86d82306fe
EN: 1.7.0.88 CN: 1.7.0.90 JP: 1.7.0.91 KR: 1.7.0.94
96 lines
3.0 KiB
Lua
96 lines
3.0 KiB
Lua
local ThrowGiftItemUseBtnCtrl = class("ThrowGiftItemUseBtnCtrl", BaseCtrl)
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local WwiseAudioMgr = CS.WwiseAudioManager.Instance
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local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
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ThrowGiftItemUseBtnCtrl._mapNodeConfig = {
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txtBtn = {
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sComponentName = "TMP_Text",
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sLanguageId = "ThrowGift_UseItem"
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},
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btnUseItem1 = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_Confirm",
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sAction = "ThrowGiftItemConfirm"
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},
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btnItem1 = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_Item"
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},
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imgBgItemInuse = {sComponentName = "Image"},
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imgItemIconEmpty = {},
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imgItemIcon1 = {sComponentName = "Image"},
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rtParent = {sComponentName = "Animator"},
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cgParent = {
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sNodeName = "rtParent",
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sComponentName = "CanvasGroup"
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}
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}
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ThrowGiftItemUseBtnCtrl._mapEventConfig = {}
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ThrowGiftItemUseBtnCtrl._mapRedDotConfig = {}
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function ThrowGiftItemUseBtnCtrl:Awake()
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self.nIdx = 0
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end
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function ThrowGiftItemUseBtnCtrl:FadeIn()
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end
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function ThrowGiftItemUseBtnCtrl:FadeOut()
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end
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function ThrowGiftItemUseBtnCtrl:OnEnable()
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self._mapNode.btnUseItem1.interactable = false
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end
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function ThrowGiftItemUseBtnCtrl:OnDisable()
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end
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function ThrowGiftItemUseBtnCtrl:OnDestroy()
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end
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function ThrowGiftItemUseBtnCtrl:OnRelease()
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end
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function ThrowGiftItemUseBtnCtrl:SetIdx(nIdx)
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self.nIdx = nIdx
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end
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function ThrowGiftItemUseBtnCtrl:OnBtnClick_Item()
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WwiseAudioMgr:PostEvent("Mode_Present_prop_choose")
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if self.nItemId == 0 then
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return
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end
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EventManager.Hit("OnBtnClick_ThrowGiftItemUseBtn", self.nIdx, self.nItemId)
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end
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function ThrowGiftItemUseBtnCtrl:OnBtnClick_Confirm()
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EventManager.Hit("OnBtnClick_ThrowGiftItemConfirmBtn", self.nIdx, self.nItemId)
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end
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function ThrowGiftItemUseBtnCtrl:SetItem(nId)
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self.nItemId = nId
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if nId == 0 then
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self._mapNode.imgItemIcon1.gameObject:SetActive(false)
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self._mapNode.imgItemIconEmpty.gameObject:SetActive(true)
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NovaAPI.SetCanvasGroupAlpha(self._mapNode.cgParent, 0.5)
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return
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end
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NovaAPI.SetCanvasGroupAlpha(self._mapNode.cgParent, 1)
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self._mapNode.imgItemIcon1.gameObject:SetActive(true)
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self._mapNode.imgItemIconEmpty.gameObject:SetActive(false)
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local mapItemCfgData = ConfigTable.GetData("ThrowGiftItem", nId)
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if mapItemCfgData == nil then
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self.gameObject:SetActive(false)
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return
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end
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self.gameObject:SetActive(true)
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self:SetPngSprite(self._mapNode.imgItemIcon1, mapItemCfgData.Icon)
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end
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function ThrowGiftItemUseBtnCtrl:PlayAnim(nType)
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if nType == 1 then
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self._mapNode.rtParent:Play("rtParent_in")
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self._mapNode.btnUseItem1.interactable = true
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elseif nType == 2 then
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self._mapNode.rtParent:Play("rtParent_out")
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self._mapNode.btnUseItem1.interactable = false
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else
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self._mapNode.rtParent:Play("rtParent_switch")
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self._mapNode.btnUseItem1.interactable = false
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end
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self._mapNode.imgBgItemInuse.gameObject:SetActive(nType == 1)
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end
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function ThrowGiftItemUseBtnCtrl:SetAction(nIdx)
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self._mapNodeConfig.btnItem1.sAction = "ThrowGiftItem" .. nIdx
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self.tbGamepadUINode = self:GetGamepadUINode()
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GamepadUIManager.AddGamepadUINode("ThrowGiftPanel", self.tbGamepadUINode)
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end
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return ThrowGiftItemUseBtnCtrl
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