Files
StellaSora_DataLua/lua/game/ui/guide/guidegruop/guidegroup_6.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

202 lines
5.4 KiB
Lua

local GuideGroup_6 = class("GuideGroup_6")
local mapEventConfig = {
OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById",
Guide_SelectGuideGroupGrid = "OnEvent_SelectGuideGroupGrid",
Guide_CloseGuideQuestReward = "OnEvent_Guide_CloseGuideQuestReward"
}
local groupId = 6
local totalStep = 5
local current = 1
function GuideGroup_6:Init(parent, runStep)
self:BindEvent()
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_6:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_6:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_6:SendGuideStep(step)
self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_6:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
end
function GuideGroup_6:Step_1()
self.msg = {
BindIcon = "MainViewPanel/----SafeAreaRoot----/HideRoot/--TopRight--/trBtnList/btnTask",
Size = {120, 120},
Deviation = {0, 0},
Desc = "Guide_6_1",
DescDeviation = {-500, -280},
HandDeviation = {0, -120},
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 1
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_6:Step_2()
self.msg = {
BindIcon = "QuestPanel/----SafeAreaRoot----/rtLevel",
Size = {340, 350},
Deviation = {30, 0},
Desc = "Guide_6_2",
DescDeviation = {750, 100},
HandDeviation = {0, 180},
HandRotation = 180,
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 2
self.openPanelId = PanelId.Quest
self.waitAnimTime = 0.3
end
function GuideGroup_6:Step_3()
self.msg = {
BindIcon = "QuestPanel/----SafeAreaRoot----/rtGuideQuest/questList",
Deviation = {0, 0},
Desc = "Guide_6_3",
DescDeviation = {-930, -420},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 3
self.waitAnimTime = 0.1
end
function GuideGroup_6:Step_4()
self.msg = {
BindIcon = "QuestPanel/----SafeAreaRoot----/rtGuideQuest/questList/guideQuestLSV/Viewport/Content/0/btnGrid/AnimRoot/btnReceive",
Deviation = {0, 0},
HandDeviation = {0, -120},
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 4
self.waitAnimTime = 0.2
end
function GuideGroup_6:Step_5()
self.msg = {
BindIcon = "QuestPanel/----SafeAreaRoot----/TopBarPanel/Area/goBack/btnHome",
Deviation = {0, 0},
HandDeviation = {0, -120},
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 5
self.waitAnimTime = 0.2
end
function GuideGroup_6:OnEvent_PanelOnEnableById(_panelId)
if self.openPanelId and self.openPanelId == _panelId then
if self.waitAnimTime == nil or self.waitAnimTime == 0 then
if current == 17 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(0.2))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
elseif self.waitAnimTime ~= 0 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.5))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
end
end
function GuideGroup_6:OnEvent_SelectGuideGroupGrid(nQuestId, nIndex)
if self.nQuestId == nQuestId then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
if current == 4 then
self.msg.BindIcon = "QuestPanel/----SafeAreaRoot----/rtGuideQuest/questList/guideQuestLSV/Viewport/Content/" .. nIndex .. "/btnGrid/AnimRoot/btnReceive"
self.parent:PlayTypeMask(self.msg)
end
end
cs_coroutine.start(wait)
end
end
function GuideGroup_6:OnEvent_Guide_CloseGuideQuestReward()
if current == 4 then
self:Step_5()
if self.waitAnimTime ~= 0 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
end
end
function GuideGroup_6:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
self.waitAnimTime = 0
if current == 1 then
local tab = {}
table.insert(tab, {
"role_id",
tostring(PlayerData.Base._nPlayerId)
})
table.insert(tab, {
"newbie_tutorial_id",
"22"
})
NovaAPI.UserEventUpload("newbie_tutorial", tab)
end
if current == 1 then
self:SendGuideStep(-1)
end
if current == totalStep then
self.parent:ClearCurGuide(true)
return
end
if current == 3 then
self.nQuestId = PlayerData.Quest:GetTourGuideQuestRewardId()
if self.nQuestId ~= 0 then
EventManager.Hit("Guide_SelectTourGuideQuest", self.nQuestId)
self:Step_4()
else
self:Step_5()
end
elseif current ~= 4 then
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
end
if self.openPanelId == nil and self.waitAnimTime ~= 0 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
end
return GuideGroup_6