Files
StellaSora_DataLua/lua/game/ui/guide/guidegruop/guidegroup_46.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

122 lines
3.3 KiB
Lua

local GuideGroup_46 = class("GuideGroup_46")
local mapEventConfig = {
[EventId.ClosePanel] = "OnEvent_ClosePanel"
}
local groupId = 46
local totalStep = 3
local current = 1
function GuideGroup_46:Init(parent, runStep)
self:BindEvent()
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_46:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_46:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_46:SendGuideStep(step)
self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_46:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
end
function GuideGroup_46:Step_1()
self.msg = {
BindIcon = "CharDevelopmentPanel/----SafeAreaRoot----/---Upgrade---/NotMax/rtInfo/level",
Size = {800, 120},
Deviation = {0, 0},
Desc = "Guide_46_1",
DescDeviation = {-900, -100},
Type = GameEnum.guidetype.Introductory
}
current = 1
self.parent:ActiveHide(true)
self.waitAnimTime = 1
if self.waitAnimTime ~= 0 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
else
self.parent:PlayTypeMask(self.msg)
end
end
function GuideGroup_46:Step_2()
self.msg = {
BindIcon = "CharDevelopmentPanel/----SafeAreaRoot----/---Upgrade---/NotMax/rtInfo/btnOpenAdInfo1",
Size = {100, 100},
Deviation = {0, 0},
Desc = "Guide_46_2",
DescDeviation = {-580, -120},
HandDeviation = {0, -100},
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 2
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_46:Step_3()
self.msg = {
BindIcon = "CharAdvancePreviewInfoPanel/advancePreviewInfo/goContent/InfoBg/AdPre",
Deviation = {0, 0},
Desc = "Guide_46_3",
DescDeviation = {-130, -250},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 3
self.waitAnimTime = 1
end
function GuideGroup_46:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
self.waitAnimTime = 0
if current == 2 then
self:SendGuideStep(-1)
elseif current == totalStep then
self.parent:ClearCurGuide(true)
return
end
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
if self.waitAnimTime ~= 0 and current == 3 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
local tempRoot = GameObject.Find("---- UI ----").transform
local btn = tempRoot:Find("CharAdvancePreviewInfoPanel/advancePreviewInfo/goContent/AdNodeScrollView/Viewport/AdvanceNodeContent/2/btnNode"):GetComponent("UIButton")
btn.onClick:Invoke()
coroutine.yield(CS.UnityEngine.WaitForSeconds(0.2))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
end
return GuideGroup_46