46f967a584
EN: 1.6.0.84 CN: 1.6.0.87 JP: 1.6.0.88 KR: 1.6.0.91
3443 lines
224 KiB
JSON
3443 lines
224 KiB
JSON
{
|
||
"UIText.AVG_SkipTip.1": "Skip story?",
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||
"UIText.Achievement_Btn_Receive.1": "Claim",
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||
"UIText.Achievement_Btn_ReceiveAll.1": "Claim All",
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||
"UIText.Achievement_Grid_Completed.1": "(Complete)",
|
||
"UIText.Achievement_Grid_Progress.1": "({0}/{1})",
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||
"UIText.Achievement_State_Completed.1": "Complete",
|
||
"UIText.Achievement_State_Uncompleted.1": "<space=7>",
|
||
"UIText.Achievement_Statistic_Completed.1": "Complete:",
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||
"UIText.Achievement_Statistic_Received.1": "All Achievement Rewards Claimed",
|
||
"UIText.Achievement_Tips_Completed.1": "Achievement Complete",
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||
"UIText.Achievement_Type_1.1": "World Exploration",
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||
"UIText.Achievement_Type_2.1": "Star Pluck Conquest",
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||
"UIText.Achievement_Type_3.1": "Battlefield Veteran",
|
||
"UIText.Achievement_Type_4.1": "Honed and Refined",
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||
"UIText.Achievement_Type_5.1": "Social Media",
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||
"UIText.Achievement_Type_6.1": "Overview",
|
||
"UIText.ActionBar_AutoPlay.1": "Auto-play",
|
||
"UIText.ActionBar_Back.1": "Back",
|
||
"UIText.ActionBar_ChangeDesc.1": "Change Description",
|
||
"UIText.ActionBar_Check.1": "View",
|
||
"UIText.ActionBar_CloseMenu.1": "Close Menu",
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||
"UIText.ActionBar_Confirm.1": "Confirm",
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||
"UIText.ActionBar_Depot.1": "Bag",
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||
"UIText.ActionBar_GiveUp.1": "Give Up",
|
||
"UIText.ActionBar_HideUI.1": "Hide Interface",
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||
"UIText.ActionBar_Leave.1": "Leave for Now",
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||
"UIText.ActionBar_Log.1": "View Record",
|
||
"UIText.ActionBar_NextDialogue.1": "Next",
|
||
"UIText.ActionBar_OpenMenu.1": "Expand Menu",
|
||
"UIText.ActionBar_Reroll.1": "Refresh",
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||
"UIText.ActionBar_Scroll.1": "Scroll Description",
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||
"UIText.ActionBar_Settings.1": "Settings",
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||
"UIText.ActionBar_Skill.1": "Skills",
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||
"UIText.ActionBar_Skip.1": "Skip",
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||
"UIText.ActionBar_SkipReward.1": "Give Up Reward",
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||
"UIText.Action_ActorSwitch1.1": "Support Skill - 1",
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||
"UIText.Action_ActorSwitch2.1": "Support Skill - 2",
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||
"UIText.Action_AutoBattle.1": "Auto-Battle Mode",
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||
"UIText.Action_Back.1": "Pause/Back",
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||
"UIText.Action_Depot.1": "Bag",
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||
"UIText.Action_Down.1": "Move - Backward",
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||
"UIText.Action_Fire1.1": "Evasion",
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||
"UIText.Action_Fire2.1": "Skills",
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||
"UIText.Action_Fire4.1": "Ultimate",
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||
"UIText.Action_Interactive.1": "Scene Interaction",
|
||
"UIText.Action_Left.1": "Move - Left",
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||
"UIText.Action_Map.1": "Pause",
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||
"UIText.Action_Move.1": "Move Trekker",
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||
"UIText.Action_Right.1": "Move - Right",
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||
"UIText.Action_SwitchWithUltra1.1": "Support Ultimate - 1",
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||
"UIText.Action_SwitchWithUltra2.1": "Support Ultimate - 2",
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||
"UIText.Action_Up.1": "Move - Forward",
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||
"UIText.ActivityAdv_StoryCountDown.1": "Update In:<space=8>",
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||
"UIText.ActivityAdv_StoryRead_Go.1": "Go to Read",
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||
"UIText.ActivityAdv_StoryRead_Wait.1": "To be updated",
|
||
"UIText.ActivityAdv_StoryUpdate.1": "<space=8>Story updated",
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||
"UIText.ActivityAdv_StoryWait_Tip.1": "Chapter not updated. Stay tuned.",
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||
"UIText.ActivityEnter_Lock.1": "Reach Authorization Lv. {0} to unlock",
|
||
"UIText.ActivityLevels_Adventure.1": "Hard",
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||
"UIText.ActivityLevels_Explore.1": "Normal",
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||
"UIText.ActivityLevels_Hard.1": "Frenzy",
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||
"UIText.ActivityLevels_HardCommon.1": "Ascendant",
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||
"UIText.ActivityLevels_Lock_Avg.1": "Read event story: {0} to unlock",
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||
"UIText.ActivityLevels_Lock_Day.1": "Locked",
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||
"UIText.ActivityLevels_Lock_DayHourOpen.1": "Unlocks in {0}d {1}h",
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||
"UIText.ActivityLevels_Lock_DayOpen.1": "Unlock in {0}d",
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||
"UIText.ActivityLevels_Lock_DayOpen_NoneUnLock.1": "{0}d",
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||
"UIText.ActivityLevels_Lock_Day_Color.1": "Unlocks in <color=#08d3d4>{0}d</color>",
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||
"UIText.ActivityLevels_Lock_Day_Color_10101.1": "Unlocks in <color=#f0dc9f>{0}d</color>",
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||
"UIText.ActivityLevels_Lock_Day_Color_Common.1": "Unlocks in <color=#{0}>{1}d</color>",
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||
"UIText.ActivityLevels_Lock_Hour.1": "Unlocks in {0}h",
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||
"UIText.ActivityLevels_Lock_Hour_Color.1": "Unlocks in <color=#08d3d4>{0}h</color>",
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||
"UIText.ActivityLevels_Lock_Hour_Color_10101.1": "Unlocks in <color=#f0dc9f>{0}h</color>",
|
||
"UIText.ActivityLevels_Lock_Hour_Color_Common.1": "Unlocks in <color=#{0}>{1}h</color>",
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||
"UIText.ActivityLevels_Lock_Hour_NoneUnLock.1": "{0}h",
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||
"UIText.ActivityLevels_Lock_Min.1": "Unlocks in {0} min",
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||
"UIText.ActivityLevels_Lock_Min_Color.1": "Unlocks in <color=#08d3d4>{0} min</color>",
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||
"UIText.ActivityLevels_Lock_Min_Color_10101.1": "Unlocks in <color=#f0dc9f>{0} min</color>",
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||
"UIText.ActivityLevels_Lock_Min_Color_Common.1": "Unlocks in <color=#{0}>{1}m</color>",
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||
"UIText.ActivityLevels_Lock_Min_NoneUnLock.1": "{0}m",
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||
"UIText.ActivityLevels_Lock_PreLevel.1": "Clear {0} to unlock",
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||
"UIText.ActivityLevels_Lock_Sec.1": "Unlocks in {0}s",
