Files
StellaSora_DataLua/lua/game/ui/jointdrill/jointdrill_2/jointdrillraidpanel.lua
T
SL1900 8c4bd41668 Update - 1.13.0.124
EN: 1.13.0.124
CN: 1.13.0.124
JP: 1.13.0.128
KR: 1.13.0.130
2026-07-21 12:30:00 +09:00

25 lines
856 B
Lua

local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
local JointDrillRaidPanel_Mode2 = class("JointDrillRaidPanel_Mode2", BasePanel)
JointDrillRaidPanel_Mode2._bIsMainPanel = false
JointDrillRaidPanel_Mode2._sUIResRootPath = "UI_Activity/"
function JointDrillRaidPanel_Mode2:Awake()
local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_2)
self._tbDefine = {
{
sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Raid"),
sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRaidCtrl"
}
}
end
function JointDrillRaidPanel_Mode2:OnEnable()
end
function JointDrillRaidPanel_Mode2:OnAfterEnter()
end
function JointDrillRaidPanel_Mode2:OnDisable()
end
function JointDrillRaidPanel_Mode2:OnDestroy()
end
function JointDrillRaidPanel_Mode2:OnRelease()
end
return JointDrillRaidPanel_Mode2