Files
StellaSora_DataLua/lua/game/ui/phone/dating/datinggiftctrl.lua
T
SL1900 80af235e05 Update - 1.12.0.120
EN: 1.12.0.120
CN: 1.12.0.120
JP: 1.12.0.124
KR: 1.12.0.124
2026-06-30 14:30:00 +09:00

578 lines
20 KiB
Lua

local DatingGiftCtrl = class("DatingGiftCtrl", BaseCtrl)
local WwiseAudioMgr = CS.WwiseAudioManager.Instance
DatingGiftCtrl._mapNodeConfig = {
txtTips = {
sComponentName = "TMP_Text",
sLanguageId = "Dating_Finish_Send_Gift_Tip"
},
loopsvGiftList = {
sNodeName = "svGiftList",
sComponentName = "LoopScrollView"
},
goEmpty = {sNodeName = "Empty", sComponentName = "GameObject"},
txtEmpty = {
sComponentName = "TMP_Text",
sLanguageId = "Phone_Gift_Send_List_Empty"
},
imgAffinity = {sComponentName = "Image"},
txtAffinityLevelCn = {
sComponentName = "TMP_Text",
sLanguageId = "Dating_Send_Gift_Tacit"
},
txtLevelCn = {
sComponentName = "TMP_Text",
sLanguageId = "Dating_Affinity_Level"
},
txtAffinityLevel = {sComponentName = "TMP_Text"},
txtGiftCount = {sComponentName = "TMP_Text"},
rectPreProgress = {
sNodeName = "imgPreProgress",
sComponentName = "RectTransform"
},
rectProgress = {
sNodeName = "imgProgress",
sComponentName = "RectTransform"
},
txtProgress = {
sNodeName = "txtProgress",
sComponentName = "TMP_Text"
},
t_common_04 = {},
txtTitle = {
sComponentName = "TMP_Text",
sLanguageId = "Dating_Send_Gift_Title"
},
btnPresent = {
sComponentName = "UIButton",
callback = "OnBtnClick_Present"
},
txtBtnPresent = {
sComponentName = "TMP_Text",
sLanguageId = "Dating_Gift_Send_Btn"
},
btnEnd = {
sComponentName = "UIButton",
callback = "OnBtnClick_End"
},
txtBtnEnd = {
sComponentName = "TMP_Text",
sLanguageId = "Dating_Gift_Abandon_Btn"
},
btnPresentGray = {sComponentName = "UIButton"},
txtBtnPresentGray = {
sComponentName = "TMP_Text",
sLanguageId = "Dating_Gift_Send_Btn"
},
btnEndGray = {sComponentName = "UIButton"},
txtBtnEndGray = {
sComponentName = "TMP_Text",
sLanguageId = "Dating_Gift_Abandon_Btn"
}
}
DatingGiftCtrl._mapEventConfig = {
[EventId.AffinityChange] = "OnEvent_AffinityChange"
}
function DatingGiftCtrl:GetGiftFavourLevel(itemList)
if self.PreferenceData == nil then
return 2
end
local nLevel = 0
for _, v in ipairs(itemList) do
local itemData = ConfigTable.GetData("AffinityGift", v.Tid)
for k, v in ipairs(itemData.Tags) do
for k1, v1 in ipairs(self.PreferenceData.PreferTags) do
if v == v1 and nLevel < 1 then
nLevel = 1
break
end
end
end
for k, v in ipairs(itemData.Tags) do
for k1, v1 in ipairs(self.PreferenceData.HateTags) do
if v == v1 and nLevel < 3 then
nLevel = 3
break
end
end
end
end
if nLevel == 0 then
nLevel = 2
end
return nLevel
end
function DatingGiftCtrl:GetGiftFeedbackLevel(tbItems)
local nLevel = self:GetGiftFavourLevel(tbItems)
for _, v in ipairs(tbItems) do
local itemData = ConfigTable.GetData_Item(v.Tid)
if itemData.Rarity <= GameEnum.itemRarity.SR and nLevel == 1 then
nLevel = 1
elseif itemData.Rarity == GameEnum.itemRarity.R and nLevel == 1 or itemData.Rarity <= GameEnum.itemRarity.SR and nLevel == 2 then
nLevel = 2
elseif itemData.Rarity == GameEnum.itemRarity.R and nLevel == 2 or nLevel == 3 then
nLevel = 3
end
end
return nLevel
end
function DatingGiftCtrl:RefreshAffinityLevel()
local mapCharAffinity = ConfigTable.GetData("CharAffinityTemplate", self.nCharId)
if mapCharAffinity == nil then
return
end
