8c4bd41668
EN: 1.13.0.124 CN: 1.13.0.124 JP: 1.13.0.128 KR: 1.13.0.130
53 lines
1.7 KiB
Lua
53 lines
1.7 KiB
Lua
local SoldierCharItemCtrl = class("SoldierCharItemCtrl", BaseCtrl)
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local RootPath = "Icon/SoldierOtherIcon/"
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SoldierCharItemCtrl._mapNodeConfig = {
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img_icon = {sComponentName = "Image"},
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img_rarity = {sComponentName = "Image"},
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imgInBattle = {},
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txtInBattle = {
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sComponentName = "TMP_Text",
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sLanguageId = "Soldier_InBattle"
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},
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imgMask = {},
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Star = {nCount = 5},
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StarRoot = {}
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}
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SoldierCharItemCtrl._mapEventConfig = {}
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SoldierCharItemCtrl._mapRedDotConfig = {}
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function SoldierCharItemCtrl:SetItemData(soldierCharId)
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self.soldierCharId = soldierCharId
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local soldierCharConfig = ConfigTable.GetData("SoldierCharacter", self.soldierCharId)
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if soldierCharConfig == nil then
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return
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end
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local rarity = soldierCharConfig.Rarity
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self:SetPngSprite(self._mapNode.img_rarity, RootPath .. AllEnum.SoldierChessRarityIcon[rarity] .. AllEnum.SoldierChessIconSurfix.S)
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local skinId = soldierCharConfig.Skin
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local skinConfig = ConfigTable.GetData("SoldierSkin", skinId)
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if skinConfig == nil then
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return
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end
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self:SetPngSprite(self._mapNode.img_icon, skinConfig.Icon .. AllEnum.SoldierChessIconSurfix.S)
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end
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function SoldierCharItemCtrl:SetItemState(bInBattle, bNotOwned)
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self._mapNode.imgInBattle:SetActive(bInBattle)
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self._mapNode.imgMask:SetActive(bNotOwned)
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end
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function SoldierCharItemCtrl:SetCharItemBtnFunc(callback)
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local btnChar = self.gameObject:GetComponent("UIButton")
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if btnChar == nil then
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return
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end
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btnChar.onClick:RemoveAllListeners()
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btnChar.onClick:AddListener(callback)
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end
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function SoldierCharItemCtrl:SetCharLevel(nLevel)
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self._mapNode.StarRoot:SetActive(0 < nLevel)
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if 0 < nLevel then
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for i = 1, 5 do
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self._mapNode.Star[i]:SetActive(i <= nLevel)
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end
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end
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end
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return SoldierCharItemCtrl
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