5e0d58cfad
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
123 lines
3.3 KiB
Lua
123 lines
3.3 KiB
Lua
local GuideGroup_51 = class("GuideGroup_51")
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local mapEventConfig = {}
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local groupId = 51
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local totalStep = 4
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local current = 1
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function GuideGroup_51:Init(parent, runStep)
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self:BindEvent()
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self.parent = parent
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current = 1
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local funName = "Step_" .. current
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local func = handler(self, self[funName])
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func()
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end
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function GuideGroup_51:BindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Add(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_51:UnBindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Remove(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_51:SendGuideStep(step)
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self.parent:SendGuideStep(groupId, step)
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end
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function GuideGroup_51:Clear()
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self.runGuide = false
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self:UnBindEvent()
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self.parent = nil
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end
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function GuideGroup_51:Step_1()
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self.msg = {
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BindIcon = "CharacterRelationPanel/----SafeAreaRoot----/Favorability/imgFavourHeartBg/imgHeartBg",
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Size = {300, 170},
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Deviation = {0, 40},
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Desc = "Guide_51_1",
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DescDeviation = {680, -120},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 1
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(1))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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function GuideGroup_51:Step_2()
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self.msg = {
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BindIcon = "CharacterRelationPanel/----SafeAreaRoot----/Favorability/goFavourTask",
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Size = {160, 160},
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Deviation = {0, 0},
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Desc = "Guide_51_2",
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DescDeviation = {680, 0},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 2
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_51:Step_3()
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self.msg = {
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BindIcon = "CharacterRelationPanel/----SafeAreaRoot----/Favorability/goFavourReward",
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Size = {160, 160},
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Deviation = {0, 0},
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Desc = "Guide_51_3",
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DescDeviation = {680, 0},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 3
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_51:Step_4()
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self.msg = {
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BindIcon = "CharacterRelationPanel/----SafeAreaRoot----/CharRecordInfoRoot/PlotRoot/---PlotList---/sv/Viewport/Content/2",
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Deviation = {460, -98},
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Desc = "Guide_51_4",
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DescDeviation = {-570, -98},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 4
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local tempRoot = GameObject.Find("---- UI ----").transform
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local btn = tempRoot:Find("CharacterRelationPanel/----SafeAreaRoot----/CharRecordInfoRoot/tcGroup/recordTog3"):GetComponent("UIButton")
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btn.onClick:Invoke()
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(0.2))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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function GuideGroup_51:FinishCurrentStep()
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self.msg = nil
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self.openPanelId = nil
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self.waitAinEnd = nil
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self.runGuide = false
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self.waitAnimTime = 0
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if current == 1 then
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self:SendGuideStep(-1)
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elseif current == totalStep then
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self.parent:ClearCurGuide(true)
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return
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end
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local funName = "Step_" .. current + 1
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local func = handler(self, self[funName])
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func()
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end
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return GuideGroup_51
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