local templateId = mapCharAffinity.TemplateId
self.MaxAffinityLevel = PlayerData.Char:GetMaxAffinityLevel(templateId)
local percent = 0
local level = self.curFavourLevel >= self.MaxAffinityLevel and self.MaxAffinityLevel or self.curFavourLevel + 1
local data = CacheTable.GetData("_AffinityLevel", templateId)[level]
local curData = CacheTable.GetData("_AffinityLevel", templateId)[self.curFavourLevel]
if self.curFavourLevel >= self.MaxAffinityLevel then
percent = 1
else
percent = self.curFavourExp / data.NeedExp
end
local sizeDelta = self._mapNode.rectProgress.sizeDelta
sizeDelta.x = self.progressBarWidth * percent < self.progressBarMinWidth and self.progressBarMinWidth or self.progressBarWidth * percent
self._mapNode.rectProgress.sizeDelta = sizeDelta
if self.curFavourLevel >= self.MaxAffinityLevel then
NovaAPI.SetTMPText(self._mapNode.txtProgress, ConfigTable.GetUIText("Phone_Gift_Affinity_Max_Level"))
else
NovaAPI.SetTMPText(self._mapNode.txtProgress, string.format("%d/%d", self.curFavourExp, data.NeedExp))
end
self._mapNode.rectProgress.gameObject:SetActive(0 < self.curFavourExp or self.curFavourLevel >= self.MaxAffinityLevel)
NovaAPI.SetTMPText(self._mapNode.txtAffinityLevel, self.curFavourLevel)
self:SetPngSprite(self._mapNode.imgAffinity, curData.AffinityLevelIcon .. "_s")
end
function DatingGiftCtrl:RefreshSendGift()
self.nCharId = self._panel.nCharId
local mapCharDesc = ConfigTable.GetData("CharacterDes", self.nCharId)
if mapCharDesc ~= nil then
self.PreferenceData = {
PreferTags = mapCharDesc.PreferTags,
HateTags = mapCharDesc.HateTags
}
end
self.tbChooseItem = {}
self._mapNode.rectPreProgress.gameObject:SetActive(false)
local affinityData = PlayerData.Char:GetCharAffinityData(self.nCharId)
self.curFavourLevel = affinityData.Level
self.curFavourExp = affinityData.Exp
self.preFavourLevel = self.curFavourLevel
self.preFavourExp = self.curFavourExp
self:RefreshAffinityLevel()
NovaAPI.SetTMPText(self._mapNode.txtGiftCount, orderedFormat(ConfigTable.GetUIText("Phone_Gift_Send_Day_Count_2"), 0, self.nMaxSendGiftCount))
self:RefreshItemList()
end
function DatingGiftCtrl:RefreshItemList()
self.tbItemData = {}
local tbAllItem = {}
local listCount = 0
local foreachAffinityGift = function(mapData)
local nCount = PlayerData.Item:GetItemCountByID(mapData.Id)
if 0 < nCount then
local itemData = ConfigTable.GetData_Item(mapData.Id)
if itemData ~= nil then
table.insert(tbAllItem, {
nTid = itemData.Id,
nRarity = itemData.Rarity,
nCount = nCount,
nExpire = itemData.ExpireType,
favourLevel = self:GetGiftFavourLevelById(itemData.Id)
})
listCount = listCount + nCount
end
end
end
ForEachTableLine(DataTable.AffinityGift, foreachAffinityGift)
self._mapNode.goEmpty:SetActive(listCount == 0)
self._mapNode.loopsvGiftList.gameObject:SetActive(0 < listCount)
if 0 < listCount then
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
self:UnbindCtrlByNode(objCtrl)
self.tbGridCtrl[nInstanceId] = nil
end
table.sort(tbAllItem, function(a, b)
if a.favourLevel == b.favourLevel then
if a.nRarity == b.nRarity then
return a.nTid < b.nTid
end
return a.nRarity < b.nRarity
end
return a.favourLevel < b.favourLevel
end)
for _, v in ipairs(tbAllItem) do
for i = 1, v.nCount do
table.insert(self.tbItemData, {
nTid = v.nTid,
nRarity = v.nRarity,
nCount = 1,
nExpire = v.nExpire,
