35c8d87e86
EN: 1.4.0.73 CN: 1.4.0.74 JP: 1.4.0.77 KR: 1.4.0.80
174 lines
5.4 KiB
Lua
174 lines
5.4 KiB
Lua
local LocalData = require("GameCore.Data.LocalData")
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local GuideGroup_52 = class("GuideGroup_52")
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local mapEventConfig = {
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OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById",
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OnEvent_SetNewQuestTaskIndex = "OnEvent_SetNewQuestTaskIndex"
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}
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local groupId = 52
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local totalStep = 5
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local current = 1
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local taskId = 100101
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function GuideGroup_52:Init(parent, runStep)
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self:BindEvent()
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self.parent = parent
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current = 1
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local funName = "Step_" .. current
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local func = handler(self, self[funName])
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func()
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end
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function GuideGroup_52:BindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Add(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_52:UnBindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Remove(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_52:SendGuideStep(step)
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self.parent:SendGuideStep(groupId, step)
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end
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function GuideGroup_52:Clear()
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self.runGuide = false
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self:UnBindEvent()
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self.parent = nil
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end
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function GuideGroup_52:Step_1()
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self.msg = {
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BindIcon = "MainViewPanel/----SafeAreaRoot----/HideRoot/--TopRight--/trBtnList/btnQuestNewbie",
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Size = {120, 120},
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Deviation = {0, 0},
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Desc = "Guide_52_1",
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DescDeviation = {-500, -280},
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HandDeviation = {0, -120},
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 1
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self.parent:PlayTypeMask(self.msg)
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LocalData.SetPlayerLocalData("TeamFormationQuestSelected", nil)
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end
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function GuideGroup_52:Step_2()
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self.msg = {
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BindIcon = "QuestNewbiePanel/----SafeAreaRoot----/rtTeamFormation/goTeamSelect/goFixTeams/btnTeam1",
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Deviation = {0, 2},
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Desc = "Guide_52_2",
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DescDeviation = {-500, -400},
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HandDeviation = {0, -320},
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 2
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self.openPanelId = PanelId.QuestNewbie
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self.waitAnimTime = 0.24
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end
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function GuideGroup_52:Step_3()
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self.msg = {
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BindIcon = "QuestNewbiePanel/----SafeAreaRoot----/rtTeamFormation/goQuestList/goCharList/imgCharListBg",
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Deviation = {0, 2},
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Desc = "Guide_52_3",
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DescDeviation = {920, -120},
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HandDeviation = {200, 0},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 3
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self.waitAnimTime = 0.4
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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function GuideGroup_52:Step_4()
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self.msg = {
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BindIcon = "QuestNewbiePanel/----SafeAreaRoot----/rtTeamFormation/goQuestList/goQuestGridList/questList/imgBg",
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Deviation = {0, 2},
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Desc = "Guide_52_4",
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DescDeviation = {-1000, -140},
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HandDeviation = {0, -120},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 4
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_52:Step_5()
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self.msg = {
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BindIcon = "QuestNewbiePanel/----SafeAreaRoot----/rtTeamFormation/goQuestList/goQuestGridList/questList/formationQuestLSV/Viewport/Content/0/btnGrid/AnimRoot/btnJump",
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Deviation = {0, 2},
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Desc = "Guide_52_5",
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DescDeviation = {-730, 0},
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HandDeviation = {0, -120},
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 5
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end
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function GuideGroup_52:OnEvent_PanelOnEnableById(_panelId)
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if self.openPanelId and self.openPanelId == _panelId and self.waitAnimTime ~= 0 then
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.5))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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end
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function GuideGroup_52:OnEvent_SetNewQuestTaskIndex(index)
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if current == 5 then
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self.msg.BindIcon = "QuestNewbiePanel/----SafeAreaRoot----/rtTeamFormation/goQuestList/goQuestGridList/questList/formationQuestLSV/Viewport/Content/" .. index .. "/btnGrid/AnimRoot/btnJump"
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(0.1))
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self.parent:PlayTypeMask(self.msg)
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local tempRoot = GameObject.Find("---- UI ----").transform
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local tmpLS = tempRoot:Find("QuestNewbiePanel/----SafeAreaRoot----/rtTeamFormation/goQuestList/goQuestGridList/questList/formationQuestLSV"):GetComponent("LoopScrollView")
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tmpLS.enabled = false
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end
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cs_coroutine.start(wait)
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end
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end
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function GuideGroup_52:FinishCurrentStep()
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self.msg = nil
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self.openPanelId = nil
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self.waitAinEnd = nil
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self.runGuide = false
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self.waitAnimTime = 0
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if current == 1 then
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self:SendGuideStep(-1)
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end
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if current == totalStep then
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local tempRoot = GameObject.Find("---- UI ----").transform
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local tmpLS = tempRoot:Find("QuestNewbiePanel/----SafeAreaRoot----/rtTeamFormation/goQuestList/goQuestGridList/questList/formationQuestLSV"):GetComponent("LoopScrollView")
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tmpLS.enabled = true
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self.parent:ClearCurGuide(true)
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return
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elseif current == 4 then
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local mapAllTeamFormationQuestStatus = PlayerData.Quest:GetTeamFormationQuestData()
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local mapStatus = mapAllTeamFormationQuestStatus[taskId]
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if mapStatus ~= nil and mapStatus.nStatus == 0 then
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self:Step_5()
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EventManager.Hit("Guide_GetNewQuestTaskIndex", taskId)
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else
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self.parent:ClearCurGuide(true)
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end
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return
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end
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local funName = "Step_" .. current + 1
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local func = handler(self, self[funName])
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func()
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end
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return GuideGroup_52
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