Files
StellaSora_DataLua/lua/game/ui/startower/build/startowerbuilddetailitemctrl.lua
T
SL1900 e0549005e1 Update - 1.9.0.103
EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
2026-04-18 00:15:00 +09:00

230 lines
8.1 KiB
Lua

local StarTowerBuildDetailItemCtrl = class("StarTowerBuildDetailItemCtrl", BaseCtrl)
StarTowerBuildDetailItemCtrl._mapNodeConfig = {
imgRareFrame = {sComponentName = "Image"},
imgRareScore = {sComponentName = "Image"},
txtScoreCn = {
sComponentName = "TMP_Text",
sLanguageId = "Build_Score"
},
txtScore = {sComponentName = "TMP_Text"},
txtChar = {
sComponentName = "TMP_Text",
sLanguageId = "StarTower_Build_Char_Title"
},
btnLeader = {
sComponentName = "UIButton",
callback = "OnBtnClick_Leader"
},
btnSub = {
nCount = 2,
sComponentName = "UIButton",
callback = "OnBtnClick_Sub"
},
imgCharIcon = {nCount = 3, sComponentName = "Image"},
imgCharFrame = {nCount = 3, sComponentName = "Image"},
txtPotentialCount = {nCount = 3, sComponentName = "TMP_Text"},
txtBuildName = {sComponentName = "TMP_Text"},
txtDisc = {
sComponentName = "TMP_Text",
sLanguageId = "StarTower_Build_MainDisc_Title"
},
txtLeaderCn = {
sComponentName = "TMP_Text",
sLanguageId = "StarTower_Build_Leader"
},
txtSubCn = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "StarTower_Build_Sub"
},
imgCharElement = {nCount = 3, sComponentName = "Image"},
btnDiscItem = {
nCount = 3,
sComponentName = "UIButton",
callback = "OnBtnClick_Disc"
},
goDiscItem = {
nCount = 3,
sCtrlName = "Game.UI.StarTower.Build.BuildSimpleDiscItem"
},
btnDiscDetail = {
sComponentName = "UIButton",
callback = "OnBtnClick_DiscDetail"
},
btnAttr = {
sComponentName = "UIButton",
callback = "OnBtnClick_Attr"
},
txtAttr = {sComponentName = "TMP_Text"}
}
StarTowerBuildDetailItemCtrl._mapEventConfig = {}
StarTowerBuildDetailItemCtrl._mapRedDotConfig = {}
function StarTowerBuildDetailItemCtrl:Refresh(mapData)
self.mapBuild = mapData
if self.mapBuild.bTrial == true then
self._mapNode.btnLeader.interactable = false
for k, v in pairs(self._mapNode.btnSub) do
v.interactable = false
end
for k, v in pairs(self._mapNode.btnDiscItem) do
v.interactable = false
end
end
self:RefreshInfo()
self:RefreshChar()
self:RefreshDisc()
end
function StarTowerBuildDetailItemCtrl:RefreshInfo()
local sScore = "Icon/BuildRank/BuildRank_" .. self.mapBuild.mapRank.Id
local sFrame = AllEnum.FrameType_New.BuildRankDB .. AllEnum.FrameColor_New[self.mapBuild.mapRank.Rarity]
self:SetPngSprite(self._mapNode.imgRareScore, sScore)
self:SetAtlasSprite(self._mapNode.imgRareFrame, "12_rare", sFrame)
NovaAPI.SetTMPText(self._mapNode.txtScore, self.mapBuild.nScore)
if self.mapBuild.sName == "" or self.mapBuild.sName == nil then
NovaAPI.SetTMPText(self._mapNode.txtBuildName, ConfigTable.GetUIText("RoguelikeBuild_EmptyBuildName"))
else
NovaAPI.SetTMPText(self._mapNode.txtBuildName, self.mapBuild.sName)
end
NovaAPI.SetTMPText(self._mapNode.txtAttr, UTILS.ParseParamDesc(ConfigTable.GetUIText(self.mapBuild.mapRank.Desc), self.mapBuild.mapRank))
end
function StarTowerBuildDetailItemCtrl:RefreshChar()
for i = 1, 3 do
local nCharTid = self.mapBuild.tbChar[i].nTid
local mapCharCfg = ConfigTable.GetData_Character(nCharTid)
if mapCharCfg ~= nil then
local nCharSkinId = PlayerData.Char:GetCharSkinId(nCharTid)
if self.mapBuild.bRankPreview then
nCharSkinId = mapCharCfg.DefaultSkinId
end
local mapCharSkin = ConfigTable.GetData_CharacterSkin(nCharSkinId)
local sFrame = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[mapCharCfg.Grade]
self:SetPngSprite(self._mapNode.imgCharIcon[i], mapCharSkin.Icon, AllEnum.CharHeadIconSurfix.XXL)
self:SetAtlasSprite(self._mapNode.imgCharFrame[i], "12_rare", sFrame, true)
NovaAPI.SetTMPText(self._mapNode.txtPotentialCount[i], self.mapBuild.tbChar[i].nPotentialCount)
self:SetAtlasSprite(self._mapNode.imgCharElement[i], "12_rare", AllEnum.Char_Element[mapCharCfg.EET].icon)
end
end
end
function StarTowerBuildDetailItemCtrl:RefreshDisc()
local nIndex = 1
for _, nId in ipairs(self.mapBuild.tbDisc) do
if nil ~= self._mapNode.goDiscItem[nIndex] and nIndex <= 3 then