favourLevel = v.favourLevel
})
end
end
self._mapNode.loopsvGiftList:Init(listCount, self, self.RefreshItemGrid, self.OnBtn_ClickItemGrid)
end
end
function DatingGiftCtrl:RefreshItemGrid(grid)
local nIndex = tonumber(grid.name) + 1
local mapItem = self.tbItemData[nIndex]
local nInstanceID = grid:GetInstanceID()
if not self.tbGridCtrl[nInstanceID] then
local itemObj = grid.transform:Find("btnGrid/AnimRoot/tc_item_02")
self.tbGridCtrl[nInstanceID] = self:BindCtrlByNode(itemObj, "Game.UI.TemplateEx.TemplateItemCtrl")
end
self.tbGridCtrl[nInstanceID]:SetItem(mapItem.nTid, mapItem.nRarity, nil, mapItem.nExpire)
local imgAffinityLevel = grid.transform:Find("btnGrid/AnimRoot/tc_item_02/imgAffinityGiftLevel"):GetComponent("Image")
local level = mapItem.favourLevel
self:SetAtlasSprite(imgAffinityLevel, "11_ico", "zs_present_heart_" .. level)
for nIdx, v in pairs(self.tbChooseItem) do
if v ~= nil and v.nTid == mapItem.nTid and nIdx == nIndex then
self.tbGridCtrl[nInstanceID]:SetMultiSelected_Blue(true)
end
end
end
function DatingGiftCtrl:GetGiftFavourLevelById(itemId)
if self.PreferenceData == nil then
return 2
end
local itemData = ConfigTable.GetData("AffinityGift", itemId)
for k, v in ipairs(itemData.Tags) do
for k1, v1 in ipairs(self.PreferenceData.PreferTags) do
if v == v1 then
return 1
end
end
end
for k, v in ipairs(itemData.Tags) do
for k1, v1 in ipairs(self.PreferenceData.HateTags) do
if v == v1 then
return 3
end
end
end
return 2
end
function DatingGiftCtrl:GetCharAffinityAnim(nLevel, nNewLevel)
local sVoKey = ""
if nLevel == 1 then
sVoKey = self.nFirstStageVoKey
elseif nLevel == 2 then
sVoKey = self.nSecondStageVoKey
elseif nLevel == 3 then
sVoKey = self.nThirdStageVoKey
end
if sVoKey ~= "" then
return sVoKey
end
end
function DatingGiftCtrl:PlayPreProgressAnim(mapBefore, mapAfter)
local bMaxLv = mapAfter.nLevel == mapAfter.nMaxLevel
local nAddLevel = mapAfter.nLevel - mapBefore.nLevel
local nAddCount = 0
if nAddLevel == 0 then
nAddCount = 1
elseif 0 < mapAfter.nExp then
nAddCount = nAddLevel + 1
else
nAddCount = nAddLevel
end
local nAniTime = 0.2
if nAddCount < 6 then
nAniTime = 0.2
elseif 6 <= nAddCount then
nAniTime = 0.1
end
local nBeforeToMaxTime = nAniTime * (1 - mapBefore.nExp / mapBefore.nMaxExp)
local nBeforeToAfterTime = nAniTime * ((mapAfter.nExp - mapBefore.nExp) / mapAfter.nMaxExp)
local nZeroToAfterTime = nAniTime * mapAfter.nExp / mapAfter.nMaxExp
local nAllTime = 0
local height = self._mapNode.rectPreProgress.sizeDelta.y
local sequence = DOTween.Sequence()
for i = 1, nAddCount - 1 do
local nTime = i == 1 and nBeforeToMaxTime or nAniTime
nAllTime = nAllTime + nTime
sequence:Append(self._mapNode.rectPreProgress:DOSizeDelta(Vector2(self.progressBarWidth, height), nTime))
sequence:AppendCallback(function()
self._mapNode.rectPreProgress.sizeDelta = Vector2(0, height)
end)
end
if bMaxLv then
local nTime = 1 < nAddCount and nAniTime or nBeforeToMaxTime
nAllTime = nAllTime + nTime
sequence:Append(self._mapNode.rectPreProgress:DOSizeDelta(Vector2(self.progressBarWidth, height), nTime))
elseif mapAfter.nExp > 0 then
local nTime = 1 < nAddCount and nZeroToAfterTime or nBeforeToAfterTime
nAllTime = nAllTime + nTime
local width = self.progressBarWidth * mapAfter.nExp / mapAfter.nMaxExp
sequence:Append(self._mapNode.rectPreProgress:DOSizeDelta(Vector2(width, height), nTime))
