Files
StellaSora_DataLua/lua/game/ui/phone/gift/phonegiftctrl.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

621 lines
22 KiB
Lua

local PhoneGiftCtrl = class("PhoneGiftCtrl", BaseCtrl)
local WwiseAudioMgr = CS.WwiseAudioManager.Instance
local JumpUtil = require("Game.Common.Utils.JumpUtil")
local LocalData = require("GameCore.Data.LocalData")
local newDayTime = UTILS.GetDayRefreshTimeOffset()
PhoneGiftCtrl._mapNodeConfig = {
txtGiftTitle = {
sComponentName = "TMP_Text",
sLanguageId = "Phone_Gift_Send_Title"
},
txtPresentTitle = {
sComponentName = "TMP_Text",
sLanguageId = "Dating_Send_Gift_Title"
},
loopsvGiftList = {
sNodeName = "svGiftList",
sComponentName = "LoopScrollView"
},
goEmpty = {sNodeName = "Empty", sComponentName = "GameObject"},
txtArea = {
sComponentName = "TMP_Text",
sLanguageId = "Phone_Gift_Send_List_Area"
},
btnSource = {
nCount = 2,
sComponentName = "UIButton",
callback = "OnBtnClick_Source"
},
imgSourceIcon = {nCount = 2, sComponentName = "Image"},
txtSource = {nCount = 2, sComponentName = "TMP_Text"},
txtCharLandmark = {sComponentName = "TMP_Text"},
imgAffinity = {sComponentName = "Image"},
txtAffinityLevel = {sComponentName = "TMP_Text"},
txtLevelCn = {
sComponentName = "TMP_Text",
sLanguageId = "Dating_Affinity_Level"
},
txtAffinityLevelCn = {
sComponentName = "TMP_Text",
sLanguageId = "Dating_Send_Gift_Tacit"
},
txtGiftCount = {sComponentName = "TMP_Text"},
rectPreProgress = {
sNodeName = "imgPreProgress",
sComponentName = "RectTransform"
},
rectProgress = {
sNodeName = "imgProgress",
sComponentName = "RectTransform"
},
goAffinityInfo = {
sNodeName = "goAffinityinfo",
sComponentName = "GameObject"
},
btnPresent = {
sComponentName = "UIButton",
callback = "OnBtn_ClickSendGift"
},
txtBtnPresent = {
sComponentName = "TMP_Text",
sLanguageId = "Phone_Gift_Send_Btn"
},
btnPresentGray = {
sComponentName = "UIButton",
callback = "OnBtn_ClickSendGift"
},
txtBtnPresentGray = {
sComponentName = "TMP_Text",
sLanguageId = "Phone_Gift_Send_Btn"
},
txtProgress = {
sNodeName = "txtProgress",
sComponentName = "TMP_Text"
},
t_common_04 = {}
}
PhoneGiftCtrl._mapEventConfig = {
[EventId.AffinityChange] = "OnEvent_AffinityChange",
[EventId.IsNewDay] = "OnEvent_NewDay"
}
function PhoneGiftCtrl:Awake()
self.progressBarWidth = 487.66
self.progressBarMinWidth = 0
self.tbGridCtrl = {}
self.tbChooseItem = {}
self.nCurChosenIdx = 0
self.lastChosenItem = 0
self.nLastChosenItem = 0
self.nMaxSendGiftCount = tonumber(ConfigTable.GetConfigNumber("AffinityGiftSendCount"))
end
function PhoneGiftCtrl:OnEnable()
self:InitEmptyJumpTo()
end
function PhoneGiftCtrl:OnDisable()
if self.tbGridCtrl then
for k, v in pairs(self.tbGridCtrl) do
self:UnbindCtrlByNode(v)
end
end
self.tbGridCtrl = {}
end
function PhoneGiftCtrl:InitEmptyJumpTo()
self.tbJumpTo = ConfigTable.GetConfigArray("PhoneGiftJumpTo", ",")
if self.tbJumpTo ~= nil then
for k, v in ipairs(self._mapNode.btnSource) do
v.gameObject:SetActive(self.tbJumpTo[k] ~= nil)
if self.tbJumpTo[k] ~= nil then
local mapCfgJump = ConfigTable.GetData("JumpTo", tonumber(self.tbJumpTo[k]))
if mapCfgJump ~= nil then