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||
"UIText.ActivityLevels_Lock_Sec_Color.1": "Unlocks in <color=#08d3d4>{0}s</color>",
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||
"UIText.ActivityLevels_Lock_Sec_Color_10101.1": "Unlocks in <color=#f0dc9f>{0}s</color>",
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||
"UIText.ActivityLevels_Lock_Sec_Color_Common.1": "Unlocks in <color=#{0}>{1}s</color>",
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||
"UIText.ActivityLevels_Lock_Sec_NoneUnLock.1": "{0}s",
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||
"UIText.ActivityStory_Lock_Day_Color.1": "New chapter in <color=#f0ea8e>{0}d</color>",
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||
"UIText.ActivityStory_Lock_Hour_Color.1": "New chapter in <color=#f0ea8e>{0}h</color>",
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||
"UIText.ActivityStory_Lock_Min_Color.1": "New chapter in <color=#f0ea8e>{0}m</color>",
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||
"UIText.ActivityStory_Lock_Sec_Color.1": "New chapter in <color=#f0ea8e>{0}s</color>",
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||
"UIText.ActivityStory_UnlockActivityLevel.1": "Clear event stage <color=#08d3d4>{0}</color> to unlock",
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||
"UIText.Activity_Btn_Detail.1": "Event Details",
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||
"UIText.Activity_Btn_Quick_Receive.1": "Claim All",
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||
"UIText.Activity_Cond_WorldClass.1": "Reach Authorization Lv. {0}",
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||
"UIText.Activity_Data_Refreshing.1": "Refreshing data…",
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"UIText.Activity_DontShowDay_PopUp_Again.1": "Don't show this again today",
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||
"UIText.Activity_DontShow_PopUp_Again.1": "Don't show this again during the event",
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||
"UIText.Activity_Empty.1": "No Events",
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||
"UIText.Activity_End.1": "Ended",
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||
"UIText.Activity_End_Exchange.1": "Reward Exchange",
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||
"UIText.Activity_End_Notice.1": "The event has ended",
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||
"UIText.Activity_Invalid_Tip_1.1": "Event data has been refreshed. Please re-open the interface",
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||
"UIText.Activity_Invalid_Tip_2.1": "Some events have ended",
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||
"UIText.Activity_Invalid_Tip_3.1": "The event has expired",
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||
"UIText.Activity_Level.1": "Battle Stage",
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||
"UIText.Activity_Level_10101.1": "<size=64>Battle</size> <size=46>Stage</size>",
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||
"UIText.Activity_Login_Reward_Day.1": "Day {0}",
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||
"UIText.Activity_MainLine_Goto.1": "Go Now",
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||
"UIText.Activity_MainLine_Story_Open.1": "Permanently Available",
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||
"UIText.Activity_Mini_Game.1": "Lucky Treasure Shovel",
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||
"UIText.Activity_Mini_Game_10101.1": "<size=54>Cookie</size> <size=46>Workshop</size>",
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"UIText.Activity_Mini_Game_10102.1": "Lucky Treasure Shovel",
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||
"UIText.Activity_Mini_Game_Cookie.1": "Cookie Workshop",
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||
"UIText.Activity_MiningEnd.1": "The Lucky Treasure Shovel event has ended",
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||
"UIText.Activity_Not_Open.1": "The event has not started",
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||
"UIText.Activity_Open_Time.1": "Available in <color=#08d3d4>{0}</color>h",
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||
"UIText.Activity_Open_Time_10103.1": "Available in <color=#08d3d4>{0}</color>h",
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||
"UIText.Activity_Open_Time_Day.1": "Available in <color=#08d3d4>{0}</color> d",
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||
"UIText.Activity_Open_Time_Day_10103.1": "Available in <color=#08d3d4>{0}</color>d",
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||
"UIText.Activity_Open_Time_Min.1": "Available in <color=#08d3d4>{0}</color> min",
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||
"UIText.Activity_Open_Time_Min_10103.1": "Available in <color=#08d3d4>{0}</color>m",
|
||
"UIText.Activity_Open_Time_Sec.1": "Available in <color=#08d3d4>{0}</color>s",
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||
"UIText.Activity_Open_Time_Sec_10103.1": "Available in <color=#08d3d4>{0}</color>s",
|
||
"UIText.Activity_Play_Cond_Tip_1.1": "Reach Authorization Lv. {0} to unlock",
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||
"UIText.Activity_Play_Cond_Tip_2.1": "Clear Main Story {0} to activate",
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||
"UIText.Activity_PopUp_Goto.1": "View",
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||
"UIText.Activity_PopUp_Goto_1.1": "Go",
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||
"UIText.Activity_PopUp_Time_Out.1": "Event has expired. The rewards have been sent to your mail",
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||
"UIText.Activity_Remain_Time_Day.1": "{0}d<space=7>{1}h",
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||
"UIText.Activity_Remain_Time_Hour.1": "{0}h<space=7>{1}m",
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||
"UIText.Activity_Remain_Time_LessThenHour.1": "Within 1h",
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||
"UIText.Activity_Remain_Time_Min.1": "{0}m<space=7>{1}s",
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||
"UIText.Activity_Remain_Time_OnlyDay.1": "{0}d",
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||
"UIText.Activity_Remain_Time_OnlyHour.1": "{0}h",
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||
"UIText.Activity_Remain_Time_OnlyMin.1": "{0}m",
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||
"UIText.Activity_Remain_Time_Sec.1": "{0}s",
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||
"UIText.Activity_Review.1": "Event Review",
|
||
"UIText.Activity_Shop.1": "Event Shop",
|
||
"UIText.Activity_Shop_10101.1": "Event Shop",
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||
"UIText.Activity_Story.1": "Story",
|
||
"UIText.Activity_StoryChapter_10101.1": "Main Story Chapter 3",
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||
"UIText.Activity_StoryChapter_10102.1": "Chapter 4 Beyond the Dream",
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||
"UIText.Activity_StoryChapter_10103.1": "Chapter 6: Miracle of a Flicker",
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||
"UIText.Activity_Story_10101.1": "Guild Sweet Guild",
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||
"UIText.Activity_Tab_Time_1.1": "Ends in {0}d",
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||
"UIText.Activity_Tab_Time_2.1": "Less than a day",
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||
"UIText.Activity_Task.1": "Event Missions",
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||
"UIText.Activity_TowerAllOpen_Des.1": "All arenas are open around the clock during the event!\nGo take on the challenges now, Trekker squads!",
|
||
"UIText.Activity_TowerAllOpen_Go.1": "Go Now",
|
||
"UIText.Activity_TowerAllOpen_Tip.1": "(After the event, only some arenas will reopen daily.)",
|
||
"UIText.Advance_Level_Name.1": "Lv.",
|
||
"UIText.Advance_Name.1": "Stage",
|
||
"UIText.Advance_Need_Level.1": "Level Requirement: {0}",
|
||
"UIText.Advance_Need_Mat.1": "Material Required",
|
||
"UIText.Advance_Preview_Title.1": "Tier Up Info",