elseif mapAfter.nExp == 0 then
local nTime = 1 < nAddCount and nAniTime or nBeforeToMaxTime
nAllTime = nAllTime + nTime
sequence:Append(self._mapNode.rectPreProgress:DOSizeDelta(Vector2(self.progressBarWidth, height), nTime))
sequence:AppendCallback(function()
self._mapNode.rectPreProgress.sizeDelta = Vector2(0, height)
end)
end
sequence:SetUpdate(true)
nAllTime = nAllTime + 0.2
EventManager.Hit(EventId.TemporaryBlockInput, nAllTime)
end
function DatingGiftCtrl:PlayProgressAnim(mapBefore, mapAfter)
local bMaxLv = mapAfter.nLevel == mapAfter.nMaxLevel
local nAddLevel = mapAfter.nLevel - mapBefore.nLevel
local nAddCount = 0
if nAddLevel == 0 then
nAddCount = 1
elseif 0 < mapAfter.nExp then
nAddCount = nAddLevel + 1
else
nAddCount = nAddLevel
end
local nAniTime = 0.2
if nAddCount < 6 then
nAniTime = 0.2
elseif 6 <= nAddCount then
nAniTime = 0.1
end
local nBeforeToMaxTime = nAniTime * (1 - mapBefore.nExp / mapBefore.nMaxExp)
local nBeforeToAfterTime = nAniTime * ((mapAfter.nExp - mapBefore.nExp) / mapAfter.nMaxExp)
local nZeroToAfterTime = nAniTime * mapAfter.nExp / mapAfter.nMaxExp
local nAllTime = 0
local heigth = self._mapNode.rectPreProgress.sizeDelta.y
local sequence = DOTween.Sequence()
for i = 1, nAddCount - 1 do
local nTime = i == 1 and nBeforeToMaxTime or nAniTime
nAllTime = nAllTime + nTime
sequence:AppendCallback(function()
WwiseAudioMgr:PlaySound("ui_common_levelUp")
end)
sequence:Append(self._mapNode.rectProgress:DOSizeDelta(Vector2(self.progressBarWidth, heigth), nTime))
sequence:AppendCallback(function()
self._mapNode.rectProgress.sizeDelta = Vector2(0, heigth)
end)
end
if bMaxLv then
local nTime = 1 < nAddCount and nAniTime or nBeforeToMaxTime
nAllTime = nAllTime + nTime
sequence:AppendCallback(function()
WwiseAudioMgr:PlaySound("ui_common_levelUp")
end)
sequence:Append(self._mapNode.rectProgress:DOSizeDelta(Vector2(self.progressBarWidth, heigth), nTime))
elseif mapAfter.nExp > 0 then
local nTime = 1 < nAddCount and nZeroToAfterTime or nBeforeToAfterTime
nAllTime = nAllTime + nTime
sequence:AppendCallback(function()
WwiseAudioMgr:PlaySound("ui_common_levelUp")
end)
local width = self.progressBarWidth * mapAfter.nExp / mapAfter.nMaxExp
sequence:Append(self._mapNode.rectProgress:DOSizeDelta(Vector2(width, heigth), nTime))
elseif mapAfter.nExp == 0 then
local nTime = 1 < nAddCount and nAniTime or nBeforeToMaxTime
nAllTime = nAllTime + nTime
sequence:AppendCallback(function()
WwiseAudioMgr:PlaySound("ui_common_levelUp")
end)
sequence:Append(self._mapNode.rectProgress:DOSizeDelta(Vector2(self.progressBarWidth, heigth), nTime))
sequence:AppendCallback(function()
self._mapNode.rectProgress.sizeDelta = Vector2(0, heigth)
end)
end
sequence:SetUpdate(true)
nAllTime = nAllTime + 0.2
EventManager.Hit(EventId.TemporaryBlockInput, nAllTime)
end
function DatingGiftCtrl:Awake()
self._mapNode.btnPresentGray.gameObject:SetActive(false)
self._mapNode.btnEndGray.gameObject:SetActive(false)
self.tbGridCtrl = {}
self.nMaxSendGiftCount = ConfigTable.GetConfigNumber("Dating_Max_Send_Gift_Count")
self.nPresentAddition = ConfigTable.GetConfigNumber("Dating_Gift_Favorability_Addition")
self.progressBarWidth = 400
self.progressBarMinWidth = 23
self.nFirstStageVoKey = ConfigTable.GetConfigValue("CharGiftFirstStageVoKey")