NovaAPI.SetTMPText(self._mapNode.txtSource[k], mapCfgJump.Desc)
self:SetPngSprite(self._mapNode.imgSourceIcon[k], mapCfgJump.Icon)
end
end
end
end
end
function PhoneGiftCtrl:GetGiftFavourLevelById(itemId)
if self.PreferenceData == nil then
return 2
end
local itemData = ConfigTable.GetData("AffinityGift", itemId)
for k, v in ipairs(itemData.Tags) do
for k1, v1 in ipairs(self.PreferenceData.PreferTags) do
if v == v1 then
return 1
end
end
end
for k, v in ipairs(itemData.Tags) do
for k1, v1 in ipairs(self.PreferenceData.HateTags) do
if v == v1 then
return 3
end
end
end
return 2
end
function PhoneGiftCtrl:Refresh(nCharId)
self._mapNode.rectPreProgress.gameObject:SetActive(false)
self.nCharId = nCharId
local cfgData = PlayerData.Phone:GetAvgContactsData(self.nCharId)
if cfgData ~= nil then
NovaAPI.SetTMPText(self._mapNode.txtCharLandmark, orderedFormat(ConfigTable.GetUIText("Phone_Gift_Send_Char"), cfgData.landmark))
end
local affinityData = PlayerData.Char:GetCharAffinityData(self.nCharId)
self.curFavourLevel = affinityData.Level
self.curFavourExp = affinityData.Exp
self.preFavourLevel = self.curFavourLevel
self.preFavourExp = self.curFavourExp
NovaAPI.SetTMPText(self._mapNode.txtAffinityLevel, self.curFavourLevel)
local mapCharAffinity = ConfigTable.GetData("CharAffinityTemplate", self.nCharId)
if mapCharAffinity == nil then
return
end
local templateId = mapCharAffinity.TemplateId
self.MaxAffinityLevel = PlayerData.Char:GetMaxAffinityLevel(templateId)
local percent = 0
local level = self.curFavourLevel >= self.MaxAffinityLevel and self.MaxAffinityLevel or self.curFavourLevel + 1
local data = CacheTable.GetData("_AffinityLevel", templateId)[level]
local curData = CacheTable.GetData("_AffinityLevel", templateId)[self.curFavourLevel]
if self.curFavourLevel >= self.MaxAffinityLevel then
percent = 1
else
percent = self.curFavourExp / data.NeedExp
end
local sizeDelta = self._mapNode.rectProgress.sizeDelta
sizeDelta.x = self.progressBarWidth * percent < self.progressBarMinWidth and self.progressBarMinWidth or self.progressBarWidth * percent
self._mapNode.rectProgress.sizeDelta = sizeDelta
if self.curFavourLevel >= self.MaxAffinityLevel then
NovaAPI.SetTMPText(self._mapNode.txtProgress, ConfigTable.GetUIText("Phone_Gift_Affinity_Max_Level"))
else
NovaAPI.SetTMPText(self._mapNode.txtProgress, string.format("%d/%d", self.curFavourExp, data.NeedExp))
end
self._mapNode.rectProgress.gameObject:SetActive(self.curFavourExp > 0 or self.curFavourLevel >= self.MaxAffinityLevel)
self:SetPngSprite(self._mapNode.imgAffinity, curData.AffinityLevelIcon .. "_s")
local curCount = PlayerData.Base:GetSendGiftCount()
NovaAPI.SetTMPText(self._mapNode.txtGiftCount, orderedFormat(ConfigTable.GetUIText("Phone_Gift_Send_Day_Count_1"), curCount, self.nMaxSendGiftCount))
local mapCharDesc = ConfigTable.GetData("CharacterDes", self.nCharId)
if mapCharDesc ~= nil then
self.PreferenceData = {
PreferTags = mapCharDesc.PreferTags,
HateTags = mapCharDesc.HateTags
}
end
self:RefreshItemList()
end
function PhoneGiftCtrl:RefreshItemList()
self.tbItemData = {}
self.tbChooseItem = {}
local listCount = 0
