Files
StellaSora_DataLua/lua/game/ui/skillinstanceroominfo/skillinstanceexp/skillinstanceexp.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

174 lines
6.1 KiB
Lua

local SkillInstanceExp = class("SkillInstanceExp", BaseCtrl)
local colorWhite = Color(1, 1, 1, 1)
local colorRed = Color(0.8470588235294118, 0.3137254901960784, 0.32941176470588235)
SkillInstanceExp._mapNodeConfig = {
rtnfo = {},
TMPTitle = {
sComponentName = "TMP_Text",
sLanguageId = "DailyInstanceExp_SubTitle"
},
TMPDesc = {sComponentName = "TMP_Text"},
TMPChallengeTime = {sComponentName = "TMP_Text"},
btnStar = {sComponentName = "Button", nCount = 3},
rtChallengeTime = {},
animatorTime = {
sNodeName = "rtChallengeTime",
sComponentName = "Animator"
},
AnimatorInfo = {sNodeName = "rtnfo", sComponentName = "Animator"}
}
SkillInstanceExp._mapEventConfig = {}
local tbDescName = {
[1] = "ThreeStarDesc",
[2] = "TwoStarDesc",
[3] = "OneStarDesc"
}
function SkillInstanceExp:Awake()
self.AnimatorRoot = self.gameObject:GetComponent("Animator")
end
function SkillInstanceExp:FadeIn()
end
function SkillInstanceExp:FadeOut()
end
function SkillInstanceExp:OnEnable()
end
function SkillInstanceExp:OnDisable()
end
function SkillInstanceExp:OnDestroy()
EventManager.Remove("Skill_Instance_Gameplay_Time", self, self.OnEvent_SpecialMode_Count)
EventManager.Remove("OnEvent_ShowRtChallengeTime", self, self.ShowRtChallengeTime)
end
function SkillInstanceExp:OnRelease()
end
function SkillInstanceExp:SetTime(nTime)
local nMin = math.floor(nTime / 60)
local nSec = math.fmod(nTime, 60)
NovaAPI.SetTMPText(self._mapNode.TMPChallengeTime, string.format("%02d:%02d", nMin, nSec))
end
function SkillInstanceExp:StartEvent(nFloorId, nWaitTime, nLevelId)
local mapFloorCfgData = ConfigTable.GetData("SkillInstanceFloor", nFloorId)
self.mapLevelCfgData = ConfigTable.GetData("SkillInstance", nLevelId)
self.tbTime = {
mapFloorCfgData.ThreeStarCondition,
mapFloorCfgData.TwoStarCondition,
mapFloorCfgData.OneStarCondition
}
self.totalTime = mapFloorCfgData.LevelTotalTime
self.nState = 1
self.bEnd = false
self._mapNode.rtnfo:SetActive(false)
self._mapNode.rtChallengeTime:SetActive(false)
self._mapNode.TMPDesc.gameObject:SetActive(false)
self:SetTime(self.totalTime)
NovaAPI.SetTMPColor(self._mapNode.TMPChallengeTime, colorWhite)
NovaAPI.SetTMPText(self._mapNode.TMPDesc, self.mapLevelCfgData.ThreeStarDesc)
local nStateDesc = 3 - #self.tbTime > 0 and 3 - #self.tbTime or 1
if nStateDesc < 3 then
local nextStateTime = self.totalTime - self.tbTime[nStateDesc]
if 0 < nextStateTime then
NovaAPI.SetTMPText(self._mapNode.TMPDesc, orderedFormat(ConfigTable.GetUIText("DailyInstanceExp_SubTips"), nextStateTime, tostring(4 - nStateDesc)))
else
NovaAPI.SetTMPText(self._mapNode.TMPDesc, ConfigTable.GetUIText("DailyInstanceExp_SubTips_Zero"))
end
else
NovaAPI.SetTMPText(self._mapNode.TMPDesc, ConfigTable.GetUIText("DailyInstanceExp_SubTips_Zero"))
end
for i = 1, 3 do
self._mapNode.btnStar[i].interactable = true
end
EventManager.Add("Skill_Instance_Gameplay_Time", self, self.OnEvent_SpecialMode_Count)
EventManager.Add("OnEvent_ShowRtChallengeTime", self, self.ShowRtChallengeTime)