|
||
"UIText.Advance_Waiting_Picked.1": "Tier up {0} more times to claim",
|
||
"UIText.Advanced.1": "Hard",
|
||
"UIText.Affinity_Max_Level.1": "Max level",
|
||
"UIText.Affinity_Max_Level_Tip.1": "Reached max Affinity level",
|
||
"UIText.Affinity_Next_Level.1": "Next Level",
|
||
"UIText.Affinity_Reward_Tips.1": "No rewards to claim",
|
||
"UIText.Affinity_Task_Receive.1": "Claim All",
|
||
"UIText.Affinity_Task_Title.1": "Affinity Tasks",
|
||
"UIText.Affinity_Title.1": "Affinity Title",
|
||
"UIText.Affinity_Title_LevelUp.1": "Level Up",
|
||
"UIText.Affinity_UnLock_Level.1": "Affinity Lv. {0} to unlock",
|
||
"UIText.Affinity_UnLock_PrePlot.1": "Complete Story: Act {0} to unlock",
|
||
"UIText.Agent_Accpect.1": "Accept Commission",
|
||
"UIText.Agent_Again.1": "Dispatch Again",
|
||
"UIText.Agent_Again_Accept_Fail.1": "Urgent Commissions cannot be accepted repeatedly. Please accept manually",
|
||
"UIText.Agent_Again_Fail.1": "The commission completed this time cannot be dispatched again",
|
||
"UIText.Agent_Build.1": "Commission History",
|
||
"UIText.Agent_Build_Cant_Delete.1": "This Record has been dispatched. Unable to Dissolve",
|
||
"UIText.Agent_Build_Same_Cant_Delete.1": "Some Records have been dispatched. Unable to Dissolve",
|
||
"UIText.Agent_Character.1": "Commission Trekker",
|
||
"UIText.Agent_Cond_WorldClass.1": "Reach Authorization Lv. {0} to unlock",
|
||
"UIText.Agent_Consignor_Title.1": "Client:<space=8>",
|
||
"UIText.Agent_Delegate_Now.1": "In Commission: {0}",
|
||
"UIText.Agent_Extra_Comfirm.1": "Bonus requirements not satisfied. Unable to receive bonus rewards. Sure to accept the Commission?",
|
||
"UIText.Agent_Extra_Require.1": "Bonus",
|
||
"UIText.Agent_Full.1": "Max commission limit reached. Unable to dispatch.",
|
||
"UIText.Agent_GiveUp_Confirm.1": "You will not be able to receive the rewards for this Commission if you recall. Sure to recall?",
|
||
"UIText.Agent_Insufficient_Condition.1": "Commission requirements not satisfied",
|
||
"UIText.Agent_Level_Limit.1": "Level is too low",
|
||
"UIText.Agent_Limit_Level.1": "Lv. Req",
|
||
"UIText.Agent_Max_Accepted.1": "Unable to accept more Commissions",
|
||
"UIText.Agent_Max_Char.1": "Reached max commission members",
|
||
"UIText.Agent_Non_Build.1": "No Records satisfy requirements",
|
||
"UIText.Agent_Non_Char.1": "No Trekkers satisfy requirements",
|
||
"UIText.Agent_OneClick_Selection.1": "Quick Select",
|
||
"UIText.Agent_Recall.1": "Recall",
|
||
"UIText.Agent_Receive_Reward.1": "Claim Reward",
|
||
"UIText.Agent_Require.1": "Requirement",
|
||
"UIText.Agent_Reward_Title.1": "Commission Reward",
|
||
"UIText.Agent_Scroe_Limit.1": "Rating is too low",
|
||
"UIText.Agent_Tab_Unlock.1": "No Commissions to accept",
|
||
"UIText.Agent_Tilte_Info.1": "Iris Dispatch System",
|
||
"UIText.Alert_NextDay.1": "Data has been updated. Returning to the main screen",
|
||
"UIText.Ann_Activity.1": "Event News",
|
||
"UIText.Ann_System.1": "System News",
|
||
"UIText.Ann_Tips.1": "Don’t show again this week",
|
||
"UIText.Announcement.1": "News",
|
||
"UIText.Attack_Mobile.1": "The Trekker will automatically <color=#EA5946>attack</color> when a target enters their <color=#EA5946>Attack Range</color>.",
|
||
"UIText.Attack_PC.1": "The Trekker will automatically <color=#EA5946>attack</color> when a target enters their <color=#EA5946>Attack Range</color>.",
|
||
"UIText.Attack_PS.1": "The Trekker will automatically <color=#EA5946>attack</color> when a target enters their <color=#EA5946>Attack Range</color>.",
|
||
"UIText.Attack_Xbox.1": "The Trekker will automatically <color=#EA5946>attack</color> when a target enters their <color=#EA5946>Attack Range</color>.",
|
||
"UIText.Attr_AER.1": "Ventus Element Res",
|
||
"UIText.Attr_AER_Simple.1": "Ventus Element Res",
|
||
"UIText.Attr_Atk.1": "ATK",
|
||
"UIText.Attr_AtkSpd.1": "ATK SPD",
|
||
"UIText.Attr_AtkSpd_Simple.1": "ATK SPD",
|
||
"UIText.Attr_Atk_Simple.1": "ATK",
|
||
"UIText.Attr_AtkerFinalDamagePercent.1": "DMG Boost",
|
||
"UIText.Attr_AtkerFinalDamagePercent_Simple.1": "DMG Boost",
|
||
"UIText.Attr_CritPower.1": "Crit DMG",
|
||
"UIText.Attr_CritPower_Simple.1": "Crit DMG",
|
||
"UIText.Attr_CritRate.1": "Crit Rate",
|
||
"UIText.Attr_CritRate_Simple.1": "Crit Rate",
|
||
"UIText.Attr_CritRes.1": "Crit Res",
|
||
"UIText.Attr_CritRes_Simple.1": "Crit Res",
|
||
"UIText.Attr_DER.1": "Umbra Element Res",
|
||
"UIText.Attr_DER_Simple.1": "Umbra Element Res",
|
||
"UIText.Attr_Def.1": "DEF",
|
||
"UIText.Attr_Def_Simple.1": "DEF",
|
||
"UIText.Attr_DeferFinalDamagePercent.1": "DMG RES",
|
||
"UIText.Attr_DeferFinalDamagePercent_Simple.1": "DMG RES",
|
||
"UIText.Attr_EET.1": "Element Mastery",
|
||
"UIText.Attr_EET_Simple.1": "Mastery",
|
||
"UIText.Attr_FER.1": "Ignis Element Res",
|
||
"UIText.Attr_FER_Simple.1": "Ignis Element Res",
|
||
"UIText.Attr_Hp.1": "HP",
|
||
"UIText.Attr_Hp_Simple.1": "HP",
|
||
"UIText.Attr_LER.1": "Lux Element Res",
|
||
"UIText.Attr_LER_Simple.1": "Lux Element Res",
|
||
"UIText.Attr_Mdef.1": "M.DEF",
|
||
"UIText.Attr_Mdef_Simple.1": "M.DEF",
|
||
"UIText.Attr_MovSpd.1": "Movement SPD",
|
||
"UIText.Attr_MovSpd_Simple.1": "Movement SPD",
|
||
"UIText.Attr_SER.1": "Terra Element Res",
|
||
"UIText.Attr_SER_Simple.1": "Terra Element Res",
|
||
"UIText.Attr_WER.1": "Aqua Element Res",
|
||
"UIText.Attr_WER_Simple.1": "Aqua Element Res",
|
||
"UIText.Attribute_Size_High.1": "High",
|
||
"UIText.Attribute_Size_Low.1": "Low",
|
||
"UIText.Attribute_Size_Mid.1": "Medium",
|
||
"UIText.Attribute_Size_None.1": "None",
|
||
"UIText.Attribute_Up.1": "Stats Boost",
|
||
"UIText.AutoBattle_Close.1": "Auto-Battle",
|
||
"UIText.AutoBattle_Hint.1": "Auto Battling...",
|
||
"UIText.AutoBattle_Open.1": "Auto-Battle",
|
||
"UIText.AutoDevelopment_Btn_Fill.1": "Craft Materials",
|
||
"UIText.AutoDevelopment_SourceMaterial.1": "Required Materials <color=#8cac59>(Basic Material)</color>",
|
||
"UIText.AutoDevelopment_TargetMaterial.1": "Tier Up Requirement",
|
||
"UIText.AutoDevelopment_Title.1": "Craft Materials",
|
||
"UIText.AutoTrans_DstItem.1": "Converted Item",
|
||
"UIText.AutoTrans_Tip.1": "Some acquired items have been converted",
|
||
"UIText.Auto_Formation.1": "Auto-deploy",
|
||
"UIText.Auto_FormationNotice.1": "There are Trekkers in the current squad. Use Auto-deploy to replace the current squad?",
|
||
"UIText.Auto_FormationTips.1": "Auto-deploy Complete",
|
||
"UIText.Auto_Overlayer.1": "Auto-Proceed",
|
||
"UIText.AvgAside.1": "Narration:",
|
||
"UIText.AvgChoice.1": "Option:",
|
||
"UIText.Avg_Btn_Close.1": "Close",
|
||
"UIText.Avg_Btn_Select.1": "Select",
|
||
"UIText.BBSTitle.1": "Stella Sora Official Community",
|
||
"UIText.BUBBLE_2_1_A_1.1": "Such giant marks of destruction... Is Firefang really capable of this...?",
|
||
"UIText.BUBBLE_2_1_A_2.1": "Take a look at what the triggered traps are holding",
|
||
"UIText.BUBBLE_2_1_A_3.1": "Bloody footprints... Is it Firefang?",
|
||
"UIText.BUBBLE_2_1_B_1_1.1": "The marks of destruction are delicate...and stained with blood",
|
||
"UIText.BUBBLE_2_1_B_1_2.1": "The animals seem to have gone through a harsh battle",
|
||
"UIText.BUBBLE_2_1_B_2.1": "It looks like we can go inside that greenhouse...",
|
||
"UIText.BUBBLE_2_1_B_3.1": "There aren't any claw marks on the outside of the machine. It looks to be smashed instead",
|
||
"UIText.BUBBLE_2_1_B_4.1": "The small traps are also covered in blood",
|
||
"UIText.BUBBLE_2_1_C_1.1": "The machines broke down after being flooded... There are no signs of it being physically damaged",
|
||
"UIText.BUBBLE_2_1_C_2.1": "A mechanical tower with unknown purpose... It doesn't seem to be activated",
|
||
"UIText.BUBBLE_2_1_C_3_1.1": "This Flame Wolf looks to be frightened",
|
||
"UIText.BUBBLE_2_1_C_3_2.1": "What's inside?",
|
||
"UIText.BUBBLE_2_1_D_1.1": "The larger wolf seems to be slightly injured",
|
||
"UIText.BUBBLE_2_3_B_1_1.1": "A worker's log is hanging on the switch",
|
||
"UIText.BUBBLE_2_3_B_1_2.1": "[The crystal tower inspection has begun today. We expect to be able to power 40% more agricultural machines]",
|
||
