nPageCount then
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nState = 3
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end
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return nState
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end
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function MallSkinCtrl:OnGridRefresh(goGrid, gridIndex)
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local nIndex = gridIndex + 1
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local mapData = self.tbPackagePage[self.nCurTab][nIndex]
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local nInstanceID = goGrid:GetInstanceID()
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if not self.tbGridCtrl[nInstanceID] then
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self.tbGridCtrl[nInstanceID] = self:BindCtrlByNode(goGrid, "Game.UI.Mall.MallSkinItemCtrl")
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end
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self.tbGridCtrl[nInstanceID]:Refresh(mapData)
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end
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function MallSkinCtrl:OnGridBtnClick(goGrid, gridIndex)
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local nIndex = gridIndex + 1
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local mapData = self.tbPackagePage[self.nCurTab][nIndex]
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local mapCfg = ConfigTable.GetData("MallPackage", mapData.sId)
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if not mapCfg then
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return
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end
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local tbParam = decodeJson(mapCfg.Items)
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local nSkinId = 0
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for nId, v in pairs(tbParam) do
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nSkinId = tonumber(nId)
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break
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end
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local func = function()
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EventManager.Hit(EventId.OpenPanel, PanelId.MallSkinPreview, self.tbCurList, nSkinId, nIndex)
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end
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EventManager.Hit(EventId.SetTransition, 5, func)
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end
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function MallSkinCtrl:ResetTab()
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if not self.ctrlTab then
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return
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end
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if self.nCurTab and self.nCurTab > 1 then
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local nState = self:GetTabState(self.nCurTab)
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self.ctrlTab[self.nCurTab]:SetSelect(false, nState)
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self.ctrlTab[self.nCurTab - 1]:SetLine(true)
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end
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self.nCurTab = 1
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self.ctrlTab[self.nCurTab]:SetSelect(true, 1)
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end
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function MallSkinCtrl:GetCurTab()
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if self.tbPages[self.nCurTab].Sort == nil then
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return nil
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else
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return self.tbPages[self.nCurTab].Sort
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end
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end
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function MallSkinCtrl:Awake()
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self.tbGridCtrl = {}
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self._mapNode.goEmpty.gameObject:SetActive(false)
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self._mapNode.sv.gameObject:SetActive(false)
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self._mapNode.svTab.gameObject:SetActive(false)
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end
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function MallSkinCtrl:OnEnable()
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end
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function MallSkinCtrl:OnDisable()
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for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
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self:UnbindCtrlByNode(objCtrl)
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self.tbGridCtrl[nInstanceId] = nil
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end
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self.tbGridCtrl = {}
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if self.ctrlTab then
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for nTab, objCtrl in pairs(self.ctrlTab) do
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self:UnbindCtrlByNode(objCtrl)
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self.ctrlTab[nTab] = nil
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end
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self.ctrlTab = nil
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end
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end
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function MallSkinCtrl:OnDestroy()
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end
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function MallSkinCtrl:OnBtnClick_ChangeSheet(btn, nIndex)
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if nIndex == self.nCurTab then
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return
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end
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local nTab = self:GetCurTab()
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PlayerData.Mall:RemovePackageNew(GameEnum.MallItemType.Skin, nTab)
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local nState = self:GetTabState(self.nCurTab)
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self.ctrlTab[self.nCurTab]:SetSelect(false, nState)
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if self.nCurTab > 1 then
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self.ctrlTab[self.nCurTab - 1]:SetLine(true)
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end
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nState = self:GetTabState(nIndex)
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self.ctrlTab[nIndex]:SetSelect(true, nState)
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if 1 < nIndex then
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self.ctrlTab[nIndex - 1]:SetLine(false)
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end
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self.nCurTab = nIndex
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self.nSelectPage = self.tbPages[self.nCurTab].Id
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self:RefreshList(true)
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end
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return MallSkinCtrl
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