80af235e05
EN: 1.12.0.120 CN: 1.12.0.120 JP: 1.12.0.124 KR: 1.12.0.124
312 lines
11 KiB
Lua
312 lines
11 KiB
Lua
local ReceivePropsCtrl = class("ReceivePropsCtrl", BaseCtrl)
|
|
local ModuleManager = require("GameCore.Module.ModuleManager")
|
|
local WwiseAudioMgr = CS.WwiseAudioManager.Instance
|
|
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
|
|
ReceivePropsCtrl._mapNodeConfig = {
|
|
goBlur = {},
|
|
HideRoot = {
|
|
sNodeName = "----SafeAreaRoot----"
|
|
},
|
|
aniRoot = {
|
|
sNodeName = "----SafeAreaRoot----",
|
|
sComponentName = "Animator"
|
|
},
|
|
txtTips = {
|
|
sComponentName = "TMP_Text",
|
|
sLanguageId = "Tips_Continue"
|
|
},
|
|
txtTips1 = {
|
|
sComponentName = "TMP_Text",
|
|
sLanguageId = "Tips_Continue"
|
|
},
|
|
txtTips2 = {
|
|
sComponentName = "TMP_Text",
|
|
sLanguageId = "Tips_Continue"
|
|
},
|
|
btnGrid = {},
|
|
btnClose = {
|
|
sComponentName = "UIButton",
|
|
callback = "OnBtnClick_CloseReward"
|
|
},
|
|
goItemList1 = {sComponentName = "Transform"},
|
|
goItemList2 = {},
|
|
sv = {
|
|
sComponentName = "LoopScrollView"
|
|
},
|
|
btnSkip = {
|
|
sComponentName = "Button",
|
|
callback = "OnBtnClick_Skip"
|
|
},
|
|
txtDescTip = {sComponentName = "TMP_Text"},
|
|
Content = {
|
|
sComponentName = "RectTransform"
|
|
},
|
|
btnShortcutClose = {
|
|
sComponentName = "NaviButton",
|
|
callback = "OnBtnClick_CloseReward",
|
|
sAction = "Confirm"
|
|
},
|
|
txtClickPre = {
|
|
nCount = 2,
|
|
sComponentName = "TMP_Text",
|
|
sLanguageId = "StarTower_Click_Pre"
|
|
},
|
|
txtClickSuf = {
|
|
nCount = 2,
|
|
sComponentName = "TMP_Text",
|
|
sLanguageId = "StarTower_Click_Suf"
|
|
},
|
|
imgTitle1 = {},
|
|
imgTitle2 = {},
|
|
imgTitleHolder1 = {},
|
|
imgTitleHolder2 = {}
|
|
}
|
|
ReceivePropsCtrl._mapEventConfig = {}
|
|
function ReceivePropsCtrl:RefreshList()
|
|
if self.nRewardCount <= 8 then
|
|
self._mapNode.goItemList1.gameObject:SetActive(true)
|
|
self._mapNode.goItemList2:SetActive(false)
|
|
self._mapNode.btnClose.interactable = false
|
|
self:RefreshNormal()
|
|
else
|
|
self._mapNode.goItemList1.gameObject:SetActive(false)
|
|
self._mapNode.goItemList2:SetActive(true)
|
|
self._mapNode.btnClose.interactable = false
|
|
self:RefreshSV()
|
|
end
|
|
end
|
|
function ReceivePropsCtrl:RefreshNormal()
|
|
for _, v in ipairs(self.tbReward) do
|
|
local nItemId = v.id
|
|
local goItem = instantiate(self._mapNode.btnGrid, self._mapNode.goItemList1)
|
|
local ctrlObj = self:BindCtrlByNode(goItem, "Game.UI.TemplateEx.TemplateItemCtrl")
|
|
local mapCfg = ConfigTable.GetData_Item(nItemId)
|
|
if mapCfg then
|
|
if mapCfg.Type == GameEnum.itemType.Char or mapCfg.Type == GameEnum.itemType.CharacterSkin then
|
|
ctrlObj:SetChar(nItemId, v.count, nil, v.rewardType)
|
|
else
|
|
ctrlObj:SetItem(nItemId, mapCfg.Rarity, v.count, nil, nil, v.rewardType and v.rewardType == AllEnum.RewardType.First, v.rewardType and v.rewardType == AllEnum.RewardType.Three, true, false, false, v.rewardType and v.rewardType == AllEnum.RewardType.Extra, v.rewardType and v.rewardType == AllEnum.RewardType.Double)