"UIText.BUBBLE_2_3_B_1_3.1": "[Those who are heading to the ruins. Please wait here]",
|
||
"UIText.BUBBLE_2_3_B_2_1.1": "A worker's log is hanging on the railing",
|
||
"UIText.BUBBLE_2_3_B_2_2.1": "[Test Field A has been inspected. Greenhouse road is clear]",
|
||
"UIText.BUBBLE_2_3_B_3_1.1": "A worker's log is hanging on the switch",
|
||
"UIText.BUBBLE_2_3_B_3_2.1": "[Pesticide Machine Area A has been inspected. No visible damage to the safe]",
|
||
"UIText.BUBBLE_2_3_B_4_1.1": "A worker's log is hanging on the lamp post",
|
||
"UIText.BUBBLE_2_3_B_4_2.1": "[Crystal Tower B-1 has been inspected. No damage. Robot guards assigned]",
|
||
"UIText.BUBBLE_2_3_B_5_1.1": "A check-in log is hanging on the lamp post",
|
||
"UIText.BUBBLE_2_3_B_5_2.1": "[Wheat Field Monster Area Pesticide Machine has been inspected. No visible damage to the safe]",
|
||
"UIText.BUBBLE_2_3_B_6_1.1": "A check-in log is hanging on the door",
|
||
"UIText.BUBBLE_2_3_B_6_2.1": "[All crystal towers have been inspected. Expected task to repair the Central Crystal Tower]",
|
||
"UIText.BUILD_01.1": "Locked Records cannot be dismantled",
|
||
"UIText.BUILD_02.1": "Dismantling the selected Records yields the following items. Confirm Dismantle?",
|
||
"UIText.BUILD_03.1": "No Records selected",
|
||
"UIText.BUILD_04.1": "Reached max Records.\nUnable to save Monolith info.\nHead to Record Management?",
|
||
"UIText.BUILD_05.1": "Enter a new name",
|
||
"UIText.BUILD_06.1": "Dismantling the selected rare Records yields the following items.\nConfirm Dismantle?",
|
||
"UIText.BUILD_07.1": "Dismantling this rare Records yields the following items.\nConfirm Dismantle?",
|
||
"UIText.BUILD_08.1": "Record dismantled! You received:",
|
||
"UIText.BUILD_09.1": "Record Saved",
|
||
"UIText.BUILD_10.1": "Dismantling the selected Records yields the following items.\nConfirm dismantle?",
|
||
"UIText.BUILD_11.1": "<color=#ff8043>Journey Tickets</color> weekly limit reached.\u000bDismantling will not grant <color=#ff8043>Journey Ticket Stubs</color> this time.\u000bProceed to dismantle?",
|
||
"UIText.BUILD_12.1": "Record dismantled!",
|
||
"UIText.BattlePassDetailTitle.1": "View Details",
|
||
"UIText.BattlePassLevelBuy.1": "Purchase Tier",
|
||
"UIText.BattlePassLevelBuyCancel.1": "Cancel",
|
||
"UIText.BattlePassLevelBuyConfirm.1": "Purchase",
|
||
"UIText.BattlePassLevelBuyCost.1": "Cost:",
|
||
"UIText.BattlePassLevelBuyInfo.1": "Purchase to unlock Tier <size=58><color=#e6b634>{0}</color></size> and get all rewards on the left.",
|
||
"UIText.BattlePassLevelBuyTitle.1": "Purchase Tier",
|
||
"UIText.BattlePassLevelProgressTitle.1": "Progress",
|
||
"UIText.BattlePassLevelTitle.1": "Grant Tier",
|
||
"UIText.BattlePassPremiumBuy.1": "Unlock Elite Grant",
|
||
"UIText.BattlePassPremiumPrice.1": "${0}",
|
||
"UIText.BattlePassPremiumUnlocked.1": "Unlocked",
|
||
"UIText.BattlePassQusetClose.1": "Closed",
|
||
"UIText.BattlePassQusetDaily.1": "Today's Target",
|
||
"UIText.BattlePassQusetExpLimit.1": "Weekly Limit: {0}/{1}",
|
||
"UIText.BattlePassQusetLevelMax.1": "Already max level",
|
||
"UIText.BattlePassQusetMax.1": "Max level",
|
||
"UIText.BattlePassQusetWeekly.1": "Weekly ({0}d {1}h)",
|
||
"UIText.BattlePassQusetWeeklyHour.1": "Weekly ({0}h)",
|
||
"UIText.BattlePassReceiveAll.1": "Claim All",
|
||
"UIText.BattlePassRewardDaily.1": "Today's Target",
|
||
"UIText.BattlePassRewardLuxury.1": "Royal Grant",
|
||
"UIText.BattlePassRewardNormal.1": "Starter Grant",
|
||
"UIText.BattlePassRewardPremium.1": "Elite Grant",
|
||
"UIText.BattlePassRewardPremiumTopGridHint.1": "All Elite Grant Rewards",
|
||
"UIText.BattlePassRewardPremium_ReceiveTip.1": "Elite Grant Privileges activated",
|
||
"UIText.BattlePassTimeTitle.1": "Duration:",
|
||
"UIText.BattlePassTitle.1": "Startup Grant",
|
||
"UIText.BattlePassTogQuest.1": "Company Goal",
|
||
"UIText.BattlePassTogReward.1": "Grant Milestone",
|
||
"UIText.BattlePass_BtnRewardDetail.1": "View Info",
|
||
"UIText.BattlePass_RemainTimeTitle.1": "Season ends in <color=#08d3d4>{0}</color>",
|
||
"UIText.BattlePass_RewardDesc.1": "Pick the precious exclusive Disc of your choosing!",
|
||
"UIText.BattlePass_RewardLevel.1": "Tier {0}",
|
||
"UIText.BattlePass_RewardTitle.1": "Exclusive Melodic Collection",
|
||
"UIText.BattlePass_SeasonTImeTitle.1": "Duration:",
|
||
"UIText.BattlePass_SkinHint.1": "Available now in the <color=#d63874>Royal Grant</color>",
|
||
"UIText.BattlePass_SkinHintOpenBP.1": "Activate Grant",
|
||
"UIText.BattlePass_Upgrade_Hint.1": "Grant Tier Reward Unlocked",
|
||
"UIText.Battle_00.1": "Skill is on cooldown",
|
||
"UIText.Battle_01.1": "Skill is charging",
|
||
"UIText.Battle_Damage_All_Damage.1": "Total DMG",
|
||
"UIText.Battle_Damage_Char.1": "Trekker",
|
||
"UIText.Battle_Damage_Damage.1": "DMG",
|
||
"UIText.Battle_Damage_Percent.1": "Percentage",
|
||
"UIText.Battle_Damage_Window_Title.1": "DMG Stats",
|
||
"UIText.Battle_Result_Fail_Tip.1": "Level up Trekker, Disc, and Skill levels to increase your combat power.",
|
||
"UIText.Battle_Result_Max_Level.1": "Max Authorization Level Reached",
|
||
"UIText.Battle_Voice.1": "Combat Voice Chat",
|
||
"UIText.BdConvert_BuildCountTips1.1": "No matches",
|
||
"UIText.BdConvert_BuildCountTips2.1": "{0} matches",
|
||
"UIText.BdConvert_BuildEmpty.1": "No matching Records currently exist. Ascend the Monolith with Trekkers!",
|
||
"UIText.BdConvert_BuildTips.1": "※The original Record will be deleted upon submission.",
|
||
"UIText.BdConvert_CheckTips.1": "Contains valuable Records. Are you sure you want to submit?",
|
||
"UIText.BdConvert_DesTips.1": "Select and hold a Record to view details",
|
||
"UIText.BdConvert_DesTitle.1": "Event Details",
|
||
"UIText.BdConvert_EnterActivity.1": "Go",
|
||
"UIText.BdConvert_Finish.1": "Done",
|
||
"UIText.BdConvert_GetQuestReward.1": "Claim All",
|
||
"UIText.BdConvert_GoToStarTower.1": "Go to Monolith",
|
||
"UIText.BdConvert_LockTips.1": "Unlock this record first",
|
||
"UIText.BdConvert_NoComQuest.1": "No rewards available",
|
||
"UIText.BdConvert_QuestFinish.1": "Complete",
|
||
"UIText.BdConvert_QuestTitle.1": "Point Rewards",
|
||
"UIText.BdConvert_RewardPre.1": "Rewards",
|
||
"UIText.BdConvert_RewardTips.1": "Above are the submission rewards",
|
||
"UIText.BdConvert_RewardTitle.1": "Reward Chances",
|
||
"UIText.BdConvert_Score.1": "Current Clearance Points",
|
||
"UIText.BdConvert_Selected.1": "Selected",
|
||
"UIText.BdConvert_SelectedMaxTips.1": "Submission limit reached",
|
||
"UIText.BdConvert_Submit.1": "Submit Record",
|
||
"UIText.BdConvert_SubmitNoneTips.1": "Select at least 1 set of Records to submit",
|
||
"UIText.BdConvert_ToBuild.1": "Submit",
|
||
"UIText.BdConvert_Unopen.1": "Unavailable",
|
||
"UIText.BdConvert_UnopenTips.1": "Event not available",
|
||
"UIText.Board_CG_Lock.1": "View Trekker Story {0} to unlock",
|
||
"UIText.Board_Change_Order.1": "Drag to reorder Showcase",
|
||
"UIText.Board_Change_Order_Empty.1": "No display Trekker has been set",
|
||
"UIText.Board_Change_Skin.1": "Change outfit?",
|
||
"UIText.Board_Char_Empty.1": "Please select a Trekker",
|
||
"UIText.Board_Disc_LockTip.1": "Reach Disc Tier {0} to unlock animation",
|
||
"UIText.Board_No_CG.1": "Cannot change the current Showcase",
|
||
"UIText.Board_None_CG.1": "This Trekker hasn't unlocked Memory Snapshots yet",
|
||
"UIText.Board_Outfit_Empty.1": "Please select a Disc",
|
||
"UIText.Board_Page_Handbook.1": "Gallery",
|
||
"UIText.Board_Page_Outfit.1": "Disc",
|
||
"UIText.Board_Page_Role.1": "Trekker",
|
||
"UIText.Board_Plot_Empty.1": "Please select a Gallery",
|
||
"UIText.Board_Select_Empty.1": "Please set at least one showcase",
|
||
"UIText.Board_Select_Max.1": "Showcase queue is full",
|
||
"UIText.Board_Selected_Count.1": "Selected {0}/{1}",
|
||
"UIText.Board_Skin_Advance.1": "Go Tier Up",
|
||
"UIText.Board_Skin_Buy.1": "Go Purchase",
|
||
"UIText.Board_Skin_CG_Lock.1": "No Affinity appearances yet",
|
||
"UIText.Board_SortByAffinity.1": "Affinity",
|
||
"UIText.Board_Switch_Anim.1": "Animation",
|
||
"UIText.Board_Switch_Skin.1": "Outfit",
|
||
"UIText.Board_Use_Skin.1": "Change",
|
||