local tbAllItem = {}
local foreachAffinityGift = function(mapData)
local count = PlayerData.Item:GetItemCountByID(mapData.Id)
local itemData = ConfigTable.GetData_Item(mapData.Id)
local favourLevel = self:GetGiftFavourLevel(mapData.Tags)
if 0 < count then
table.insert(tbAllItem, {
nTid = itemData.Id,
nRarity = itemData.Rarity,
nCount = count,
nExpire = itemData.ExpireType,
favourLevel = favourLevel
})
end
end
ForEachTableLine(DataTable.AffinityGift, foreachAffinityGift)
self._mapNode.goEmpty:SetActive(#tbAllItem == 0)
self._mapNode.loopsvGiftList.gameObject:SetActive(0 < #tbAllItem)
self.tbItemData = {}
if 0 < #tbAllItem then
table.sort(tbAllItem, function(a, b)
if a.favourLevel == b.favourLevel then
if a.nRarity == b.nRarity then
return a.nTid < b.nTid
end
return a.nRarity < b.nRarity
end
return a.favourLevel < b.favourLevel
end)
for _, v in ipairs(tbAllItem) do
for i = 1, v.nCount do
listCount = listCount + 1
table.insert(self.tbItemData, {
nTid = v.nTid,
nRarity = v.nRarity,
nCount = 1,
nExpire = v.nExpire,
favourLevel = v.favourLevel
})
end
end
self._mapNode.loopsvGiftList:Init(listCount, self, self.RefreshItemGrid, self.OnBtn_ClickItemGrid)
end
self._mapNode.btnPresentGray.gameObject:SetActive(#self.tbItemData == 0)
self._mapNode.btnPresent.gameObject:SetActive(#self.tbItemData > 0)
end
function PhoneGiftCtrl:RefreshItemGrid(grid)
local nIndex = tonumber(grid.name) + 1
local mapItem = self.tbItemData[nIndex]
local nInstanceID = grid:GetInstanceID()
if not self.tbGridCtrl[nInstanceID] then
local itemObj = grid.transform:Find("btnGrid/AnimRoot/tc_item_02")
self.tbGridCtrl[nInstanceID] = self:BindCtrlByNode(itemObj, "Game.UI.TemplateEx.TemplateItemCtrl")
end
self.tbGridCtrl[nInstanceID]:SetItem(mapItem.nTid, mapItem.nRarity, nil, mapItem.nExpire)
local imgAffinityLevel = grid.transform:Find("btnGrid/AnimRoot/tc_item_02/imgAffinityGiftLevel"):GetComponent("Image")
local level = mapItem.favourLevel
self:SetAtlasSprite(imgAffinityLevel, "11_ico", "zs_present_heart_" .. level)
for nIdx, v in pairs(self.tbChooseItem) do
if v ~= nil and v.nTid == mapItem.nTid and nIdx == nIndex then
self.tbGridCtrl[nInstanceID]:SetMultiSelected_Blue(true)
end
end
end
function PhoneGiftCtrl:GetGiftFavourLevel(tags)
if self.PreferenceData == nil then
return 2
end
for k, v in ipairs(tags) do
for k1, v1 in ipairs(self.PreferenceData.PreferTags) do
if v == v1 then
return 1
end
end
end
for k, v in ipairs(tags) do
for k1, v1 in ipairs(self.PreferenceData.HateTags) do
if v == v1 then
return 3
end
end
end
return 2
end
function PhoneGiftCtrl:OnItemChosen()
local mapCharAffinity = ConfigTable.GetData("CharAffinityTemplate", self.nCharId)
if mapCharAffinity == nil then
return
end
if self.curFavourLevel >= self.MaxAffinityLevel then
return
end
local nSelectCount = 0
local addedExp = 0
for nIndex, v in pairs(self.tbChooseItem) do
local data = ConfigTable.GetData("AffinityGift", v.nTid)
local level = self:GetGiftFavourLevelById(v.nTid)
local AffinityGiftPreferenceProp = ConfigTable.GetConfigNumberArray("AffinityGiftPreferenceProp")
local nExp = data.BaseAffinity * (AffinityGiftPreferenceProp[level] / 100 + 1)
