5e0d58cfad
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
170 lines
4.5 KiB
Lua
170 lines
4.5 KiB
Lua
local GuideGroup_8 = class("GuideGroup_8")
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local mapEventConfig = {
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[EventId.ClosePanel] = "OnEvent_ClosePanel",
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OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById",
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Guide_RegionBossRefresh = "OnEvent_RegionBossRefresh",
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Guide_LoadCharacterSuccess = "OnEvent_LoadCharacterSuccess"
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}
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local groupId = 8
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local totalStep = 3
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local current = 1
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function GuideGroup_8:Init(parent, runStep)
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self:BindEvent()
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self.parent = parent
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current = 1
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local funName = "Step_" .. current
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local func = handler(self, self[funName])
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func()
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end
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function GuideGroup_8:BindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Add(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_8:UnBindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Remove(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_8:SendGuideStep(step)
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self.parent:SendGuideStep(groupId, step)
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end
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function GuideGroup_8:Clear()
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self.runGuide = false
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self:UnBindEvent()
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self.parent = nil
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end
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function GuideGroup_8:Step_1()
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self.msg = {
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BindIcon = "RegionBossFormationPanel/----SafeAreaRoot----/---None---/SelectTeam/btnAddBuild",
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Size = {760, 500},
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Deviation = {0, 0},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_8_1",
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DescDeviation = {0, -400},
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HandDeviation = {-450, 0},
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HandRotation = -90,
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 1
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_8:Step_2()
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self.msg = {
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BindIcon = "RegionBossBuildPanel/----SafeAreaRoot----/ExistContent/ListContent/BuildListContent/BuildList/Viewport/Content/0/btn_grid",
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Size = {500, 520},
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Deviation = {-3, 0},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_8_2",
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DescDeviation = {1000, -260},
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HandDeviation = {300, 0},
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HandRotation = 90,
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 2
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self.openPanelId = PanelId.RogueBossBuildBrief
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self.waitAnimTime = 0.3
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end
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function GuideGroup_8:Step_3()
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self.msg = {
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BindIcon = "RegionBossFormationPanel/----SafeAreaRoot----/btnStartBattle",
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Deviation = {0, 0},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_8_3",
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DescDeviation = {-550, 160},
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HandDeviation = {0, 120},
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HandRotation = 180,
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 3
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end
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function GuideGroup_8:OnEvent_PanelOnEnableById(_panelId)
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if self.openPanelId and self.openPanelId == _panelId and current == 3 then
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if self.waitAnimTime ~= 0 then
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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else
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self.parent:PlayTypeMask(self.msg)
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end
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end
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end
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function GuideGroup_8:OnEvent_RegionBossRefresh()
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if current == 2 then
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local bHasBuild = PlayerData.Build:CheckHasBuild()
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if not bHasBuild then
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self.parent:ClearCurGuide(true)
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return
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end
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end
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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function GuideGroup_8:OnEvent_LoadCharacterSuccess()
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if current == 3 then
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self.parent:PlayTypeMask(self.msg)
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end
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end
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function GuideGroup_8:OnEvent_ClosePanel(nPanelId)
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if type(nPanelId) == "number" and nPanelId == PanelId.RogueBossBuildBrief and current == 1 then
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self.parent:ClearCurGuide(true)
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end
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end
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function GuideGroup_8:FinishCurrentStep()
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self.msg = nil
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self.openPanelId = nil
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self.waitAinEnd = nil
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self.waitAnimTime = 0
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self.runGuide = false
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if current == 1 then
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local tab = {}
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table.insert(tab, {
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"role_id",
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tostring(PlayerData.Base._nPlayerId)
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})
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table.insert(tab, {
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"newbie_tutorial_id",
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"24"
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})
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NovaAPI.UserEventUpload("newbie_tutorial", tab)
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end
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if current < totalStep then
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self:SendGuideStep(current)
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elseif current == totalStep then
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self:SendGuideStep(-1)
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self.parent:ClearCurGuide(true)
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return
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end
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local funName = "Step_" .. current + 1
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local func = handler(self, self[funName])
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func()
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if self.openPanelId == nil and self.waitAnimTime ~= 0 then
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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end
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return GuideGroup_8
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