Files
StellaSora_DataLua/data/language/en_us/eventoptions.json
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

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{
"EventOptions.10101.1": "Spend <sprite name=item_11_small> ×100 to obtain random Common Potential ×1",
"EventOptions.10102.1": "Spend <sprite name=item_11_small> ×120 to obtain random Potential ×1",
"EventOptions.10103.1": "Obtain <sprite name=item_11_small> ×30",
"EventOptions.10201.1": "Spend <sprite name=item_11_small> ×120 to obtain random Support Potential ×1",
"EventOptions.10202.1": "Spend <sprite name=item_11_small> ×160 to obtain random Main Potential ×1",
"EventOptions.10203.1": "Spend <sprite name=item_11_small> ×200 to obtain random Rare Potential ×1",
"EventOptions.10204.1": "Obtain <sprite name=item_11_small> ×30",
"EventOptions.10301.1": "Spend random Musical Note ×5 to obtain <sprite name=item_11_small> ×150",
"EventOptions.10302.1": "Obtain <sprite name=item_11_small> ×30",
"EventOptions.10401.1": "Spend random Musical Note ×10 to obtain random Rare Potential ×1",
"EventOptions.10402.1": "Spend <sprite name=item_11_small> ×200 to obtain random Rare Potential ×1",
"EventOptions.10403.1": "Obtain <sprite name=item_11_small> ×30",
"EventOptions.10501.1": "50% chance to obtain <sprite name=item_11_small> ×200, 50% chance to lose <sprite name=item_11_small> ×100",
"EventOptions.10502.1": "30% chance to obtain <sprite name=item_11_small> ×650, 70% chance to lose <sprite name=item_11_small> ×200",
"EventOptions.10503.1": "Obtain <sprite name=item_11_small> ×30",
"EventOptions.10601.1": "Spend 20% Max HP for a 50% chance to obtain random Rare Potential ×1",
"EventOptions.10602.1": "Spend 40% Max HP to obtain random Common Potential ×1",
"EventOptions.10603.1": "Obtain <sprite name=item_11_small> ×30",
"EventOptions.10701.1": "Obtain Melody of Pummel<sprite name=note_90011_S> ×5",
"EventOptions.10702.1": "Obtain Melody of Luck<sprite name=note_90012_S> ×5",
"EventOptions.10703.1": "Obtain Melody of Burst<sprite name=note_90013_S> ×5",
"EventOptions.10704.1": "Obtain Melody of Stamina<sprite name=note_90014_S> ×5",
"EventOptions.10705.1": "Obtain Melody of Focus<sprite name=note_90015_S> ×5",
"EventOptions.10706.1": "Obtain Melody of Skill<sprite name=note_90016_S> ×5",
"EventOptions.10707.1": "Obtain Melody of Ultimate<sprite name=note_90017_S> ×5",
"EventOptions.10708.1": "Obtain random Musical Note ×5",
"EventOptions.10801.1": "Spend <sprite name=item_11_small> ×140 to obtain Melody of Pummel<sprite name=note_90011_S> ×10",
"EventOptions.10802.1": "Spend <sprite name=item_11_small> ×140 to obtain Melody of Luck<sprite name=note_90012_S> ×10",
"EventOptions.10803.1": "Spend <sprite name=item_11_small> ×140 to obtain Melody of Burst<sprite name=note_90013_S> ×10",
"EventOptions.10804.1": "Spend <sprite name=item_11_small> ×140 to obtain Melody of Stamina<sprite name=note_90014_S> ×10",
"EventOptions.10805.1": "Spend <sprite name=item_11_small> ×140 to obtain Melody of Focus<sprite name=note_90015_S> ×10",
"EventOptions.10806.1": "Spend <sprite name=item_11_small> ×140 to obtain Melody of Skill<sprite name=note_90016_S> ×10",
"EventOptions.10807.1": "Spend <sprite name=item_11_small> ×140 to obtain Melody of Ultimate<sprite name=note_90017_S> ×10",
"EventOptions.10808.1": "Spend <sprite name=item_11_small> ×90 to obtain random Musical Note ×10",
"EventOptions.10809.1": "Obtain <sprite name=item_11_small> ×30",
"EventOptions.10901.1": "50% chance to obtain <sprite name=item_11_small> ×100, 50% chance to obtain random Potential ×1",
"EventOptions.10902.1": "Spend <sprite name=item_11_small> ×120 to obtain random Potential ×1",
"EventOptions.11001.1": "50% chance to obtain <sprite name=item_11_small> ×120, 50% chance to obtain random Rare Potential ×1",
"EventOptions.11002.1": "Spend <sprite name=item_11_small> ×160 to obtain random Rare Potential ×1",