addedExp = addedExp + nExp
nSelectCount = nSelectCount + 1
end
NovaAPI.SetTMPText(self._mapNode.txtGiftCount, orderedFormat(ConfigTable.GetUIText("Phone_Gift_Send_Day_Count_1"), nSelectCount + PlayerData.Base:GetSendGiftCount(), self.nMaxSendGiftCount))
local mapCharAffinity = ConfigTable.GetData("CharAffinityTemplate", self.nCharId)
if mapCharAffinity == nil then
return
end
local templateId = mapCharAffinity.TemplateId
local addedLevel = self.curFavourLevel
local preFinalExp = addedExp + self.curFavourExp
if 0 < addedExp then
while 0 < preFinalExp and not (addedLevel >= self.MaxAffinityLevel) do
local needExp = CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1].NeedExp
preFinalExp = preFinalExp - needExp
if 0 <= preFinalExp then
addedLevel = addedLevel + 1
if addedLevel >= self.MaxAffinityLevel then
preFinalExp = CacheTable.GetData("_AffinityLevel", templateId)[self.MaxAffinityLevel].NeedExp
break
end
else
preFinalExp = preFinalExp + needExp
break
end
end
end
local sizeDelta = self._mapNode.rectPreProgress.sizeDelta
local percent = 0
if addedLevel > self.curFavourLevel then
self._mapNode.rectProgress.gameObject:SetActive(false)
percent = preFinalExp / CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1 > self.MaxAffinityLevel and self.MaxAffinityLevel or addedLevel + 1].NeedExp
else
self._mapNode.rectProgress.gameObject:SetActive(true)
percent = (self.curFavourExp + addedExp) / CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1 > self.MaxAffinityLevel and self.MaxAffinityLevel or addedLevel + 1].NeedExp
end
if 1 <= percent then
percent = 1
end
sizeDelta.x = self.progressBarWidth * percent
self._mapNode.rectPreProgress.sizeDelta = sizeDelta
local nShowFinalExp = self.curFavourExp + addedExp
if addedLevel >= self.MaxAffinityLevel then
NovaAPI.SetTMPText(self._mapNode.txtProgress, ConfigTable.GetUIText("Phone_Gift_Affinity_Max_Level"))
else
NovaAPI.SetTMPText(self._mapNode.txtProgress, string.format("%d/%d", nShowFinalExp, CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1 > self.MaxAffinityLevel and self.MaxAffinityLevel or addedLevel + 1].NeedExp))
end
NovaAPI.SetTMPText(self._mapNode.txtAffinityLevel, addedLevel)
self._mapNode.rectPreProgress.gameObject:SetActive(0 < addedExp)
local mapLevelBefore = {
nLevel = self.preFavourLevel,
nMaxLevel = self.MaxAffinityLevel,
nExp = self.preFavourExp,
nMaxExp = CacheTable.GetData("_AffinityLevel", templateId)[self.curFavourLevel + 1 > self.MaxAffinityLevel and self.MaxAffinityLevel or self.curFavourLevel + 1].NeedExp
}
self.preFavourLevel = addedLevel
self.preFavourExp = preFinalExp
local mapLevelAfter = {
nLevel = addedLevel,
nMaxLevel = self.MaxAffinityLevel,
nExp = preFinalExp,
nMaxExp = CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1 > self.MaxAffinityLevel and self.MaxAffinityLevel or addedLevel + 1].NeedExp
}
self:PlayPreProgressAnim(mapLevelBefore, mapLevelAfter)
end
function PhoneGiftCtrl:PlayPreProgressAnim(mapBefore, mapAfter)
local bMaxLv = mapAfter.nLevel == mapAfter.nMaxLevel
local nAddLevel = mapAfter.nLevel - mapBefore.nLevel
local nAddCount = 0