self.nSecondStageVoKey = ConfigTable.GetConfigValue("CharGiftSecondStageVoKey")
self.nThirdStageVoKey = ConfigTable.GetConfigValue("CharGiftThirdStageVoKey")
end
function DatingGiftCtrl:OnEnable()
end
function DatingGiftCtrl:OnDisable()
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
self:UnbindCtrlByNode(objCtrl)
self.tbGridCtrl[nInstanceId] = nil
end
self.tbGridCtrl = {}
end
function DatingGiftCtrl:OnDestroy()
end
function DatingGiftCtrl:OnBtnClick_End()
EventManager.Hit("CloseDatingPanel")
end
function DatingGiftCtrl:OnBtnClick_Present()
if #self.tbItemData == 0 then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Gift_Send_Item_Empty"))
return
end
if self.tbChooseItem == nil or next(self.tbChooseItem) == nil then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Gift_Send_Not_Select"))
return
end
local tbItems = {}
local tbSendItems = {}
for nIndex, v in pairs(self.tbChooseItem) do
if nil == tbItems[v.nTid] then
tbItems[v.nTid] = 1
else
tbItems[v.nTid] = tbItems[v.nTid] + 1
end
end
for nId, nCount in pairs(tbItems) do
table.insert(tbSendItems, {Tid = nId, Qty = nCount})
end
local callback = function(msgData)
local level = self:GetGiftFeedbackLevel(tbSendItems)
local nNewLevel = level
if msgData.Info ~= nil then
nNewLevel = msgData.Info.AffinityLevel
end
local sVoiceKey = self:GetCharAffinityAnim(level, nNewLevel)
if sVoiceKey ~= nil then
EventManager.Hit("DatingSendGiftFinish", sVoiceKey, msgData, self.curFavourLevel)
end
self._mapNode.btnPresentGray.gameObject:SetActive(true)
self._mapNode.btnEndGray.gameObject:SetActive(true)
self._mapNode.btnPresent.gameObject:SetActive(false)
self._mapNode.btnEnd.gameObject:SetActive(false)
self:RefreshSendGift()
end
if 0 < #tbSendItems then
PlayerData.Dating:SendDatingSendGiftMsg(self.nCharId, tbSendItems, callback)
else
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Gift_Send_Not_Select"))
end
end
function DatingGiftCtrl:OnBtn_ClickItemGrid(grid)
local nInstanceID = grid:GetInstanceID()
if not self.tbGridCtrl[nInstanceID] then
return
end
local nIndex = tonumber(grid.name) + 1
local mapItem = self.tbItemData[nIndex]
local itemCtrl = self.tbGridCtrl[nInstanceID]
if self.tbChooseItem ~= nil and self.tbChooseItem[nIndex] ~= nil then
itemCtrl:SetMultiSelected_Blue(false)
self.tbChooseItem[nIndex] = nil
else
local nCount = 0
if self.tbChooseItem ~= nil then
for nIndex, v in pairs(self.tbChooseItem) do
if v ~= nil then
nCount = nCount + 1
end
end
end
if nCount >= self.nMaxSendGiftCount then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Gift_Send_Max_Count"))
return
end
self.tbChooseItem[nIndex] = {
nTid = mapItem.nTid,
itemCtrl = itemCtrl
}
itemCtrl:SetMultiSelected_Blue(true)
end
self:OnItemChosen()
end
function DatingGiftCtrl:OnItemChosen()
local mapCharAffinity = ConfigTable.GetData("CharAffinityTemplate", self.nCharId)
if mapCharAffinity == nil then
return
end
local nSelectCount = 0
local addedExp = 0
for nIndex, v in pairs(self.tbChooseItem) do
local data = ConfigTable.GetData("AffinityGift", v.nTid)
local level = self:GetGiftFavourLevelById(v.nTid)
local AffinityGiftPreferenceProp = ConfigTable.GetConfigNumberArray("AffinityGiftPreferenceProp")
local nExp = data.BaseAffinity * (AffinityGiftPreferenceProp[level] / 100 + 1)
addedExp = addedExp + nExp * self.nPresentAddition
nSelectCount = nSelectCount + 1
