Files
StellaSora_DataLua/lua/game/ui/guide/guidegruop/guidegroup_25.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

179 lines
4.6 KiB
Lua

local GuideGroup_25 = class("GuideGroup_25")
local mapEventConfig = {
Guide_SelectDisc = "OnEvent_SelectDisc"
}
local groupId = 25
local totalStep = 4
local current = 1
local subSkillCount = 1
function GuideGroup_25:Init(parent, runStep)
self:BindEvent()
self.tabChar = {}
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_25:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_25:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_25:SendGuideStep(step)
self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_25:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
self.tabChar = nil
end
function GuideGroup_25:Step_1()
self.msg = {
BindIcon = "DiscPanel/----SafeAreaRoot----/---Info---/--Left--/goNameInfo",
Size = {500, 400},
Deviation = {-8, -130},
Head = "Icon/Head/head_11101",
Desc = "Guide_25_1",
DescDeviation = {850, -280},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 1
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_25:Step_2()
self.msg = {
BindIcon = "DiscPanel/----SafeAreaRoot----/---Info---/--Right--/DiscSkill/ScrollView/Viewport/Content/goMainSkill",
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_25_2",
DescDeviation = {-900, -50},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 2
self.waitAnimTime = 0.1
end
function GuideGroup_25:Step_3()
EventManager.Hit("Guide_ShowAllSubSkill")
self.msg = {
BindIcon = "DiscPanel/----SafeAreaRoot----/---Info---/--Right--/DiscSkill/ScrollView/Viewport/Content/goSubSkill",
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_25_3",
DescDeviation = {-900, -100},
Type = GameEnum.guidetype.Introductory
}
if 1 < subSkillCount then
self.msg.BindIcon = "DiscPanel/----SafeAreaRoot----/---Info---/--Right--/DiscSkill/ScrollView/Viewport/Content/goSubSkill/rtSubBg" .. subSkillCount
end
self.parent:ActiveHide(true)
current = 3
self.waitAnimTime = 0.1
end
function GuideGroup_25:Step_4()
self.msg = {
BindIcon = "DiscPanel/----SafeAreaRoot----/TopBarPanel/Area/goBack/btnBack",
Deviation = {0, 0},
HandDeviation = {0, -120},
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 4
self.waitAnimTime = 0.1
end
function GuideGroup_25:OnEvent_SelectDisc(nId)
local bHasSecondarySkill = false
local mapData = PlayerData.Disc:GetDiscById(nId)
if mapData ~= nil then
bHasSecondarySkill = mapData.tbSubSkillGroupId ~= nil and #mapData.tbSubSkillGroupId > 0
end
if bHasSecondarySkill then
subSkillCount = #mapData.tbSubSkillGroupId
self:Step_3()
else
self:Step_4()
end
if self.waitAnimTime ~= 0 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
end
function GuideGroup_25:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
self.waitAnimTime = 0
if current == 1 then
local tab = {}
table.insert(tab, {
"role_id",
tostring(PlayerData.Base._nPlayerId)
})
table.insert(tab, {"action", "0"})
table.insert(tab, {
"normal_tutorial_id",
"9"
})
NovaAPI.UserEventUpload("normal_tutorial", tab)
elseif current == 4 then
local tab = {}
table.insert(tab, {
"role_id",
tostring(PlayerData.Base._nPlayerId)
})
table.insert(tab, {"action", "1"})
table.insert(tab, {
"normal_tutorial_id",
"9"
})
NovaAPI.UserEventUpload("normal_tutorial", tab)
end
if current == 1 then
self:SendGuideStep(-1)
end
if current == totalStep then
self.parent:ClearCurGuide(true)
return
end
if current == 2 then
self.parent:ActiveHide(true)
EventManager.Hit("Guide_DiscSkill")
else
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
end
if self.openPanelId == nil and self.waitAnimTime ~= 0 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
end
return GuideGroup_25