"UIText.Bonus_Merge_Hint.1": "Duplicate Notes have been combined for display",
|
||
"UIText.BossRoomName.1": "Boss's Domain",
|
||
"UIText.Boss_Rush_Lv.1": "Lv.",
|
||
"UIText.BreakOut_Act_BattleCount.1": "Battles",
|
||
"UIText.BreakOut_Act_CharacterUnOpen.1": "Not Available",
|
||
"UIText.BreakOut_Act_DefaultBattleCount.1": "?",
|
||
"UIText.BreakOut_Act_DefaultDesc.1": "Please select a Trekker to control the marble",
|
||
"UIText.BreakOut_Act_DefaultName_Skill.1": "???",
|
||
"UIText.BreakOut_Act_Name_Skill.1": "{0}: {1}",
|
||
"UIText.BreakOut_Act_OpenAfterClearingLevel.1": "Clear {0} to unlock",
|
||
"UIText.BreakOut_Act_Reward.1": "Rewards",
|
||
"UIText.BreakOut_Act_Target.1": "Reach <color=#68daff>{1}</color> points in {0}s",
|
||
"UIText.BreakOut_Button_Back.1": "Return to Game",
|
||
"UIText.BreakOut_Button_Leave.1": "Leave",
|
||
"UIText.BreakOut_Button_Re.1": "Restart",
|
||
"UIText.BreakOut_Play_ScoreTarget.1": "<size=40>{0}</size>/<size=28>{1}</size>",
|
||
"UIText.BreakOut_PopUp_GoToAct.1": "Go to Event",
|
||
"UIText.BreakOut_Result_Exit.1": "Quit",
|
||
"UIText.BreakOut_Result_Restart.1": "Restart",
|
||
"UIText.BreakOut_Target_Score.1": "Target Score",
|
||
"UIText.BreakOut_Text_Pause.1": "Battle paused. Continue?",
|
||
"UIText.BtnCancel.1": "Cancel",
|
||
"UIText.BtnConfirm.1": "Confirm",
|
||
"UIText.Btn_AdvanceUp.1": "Tier Up",
|
||
"UIText.Btn_EarnReward.1": "Claim Reward",
|
||
"UIText.Btn_LevelUp.1": "Upgrade",
|
||
"UIText.Btn_TakeAway.1": "Select",
|
||
"UIText.Btn_UpMaxLevel.1": "Upgrade to Max",
|
||
"UIText.Btn_UpOneLevel.1": "Upgrade 1 level",
|
||
"UIText.Build_Attribute_CurScore.1": "Current Score:",
|
||
"UIText.Build_Attribute_DescTip.1": "Your Record Rating will grant you additional stat bonuses during the battle.",
|
||
"UIText.Build_Attribute_Desc_1.1": "ATK+{1} & HP+{2}",
|
||
"UIText.Build_Attribute_Level.1": "Record Rating {0}",
|
||
"UIText.Build_Attribute_Title.1": "Record Stat Details",
|
||
"UIText.Build_BasicModel.1": "Basic Mode",
|
||
"UIText.Build_Btn_AttributePreview.1": "Bonus Overview",
|
||
"UIText.Build_Btn_Char.1": "Details",
|
||
"UIText.Build_Btn_Close.1": "Close",
|
||
"UIText.Build_Btn_Del.1": "Dismantle",
|
||
"UIText.Build_Btn_Like.1": "Favorite",
|
||
"UIText.Build_Btn_Lock.1": "Locked",
|
||
"UIText.Build_Btn_Save.1": "Save Record",
|
||
"UIText.Build_Btn_Skip.1": "Give Up Record",
|
||
"UIText.Build_Btn_UnLock.1": "Unlocked",
|
||
"UIText.Build_DiscSkill_Sub_Level.1": "Level {0}",
|
||
"UIText.Build_Disc_Filter_Empty.1": "No Discs that satisfy the requirements",
|
||
"UIText.Build_Leader.1": "Main",
|
||
"UIText.Build_Level.1": "Lv.",
|
||
"UIText.Build_LockDelete.1": "Locked Records cannot be dismantled",
|
||
"UIText.Build_OldName.1": "Current Name:",
|
||
"UIText.Build_Score.1": "Score",
|
||
"UIText.Build_StoryModel.1": "Story Mode",
|
||
"UIText.Build_StoryTip.1": "Story Records cannot be adjusted",
|
||
"UIText.Build_Sub.1": "Support",
|
||
"UIText.CBT1SpecialNotice_102.1": "We've reached the end of the \"Opening Test\" Main Story Prologue Chapters.\nYou can now follow the guide to experience the various features of Stella Sora.\n\n※ When you've completed the guides, you can also experience the Main Story Sneak Peek Chapter \"Guild Sweet Guild.\"",
|
||
"UIText.CBT1SpecialNotice_321.1": "The main story available for this test ends here. Thank you for playing!\nStay tuned for more story updates.\n\n※Please note that the full release version may differ from this test.",
|
||
"UIText.CHARUP_02.1": "Trekker not max level. Unable to Tier Up",
|
||
"UIText.CHARUP_03.1": "Insufficient Tier Up materials. Unable to Tier Up",
|
||
"UIText.CHARUP_04.1": "Insufficient Dorra. Unable to Tier Up",
|
||
"UIText.CHARUP_05.1": "No EXP Materials",
|
||
"UIText.Camping_Interactive_Pos_Error.1": "Placement error",
|
||
"UIText.ChallengeRoomName.1": "Rival's Domain",
|
||
"UIText.ChallengingGoals.1": "Challenge Goal",
|
||
"UIText.ChangeGender_BtnFemale.1": "Girl with Light Hair",
|
||
"UIText.ChangeGender_BtnMale.1": "Boy with Dark Hair",
|
||
"UIText.ChangeGender_ConfirmText.1": "Confirm using the currently selected appearance?",
|
||
"UIText.ChangeGender_ConfirmTips.1": "You can change it anytime after confirming.",
|
||
"UIText.ChangeGender_Same.1": "No appearance change is needed",
|
||
"UIText.ChangeGender_Succ.1": "Appearance changed!",
|
||
"UIText.ChangeGender_Title.1": "You're a...",
|
||
"UIText.Change_Role_Character.1": "Change Appearance",
|
||
"UIText.Change_Success.1": "Change Successful",
|
||
"UIText.ChapterRewardCond.1": "Reach {0} accumulated stars",
|
||
"UIText.Chapter_Not_Unlock.1": "Chapter Locked",
|
||
"UIText.CharAdvance_Preview_Level.1": "Lv.{0}",
|
||
"UIText.CharAdvance_Preview_LevelMax.1": "Trekker Level Cap Increased",
|
||
"UIText.CharAdvance_Preview_Skill_LevelMax.1": "Skill Level Cap Increased",
|
||
"UIText.CharAdvance_Preview_SkinUnlock_1.1": "New Appearance",
|
||
"UIText.CharAdvance_Preview_SkinUnlock_2.1": "Awakened Appearance",
|
||
"UIText.CharDev_UnlockLVDesc.1": "Unlock max level <color=#90AC3F>{0}</color>",
|
||
"UIText.CharEquipment_UnEquip.1": "Empty",
|
||
"UIText.CharList_Filter_Title.1": "Filter",
|
||
"UIText.CharList_Sort_Toggle_Affinity.1": "Affinity Level",
|
||
"UIText.CharList_Sort_Toggle_Level.1": "Level",
|
||
"UIText.CharList_Sort_Toggle_Rare.1": "Rarity",
|
||
"UIText.CharList_Sort_Toggle_Skill.1": "Skill Level",
|
||
"UIText.CharList_Sort_Toggle_Time.1": "Acquired",
|
||
"UIText.CharPlot_BaseInfo.1": "Basic Info",
|
||
"UIText.CharPlot_Cancel.1": "Cancel",
|
||
"UIText.CharPlot_Favour_Preview.1": "Bonus Overview",
|
||
"UIText.CharPlot_Favour_Reward_Level.1": "Lv.",
|
||
"UIText.CharPlot_Favour_Reward_Title.1": "Affinity Rewards",
|
||
"UIText.CharPlot_Goto.1": "Go",
|
||
"UIText.CharPlot_Task_Received.1": "Claimed",
|
||
"UIText.CharPlot_Title.1": "Trekker Story",
|
||
"UIText.CharSKill_NotEnoughCharAdvNum.1": "Continue to upgrade the skill after the Trekker reaches Tier {0}",
|
||
"UIText.CharShard_Cant_Convert.1": "No Trekker Fragments to exchange",
|
||
"UIText.CharShard_Not_Enough.1": "Insufficient Trekker Fragments",
|
||
"UIText.CharSimpleInfo_Title.1": "Trekker Level",
|
||
"UIText.CharSkillDescType.1": "Brief",
|
||
"UIText.CharSkill_CannotSwitchToSame.1": "Unable to switch to the same branch",
|
||
"UIText.CharSkill_NotEnoughMat.1": "Insufficient skill upgrade materials",
|
||
"UIText.CharSkill_UpgradeSuccess.1": "Skill Upgrade Successful",
|
||
"UIText.CharTalentMoreInfo_AllGroupOn.1": "Talent Stat Boost Overview",
|
||
"UIText.CharTalentMoreInfo_SingleGroupOff.1": "Activate completely to receive stats",
|
||
"UIText.CharTalentMoreInfo_SingleGroupOn.1": "Element Bonus Overview",
|
||
"UIText.CharTalent_ActivateConfirm.1": "Spend <color=#fb8037>{1}</color> x{0} to activate <color=#fb8037>{2}</color>.\u000bConfirm?",
|
||
"UIText.CharTalent_ActiveLayerTip_BothFragment.1": "Spend <color=#fb8037>{0}</color>×{1} and <color=#fb8037>{2}</color>×{3} to activate <color=#fb8037>{4}'s</color> Talent Node <color=#fb8037>{5}</color> and its connected nodes?",
|
||
"UIText.CharTalent_ActiveLayerTip_CharFragment.1": "Spend <color=#fb8037>{0}</color>×{1} to activate <color=#fb8037>{2}'s</color> Talent Node <color=#fb8037>{3}</color> and its connected nodes?",
|
||
"UIText.CharTalent_ActiveLayerTip_GeneralFragment.1": "Spend <color=#fb8037>{0}</color>×{1} to activate <color=#fb8037>{2}'s</color> Talent Node <color=#fb8037>{3}</color> and its connected nodes?",
|
||
"UIText.CharTalent_Actived.1": "Activated",
|
||
"UIText.CharTalent_Btn_Active.1": "Activate",
|
||
"UIText.CharTalent_Btn_ActiveLayer.1": "Activate All",
|
||
"UIText.CharTalent_Btn_ResetAll.1": "Reset All",
|
||
"UIText.CharTalent_Btn_ResetLayer.1": "Reset This Tier",
|
||
"UIText.CharTalent_Btn_ResetNode.1": "Reset",
|
||
"UIText.CharTalent_CD.1": "Input is too frequent. Reset again after <color=#fb8037>{0}</color>s",
|
||
"UIText.CharTalent_ConditionDesc.1": "Activation Progress",
|
||
"UIText.CharTalent_FragmentNotEnough.1": "Insufficient <color=#fb8037>{0}</color>. Unable to activate",
|
||
"UIText.CharTalent_GeneralFragmentOnlyTip.1": "Insufficient <color=#fb8037>{0}</color>. Use {1} <color=#fb8037>{2}</color> to activate this Talent?",