end
NovaAPI.SetTMPText(self._mapNode.txtGiftCount, orderedFormat(ConfigTable.GetUIText("Phone_Gift_Send_Day_Count_1"), nSelectCount, self.nMaxSendGiftCount))
if self.curFavourLevel >= self.MaxAffinityLevel then
return
end
local mapCharAffinity = ConfigTable.GetData("CharAffinityTemplate", self.nCharId)
if mapCharAffinity == nil then
return
end
local templateId = mapCharAffinity.TemplateId
local addedLevel = self.curFavourLevel
local preFinalExp = addedExp + self.curFavourExp
if 0 < addedExp then
while 0 < preFinalExp and not (addedLevel >= self.MaxAffinityLevel) do
local needExp = CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1].NeedExp
preFinalExp = preFinalExp - needExp
if 0 <= preFinalExp then
addedLevel = addedLevel + 1
if addedLevel >= self.MaxAffinityLevel then
preFinalExp = CacheTable.GetData("_AffinityLevel", templateId)[self.MaxAffinityLevel].NeedExp
break
end
else
preFinalExp = preFinalExp + needExp
break
end
end
end
local sizeDelta = self._mapNode.rectPreProgress.sizeDelta
local percent = 0
if addedLevel > self.curFavourLevel then
self._mapNode.rectProgress.gameObject:SetActive(false)
percent = preFinalExp / CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1 > self.MaxAffinityLevel and self.MaxAffinityLevel or addedLevel + 1].NeedExp
else
self._mapNode.rectProgress.gameObject:SetActive(true)
percent = (self.curFavourExp + addedExp) / CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1 > self.MaxAffinityLevel and self.MaxAffinityLevel or addedLevel + 1].NeedExp
end
if 1 <= percent then
percent = 1
end
sizeDelta.x = self.progressBarWidth * percent
self._mapNode.rectPreProgress.sizeDelta = sizeDelta
local nShowFinalExp = self.curFavourExp + addedExp
if addedLevel >= self.MaxAffinityLevel then
NovaAPI.SetTMPText(self._mapNode.txtProgress, ConfigTable.GetUIText("Phone_Gift_Affinity_Max_Level"))
else
NovaAPI.SetTMPText(self._mapNode.txtProgress, string.format("%d/%d", nShowFinalExp, CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1 > self.MaxAffinityLevel and self.MaxAffinityLevel or addedLevel + 1].NeedExp))
end
NovaAPI.SetTMPText(self._mapNode.txtAffinityLevel, addedLevel)
self._mapNode.rectPreProgress.gameObject:SetActive(0 < addedExp)
local mapLevelBefore = {
nLevel = self.preFavourLevel,
nMaxLevel = self.MaxAffinityLevel,
nExp = self.preFavourExp,
nMaxExp = CacheTable.GetData("_AffinityLevel", templateId)[self.curFavourLevel + 1 > self.MaxAffinityLevel and self.MaxAffinityLevel or self.curFavourLevel + 1].NeedExp
}
self.preFavourLevel = addedLevel
self.preFavourExp = preFinalExp
local mapLevelAfter = {
nLevel = addedLevel,
nMaxLevel = self.MaxAffinityLevel,
nExp = preFinalExp,
nMaxExp = CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1 > self.MaxAffinityLevel and self.MaxAffinityLevel or addedLevel + 1].NeedExp
}
self:PlayPreProgressAnim(mapLevelBefore, mapLevelAfter)
end
function DatingGiftCtrl:OnEvent_AffinityChange(charId, curLevel, lastFavourLevel)
if self.nCharId == nil then
return
end
local affinityData = PlayerData.Char:GetCharAffinityData(self.nCharId)
self.curFavourLevel = curLevel
self.curFavourExp = affinityData.Exp
self._mapNode.rectProgress.gameObject:SetActive(true)
self._mapNode.rectPreProgress.gameObject:SetActive(false)
self:RefreshAffinityLevel()
end
return DatingGiftCtrl