self._mapNode.goDiscItem[nIndex]:Init(nId)
end
nIndex = nIndex + 1
end
self._mapNode.btnDiscDetail.gameObject:SetActive(self.mapBuild.bTrial ~= true and not self.mapBuild.bRankPreview)
end
function StarTowerBuildDetailItemCtrl:SetName(sName)
NovaAPI.SetTMPText(self._mapNode.txtBuildName, sName)
end
function StarTowerBuildDetailItemCtrl:Awake()
end
function StarTowerBuildDetailItemCtrl:FadeIn()
end
function StarTowerBuildDetailItemCtrl:FadeOut()
end
function StarTowerBuildDetailItemCtrl:OnEnable()
end
function StarTowerBuildDetailItemCtrl:OnDisable()
end
function StarTowerBuildDetailItemCtrl:OnDestroy()
end
function StarTowerBuildDetailItemCtrl:OnRelease()
end
function StarTowerBuildDetailItemCtrl:OnBtnClick_Attr()
EventManager.Hit(EventId.OpenPanel, PanelId.BuildAttrPreview, self.mapBuild.mapRank.Id, self.mapBuild.nScore)
end
function StarTowerBuildDetailItemCtrl:OnBtnClick_Disc(btn, nIndex)
local nDiscId = self.mapBuild.tbDisc[nIndex]
if self.mapBuild.bRankPreview == true then
EventManager.Hit(EventId.OpenPanel, PanelId.DiscSample, nDiscId)
elseif self.mapBuild.bTrial == true then
local mapDiscData = PlayerData.Disc:GetDiscById(nDiscId)
if mapDiscData == nil then
EventManager.Hit(EventId.OpenPanel, PanelId.DiscSample, nDiscId)
else
EventManager.Hit(EventId.OpenPanel, PanelId.Disc, nDiscId, {nDiscId})
end
else
local nIdx = 0
local nDiscId = 0
local tbAllDisc = {}
for _, nId in ipairs(self.mapBuild.tbDisc) do
nIdx = nIdx + 1
if nIdx == nIndex then
nDiscId = nId
end
table.insert(tbAllDisc, nId)
end
if nDiscId ~= 0 then
local mapDisc = PlayerData.Disc:GetDiscById(nDiscId)
if mapDisc ~= nil then
EventManager.Hit(EventId.OpenPanel, PanelId.Disc, nDiscId, tbAllDisc)
end
end
end
end
function StarTowerBuildDetailItemCtrl:OnBtnClick_Leader()
local nCharTid = self.mapBuild.tbChar[1].nTid
if self.mapBuild.bRankPreview == true then
EventManager.Hit(EventId.OpenPanel, PanelId.CharBgTrialPanel, PanelId.CharInfoTrial, nCharTid)
elseif self.mapBuild.bTrial == true then
local mapCharCfg = PlayerData.Char:GetCharDataByTid(nCharTid)
if mapCharCfg == nil then
EventManager.Hit(EventId.OpenPanel, PanelId.CharBgTrialPanel, PanelId.CharInfoTrial, nCharTid)
else
EventManager.Hit(EventId.OpenPanel, PanelId.CharBgPanel, PanelId.CharInfo, nCharTid, {nCharTid})
end
else
local tbCharId = {}
for _, v in ipairs(self.mapBuild.tbChar) do
table.insert(tbCharId, v.nTid)
end
EventManager.Hit(EventId.OpenPanel, PanelId.CharBgPanel, PanelId.CharInfo, tbCharId[1], tbCharId, true)
end
end
function StarTowerBuildDetailItemCtrl:OnBtnClick_Sub(btn, nIndex)
local nCharTid = self.mapBuild.tbChar[nIndex + 1].nTid
if self.mapBuild.bRankPreview == true then
EventManager.Hit(EventId.OpenPanel, PanelId.CharBgTrialPanel, PanelId.CharInfoTrial, nCharTid)
elseif self.mapBuild.bTrial == true then
local mapCharCfg = PlayerData.Char:GetCharDataByTid(nCharTid)
if mapCharCfg == nil then
EventManager.Hit(EventId.OpenPanel, PanelId.CharBgTrialPanel, PanelId.CharInfoTrial, nCharTid)
else
EventManager.Hit(EventId.OpenPanel, PanelId.CharBgPanel, PanelId.CharInfo, nCharTid, {nCharTid})
end
else
local tbCharId = {}
for _, v in ipairs(self.mapBuild.tbChar) do
table.insert(tbCharId, v.nTid)
end
EventManager.Hit(EventId.OpenPanel, PanelId.CharBgPanel, PanelId.CharInfo, tbCharId[nIndex + 1], tbCharId, true)
end
end
function StarTowerBuildDetailItemCtrl:OnBtnClick_DiscDetail(btn, nIndex)
if self.mapBuild.bTrial == true then
local nDiscId = self.mapBuild.tbDisc[nIndex]
EventManager.Hit(EventId.OpenPanel, PanelId.DiscSample, nDiscId)
return
end
local tbDisc = {}
local mapDiscData = {}
for i = 1, 6 do
tbDisc[i] = self.mapBuild.tbDisc[i] or 0
if 0 ~= tbDisc[i] then
local mapDisc = PlayerData.Disc:GetDiscById(tbDisc[i])
if mapDisc == nil then
mapDisc = PlayerData.Disc:GetTrialDiscById(tbDisc[i])
end
if mapDisc == nil then
mapDisc = PlayerData.Disc:GetRankDetailDisc(tbDisc[i])
end
mapDiscData[tbDisc[i]] = mapDisc
end
end
EventManager.Hit(EventId.OpenPanel, PanelId.DiscSkill, tbDisc, self.mapBuild.tbNotes, mapDiscData)
end
return StarTowerBuildDetailItemCtrl