|
||
"UIText.CharTalent_GeneralFragmentTip.1": "Insufficient <color=#fb8037>{0}</color>. Use {1} <color=#fb8037>{2}</color> and {3} <color=#fb8037>{4}</color> to activate this Talent?",
|
||
"UIText.CharTalent_KeyCondition.1": "Activation Requirements",
|
||
"UIText.CharTalent_KeyConditionNotMet.1": "Must activate all talents in this tier",
|
||
"UIText.CharTalent_KeyFull.1": "Reached max activation for this tier",
|
||
"UIText.CharTalent_LockLimit.1": "Must activate talents in the previous tier",
|
||
"UIText.CharTalent_LockLimitTitle.1": "Activate Leap Talent {0} to unlock",
|
||
"UIText.CharTalent_MaxLimit.1": "Reached max active Talent",
|
||
"UIText.CharTalent_MoreInfoWindowTitle.1": "Talent Stat Details",
|
||
"UIText.CharTalent_Next.1": "{0} is available",
|
||
"UIText.CharTalent_NextNode.1": "Next level:<space=8>",
|
||
"UIText.CharTalent_NodeIndex1.1": "(01)",
|
||
"UIText.CharTalent_NodeIndex2.1": "(02)",
|
||
"UIText.CharTalent_NodeIndex3.1": "(03)",
|
||
"UIText.CharTalent_NodeIndex4.1": "(04)",
|
||
"UIText.CharTalent_NodeIndex5.1": "(05)",
|
||
"UIText.CharTalent_NotEnoughItem.1": "Insufficient <color=#fb8037>{0}</color>. Unable to activate the Talent.",
|
||
"UIText.CharTalent_PreLimit.1": "Prerequisite Talent not activated",
|
||
"UIText.CharTalent_PreNodeLocked.1": "Soul Keys Requirements:",
|
||
"UIText.CharTalent_ResetCostTipAll.1": "Reset requires {0} <color=#fb8037>{1}</color>. Used Trekker Keys will also be refunded. Sure to reset all of Trekker <color=#fb8037>{2}</color>'s Talents?",
|
||
"UIText.CharTalent_ResetCostTipCur.1": "Reset requires {0} <color=#fb8037>{1}</color>. Used Trekker Keys will also be refunded. Sure to reset this tier of Trekker <color=#fb8037>{2}</color>'s Talents?",
|
||
"UIText.CharTalent_ResetCostTipOne.1": "Reset requires {0} <color=#fb8037>{1}</color>. <color=#fb8037>{2}</color> used Trekker Keys will also be refunded. Sure to reset Trekker <color=#fb8037>{3}</color>'s talent <color=#fb8037>{4}</color>?",
|
||
"UIText.CharTalent_ResetNone.1": "No Talents to reset",
|
||
"UIText.CharTalent_ResetReceiveTip.1": "Talent Reset Refund Items",
|
||
"UIText.CharTalent_ResetSuc.1": "Reset Talent Successful",
|
||
"UIText.CharTalent_ResetTipAll.1": "Reset will refund used Trekker Keys. Sure to reset all of Trekker <color=#fb8037>{0}</color>'s Talents?",
|
||
"UIText.CharTalent_ResetTipCur.1": "Reset will refund used Trekker Keys. Sure to reset this tier of Trekker <color=#fb8037>{0}</color>'s Talents?",
|
||
"UIText.CharTalent_ResetTipOne.1": "Reset will refund <color=#fb8037>{0}</color> used Trekker Keys. Sure to reset Trekker <color=#fb8037>{1}</color>'s Talent <color=#fb8037>{2}</color>?",
|
||
"UIText.CharTalent_Title_Condition.1": "Activation Requirements",
|
||
"UIText.CharTalent_Title_Desc.1": "Talent Effect",
|
||
"UIText.CharTalent_Title_Property.1": "Stats Boost",
|
||
"UIText.Char_Advance_WorldClass_Limit.1": "Reach Authorization Lv. {0} to further tier up",
|
||
"UIText.Char_Advance_WorldClass_Limit_Tip.1": "Continue to Tier Up when reaching Authorization Lv. {0}",
|
||
"UIText.Char_AttrDetail.1": "Stats Details",
|
||
"UIText.Char_JobClass_1.1": "Vanguard",
|
||
"UIText.Char_JobClass_2.1": "Versatile",
|
||
"UIText.Char_JobClass_3.1": "Support",
|
||
"UIText.Char_Skill_Type_1.1": "Attack",
|
||
"UIText.Char_Skill_Type_2.1": "Main Skill",
|
||
"UIText.Char_Skill_Type_3.1": "Support Skill",
|
||
"UIText.Char_Skill_Type_4.1": "Ultimate",
|
||
"UIText.Char_Talent_Skill_Title.1": "Passive",
|
||
"UIText.CharacterInfo_Btn_Development.1": "Upgrade",
|
||
"UIText.CharacterInfo_Btn_Property.1": "Details",
|
||
"UIText.CharacterInfo_Detail_Info.1": "Detailed Info",
|
||
"UIText.CharacterInfo_Favor.1": "Affinity",
|
||
"UIText.CharacterInfo_NotHave.1": "<color=#fb8037>{0}</color> not acquired",
|
||
"UIText.CharacterInfo_Outfit.1": "Disc",
|
||
"UIText.CharacterInfo_Outfit_Improve.1": "Upgrade",
|
||
"UIText.CharacterInfo_Power.1": "Combat Power",
|
||
"UIText.CharacterInfo_Property.1": "Stats",
|
||
"UIText.CharacterInfo_Simpe_Info.1": "Basic Info",
|
||
"UIText.CharacterInfo_Skill.1": "Skills",
|
||
"UIText.CharacterInfo_Tab1.1": "Details",
|
||
"UIText.CharacterInfo_Tab2.1": "Skills",
|
||
"UIText.CharacterInfo_Tab3.1": "Emblem",
|
||
"UIText.CharacterInfo_Tab4.1": "Potentials",
|
||
"UIText.CharacterInfo_Tab5.1": "Talents",
|
||
"UIText.CharacterInfo_Tab6.1": "Affinity",
|
||
"UIText.CharacterInfo_Talent.1": "Skills",
|
||
"UIText.CharacterList_Title.1": "Recruit Trekker:",
|
||
"UIText.CharacterRelation_Base_Info.1": "Basic Info",
|
||
"UIText.CharacterRelation_CG_Reward.1": "Memory Snapshots",
|
||
"UIText.CharacterRelation_Favour_Gift.1": "Gift",
|
||
"UIText.CharacterRelation_Favour_Reward.1": "Affinity Rewards",
|
||
"UIText.CharacterRelation_Favour_Task.1": "Affinity Tasks",
|
||
"UIText.CharacterRelation_Favour_Title.1": "Affinity Level",
|
||
"UIText.CharacterRelation_Plot_Reward.1": "Rewards:",
|
||
"UIText.CharacterRelation_Tog_1.1": "Archive",
|
||
"UIText.CharacterRelation_Tog_2.1": "Voiceover",
|
||
"UIText.CharacterRelation_Tog_3.1": "Trekker Story",
|
||
"UIText.CharacterSelect_NoSelectCharHint.1": "No Trekker selected. Please select first then confirm.",
|
||
"UIText.CharacterSkill_Level.1": "Lv.",
|
||
"UIText.CharacterSkill_Upgrade.1": "Upgrade",
|
||
"UIText.CharacterSkin_3D.1": "3D",
|
||
"UIText.CharacterSkin_Full.1": "Full",
|
||
"UIText.CharacterSkin_GotoBuy.1": "Go Purchase",
|
||
"UIText.CharacterSkin_Half.1": "Portrait",
|
||
"UIText.CharacterSkin_Portrait.1": "2D",
|
||
"UIText.CharacterSkin_Preview.1": "View",
|
||
"UIText.CharacterSkin_Use_Skin.1": "Change",
|
||
"UIText.CharacterYO_SubTitle.1": "Tap a Trekker below to recruit her. Duplicates will be converted into corresponding Trekker Soul Keys.",
|
||
"UIText.CharacterYO_TipContent.1": "Once confirmed, the selected Trekker will join your guild.\n<size=30><color=#3b62ae>(Recruiting duplicate Trekkers will grant corresponding Soul Keys.)</color></size>",
|
||
"UIText.CharacterYO_TipTitle.1": "Confirm",
|
||
"UIText.CharacterYO_Title.1": "Recruitment Notice for a Specific Trekker",
|
||
"UIText.CharacterYO_Title_Preview.1": "Recruitment Notice for a Specific Trekker",
|
||
"UIText.Character_Skill_Lv.1": "Lv.",
|
||
"UIText.Character_UnExecutable_Dodge.1": "Dodge unavailable",
|
||
"UIText.Character_UnExecutable_Skill.1": "Skill unavailable",
|
||
"UIText.ChooseHomePage_Outfit_Empty.1": "Collect ★5 Discs to set them as showcases",
|
||
"UIText.ChooseHomePage_Plot_Empty.1": "Clear specific stories to acquire Codexes",
|
||
"UIText.City_1_1_Search_01.1": "An ordinary fountain. The fluttering splashes are the blessings of nature",
|
||
"UIText.City_1_1_Search_02.1": "Commonly seen fruits and vegetables. The prices are acceptable for the Ash District",
|
||
"UIText.City_1_1_Search_03.1": "Aside from some side gossip, there aren't any meaningful information or commissions",
|
||
"UIText.City_1_1_Search_04.1": "A simple mechanical structure. It's apparent that this is the mechanism you're looking for",
|
||
"UIText.City_1_1_Search_05.1": "A special application for the washing machine. This is a display of the creativity of the people of Nova",
|
||
"UIText.City_1_1_Search_06.1": "A damaged mechanism. Maybe someone can fix it",
|
||
"UIText.City_1_1_Search_07.1": "An empty barrel. There are no cabbage or metal ores inside",
|
||
"UIText.ClearFormation.1": "Clear",
|
||
"UIText.CombatRoomName.1": "Battle Domain",
|
||
"UIText.CommonMonsterWarning_Boss.1": "Overlord Incoming",
|
||
"UIText.CommonMonsterWarning_Elite.1": "Massive Enemy Horde Approaching",
|
||
"UIText.CommonMonsterWarning_HighThreat.1": "High-threat Target Incoming",
|
||
"UIText.CommonMonsterWarning_TravelTeam.1": "An Unexpected Squad Has Appeared",
|
||
"UIText.CommonTips_CDSec.1": "s",
|
||
"UIText.CommonTips_LevelFormat.1": "Lv.{0}",
|
||
"UIText.Confirm.1": "Confirm",
|
||
"UIText.Confirm_Recruit_Char.1": "Recruit Trekker {0}?",
|
||
"UIText.ConsumableQtySelectorTitle.1": "Owned: {0}",
|
||
