Files
StellaSora_DataLua/lua/game/ui/quest/dailyquest/dailyquestctrl.lua
T
SL1900 80af235e05 Update - 1.12.0.120
EN: 1.12.0.120
CN: 1.12.0.120
JP: 1.12.0.124
KR: 1.12.0.124
2026-06-30 14:30:00 +09:00

315 lines
10 KiB
Lua

local DailyQuestCtrl = class("DailyQuestCtrl", BaseCtrl)
local appendOrStack = function(tbDst, mapItem, sIdKey, sQtyKey, sExtraKey)
if mapItem == nil then
return
end
for _, v in ipairs(tbDst) do
if v[sIdKey] == mapItem[sIdKey] and v[sExtraKey] == mapItem[sExtraKey] then
v[sQtyKey] = (v[sQtyKey] or 0) + (mapItem[sQtyKey] or 0)
return
end
end
table.insert(tbDst, mapItem)
end
DailyQuestCtrl._mapNodeConfig = {
txtActValue = {sComponentName = "TMP_Text"},
imgActive = {sComponentName = "Image"},
rtImgActProgress = {
sNodeName = "imgActProgress",
sComponentName = "RectTransform"
},
rtActProgressFill = {
sComponentName = "RectTransform"
},
btnNodeItem = {
nCount = 5,
sComponentName = "UIButton",
callback = "OnBtnClick_NodeItem"
},
btnActReceive = {
sComponentName = "UIButton",
callback = "OnBtnClick_ActReceive"
},
txtBtnActReceive = {
sComponentName = "TMP_Text",
sLanguageId = "Quest_Receive_Btn_Text"
},
btnActReceiveGray = {sComponentName = "UIButton"},
txtBtnActReceiveGray = {
sComponentName = "TMP_Text",
sLanguageId = "Quest_Receive_Btn_Text"
},
txtActComplete = {
sComponentName = "TMP_Text",
sLanguageId = "Daily_Quest_All_Received"
},
dailyQuestLSV = {
sComponentName = "LoopScrollView"
},
btnFastReceive = {
sComponentName = "UIButton",
callback = "OnBtnClick_FastReceive"
},
txtBtnFastReceive = {
sComponentName = "TMP_Text",
sLanguageId = "Quest_Fast_Receive_Btn_Text"
},
btnFastReceiveGray = {
sComponentName = "UIButton",
callback = "OnBtnClick_FastReceiveGray"
},
txtBtnFastReceiveGray = {
sComponentName = "TMP_Text",
sLanguageId = "Quest_Fast_Receive_Btn_Text"
}
}
DailyQuestCtrl._mapEventConfig = {
ChooseDailyGridByQuestId = "OnEvent_ChooseDailyGridByQuestId"
}
DailyQuestCtrl._mapRedDotConfig = {}
local totalLength = 617
local totalNodeLength = 610
local totalHeight = 37
local actNodeItemHeight = -22.3
function DailyQuestCtrl:RefreshActivityNode()
NovaAPI.SetTMPText(self._mapNode.txtActValue, self.nActiveCount)
local bAllComplete = self.nActiveCount >= self.nTotalActiveCount
self.tbQuestActive = {}
local ForeachActivity = function(mapData)
table.insert(self.tbQuestActive, mapData)
end
ForEachTableLine(ConfigTable.Get("DailyQuestActive"), ForeachActivity)
table.sort(self.tbQuestActive, function(a, b)
return a.Active < b.Active
end)
local nMaxAct = self.tbQuestActive[#self.tbQuestActive].Active
self.tbCanReceiveAct = {}
for k, v in ipairs(self.tbQuestActive) do
if self._mapNode.btnNodeItem[k] ~= nil then
local node = self._mapNode.btnNodeItem[k]
local nPosX = math.min(k / #self.tbQuestActive * totalNodeLength, totalNodeLength)
node.transform:GetComponent("RectTransform").anchoredPosition = Vector2(nPosX, actNodeItemHeight)
node.gameObject:SetActive(true)
local txtNodeAct = node.transform:Find("AnimRoot/goNodeItem/txtNodeAct"):GetComponent("TMP_Text")
NovaAPI.SetTMPText(txtNodeAct, v.Active)
local anim = node.transform:Find("AnimRoot"):GetComponent("Animator")
local imgGift = node.transform:Find("AnimRoot/goNodeItem/imgGift")
local imgComplete = node.transform:Find("AnimRoot/goNodeItem/imgComplete")
local goParticle1 = node.transform:Find("AnimRoot/goNodeItem/UIParticle1")
local goParticle2 = node.transform:Find("AnimRoot/goNodeItem/UIParticle2")