if nAddLevel == 0 then
nAddCount = 1
elseif 0 < mapAfter.nExp and not bMaxLv then
nAddCount = nAddLevel + 1
else
nAddCount = nAddLevel
end
local nAniTime = 0.2
if nAddCount < 6 then
nAniTime = 0.2
elseif 6 <= nAddCount then
nAniTime = 0.1
end
local nBeforeToMaxTime = nAniTime * (1 - mapBefore.nExp / mapBefore.nMaxExp)
local nBeforeToAfterTime = nAniTime * ((mapAfter.nExp - mapBefore.nExp) / mapAfter.nMaxExp)
local nZeroToAfterTime = nAniTime * mapAfter.nExp / mapAfter.nMaxExp
local nAllTime = 0
local height = self._mapNode.rectPreProgress.sizeDelta.y
local sequence = DOTween.Sequence()
for i = 1, nAddCount - 1 do
local nTime = i == 1 and nBeforeToMaxTime or nAniTime
nAllTime = nAllTime + nTime
sequence:Append(self._mapNode.rectPreProgress:DOSizeDelta(Vector2(self.progressBarWidth, height), nTime))
sequence:AppendCallback(function()
self._mapNode.rectPreProgress.sizeDelta = Vector2(0, height)
end)
end
if bMaxLv then
local nTime = 1 < nAddCount and nAniTime or nBeforeToMaxTime
nAllTime = nAllTime + nTime
sequence:Append(self._mapNode.rectPreProgress:DOSizeDelta(Vector2(self.progressBarWidth, height), nTime))
elseif mapAfter.nExp > 0 then
local nTime = 1 < nAddCount and nZeroToAfterTime or nBeforeToAfterTime
nAllTime = nAllTime + nTime
local width = self.progressBarWidth * mapAfter.nExp / mapAfter.nMaxExp
sequence:Append(self._mapNode.rectPreProgress:DOSizeDelta(Vector2(width, height), nTime))
elseif mapAfter.nExp == 0 then
local nTime = 1 < nAddCount and nAniTime or nBeforeToMaxTime
nAllTime = nAllTime + nTime
sequence:Append(self._mapNode.rectPreProgress:DOSizeDelta(Vector2(self.progressBarWidth, height), nTime))
sequence:AppendCallback(function()
self._mapNode.rectPreProgress.sizeDelta = Vector2(0, height)
end)
end
sequence:SetUpdate(true)
nAllTime = nAllTime + 0.2
EventManager.Hit(EventId.TemporaryBlockInput, nAllTime)
end
function PhoneGiftCtrl:PlayProgressAnim(mapBefore, mapAfter, callback)
local bMaxLv = mapAfter.nLevel == mapAfter.nMaxLevel
local nAddLevel = mapAfter.nLevel - mapBefore.nLevel
local nAddCount = 0
if nAddLevel == 0 then
nAddCount = 1
elseif 0 < mapAfter.nExp then
nAddCount = nAddLevel + 1
else
nAddCount = nAddLevel
end
local nAniTime = 0.2
if nAddCount < 6 then
nAniTime = 0.2
elseif 6 <= nAddCount then
nAniTime = 0.1
end
local nBeforeToMaxTime = nAniTime * (1 - mapBefore.nExp / mapBefore.nMaxExp)
local nBeforeToAfterTime = nAniTime * ((mapAfter.nExp - mapBefore.nExp) / mapAfter.nMaxExp)
local nZeroToAfterTime = nAniTime * mapAfter.nExp / mapAfter.nMaxExp
local nAllTime = 0
local heigth = self._mapNode.rectPreProgress.sizeDelta.y
local sequence = DOTween.Sequence()
for i = 1, nAddCount - 1 do
local nTime = i == 1 and nBeforeToMaxTime or nAniTime
nAllTime = nAllTime + nTime
sequence:AppendCallback(function()
WwiseAudioMgr:PlaySound("ui_common_levelUp")
end)
sequence:Append(self._mapNode.rectProgress:DOSizeDelta(Vector2(self.progressBarWidth, heigth), nTime))
sequence:AppendCallback(function()
self._mapNode.rectProgress.sizeDelta = Vector2(0, heigth)
end)
end
if bMaxLv then
local nTime = 1 < nAddCount and nAniTime or nBeforeToMaxTime