"UIText.Consumable_ConfirmTipBatchItem.1": "Use {0} <color=#fb8037>{1}</color> to acquire {2} <color=#fb8037>{3}</color>?",
|
||
"UIText.Consumable_ConfirmTipDisc.1": "Use <color=#fb8037>{0}</color> to acquire <color=#fb8037>{1}</color>?",
|
||
"UIText.Consumable_NeedCount.1": "Material Requirement:",
|
||
"UIText.ConsumeableSelectButtonConfirm.1": "Use",
|
||
"UIText.ConsumeableSelectItemTitle.1": "Please select a reward",
|
||
"UIText.ConsumeableSelectOutfitTitle.1": "Select Disc",
|
||
"UIText.ConsumeableSelectRandomItemInfo.1": "Open to receive the following items",
|
||
"UIText.ConsumeableSelectRandomItemTitle.1": "Please select the number to open",
|
||
"UIText.Continue_MainlineStory.1": "Continue Your Journey",
|
||
"UIText.Continue_Reading.1": "Continue to Read",
|
||
"UIText.Cookie_Act_Box_Count.1": "Boxes completed",
|
||
"UIText.Cookie_Act_Box_Count_Score.1": "Total boxes completed",
|
||
"UIText.Cookie_Act_Continue_Tip.1": "Select {0} to continue",
|
||
"UIText.Cookie_Act_Cookie_Count.1": "Cookies packed",
|
||
"UIText.Cookie_Act_Cookie_Count_Score.1": "Total cookies packed",
|
||
"UIText.Cookie_Act_DailyMode.1": "Celebration",
|
||
"UIText.Cookie_Act_Exit_Tip.1": "You will lose all earned points if you quit now. Quit anyway?",
|
||
"UIText.Cookie_Act_GameStart.1": "Start Packing",
|
||
"UIText.Cookie_Act_Level_Go.1": "Start",
|
||
"UIText.Cookie_Act_Level_Goal.1": "Challenge Goal",
|
||
"UIText.Cookie_Act_Level_Goal_Desc.1": "Complete the challenge and reach {0} points",
|
||
"UIText.Cookie_Act_Level_HighScore.1": "Best Result",
|
||
"UIText.Cookie_Act_Level_Lock_PreLevel.1": "Prerequisite level not cleared",
|
||
"UIText.Cookie_Act_Level_Lock_Time.1": "The level will unlock in {0}",
|
||
"UIText.Cookie_Act_Level_Reward.1": "Challenge Rewards",
|
||
"UIText.Cookie_Act_Miss_Count.1": "MISS",
|
||
"UIText.Cookie_Act_NightmareMode.1": "Jubilation",
|
||
"UIText.Cookie_Act_NightmareMode_Title.1": "Cuirkie Mode",
|
||
"UIText.Cookie_Act_Perfect_Count.1": "MARVELOUS",
|
||
"UIText.Cookie_Act_QuestTitle.1": "Missions",
|
||
"UIText.Cookie_Act_Rhythm_Tip.1": "Place pastries to the rhythm",
|
||
"UIText.Cookie_Act_Score_Title.1": "Score Earned",
|
||
"UIText.Cookie_Act_Start_Tip.1": "Tap the button above to start",
|
||
"UIText.Crafting_Btn_Text.1": "Craft",
|
||
"UIText.Crafting_Count_Max.1": "Reached maximum value",
|
||
"UIText.Crafting_Count_Min.1": "Reached minimum value",
|
||
"UIText.Crafting_Count_Text.1": "Craft Count",
|
||
"UIText.Crafting_Empty.1": "No recipes",
|
||
"UIText.Crafting_Item_Count.1": "<size=40>×</size>{0}",
|
||
"UIText.Crafting_Lock_Tip.1": "Recipe not available",
|
||
"UIText.Crafting_Material_Not_Enough.1": "Insufficient materials. Unable to Craft",
|
||
"UIText.Crafting_Material_QTY.1": "Crafts Available",
|
||
"UIText.Crafting_Material_Select.1": "Placed",
|
||
"UIText.Crafting_Material_Title.1": "Material Cost",
|
||
"UIText.Crafting_Presents_Count_Limit.1": "Reached maximum number of placed items per use",
|
||
"UIText.Crafting_Presents_Lock.1": "This Artifact is locked. Unable to place",
|
||
"UIText.CreatePlayer_BtnConfim.1": "Confirm",
|
||
"UIText.CreatePlayer_ChangeNameTips.1": "Tyrant",
|
||
"UIText.CreatePlayer_InputName.1": "May we have your name?",
|
||
"UIText.CreatePlayer_NameTips.1": "Enter your username (up to 14 characters; no punctuation or special symbols).",
|
||
"UIText.CreatePlayer_Select.1": "※You can change your appearance anytime.",
|
||
"UIText.CreatePlayer_Start.1": "A name contains one's most genuine wish.\nIt's about your past and future, as they are one.",
|
||
"UIText.CreatePlayer_WinBtnCancel.1": "Cancel",
|
||
"UIText.CreatePlayer_WinBtnConfirm.1": "Confirm",
|
||
"UIText.CreatePlayer_WinContent.1": "Use <color=#4C74D6>{0}</color> as your name?",
|
||
"UIText.CreatePlayer_WinTip.1": "※Choose your name wisely.",
|
||
"UIText.CreatePlayer_WinTitle.1": "Confirm",
|
||
"UIText.Cur_Honor_Title_Equiped.1": "Equipped Title",
|
||
"UIText.DailyCheckIn_BMonth.1": "Month",
|
||
"UIText.DailyCheckIn_DayCount.1": "This Month's Check-ins",
|
||
"UIText.DailyCheckIn_FMonth.1": "#",
|
||
"UIText.DailyCheckIn_Reward.1": "Rewards",
|
||
"UIText.DailyInstanceExp_SubTips.1": "Clear the stage with <color=#2be1f1>>{0}</color>s remaining to earn a <color=#2be1f1>{1}★</color> rating",
|
||
"UIText.DailyInstanceExp_SubTips_Zero.1": "Clear the stage before the time <color=#2be1f1>runs out</color> to earn a <color=#2be1f1>1★</color> rating",
|
||
"UIText.DailyInstanceExp_SubTitle.1": "Limited-time Challenge",
|
||
"UIText.DailyInstance_ChangeBtn.1": "Change",
|
||
"UIText.DailyInstance_ChangeReward.1": "Type",
|
||
"UIText.DailyInstance_Cur_Chose.1": "Current Type",
|
||
"UIText.DailyInstance_Kill_Title.1": "Wave {0} Objective",
|
||
"UIText.DailyInstance_Reward_Select.1": "Select",
|
||
"UIText.DailyInstance_Reward_SelectTitle.1": "Reward Type",
|
||
"UIText.Daily_Quest_All_Received.1": "Complete",
|
||
"UIText.Daily_Quest_Reward_Tip.1": "Reach {0} daily Tyrant Points to claim the following rewards:",
|
||
"UIText.Daily_Quest_Reward_Tip_Title.1": "Rewards",
|
||
"UIText.Daily_Voice.1": "Daily Voice Chat",
|
||
"UIText.DarkMark_Trigger_Effect_01.1": "Mind Blast",
|
||
"UIText.DarkMark_Trigger_Effect_02.1": "Dark Flame",
|
||
"UIText.DarkMark_Trigger_Effect_03.1": "Dark Burn",
|
||
"UIText.DarkMark_Trigger_Effect_04.1": "Eerie Mist",
|
||
"UIText.DarkMark_Trigger_Effect_05.1": "Dark Shackles",
|
||
"UIText.Dash_Mobile.1": "Tap to <color=#EA5946>Dodge</color>. Invulnerable while dodging.",
|
||
"UIText.Dash_PC.1": "Click on the <color=#EA5946>Right Mouse Button</color> or <sprite name=K> to <color=#EA5946>Dodge</color>. Invulnerable while dodging.",
|
||
"UIText.Dash_PS.1": "Press <sprite name=PS4_Cross> to <color=#EA5946>Dodge</color>. Invulnerable while dodging.",
|
||
"UIText.Dash_Xbox.1": "Press <sprite name=XboxOne_A> to <color=#EA5946>Dodge</color>. Invulnerable while dodging.",
|
||
"UIText.Dating_Affinity_Level.1": "Lv.",
|
||
"UIText.Dating_Day_Count.1": "Today's Invitations: <color=#0abec5>{0}</color>/{1}",
|
||
"UIText.Dating_Day_Count_Max.1": "No more Invitations today",
|
||
"UIText.Dating_Event_End_Leave.1": "Leave",
|
||
"UIText.Dating_Event_End_Send_Gift.1": "Send Gift",
|
||
"UIText.Dating_Event_End_Tip.1": "This marks the end of an amazing day. Send out the gifts?",
|
||
"UIText.Dating_Event_Special.1": "Special Event",
|
||
"UIText.Dating_Finish_Send_Gift_Tip.1": "Gifting on a date will increase 2x Affinity. Send a gift?",
|
||
"UIText.Dating_Gift_Abandon_Btn.1": "Never mind",
|
||
"UIText.Dating_Gift_Send_Btn.1": "Send Gift",
|
||
"UIText.Dating_Select_Landmark_Btn.1": "Select",
|
||
"UIText.Dating_Select_Landmark_Title.1": "Select Date Location",
|
||
"UIText.Dating_Send_Gift_Tacit.1": "Affinity",
|
||
"UIText.Dating_Send_Gift_Title.1": "Gift",
|
||
"UIText.Demon_Quest_JumpTo.1": "Go",
|
||
"UIText.Demon_Quest_UnComplete.1": "<space=7>",
|
||
"UIText.DepotPresents_Hint_DisassembleConfirm.1": "Disassembling the selected Artifact will yield the following materials.\nSure to continue?",
|
||
"UIText.DepotPresents_Hint_DisassembleWarning.1": "Disassembled Artifacts cannot be retrieved",
|
||
"UIText.Depot_BreakLv.1": "Crescendo Level",
|
||
"UIText.Depot_Btn_Info.1": "Details",
|
||
"UIText.Depot_Btn_Use.1": "Use",
|
||
"UIText.Depot_Describe.1": "Description",
|
||
"UIText.Depot_DiscSkillInfo.1": "Details",
|
||
"UIText.Depot_Empty.1": "No item",
|
||
"UIText.Depot_Info_Describe.1": "Description",
|
||
"UIText.Depot_Info_Property.1": "Base Stats",
|
||
"UIText.Depot_Info_Random_Property.1": "Random Stats",
|
||
"UIText.Depot_Info_Skill.1": "Skills",
|
||
"UIText.Depot_Info_Source.1": "Source",
|
||
"UIText.Depot_ItemQTY.1": "Owned",
|
||
"UIText.Depot_Item_Expire.1": "Expired",
|
||
"UIText.Depot_Item_LeftTime_Day.1": "d",
|
||
"UIText.Depot_Item_LeftTime_Hour.1": "h",
|
||
"UIText.Depot_LeftTime.1": "Expire in",
|
||
"UIText.Depot_LeftTime_Day.1": "d",
|
||
"UIText.Depot_LeftTime_Hour.1": "h",
|
||
"UIText.Depot_LeftTime_LessThenHour.1": "Less than an hour",
|
||
"UIText.Depot_LeftTime_LessThenMin.1": "Less than a minute",
|
||
"UIText.Depot_LeftTime_Min.1": "m",
|
||
"UIText.Depot_Level.1": "Lv.",
|
||