|
|
end
|
|
end
|
|
local btnGrid = goItem:GetComponent("UIButton")
|
|
btnGrid.onClick:RemoveAllListeners()
|
|
local cbSelect = function()
|
|
self:OnSelectItem(nItemId, btnGrid, v.nHasCount)
|
|
EventManager.Hit("Stop_InfinityTowerAutoNextLv")
|
|
end
|
|
btnGrid.onClick:AddListener(cbSelect)
|
|
NovaAPI.SetCanvasGroupAlpha(goItem:GetComponent("CanvasGroup"), 0)
|
|
end
|
|
self:PlayNormalAni()
|
|
end
|
|
function ReceivePropsCtrl:PlayNormalAni()
|
|
self.sequence = DOTween.Sequence()
|
|
self.sequence:AppendInterval(0.18)
|
|
for i = 1, self.nRewardCount do
|
|
self.sequence:AppendCallback(function()
|
|
local goGrid = self._mapNode.goItemList1:GetChild(i - 1)
|
|
if goGrid then
|
|
NovaAPI.SetCanvasGroupAlpha(goGrid:GetComponent("CanvasGroup"), 1)
|
|
local ani = goGrid.transform:Find("AnimRoot/aniGrid"):GetComponent("Animator")
|
|
ani:Play("receiveprops_icon_t_in")
|
|
end
|
|
end)
|
|
self.sequence:AppendInterval(0.14)
|
|
end
|
|
self.sequence.onComplete = dotween_callback_handler(self, function()
|
|
self:CloseSkip()
|
|
end)
|
|
self.sequence:SetUpdate(true)
|
|
end
|
|
function ReceivePropsCtrl:RefreshSV()
|
|
self.tbState = {}
|
|
self._mapNode.sv:Init(self.nRewardCount, self, self.OnGridRefresh, self.OnGridBtnClick)
|
|
self:PlaySVAni()
|
|
end
|
|
function ReceivePropsCtrl:PlaySVAni()
|
|
self.sequence = DOTween.Sequence()
|
|
self.sequence:AppendInterval(0.18)
|
|
self.sequence:AppendCallback(function()
|
|
self._mapNode.btnSkip.gameObject:SetActive(true)
|
|
end)
|
|
for i = 1, self.nRewardCount do
|
|
self.sequence:AppendCallback(function()
|
|
local goGrid = self._mapNode.sv.transform:Find("Viewport/Content/" .. i - 1)
|
|
if goGrid then
|
|
NovaAPI.SetCanvasGroupAlpha(goGrid.transform:Find("btnGrid"):GetComponent("CanvasGroup"), 1)
|
|
local ani = goGrid.transform:Find("btnGrid/AnimRoot/aniGrid"):GetComponent("Animator")
|
|
ani:Play("receiveprops_icon_t_in")
|
|
end
|
|
end)
|
|
self.sequence:AppendInterval(0.14)
|
|
if 8 <= i and i ~= self.nRewardCount then
|
|
self.sequence:Append(self._mapNode.Content:DOAnchorPos(Vector2(-(i * 167.8 + 15 + 165 - 1420), 0), 0.14):SetEase(Ease.InOutQuad))
|
|
end
|
|
end
|
|
self.sequence.onComplete = dotween_callback_handler(self, function()
|
|
self:CloseSkip()
|
|
end)
|
|
self.sequence:SetUpdate(true)
|
|
end
|
|
function ReceivePropsCtrl:CloseSkip()
|
|
if self.gameObject == nil or self.gameObject:IsNull() then
|
|
return
|
|
end
|
|
self._mapNode.btnSkip.gameObject:SetActive(false)
|
|
self._mapNode.btnClose.interactable = true
|
|
self._mapNode.txtTips:DOFade(1, 0.167):SetUpdate(true)
|
|
self._mapNode.txtTips2:DOFade(1, 0.167):SetUpdate(true)
|
|
self._mapNode.txtTips1:DOFade(1, 0.167):SetUpdate(true)
|
|
end
|
|
function ReceivePropsCtrl:OnGridRefresh(goGrid, gridIndex)
|
|
local nIndex = gridIndex + 1
|
|
local mapItem = self.tbReward[nIndex]
|
|
local nInstanceId = goGrid:GetInstanceID()
|
|
if not self.tbGridCtrl[nInstanceId] then
|
|