nAllTime = nAllTime + nTime
sequence:AppendCallback(function()
WwiseAudioMgr:PlaySound("ui_common_levelUp")
end)
sequence:Append(self._mapNode.rectProgress:DOSizeDelta(Vector2(self.progressBarWidth, heigth), nTime))
elseif mapAfter.nExp > 0 then
local nTime = 1 < nAddCount and nZeroToAfterTime or nBeforeToAfterTime
nAllTime = nAllTime + nTime
sequence:AppendCallback(function()
WwiseAudioMgr:PlaySound("ui_common_levelUp")
end)
local width = self.progressBarWidth * mapAfter.nExp / mapAfter.nMaxExp
sequence:Append(self._mapNode.rectProgress:DOSizeDelta(Vector2(width, heigth), nTime))
elseif mapAfter.nExp == 0 then
local nTime = 1 < nAddCount and nAniTime or nBeforeToMaxTime
nAllTime = nAllTime + nTime
sequence:AppendCallback(function()
WwiseAudioMgr:PlaySound("ui_common_levelUp")
end)
sequence:Append(self._mapNode.rectProgress:DOSizeDelta(Vector2(self.progressBarWidth, heigth), nTime))
sequence:AppendCallback(function()
self._mapNode.rectProgress.sizeDelta = Vector2(0, heigth)
end)
end
sequence:SetUpdate(true)
nAllTime = nAllTime + 0.2
EventManager.Hit(EventId.TemporaryBlockInput, nAllTime)
self:AddTimer(1, nAllTime, callback, true, true, true)
end
function PhoneGiftCtrl:OnBtn_ClickSendGift()
if #self.tbItemData == 0 then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Gift_Send_Item_Empty"))
return
end
if self.tbChooseItem == nil or next(self.tbChooseItem) == nil then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Gift_Send_Not_Select"))
return
end
local sendCount = PlayerData.Base:GetSendGiftCount()
if sendCount >= tonumber(self.nMaxSendGiftCount) then
local tips = ConfigTable.GetUIText("Gift_Send_Day_Count_Max")
EventManager.Hit(EventId.OpenMessageBox, tips)
return
end
local sendGift = function()
local tbItems = {}
local tbSendItems = {}
for nIndex, v in pairs(self.tbChooseItem) do
if nil == tbItems[v.nTid] then
tbItems[v.nTid] = 1
else
tbItems[v.nTid] = tbItems[v.nTid] + 1
end
end
for nId, nCount in pairs(tbItems) do
table.insert(tbSendItems, {Tid = nId, Qty = nCount})
end
local mapMsg = {
CharId = self.nCharId,
Items = tbSendItems
}
local successCallback = function(_, mapMainData)
if mapMainData ~= nil then
NovaAPI.SetTMPText(self._mapNode.txtGiftCount, orderedFormat(ConfigTable.GetUIText("Phone_Gift_Send_Day_Count_1"), mapMainData.SendGiftCnt, self.nMaxSendGiftCount))
end
if self.curFavourLevel == self.MaxAffinityLevel then
EventManager.Hit("RefreshCharList", true)
local mapCharAffinity = ConfigTable.GetData("CharAffinityTemplate", self.nCharId)
if mapCharAffinity == nil then
return
end
local templateId = mapCharAffinity.TemplateId
local nMaxExp = CacheTable.GetData("_AffinityLevel", templateId)[self.MaxAffinityLevel].NeedExp
EventManager.Hit(EventId.OpenPanel, PanelId.CharFavourLevelUp, self.nCharId, self.curFavourLevel, self.curFavourLevel, nMaxExp, nMaxExp)
end
end
HttpNetHandler.SendMsg(NetMsgId.Id.char_affinity_gift_send_req, mapMsg, nil, successCallback)
end
if self.curFavourLevel >= self.MaxAffinityLevel then
local TipsTime = LocalData.GetPlayerLocalData("PhoneGiftMax_Tips_Time")
local _tipDay = 0
if TipsTime ~= nil then
_tipDay = tonumber(TipsTime)