local bReceived = PlayerData.Quest:CheckDailyActiveReceive(v.Id)
local bComplete = v.Active <= self.nActiveCount
imgGift.gameObject:SetActive(not bReceived)
imgComplete.gameObject:SetActive(bReceived)
goParticle1.gameObject:SetActive(not bReceived and bComplete)
goParticle2.gameObject:SetActive(not bReceived and bComplete)
if bComplete and not bReceived then
table.insert(self.tbCanReceiveAct, k)
end
if not bReceived and bComplete then
anim:Play("Quest_btnNodeComplete_loop", 0, 0)
else
anim:Play("Empty")
end
end
end
self._mapNode.btnActReceive.gameObject:SetActive(#self.tbCanReceiveAct > 0)
self._mapNode.txtActComplete.gameObject:SetActive(bAllComplete and not (#self.tbCanReceiveAct > 0))
self._mapNode.btnActReceiveGray.gameObject:SetActive(not bAllComplete and not (#self.tbCanReceiveAct > 0))
local nWidth = math.min(self.nActiveCount / nMaxAct * totalLength, totalLength)
self._mapNode.rtActProgressFill.sizeDelta = Vector2(nWidth, totalHeight)
end
function DailyQuestCtrl:Refresh(tbDailyQuest)
self.tbDailyQuest = tbDailyQuest
self.nActiveCount = 0
self.nTotalActiveCount = 0
for _, mapDailyQuest in ipairs(tbDailyQuest) do
local mapQuestData = ConfigTable.GetData("DailyQuest", mapDailyQuest.nTid)
if mapQuestData ~= nil then
if mapDailyQuest.nStatus == 2 then
self.nActiveCount = self.nActiveCount + mapQuestData.Active
end
self.nTotalActiveCount = self.nTotalActiveCount + mapQuestData.Active
end
end
local mapItemCfg = ConfigTable.GetData_Item(AllEnum.CoinItemId.DailyQuestActive)
if mapItemCfg ~= nil then
self:SetPngSprite(self._mapNode.imgActive, mapItemCfg.Icon)
end
self:RefreshActivityNode()
local bListCanReceive = false
for _, mapData in ipairs(self.tbDailyQuest) do
if mapData.nStatus == 1 then
bListCanReceive = true
break
end
end
local bActCanReceive = self.tbCanReceiveAct ~= nil and 0 < #self.tbCanReceiveAct
local bFastReceive = bListCanReceive or bActCanReceive
self._mapNode.dailyQuestLSV.gameObject:SetActive(true)
self._mapNode.btnFastReceive.gameObject:SetActive(bFastReceive)
self._mapNode.btnFastReceiveGray.gameObject:SetActive(not bFastReceive)
self._mapNode.dailyQuestLSV:SetAnim(0.08)
self._mapNode.dailyQuestLSV:Init(#self.tbDailyQuest, self, self.OnGridQuestRefresh, nil, false)
end
function DailyQuestCtrl:OnGridQuestRefresh(goGrid, gridIndex)
if self.mapDailyGrid[goGrid] == nil then
self.mapDailyGrid[goGrid] = self:BindCtrlByNode(goGrid, "Game.UI.Quest.DailyQuest.DailyQuestGridCtrl")
end
local nIdx = gridIndex + 1
local mapQuest = self.tbDailyQuest[nIdx]
self.mapDailyGrid[goGrid]:Refresh(mapQuest.nTid, mapQuest.nStatus, mapQuest.nCurProgress, mapQuest.nGoal)
end
function DailyQuestCtrl:Awake()
self.mapDailyGrid = {}
end
function DailyQuestCtrl:OnEnable()
end
function DailyQuestCtrl:OnDisable()
for go, mapCtrl in ipairs(self.mapDailyGrid) do
self:UnbindCtrlByNode(mapCtrl)
end
self.mapDailyGrid = {}
end
function DailyQuestCtrl:OnDestroy()
end
function DailyQuestCtrl:OnBtnClick_ActReceive()
PlayerData.Quest:ReceiveDailyActiveReward()
end
function DailyQuestCtrl:_RecalcCanReceiveAct()
local nActiveCount = 0
for _, mapDailyQuest in ipairs(self.tbDailyQuest or {}) do
if mapDailyQuest.nStatus == 2 then
local mapQuestData = ConfigTable.GetData("DailyQuest", mapDailyQuest.nTid)
if mapQuestData ~= nil then
nActiveCount = nActiveCount + mapQuestData.Active
end
end
end
self.nActiveCount = nActiveCount
self.tbCanReceiveAct = {}
for k, mapData in ipairs(self.tbQuestActive or {}) do
