Files
StellaSora_DataLua/lua/game/ui/guide/guidegruop/guidegroup_45.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

115 lines
2.9 KiB
Lua

local GuideGroup_45 = class("GuideGroup_45")
local mapEventConfig = {}
local groupId = 45
local totalStep = 4
local current = 1
function GuideGroup_45:Init(parent, runStep)
self:BindEvent()
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_45:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_45:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_45:SendGuideStep(step)
self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_45:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
end
function GuideGroup_45:Step_1()
self.msg = {
BindIcon = "CharDevelopmentPanel/----SafeAreaRoot----/---Advance---/rtInfo/rtUp",
Size = {840, 460},
Deviation = {0, 20},
Desc = "Guide_45_1",
DescDeviation = {-840, -280},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 1
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(1))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
function GuideGroup_45:Step_2()
self.msg = {
BindIcon = "CharDevelopmentPanel/----SafeAreaRoot----/---Advance---/rtInfo/rtUp",
Size = {840, 240},
Deviation = {0, 10},
Desc = "Guide_45_2",
DescDeviation = {-840, -280},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 2
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_45:Step_3()
self.msg = {
BindIcon = "CharDevelopmentPanel/----SafeAreaRoot----/---Advance---/rtMat/svMat/Viewport/Content/goMat1",
Deviation = {0, 0},
Desc = "Guide_45_3",
DescDeviation = {-620, -50},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 3
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_45:Step_4()
self.msg = {
BindIcon = "CharDevelopmentPanel/----SafeAreaRoot----/---Advance---/btnAdvance",
Deviation = {0, 0},
Desc = "Guide_45_4",
DescDeviation = {-880, -20},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 4
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_45:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
self.waitAnimTime = 0
if current == 1 then
self:SendGuideStep(-1)
elseif current == totalStep then
self.parent:ClearCurGuide(true)
return
end
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
end
return GuideGroup_45