self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid.transform:Find("btnGrid").gameObject, "Game.UI.TemplateEx.TemplateItemCtrl")
|
|
end
|
|
local mapCfg = ConfigTable.GetData_Item(mapItem.id)
|
|
if mapCfg then
|
|
if mapCfg.Type == GameEnum.itemType.Char or mapCfg.Type == GameEnum.itemType.CharacterSkin then
|
|
self.tbGridCtrl[nInstanceId]:SetChar(mapItem.id, mapItem.count, nil, mapItem.rewardType)
|
|
else
|
|
self.tbGridCtrl[nInstanceId]:SetItem(mapItem.id, mapCfg.Rarity, mapItem.count, nil, nil, mapItem.rewardType and mapItem.rewardType == AllEnum.RewardType.First, mapItem.rewardType and mapItem.rewardType == AllEnum.RewardType.Three, true, false, true, mapItem.rewardType and mapItem.rewardType == AllEnum.RewardType.Extra, mapItem.rewardType and mapItem.rewardType == AllEnum.RewardType.Double)
|
|
end
|
|
end
|
|
if not self.tbState[nIndex] then
|
|
self.tbState[nIndex] = true
|
|
NovaAPI.SetCanvasGroupAlpha(goGrid.transform:Find("btnGrid"):GetComponent("CanvasGroup"), 0)
|
|
else
|
|
NovaAPI.SetCanvasGroupAlpha(goGrid.transform:Find("btnGrid"):GetComponent("CanvasGroup"), 1)
|
|
end
|
|
end
|
|
function ReceivePropsCtrl:OnGridBtnClick(goGrid, gridIndex)
|
|
local nIndex = gridIndex + 1
|
|
self:OnSelectItem(self.tbReward[nIndex].id, goGrid.transform:Find("btnGrid"), self.tbReward[nIndex].nHasCount)
|
|
end
|
|
function ReceivePropsCtrl:OnSelectItem(itemId, btn, nHasCount)
|
|
UTILS.ClickItemGridWithTips(itemId, btn.transform, false, true, false, nHasCount)
|
|
end
|
|
function ReceivePropsCtrl:ShowReward(tbReward)
|
|
self.tbReward = tbReward
|
|
self.nRewardCount = #tbReward
|
|
local sort = function(a, b)
|
|
local cfgA = ConfigTable.GetData_Item(a.id)
|
|
local cfgB = ConfigTable.GetData_Item(b.id)
|
|
local rarityA = cfgA.Rarity
|
|
local rarityB = cfgB.Rarity
|
|
local typeA = cfgA.Type
|
|
local typeB = cfgB.Type
|
|
if a.rewardType ~= nil ~= (b.rewardType ~= nil) then
|
|
return a.rewardType ~= nil and b.rewardType == nil
|
|
elseif a.rewardType and b.rewardType and a.rewardType ~= b.rewardType then
|
|
return a.rewardType < b.rewardType
|
|
elseif rarityA ~= rarityB then
|
|
return rarityA < rarityB
|
|
elseif typeA ~= typeB then
|
|
return typeA < typeB
|
|
elseif a.count ~= b.count then
|
|
return a.count > b.count
|
|
else
|
|
return a.id < b.id
|
|
end
|
|
end
|
|
table.sort(self.tbReward, sort)
|
|
self:RefreshList()
|
|
self._mapNode.goBlur:SetActive(true)
|
|
local wait = function()
|
|
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
|
|
self._mapNode.HideRoot:SetActive(true)
|
|
self._mapNode.aniRoot:Play("receiveprops_t_in")
|
|
WwiseAudioMgr:PlaySound("ui_roguelike_gacha_reward")
|
|
end
|
|
cs_coroutine.start(wait)
|
|
end
|
|
function ReceivePropsCtrl:Awake()
|
|
self._mapNode.HideRoot:SetActive(false)
|
|
self._mapNode.txtDescTip.gameObject:SetActive(false)
|
|
self._mapNode.txtTips.alpha = 0
|
|
self._mapNode.txtTips2.alpha = 0
|
|
self._mapNode.txtTips1.alpha = 0
|
|
self.tbReward = nil
|
|
self.tbGridCtrl = {}
|
|
self.callback = nil
|
|