local bComplete = nActiveCount >= mapData.Active
local bReceived = PlayerData.Quest:CheckDailyActiveReceive(mapData.Id)
if bComplete and not bReceived then
table.insert(self.tbCanReceiveAct, k)
end
end
end
function DailyQuestCtrl:OnBtnClick_FastReceive()
local bListCanReceive = false
for _, mapData in ipairs(self.tbDailyQuest) do
if mapData.nStatus == 1 then
bListCanReceive = true
break
end
end
local bActCanReceive = self.tbCanReceiveAct ~= nil and #self.tbCanReceiveAct > 0
local tab = {}
table.insert(tab, {
"role_id",
tostring(PlayerData.Base._nPlayerId)
})
NovaAPI.UserEventUpload("daily_mission_complete", tab)
if not bListCanReceive and not bActCanReceive then
return
end
if bListCanReceive then
PlayerData.Quest:ReceiveDailyReward(0)
else
PlayerData.Quest:ReceiveDailyActiveReward()
end
end
function DailyQuestCtrl:_AccumulateListChange(mapMsgData)
if mapMsgData == nil then
return
end
local mapReward = PlayerData.Item:ProcessRewardChangeInfo(mapMsgData)
if mapReward == nil then
return
end
for _, v in ipairs(mapReward.tbReward or {}) do
appendOrStack(self._mapMergedReward.tbReward, v, "id", "count", "rewardType")
end
for _, v in ipairs(mapReward.tbSpReward or {}) do
table.insert(self._mapMergedReward.tbSpReward, v)
end
for _, v in ipairs(mapReward.tbSrc or {}) do
appendOrStack(self._mapMergedReward.tbSrc, v, "Tid", "Qty")
end
for _, v in ipairs(mapReward.tbDst or {}) do
appendOrStack(self._mapMergedReward.tbDst, v, "Tid", "Qty")
end
end
function DailyQuestCtrl:_AccumulateDisplayReward(tbShowReward)
if tbShowReward == nil then
return
end
for _, v in ipairs(tbShowReward) do
appendOrStack(self._mapMergedReward.tbReward, v, "id", "count", "rewardType")
end
end
function DailyQuestCtrl:_FlushBatchReceive()
PlayerData.Quest:SetBatchReceiveFlag(false)
local mapMerged = self._mapMergedReward or {
tbReward = {},
tbSpReward = {},
tbSrc = {},
tbDst = {}
}
self._mapMergedReward = nil
local refreshFunc = function()
EventManager.Hit(EventId.QuestDataRefresh, "Daily")
end
local tipCallback = function()
local bOpen = PlayerData.Base:TryOpenWorldClassUpgrade(refreshFunc)
if not bOpen then
refreshFunc()
end
end
UTILS.OpenReceiveByReward(mapMerged, tipCallback)
end
function DailyQuestCtrl:OnBtnClick_FastReceiveGray()
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("DoubleDrop_Reward_Receive_Tip"))
end
function DailyQuestCtrl:OnBtnClick_NodeItem(btn, nIndex)
local bCanReceive = false
for _, v in ipairs(self.tbCanReceiveAct) do
if v == nIndex then
bCanReceive = true
break
end
end
if #self.tbCanReceiveAct > 0 and bCanReceive then
PlayerData.Quest:ReceiveDailyActiveReward()
elseif self.tbQuestActive[nIndex] ~= nil then
local sTip = orderedFormat(ConfigTable.GetUIText("Daily_Quest_Reward_Tip"), self.tbQuestActive[nIndex].Active)
local tbItem = {}
for i = 1, 2 do
if self.tbQuestActive[nIndex]["ItemTid" .. i] ~= 0 then
table.insert(tbItem, {
nTid = self.tbQuestActive[nIndex]["ItemTid" .. i],
nCount = self.tbQuestActive[nIndex]["Number" .. i],
bFullShow = true
})
end
end
local msg = {
nType = AllEnum.MessageBox.Item,
sTitle = ConfigTable.GetUIText("Daily_Quest_Reward_Tip_Title"),
sContent = sTip,
tbItem = tbItem
}
EventManager.Hit(EventId.OpenMessageBox, msg)
end
end
function DailyQuestCtrl:OnEvent_ChooseDailyGridByQuestId(questId)
for i, v in pairs(self.mapDailyGrid) do
if v.nQuestId == questId then
EventManager.Hit("Guide_ChooseDailyGridObj", i.gameObject.name)
break
end
end
end
return DailyQuestCtrl