Files
StellaSora_DataLua/lua/game/ui/guide/guidegruop/guidegroup_8.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

170 lines
4.5 KiB
Lua

local GuideGroup_8 = class("GuideGroup_8")
local mapEventConfig = {
[EventId.ClosePanel] = "OnEvent_ClosePanel",
OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById",
Guide_RegionBossRefresh = "OnEvent_RegionBossRefresh",
Guide_LoadCharacterSuccess = "OnEvent_LoadCharacterSuccess"
}
local groupId = 8
local totalStep = 3
local current = 1
function GuideGroup_8:Init(parent, runStep)
self:BindEvent()
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_8:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_8:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_8:SendGuideStep(step)
self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_8:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
end
function GuideGroup_8:Step_1()
self.msg = {
BindIcon = "RegionBossFormationPanel/----SafeAreaRoot----/---None---/SelectTeam/btnAddBuild",
Size = {760, 500},
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_8_1",
DescDeviation = {0, -400},
HandDeviation = {-450, 0},
HandRotation = -90,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 1
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_8:Step_2()
self.msg = {
BindIcon = "RegionBossBuildPanel/----SafeAreaRoot----/ExistContent/ListContent/BuildListContent/BuildList/Viewport/Content/0/btn_grid",
Size = {500, 520},
Deviation = {-3, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_8_2",
DescDeviation = {1000, -260},
HandDeviation = {300, 0},
HandRotation = 90,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 2
self.openPanelId = PanelId.RogueBossBuildBrief
self.waitAnimTime = 0.3
end
function GuideGroup_8:Step_3()
self.msg = {
BindIcon = "RegionBossFormationPanel/----SafeAreaRoot----/btnStartBattle",
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_8_3",
DescDeviation = {-550, 160},
HandDeviation = {0, 120},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 3
end
function GuideGroup_8:OnEvent_PanelOnEnableById(_panelId)
if self.openPanelId and self.openPanelId == _panelId and current == 3 then
if self.waitAnimTime ~= 0 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
else
self.parent:PlayTypeMask(self.msg)
end
end
end
function GuideGroup_8:OnEvent_RegionBossRefresh()
if current == 2 then
local bHasBuild = PlayerData.Build:CheckHasBuild()
if not bHasBuild then
self.parent:ClearCurGuide(true)
return
end
end
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
function GuideGroup_8:OnEvent_LoadCharacterSuccess()
if current == 3 then
self.parent:PlayTypeMask(self.msg)
end
end
function GuideGroup_8:OnEvent_ClosePanel(nPanelId)
if type(nPanelId) == "number" and nPanelId == PanelId.RogueBossBuildBrief and current == 1 then
self.parent:ClearCurGuide(true)
end
end
function GuideGroup_8:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.waitAnimTime = 0
self.runGuide = false
if current == 1 then
local tab = {}
table.insert(tab, {
"role_id",
tostring(PlayerData.Base._nPlayerId)
})
table.insert(tab, {
"newbie_tutorial_id",
"24"
})
NovaAPI.UserEventUpload("newbie_tutorial", tab)
end
if current < totalStep then
self:SendGuideStep(current)
elseif current == totalStep then
self:SendGuideStep(-1)
self.parent:ClearCurGuide(true)
return
end
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
if self.openPanelId == nil and self.waitAnimTime ~= 0 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
end
return GuideGroup_8