Files
StellaSora_DataLua/lua/game/ui/regionbossformationex/regionbossbuildpanel.lua
T
SL1900 2fc2487e0c Update - 1.9.0.105
EN: 1.9.0.105
CN: 1.9.0.106
JP: 1.9.0.109
KR: 1.9.0.110
2026-04-30 15:30:00 +09:00

33 lines
1.0 KiB
Lua

local RegionBossBuildPanel = class("RegionBossBuildPanel", BasePanel)
RegionBossBuildPanel._tbDefine = {
{
sPrefabPath = "RegionBossFormationEx/RegionBossBuildPanel.prefab",
sCtrlName = "Game.UI.RegionBossFormationEx.RegionBossBuildCtrl"
}
}
function RegionBossBuildPanel:Awake()
EventManager.Add("EnterModule", self, self.OnEvent_EnterModule)
self.mapCacheFilter = {}
self.tbOption = {
AllEnum.ChooseOption.Char_Element
}
PlayerData.Filter:CacheFilterByOption(self.tbOption)
PlayerData.Filter:Reset(self.tbOption)
end
function RegionBossBuildPanel:OnEnable()
end
function RegionBossBuildPanel:OnDisable()
end
function RegionBossBuildPanel:OnDestroy()
EventManager.Remove("EnterModule", self, self.OnEvent_EnterModule)
PlayerData.Filter:ResetCacheFilter()
end
function RegionBossBuildPanel:OnRelease()
end
function RegionBossBuildPanel:OnEvent_EnterModule(moduleMgr, sExitModuleName, sEnterModuleName)
if sEnterModuleName == "AdventureModuleScene" then
self.bAddBuild = false
end
end
return RegionBossBuildPanel