"EventOptions.11101.1": "Recover 20% HP",
"EventOptions.11102.1": "Spend 20% HP to obtain random Common Potential ×1",
"EventOptions.11201.1": "Recover 20% HP",
"EventOptions.11202.1": "Spend 30% HP to obtain random Potential ×1",
"EventOptions.11301.1": "Recover 20% HP",
"EventOptions.11302.1": "Spend 30% HP to obtain random Potential ×1",
"EventOptions.11303.1": "Spend 50% HP to obtain random Rare Potential ×1",
"EventOptions.11401.1": "Choose the correct answer to obtain random Musical Note ×10!",
"EventOptions.11402.1": "Choose the correct answer to obtain random Musical Note ×10!",
"EventOptions.11403.1": "Choose the correct answer to obtain random Musical Note ×10!",
"EventOptions.11404.1": "Choose the correct answer to obtain random Musical Note ×10!",
"EventOptions.11405.1": "Choose the correct answer to obtain random Musical Note ×10!",
"EventOptions.11501.1": "Choose the correct answer to obtain random Potential ×1!",
"EventOptions.11502.1": "Choose the correct answer to obtain random Potential ×1!",
"EventOptions.11503.1": "Choose the correct answer to obtain random Potential ×1!",
"EventOptions.11504.1": "Choose the correct answer to obtain random Potential ×1!",
"EventOptions.11505.1": "Choose the correct answer to obtain random Potential ×1!",
"EventOptions.11601.1": "Choose the correct answer to obtain random Rare Potential ×1!",
"EventOptions.11602.1": "Choose the correct answer to obtain random Rare Potential ×1!",
"EventOptions.11603.1": "Choose the correct answer to obtain random Rare Potential ×1!",
"EventOptions.11604.1": "Choose the correct answer to obtain random Rare Potential ×1!",
"EventOptions.11605.1": "Choose the correct answer to obtain random Rare Potential ×1!",
"EventOptions.11701.1": "<sprite name=item_11_small> or HP randomly changes!",
"EventOptions.11702.1": "Obtain <sprite name=item_11_small> ×30",
"EventOptions.11801.1": "<sprite name=item_11_small>, HP, or Potentials randomly changes!",
"EventOptions.11802.1": "Obtain <sprite name=item_11_small> ×30",
"EventOptions.11901.1": "<sprite name=item_11_small> or Potential randomly changes!",
"EventOptions.11902.1": "Obtain <sprite name=item_11_small> ×30",
"EventOptions.12001.1": "Spend <sprite name=item_11_small> ×50 to obtain random Musical Note ×5",
"EventOptions.12002.1": "50% chance to recover 30% HP, 50% chance to obtain random Musical Note ×5",
"EventOptions.12101.1": "Spend <sprite name=item_11_small> ×100 to obtain random Potential ×1",
"EventOptions.12102.1": "50% chance to recover 30% HP, 50% chance to obtain random Potential ×1",
"EventOptions.12201.1": "Spend <sprite name=item_11_small> ×180 to obtain random Rare Potential ×1",
"EventOptions.12202.1": "50% chance to recover 30% HP, 50% chance to obtain random Rare Potential ×1",
"EventOptions.12301.1": "Spend <sprite name=item_11_small> ×50 to recover 20% HP",
"EventOptions.12302.1": "Spend 30% Max HP to obtain random Potential ×1",
"EventOptions.12401.1": "33% chance to obtain Potential ×1, 33% chance to restore 20% HP, 33% chance to lose 30% HP",
"EventOptions.12402.1": "Obtain <sprite name=item_11_small> ×30",
"EventOptions.12501.1": "33% chance to obtain Common Potential ×1, 33% chance to restore 20% HP, 33% chance to lose 20% HP",
"EventOptions.12502.1": "33% chance to obtain Rare Potential ×1, 33% chance to restore 30% HP, 33% chance to lose 50% HP",
"EventOptions.12503.1": "Obtain <sprite name=item_11_small> ×30",
"EventOptions.12601.1": "Obtain random Common Potential ×1 for a support Trekker",
"EventOptions.12602.1": "Recover 20% HP",
"EventOptions.12701.1": "Obtain random Potential ×1 for a support Trekker",
"EventOptions.12702.1": "Obtain random Musical Note ×5",
"EventOptions.12801.1": "Obtain random Rare Potential ×1 for a support Trekker",
"EventOptions.12802.1": "Obtain <sprite name=item_11_small> ×30"
}