Files
StellaSora_DataLua/lua/game/ui/guide/guidegruop/guidegroup_52.lua
T
SL1900 35c8d87e86 Update - 1.4.0.73
EN: 1.4.0.73
CN: 1.4.0.74
JP: 1.4.0.77
KR: 1.4.0.80
2025-12-25 19:00:00 +09:00

174 lines
5.4 KiB
Lua

local LocalData = require("GameCore.Data.LocalData")
local GuideGroup_52 = class("GuideGroup_52")
local mapEventConfig = {
OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById",
OnEvent_SetNewQuestTaskIndex = "OnEvent_SetNewQuestTaskIndex"
}
local groupId = 52
local totalStep = 5
local current = 1
local taskId = 100101
function GuideGroup_52:Init(parent, runStep)
self:BindEvent()
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_52:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_52:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_52:SendGuideStep(step)
self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_52:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
end
function GuideGroup_52:Step_1()
self.msg = {
BindIcon = "MainViewPanel/----SafeAreaRoot----/HideRoot/--TopRight--/trBtnList/btnQuestNewbie",
Size = {120, 120},
Deviation = {0, 0},
Desc = "Guide_52_1",
DescDeviation = {-500, -280},
HandDeviation = {0, -120},
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 1
self.parent:PlayTypeMask(self.msg)
LocalData.SetPlayerLocalData("TeamFormationQuestSelected", nil)
end
function GuideGroup_52:Step_2()
self.msg = {
BindIcon = "QuestNewbiePanel/----SafeAreaRoot----/rtTeamFormation/goTeamSelect/goFixTeams/btnTeam1",
Deviation = {0, 2},
Desc = "Guide_52_2",
DescDeviation = {-500, -400},
HandDeviation = {0, -320},
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 2
self.openPanelId = PanelId.QuestNewbie
self.waitAnimTime = 0.24
end
function GuideGroup_52:Step_3()
self.msg = {
BindIcon = "QuestNewbiePanel/----SafeAreaRoot----/rtTeamFormation/goQuestList/goCharList/imgCharListBg",
Deviation = {0, 2},
Desc = "Guide_52_3",
DescDeviation = {920, -120},
HandDeviation = {200, 0},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 3
self.waitAnimTime = 0.4
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
function GuideGroup_52:Step_4()
self.msg = {
BindIcon = "QuestNewbiePanel/----SafeAreaRoot----/rtTeamFormation/goQuestList/goQuestGridList/questList/imgBg",
Deviation = {0, 2},
Desc = "Guide_52_4",
DescDeviation = {-1000, -140},
HandDeviation = {0, -120},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 4
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_52:Step_5()
self.msg = {
BindIcon = "QuestNewbiePanel/----SafeAreaRoot----/rtTeamFormation/goQuestList/goQuestGridList/questList/formationQuestLSV/Viewport/Content/0/btnGrid/AnimRoot/btnJump",
Deviation = {0, 2},
Desc = "Guide_52_5",
DescDeviation = {-730, 0},
HandDeviation = {0, -120},
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 5
end
function GuideGroup_52:OnEvent_PanelOnEnableById(_panelId)
if self.openPanelId and self.openPanelId == _panelId and self.waitAnimTime ~= 0 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.5))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
end
function GuideGroup_52:OnEvent_SetNewQuestTaskIndex(index)
if current == 5 then
self.msg.BindIcon = "QuestNewbiePanel/----SafeAreaRoot----/rtTeamFormation/goQuestList/goQuestGridList/questList/formationQuestLSV/Viewport/Content/" .. index .. "/btnGrid/AnimRoot/btnJump"
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(0.1))
self.parent:PlayTypeMask(self.msg)
local tempRoot = GameObject.Find("---- UI ----").transform
local tmpLS = tempRoot:Find("QuestNewbiePanel/----SafeAreaRoot----/rtTeamFormation/goQuestList/goQuestGridList/questList/formationQuestLSV"):GetComponent("LoopScrollView")
tmpLS.enabled = false
end
cs_coroutine.start(wait)
end
end
function GuideGroup_52:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
self.waitAnimTime = 0
if current == 1 then
self:SendGuideStep(-1)
end
if current == totalStep then
local tempRoot = GameObject.Find("---- UI ----").transform
local tmpLS = tempRoot:Find("QuestNewbiePanel/----SafeAreaRoot----/rtTeamFormation/goQuestList/goQuestGridList/questList/formationQuestLSV"):GetComponent("LoopScrollView")
tmpLS.enabled = true
self.parent:ClearCurGuide(true)
return
elseif current == 4 then
local mapAllTeamFormationQuestStatus = PlayerData.Quest:GetTeamFormationQuestData()
local mapStatus = mapAllTeamFormationQuestStatus[taskId]
if mapStatus ~= nil and mapStatus.nStatus == 0 then
self:Step_5()
EventManager.Hit("Guide_GetNewQuestTaskIndex", taskId)
else
self.parent:ClearCurGuide(true)
end
return
end
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
end
return GuideGroup_52