Files
StellaSora_DataLua/lua/game/ui/guide/guidegruop/guidegroup_51.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

123 lines
3.3 KiB
Lua

local GuideGroup_51 = class("GuideGroup_51")
local mapEventConfig = {}
local groupId = 51
local totalStep = 4
local current = 1
function GuideGroup_51:Init(parent, runStep)
self:BindEvent()
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_51:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_51:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_51:SendGuideStep(step)
self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_51:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
end
function GuideGroup_51:Step_1()
self.msg = {
BindIcon = "CharacterRelationPanel/----SafeAreaRoot----/Favorability/imgFavourHeartBg/imgHeartBg",
Size = {300, 170},
Deviation = {0, 40},
Desc = "Guide_51_1",
DescDeviation = {680, -120},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 1
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(1))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
function GuideGroup_51:Step_2()
self.msg = {
BindIcon = "CharacterRelationPanel/----SafeAreaRoot----/Favorability/goFavourTask",
Size = {160, 160},
Deviation = {0, 0},
Desc = "Guide_51_2",
DescDeviation = {680, 0},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 2
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_51:Step_3()
self.msg = {
BindIcon = "CharacterRelationPanel/----SafeAreaRoot----/Favorability/goFavourReward",
Size = {160, 160},
Deviation = {0, 0},
Desc = "Guide_51_3",
DescDeviation = {680, 0},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 3
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_51:Step_4()
self.msg = {
BindIcon = "CharacterRelationPanel/----SafeAreaRoot----/CharRecordInfoRoot/PlotRoot/---PlotList---/sv/Viewport/Content/2",
Deviation = {460, -98},
Desc = "Guide_51_4",
DescDeviation = {-570, -98},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 4
local tempRoot = GameObject.Find("---- UI ----").transform
local btn = tempRoot:Find("CharacterRelationPanel/----SafeAreaRoot----/CharRecordInfoRoot/tcGroup/recordTog3"):GetComponent("UIButton")
btn.onClick:Invoke()
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(0.2))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
function GuideGroup_51:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
self.waitAnimTime = 0
if current == 1 then
self:SendGuideStep(-1)
elseif current == totalStep then
self.parent:ClearCurGuide(true)
return
end
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
end
return GuideGroup_51