self.tbGamepadUINode = self:GetGamepadUINode()
|
|
self._mapNode.btnShortcutClose.gameObject:SetActive(GamepadUIManager.GetInputState())
|
|
self._mapNode.txtTips1.gameObject:SetActive(not GamepadUIManager.GetInputState())
|
|
end
|
|
function ReceivePropsCtrl:OnEnable()
|
|
if GamepadUIManager.GetInputState() then
|
|
PanelManager.InputDisable()
|
|
EventManager.Hit("StarTowerSetButtonEnable", false, false)
|
|
GamepadUIManager.EnableGamepadUI("ReceivePropsCtrl", self.tbGamepadUINode)
|
|
end
|
|
EventManager.Hit(EventId.TemporaryBlockInput, 0.9)
|
|
local tbParam = self:GetPanelParam()
|
|
if type(tbParam[2]) == "function" then
|
|
self.callback = tbParam[2]
|
|
elseif type(tbParam[2]) == "string" then
|
|
self._mapNode.txtDescTip.gameObject:SetActive(true)
|
|
NovaAPI.SetTMPText(self._mapNode.txtDescTip, tbParam[2])
|
|
end
|
|
if type(tbParam[3]) == "string" then
|
|
self._mapNode.txtDescTip.gameObject:SetActive(true)
|
|
NovaAPI.SetTMPText(self._mapNode.txtDescTip, tbParam[3])
|
|
end
|
|
local nTitleType = tbParam[4] or AllEnum.ReceivePropsTitle.Common
|
|
self._mapNode.imgTitle1.gameObject:SetActive(nTitleType == AllEnum.ReceivePropsTitle.Common)
|
|
self._mapNode.imgTitle2.gameObject:SetActive(nTitleType == AllEnum.ReceivePropsTitle.Dating)
|
|
self._mapNode.imgTitleHolder1.gameObject:SetActive(nTitleType == AllEnum.ReceivePropsTitle.Common)
|
|
self._mapNode.imgTitleHolder2.gameObject:SetActive(nTitleType == AllEnum.ReceivePropsTitle.Dating)
|
|
self:ShowReward(tbParam[1])
|
|
end
|
|
function ReceivePropsCtrl:OnDisable()
|
|
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
|
|
self:UnbindCtrlByNode(objCtrl)
|
|
self.tbGridCtrl[nInstanceId] = nil
|
|
end
|
|
self.tbGridCtrl = {}
|
|
if GamepadUIManager.GetInputState() then
|
|
GamepadUIManager.DisableGamepadUI("ReceivePropsCtrl")
|
|
EventManager.Hit("StarTowerSetButtonEnable", true, true)
|
|
PanelManager.InputEnable()
|
|
end
|
|
end
|
|
function ReceivePropsCtrl:OnDestroy()
|
|
end
|
|
function ReceivePropsCtrl:OnBtnClick_CloseReward(btn)
|
|
EventManager.Hit(EventId.ClosePanel, PanelId.ReceivePropsTips)
|
|
local wait = function()
|
|
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
|
|
if self.callback then
|
|
self.callback()
|
|
end
|
|
end
|
|
cs_coroutine.start(wait)
|
|
end
|
|
function ReceivePropsCtrl:OnBtnClick_Skip(btn)
|
|
if self.sequence then
|
|
self.sequence:Kill()
|
|
self.sequence = nil
|
|
end
|
|
if self.nRewardCount <= 8 then
|
|
for i = 1, self.nRewardCount do
|
|
local goGrid = self._mapNode.goItemList1:GetChild(i - 1)
|
|
if goGrid then
|
|
NovaAPI.SetCanvasGroupAlpha(goGrid:GetComponent("CanvasGroup"), 1)
|
|
end
|
|
end
|
|
else
|
|
for i = 1, self.nRewardCount do
|
|
self.tbState[i] = true
|
|
local goGrid = self._mapNode.sv.transform:Find("Viewport/Content/" .. i - 1)
|
|
if goGrid then
|
|
NovaAPI.SetCanvasGroupAlpha(goGrid.transform:Find("btnGrid"):GetComponent("CanvasGroup"), 1)
|
|
end
|
|
end
|
|
self._mapNode.sv:SetScrollPos(1)
|
|
end
|
|
self:CloseSkip()
|
|
end
|
|
return ReceivePropsCtrl
|