local waitCallback = function()
self._mapNode.rtnfo:SetActive(true)
self._mapNode.TMPDesc.gameObject:SetActive(true)
end
self:AddTimer(1, nWaitTime, waitCallback, true, true, false)
if nStateDesc < 3 then
return orderedFormat(ConfigTable.GetUIText("FRBattleInfo_BossChallenge_Title"), self.tbTime[self.nState], ConfigTable.GetUIText("FRBattleInfo_Box" .. nStateDesc))
else
return ConfigTable.GetUIText("FRBattleInfo_BossChallenge_Min")
end
end
function SkillInstanceExp:OnEvent_SpecialMode_Count(nTime)
if self.tbTime[self.nState] ~= nil then
if self.tbTime[self.nState] - nTime <= 5 then
NovaAPI.SetTMPColor(self._mapNode.TMPChallengeTime, colorRed)
self._mapNode.animatorTime:Play("BossChallengeTime_show")
else
NovaAPI.SetTMPColor(self._mapNode.TMPChallengeTime, colorWhite)
end
if self.tbTime[self.nState] - nTime == 5 then
self.AnimatorRoot:Play("BossChallenge_" .. 4 - self.nState)
end
if nTime >= self.tbTime[self.nState] then
self:StageChange()
end
else
NovaAPI.SetTMPColor(self._mapNode.TMPChallengeTime, colorWhite)
end
local RemainingT = self.totalTime - nTime
if 0 <= RemainingT then
self:SetTime(RemainingT)
end
end
function SkillInstanceExp:StageChange()
if self.bEnd then
return
end
self.nState = self.nState + 1
local failedCallback = function()
if self.bEnd then
self._mapNode.TMPDesc.gameObject:SetActive(false)
return
end
local nStateDesc = 3 - #self.tbTime + self.nState > 0 and 3 - #self.tbTime + self.nState or 1
if nStateDesc < 3 then
local nextStateTime = self.totalTime - self.tbTime[nStateDesc]
if 0 < nextStateTime then
NovaAPI.SetTMPText(self._mapNode.TMPDesc, orderedFormat(ConfigTable.GetUIText("DailyInstanceExp_SubTips"), nextStateTime, tostring(4 - nStateDesc)))
else
NovaAPI.SetTMPText(self._mapNode.TMPDesc, ConfigTable.GetUIText("DailyInstanceExp_SubTips_Zero"))
end
for i = 1, 3 do
if i <= 4 - nStateDesc then
self._mapNode.btnStar[i].interactable = true
else
self._mapNode.btnStar[i].interactable = false
end
end
else
NovaAPI.SetTMPText(self._mapNode.TMPDesc, ConfigTable.GetUIText("DailyInstanceExp_SubTips_Zero"))
self._mapNode.btnStar[1].interactable = true
self._mapNode.btnStar[2].interactable = false
self._mapNode.btnStar[3].interactable = false
end
end
failedCallback()
end
function SkillInstanceExp:Success()
self._mapNode.TMPDesc.gameObject:SetActive(false)
self.bEnd = true
local playIconCallback = function()
end
local playWinCallback = function()
end
local closeWin = function()
self._mapNode.rtChallengeTime:SetActive(false)
end
self:AddTimer(1, 0.6, playWinCallback, true, true, true)
self:AddTimer(1, 2, closeWin, true, true, true)
end
function SkillInstanceExp:ShowRtChallengeTime()
self._mapNode.rtChallengeTime:SetActive(true)
end
function SkillInstanceExp:LevelEnd()
EventManager.Remove("Skill_Instance_Gameplay_Time", self, self.OnEvent_SpecialMode_Count)
EventManager.Remove("OnEvent_ShowRtChallengeTime", self, self.ShowRtChallengeTime)
self._mapNode.AnimatorInfo:Play("FRRoomInfo_rtnfo_out")
local close = function()
self.gameObject:SetActive(false)
end
self:AddTimer(1, 0.35, close, true, true, true)
end
return SkillInstanceExp