Files
StellaSora_DataLua/lua/game/ui/monthlycard/monthlycardctrl.lua
T
SL1900 46f967a584 Update - 1.6.0.84
EN: 1.6.0.84
CN: 1.6.0.87
JP: 1.6.0.88
KR: 1.6.0.91
2026-02-04 13:00:00 +09:00

144 lines
4.0 KiB
Lua

local MonthlyCardCtrl = class("MonthlyCardCtrl", BaseCtrl)
local WwiseAudioMgr = CS.WwiseAudioManager.Instance
local BoxBornTime = 0.9
local InTime = 0.7
local OutTime = 0.5
MonthlyCardCtrl._mapNodeConfig = {
blur = {
sNodeName = "t_fullscreen_blur_blue"
},
btnBlur = {
sNodeName = "snapshot",
sComponentName = "Button",
callback = "OnBtnClick_Close"
},
aniRoot = {
sNodeName = "----SafeAreaRoot----",
sComponentName = "Animator"
},
txtTime = {sComponentName = "TMP_Text"},
txtClick = {
sComponentName = "TMP_Text",
sLanguageId = "MonthlyCard_Click"
},
Model = {
sCtrlName = "Game.UI.MonthlyCard.MonthlyCardModelCtrl"
},
imgTitle = {}
}
MonthlyCardCtrl._mapEventConfig = {}
function MonthlyCardCtrl:Refresh()
EventManager.Hit(EventId.TemporaryBlockInput, BoxBornTime + InTime)
local tbStr = {}
for i = 1, 2 do
if self.tbMonthlyCard[i] ~= nil then
ForEachTableLine(DataTable.MallMonthlyCard, function(mapData)
if mapData.MonthlyCardId == self.tbMonthlyCard[i].nId then
local str = mapData.Name2 .. orderedFormat(ConfigTable.GetUIText("MonthlyCard_RemainDay"), self.tbMonthlyCard[i].nRemaining)
table.insert(tbStr, str)
end
end)
end
end
local sStr = ""
for i, v in ipairs(tbStr) do
if i == #tbStr then
sStr = sStr .. v
else
sStr = sStr .. v .. "\n"
end
end
NovaAPI.SetTMPText(self._mapNode.txtTime, sStr)
self._mapNode.txtTime.gameObject:SetActive(false)
self._mapNode.txtClick.gameObject:SetActive(false)
self._mapNode.imgTitle.gameObject:SetActive(false)
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
self._mapNode.Model:ShowRawImage()
WwiseAudioMgr:PlaySound("ui_mall_monthlyCard_appear")
self:PlayInAnim()
end
cs_coroutine.start(wait)
end
function MonthlyCardCtrl:PlayInAnim()
local func_in = function()
self._mapNode.txtTime.gameObject:SetActive(true)
self._mapNode.txtClick.gameObject:SetActive(true)
self._mapNode.imgTitle.gameObject:SetActive(true)
self._mapNode.aniRoot:SetTrigger("tIn")
end
self:AddTimer(1, 0.9, func_in, true, true, true)
end
function MonthlyCardCtrl:PlayOutAnim()
self._mapNode.Model:PlayOpenAnim()
self._mapNode.aniRoot:SetTrigger("tOut")
EventManager.Hit(EventId.TemporaryBlockInput, OutTime)
end
function MonthlyCardCtrl:Awake()
local tbParam = self:GetPanelParam()
if type(tbParam) == "table" then
self.callback = tbParam[2]
end
self.tbMonthlyCard = {}
local tbTempMonthlyCard = {}
tbTempMonthlyCard = PlayerData.Daily.GetTempMonthlyCardData() or {}
for i, v in ipairs(tbTempMonthlyCard) do
table.insert(self.tbMonthlyCard, v)
end
PlayerData.Daily.ClearTempMonthlyCardData()
self.mapReward = {
tbDst = {},
tbReward = {},
tbSpReward = {},
tbSrc = {}
}
for _, v in ipairs(self.tbMonthlyCard) do
if v.mapReward.tbDst ~= nil then
for _, v in ipairs(v.mapReward.tbDst) do
table.insert(self.mapReward.tbDst, v)
end
end
if v.mapReward.tbReward ~= nil then
for _, v in ipairs(v.mapReward.tbReward) do
table.insert(self.mapReward.tbReward, v)
end
end
if v.mapReward.tbSpReward ~= nil then
for _, v in ipairs(v.mapReward.tbSpReward) do
table.insert(self.mapReward.tbSpReward, v)
end
end
if v.mapReward.tbSrc ~= nil then
for _, v in ipairs(v.mapReward.tbSrc) do
table.insert(self.mapReward.tbSrc, v)
end
end
end
end
function MonthlyCardCtrl:OnEnable()
self._mapNode.blur:SetActive(true)
self:Refresh()
end
function MonthlyCardCtrl:OnDisable()
end
function MonthlyCardCtrl:OnDestroy()
end
function MonthlyCardCtrl:OnBtnClick_Close(btn)
local func_close_receive = function()
EventManager.Hit(EventId.ClosePanel, PanelId.MonthlyCard)
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
if self.callback then
self.callback()
end
end
cs_coroutine.start(wait)
end
WwiseAudioMgr:PlaySound("ui_mall_monthlyCard_open")
self:PlayOutAnim()
self:AddTimer(1, OutTime, function()
UTILS.OpenReceiveByReward(self.mapReward, func_close_receive)
end, true, true, true)
end
return MonthlyCardCtrl