end
local curTimeStamp = CS.ClientManager.Instance.serverTimeStampWithTimeZone
local fixedTimeStamp = curTimeStamp + newDayTime * 3600
local nYear = tonumber(os.date("!%Y", fixedTimeStamp))
local nMonth = tonumber(os.date("!%m", fixedTimeStamp))
local nDay = tonumber(os.date("!%d", fixedTimeStamp))
local nowD = nYear * 366 + nMonth * 31 + nDay
if nowD == _tipDay then
sendGift()
else
local sTip = ConfigTable.GetUIText("PhoneGift_Send_Max_Tip")
local isSelectAgain = false
local confirmCallback = function()
if isSelectAgain then
local _curTimeStamp = CS.ClientManager.Instance.serverTimeStampWithTimeZone
local _fixedTimeStamp = _curTimeStamp + newDayTime * 3600
local _nYear = tonumber(os.date("!%Y", _fixedTimeStamp))
local _nMonth = tonumber(os.date("!%m", _fixedTimeStamp))
local _nDay = tonumber(os.date("!%d", _fixedTimeStamp))
local _nowD = _nYear * 366 + _nMonth * 31 + _nDay
LocalData.SetPlayerLocalData("PhoneGiftMax_Tips_Time", tostring(_nowD))
end
sendGift()
end
local againCallback = function(isSelect)
isSelectAgain = isSelect
end
local msg = {
nType = AllEnum.MessageBox.Char,
sContent = sTip,
nCharId = self.nCharId,
callbackConfirm = confirmCallback,
callbackAgain = againCallback
}
EventManager.Hit(EventId.OpenMessageBox, msg)
end
return
end
sendGift()
end
function PhoneGiftCtrl:OnBtn_ClickItemGrid(grid)
local nInstanceID = grid:GetInstanceID()
if not self.tbGridCtrl[nInstanceID] then
return
end
local nIndex = tonumber(grid.name) + 1
local mapItem = self.tbItemData[nIndex]
local itemCtrl = self.tbGridCtrl[nInstanceID]
if self.tbChooseItem ~= nil and self.tbChooseItem[nIndex] ~= nil then
itemCtrl:SetMultiSelected_Blue(false)
self.tbChooseItem[nIndex] = nil
self:OnItemChosen()
else
local nCount = 0
if self.tbChooseItem ~= nil then
for nIndex, v in pairs(self.tbChooseItem) do
if v ~= nil then
nCount = nCount + 1
end
end
end
local nSendCount = PlayerData.Base:GetSendGiftCount()
if nCount + nSendCount >= self.nMaxSendGiftCount then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Gift_Send_Day_Count_Max"))
return
end
self.tbChooseItem[nIndex] = {
nTid = mapItem.nTid,
itemCtrl = itemCtrl
}
itemCtrl:SetMultiSelected_Blue(true)
self:OnItemChosen()
end
end
function PhoneGiftCtrl:OnBtnClick_Source(btn, nIdx)
if self.tbJumpTo[nIdx] ~= nil then
JumpUtil.JumpTo(tonumber(self.tbJumpTo[nIdx]))
end
end
function PhoneGiftCtrl:OnEvent_AffinityChange(charId, curLevel, lastFavourLevel)
if self.nCharId == nil or self._panel.nCurTog ~= AllEnum.PhoneTogType.Gift then
return
end
local lastExp = self.curFavourExp
local affinityData = PlayerData.Char:GetCharAffinityData(self.nCharId)
self.curFavourExp = affinityData.Exp
self.curFavourLevel = affinityData.Level
EventManager.Hit("RefreshCharList", false)
EventManager.Hit(EventId.OpenPanel, PanelId.CharFavourLevelUp, charId, curLevel, lastFavourLevel, self.curFavourExp, lastExp)
end
function PhoneGiftCtrl:OnEvent_NewDay()
local curCount = 0
NovaAPI.SetTMPText(self._mapNode.txtGiftCount, orderedFormat(ConfigTable.GetUIText("Phone_Gift_Send_Day_Count_1"), curCount, self.nMaxSendGiftCount))
end
return PhoneGiftCtrl