80af235e05
EN: 1.12.0.120 CN: 1.12.0.120 JP: 1.12.0.124 KR: 1.12.0.124
71 lines
2.3 KiB
Lua
71 lines
2.3 KiB
Lua
local StorySetSectionItemCtrl = class("StorySetSectionItemCtrl", BaseCtrl)
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StorySetSectionItemCtrl._mapNodeConfig = {
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goCanvasGroup = {
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sComponentName = "CanvasGroup"
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},
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goUnlock = {},
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txtTitle = {sComponentName = "TMP_Text"},
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txtDesc = {sComponentName = "TMP_Text"},
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txtItemCount = {nCount = 2, sComponentName = "TMP_Text"},
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imgItem = {nCount = 2, sComponentName = "Image"},
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goRedDot = {},
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goLock = {},
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txtTitleLock = {
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sComponentName = "TMP_Text",
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sLanguageId = "StorySet_Section_Lock"
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},
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txtReward = {
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sComponentName = "TMP_Text",
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sLanguageId = "CharacterRelation_Plot_Reward"
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}
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}
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StorySetSectionItemCtrl._mapEventConfig = {}
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StorySetSectionItemCtrl._mapRedDotConfig = {}
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function StorySetSectionItemCtrl:RefreshItem(data)
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local nId = data.nId
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local nChapterId = 0
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local nStatus = data.nStatus
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self._mapNode.goUnlock.gameObject:SetActive(nStatus ~= AllEnum.StorySetStatus.Lock)
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self._mapNode.goLock.gameObject:SetActive(nStatus == AllEnum.StorySetStatus.Lock)
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NovaAPI.SetCanvasGroupAlpha(self._mapNode.goCanvasGroup, nStatus == AllEnum.StorySetStatus.Lock and 0.8 or 1)
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local mapCfg = ConfigTable.GetData("StorySetSection", nId)
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if mapCfg ~= nil then
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NovaAPI.SetTMPText(self._mapNode.txtTitle, mapCfg.Title)
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NovaAPI.SetTMPText(self._mapNode.txtDesc, mapCfg.Desc)
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nChapterId = mapCfg.ChapterId
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for _, v in ipairs(self._mapNode.txtItemCount) do
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v.gameObject:SetActive(nStatus ~= AllEnum.StorySetStatus.Received)
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NovaAPI.SetTMPText(v, string.format("x%s", mapCfg.RewardItem1Qty))
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end
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if nStatus == AllEnum.StorySetStatus.UnLock then
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local mapItemCfg = ConfigTable.GetData_Item(mapCfg.RewardItem1Tid)
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if mapItemCfg ~= nil then
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for _, v in ipairs(self._mapNode.imgItem) do
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self:SetPngSprite(v, mapItemCfg.Icon)
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end
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end
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end
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end
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local mapChapterCfg = ConfigTable.GetData("StorySetChapter", nChapterId)
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RedDotManager.RegisterNode(RedDotDefine.Story_Set_Section, {
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mapChapterCfg.TabId,
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nChapterId,
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nId
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}, self._mapNode.goRedDot, nil, nil, true)
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end
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function StorySetSectionItemCtrl:Awake()
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end
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function StorySetSectionItemCtrl:FadeIn()
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end
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function StorySetSectionItemCtrl:FadeOut()
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end
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function StorySetSectionItemCtrl:OnEnable()
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end
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function StorySetSectionItemCtrl:OnDisable()
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end
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function StorySetSectionItemCtrl:OnDestroy()
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end
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function StorySetSectionItemCtrl:OnRelease()
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end
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return StorySetSectionItemCtrl
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