"UIText.Depot_NoteInfo.1": "Musical Note Details",
|
||
"UIText.Depot_SortByLevel.1": "Lv.",
|
||
"UIText.Depot_SortByRare.1": "Rarity",
|
||
"UIText.Depot_SortByStar.1": "Crescendo Level",
|
||
"UIText.DepthPerk_Empty_Tips.1": "No Potential",
|
||
"UIText.Depth_Empty_Tips.1": "No item",
|
||
"UIText.Dictionary_Btn_Next.1": "Next",
|
||
"UIText.Dictionary_Btn_Pre.1": "Previous",
|
||
"UIText.Dictionary_Included.1": "Collected",
|
||
"UIText.Dictionary_Included_Desc.1": "Entries Collected!",
|
||
"UIText.Dictionary_None.1": "No related entries.",
|
||
"UIText.Dictionary_Reward.1": "Encyclopedia Reward",
|
||
"UIText.Dictionary_SearchNone.1": "Please enter keyword",
|
||
"UIText.Dictionary_Search_Tip.1": "Please enter keyword",
|
||
"UIText.Dictionary_Unselect.1": "No entry selected",
|
||
"UIText.Diffculty_1.1": "Difficulty 1",
|
||
"UIText.Diffculty_2.1": "Difficulty 2",
|
||
"UIText.Diffculty_3.1": "Difficulty 3",
|
||
"UIText.Diffculty_4.1": "Difficulty 4",
|
||
"UIText.Diffculty_5.1": "Difficulty 5",
|
||
"UIText.Diffculty_6.1": "Difficulty 6",
|
||
"UIText.Diffculty_7.1": "Difficulty 7",
|
||
"UIText.Diffculty_8.1": "Difficulty 8",
|
||
"UIText.DifficultyType.1": "Difficulty: {0}",
|
||
"UIText.DiscFormation_HintMainFull.1": "Main Disc slots are full",
|
||
"UIText.DiscFormation_HintSubFull.1": "Support Disc slots are full",
|
||
"UIText.DiscFormation_InuseMain.1": "Equipped in main slot",
|
||
"UIText.DiscFormation_InuseSub.1": "Equipped in support slot",
|
||
"UIText.DiscFormation_MainTitle.1": "Main Discs",
|
||
"UIText.DiscFormation_MsgNeedSwitch.1": "This Disc is currently used in the support slot.\nSwap?",
|
||
"UIText.DiscFormation_MsgNeedSwitchMain.1": "This Disc is currently used in the main slot.\nSwap?",
|
||
"UIText.DiscFormation_NeedNote.1": "Activation Requirements",
|
||
"UIText.DiscFormation_SubTitle.1": "Support Discs",
|
||
"UIText.DiscFormation_SubUnlockHint.1": "Conduct <color=#08d3d4>Monolith Research</color> to unlock Disc slots.",
|
||
"UIText.DiscFormation_SwitchMain.1": "Main Slots",
|
||
"UIText.DiscFormation_SwitchSub.1": "Support Slots",
|
||
"UIText.DiscFormation_TotalNoteTitle.1": "Total",
|
||
"UIText.DiscFormation_UnlockDiscHint.1": "Unlock via Monolith Research",
|
||
"UIText.DiscNote_ActiveHint.1": "Activation Requirements",
|
||
"UIText.DiscSkill_Title.1": "Bonus Details",
|
||
"UIText.Disc_Advance_L2dUnlock1.1": "Disc Animation",
|
||
"UIText.Disc_Advance_L2dUnlock2.1": "Enhance Visuals",
|
||
"UIText.Disc_Advance_NoteSkill_SkillLevel.1": "Lv.{0}",
|
||
"UIText.Disc_Advance_NoteSkill_UpDesc.1": "Support Slot: Starting {item_0}",
|
||
"UIText.Disc_Advance_WorldClass_Limit.1": "Reach Authorization Lv. {0} to further tier up",
|
||
"UIText.Disc_AlreadyMainMusic.1": "Set as Main Theme",
|
||
"UIText.Disc_Appendix_AvgEntrance.1": "Memory Recollection",
|
||
"UIText.Disc_Appendix_RecordTitle.1": "Lines",
|
||
"UIText.Disc_Appendix_Stroy.1": "Disc Story",
|
||
"UIText.Disc_AvgLimitTip.1": "Locked",
|
||
"UIText.Disc_BreakLimitAll_ConsumedMaterials.1": "The following materials were used:",
|
||
"UIText.Disc_BreakLimitAll_Tip.1": "Use all current Melodies for the Melody Crescendo?",
|
||
"UIText.Disc_BreakLimitAll_Title.1": "Quick Crescendo",
|
||
"UIText.Disc_Btn_BreakLimitAll.1": "Quick Crescendo",
|
||
"UIText.Disc_Btn_LockAppendix.1": "Reach Tier {0} to unlock",
|
||
"UIText.Disc_Btn_MainSkill.1": "Main",
|
||
"UIText.Disc_Btn_PlaySideB.1": "Play Story",
|
||
"UIText.Disc_Btn_ReadSideB.1": "Read Story",
|
||
"UIText.Disc_Btn_SideAppendix.1": "Appendix",
|
||
"UIText.Disc_Btn_SideMusic.1": "Music",
|
||
"UIText.Disc_Btn_SubSkill.1": "Support",
|
||
"UIText.Disc_CommonSkill_MultiNoteTip.1": "Reach total {0} and {1} Musical Note requirement to activate",
|
||
"UIText.Disc_CommonSkill_MultiNoteUpTip.1": "Reach total {0} and {1} Musical Note requirement to upgrade",
|
||
"UIText.Disc_CommonSkill_NoteTip.1": "Reach {0} Musical Note requirement to activate",
|
||
"UIText.Disc_CommonSkill_NoteUpTip.1": "Reach {0} Musical Note requirement to upgrade",
|
||
"UIText.Disc_CoreSkill_Base.1": "Base Effect",
|
||
"UIText.Disc_CoreSkill_Expand.1": "Expand Effect {0}",
|
||
"UIText.Disc_CoreSkill_NoteTip.1": "Collect {0} in the Monolith to activate",
|
||
"UIText.Disc_CoreSkill_NoteUpTip.1": "Collect {0} in the Monolith to upgrade",
|
||
"UIText.Disc_Has.1": "Owned",
|
||
"UIText.Disc_Level.1": "Disc Level",
|
||
"UIText.Disc_MainSkill_Level.1": "Level {0}",
|
||
"UIText.Disc_MainSkill_Title.1": "Melody Skill",
|
||
"UIText.Disc_MainSkill_TitleTip.1": "Skills provided by the Main Disc",
|
||
"UIText.Disc_MaxStar.1": "Crescendo Max!",
|
||
"UIText.Disc_MusicLimitTip.1": "This Disc's music is currently unavailable",
|
||
"UIText.Disc_MusicTimeMin.1": "{0}m",
|
||
"UIText.Disc_MusicTimeSec.1": "{0}s",
|
||
"UIText.Disc_NoteSkill_Lock.1": "Unlock Tier Up Lv. {0}",
|
||
"UIText.Disc_NoteSkill_Unlock.1": "New Unlocked",
|
||
"UIText.Disc_ResetMusicSuc.1": "Main Theme reverted to default",
|
||
"UIText.Disc_SetMainMusic.1": "Set as Main Theme",
|
||
"UIText.Disc_SetMusicSuc.1": "Disc Main Melody set as Main Theme",
|
||
"UIText.Disc_Skill_Active_Critical_Text.1": "Bonus Level",
|
||
"UIText.Disc_Skill_Level.1": "Level {0}",
|
||
"UIText.Disc_Skill_LevelLong.1": "Level {0}",
|
||
"UIText.Disc_StoryLimitTip.1": "Locked",
|
||
"UIText.Disc_SubSkill_ActiveConditions.1": "Activation Requirements:",
|
||
"UIText.Disc_SubSkill_ActiveLevel.1": "≥{num_0}",
|
||
"UIText.Disc_SubSkill_Level.1": "{num_0}",
|
||
"UIText.Disc_SubSkill_Tip.1": "Musical Notes available in Monolith Ascension.",
|
||
"UIText.Disc_SubSkill_Title.1": "Harmony Skill",
|
||
"UIText.Disc_SubSkill_TitleTip.1": "Activate and upgrade by collecting Musical Notes",
|
||
"UIText.Disc_SubTitle_Material.1": "Select Material",
|
||
"UIText.Disc_SubTitle_Property.1": "Stats",
|
||
"UIText.Disc_Tab1.1": "Details",
|
||
"UIText.Disc_Tab2.1": "Upgrade",
|
||
"UIText.Disc_Tab3.1": "Crescendo",
|
||
"UIText.Disc_Tab4.1": "Archive",
|
||
"UIText.Disc_UnlockLVDesc.1": "Unlock max level",
|
||
"UIText.Dispatch_Count_Limit.1": "Limit:<space=7>",
|
||
"UIText.DropRate_0.1": "Drop",
|
||
"UIText.DropRate_1.1": "Rare Drop",
|
||
"UIText.DropRate_2.1": "Low-chance Drop",
|
||
"UIText.DropRate_3.1": "Chance Drop",
|
||
"UIText.DropRate_4.1": "High-chance Drop",
|
||
"UIText.DropRate_5.1": "Common Drop",
|
||
"UIText.Dungeon_Difficulty.1": "{0} {1}",
|
||
"UIText.ELEMENT_1.1": "Aqua",
|
||
"UIText.ELEMENT_2.1": "Ignis",
|
||
"UIText.ELEMENT_3.1": "Terra",
|
||
"UIText.ELEMENT_4.1": "Ventus",
|
||
"UIText.ELEMENT_5.1": "Lux",
|
||
"UIText.ELEMENT_6.1": "Umbra",
|
||
"UIText.EnemyInfo_Window_AttributeTitle.1": "Stats",
|
||
"UIText.EnemyInfo_Window_Property_1.1": "VUL",
|
||
"UIText.EnemyInfo_Window_Property_2.1": "RES",
|
||
"UIText.EnemyInfo_Window_Property_None.1": "None",
|
||
"UIText.EnemyInfo_Window_StoryTitle.1": "Profile",
|
||
"UIText.EnemyInfo_Window_Title.1": "Info",
|
||
"UIText.Energy.1": "Vigor",
|
||
"UIText.EnergyBattery_Recover_Time.1": "Vigor Reserve Recovery Countdown:",
|
||
"UIText.Energy_Battery_Desc.1": "Unused Energy will be stored and can be used anytime when needed",
|
||
"UIText.Energy_Battery_Title.1": "Vigor Reserve",
|
||
"UIText.Energy_Battery_Use_Amount.1": "Extract Amount",
|
||
"UIText.Energy_Battery_Use_Title.1": "Extract from Vigor Reserve",
|
||
"UIText.Energy_Buy_Cancel_Btn_Text.1": "Cancel",
|
||
"UIText.Energy_Buy_Confirm_Btn_Text.1": "Confirm",
|
||
"UIText.Energy_Buy_Confirm_Content.1": "Use <sprite name=\"item_2_small\"> <color=#ff8043>{1}</color> x<color=#ff8043>{0}</color> to restore <sprite name=\"item_4_small\"> Vigor x<color=#ff8043>{2}</color>?",
|
||
"UIText.Energy_Buy_Confirm_Text.1": "Owned Vigor",
|
||
"UIText.Energy_Buy_Confirm_Tip.1": "(Each additional restore per day costs more Stellanite Dust)",
|
||
"UIText.Energy_Buy_Confirm_Title.1": "Recovery Vigor",
|
||
"UIText.Energy_Buy_Desc.1": "Stellanite Dust Exchange",
|
||
"UIText.Energy_Buy_Item_Use.1": "Use",
|
||
"UIText.Energy_Buy_Limit.1": "Daily Purchase Limit",
|
||
"UIText.Energy_Buy_Title.1": "Recharge Vigor",
|
||
"UIText.Energy_Count_Max.1": "(Reached max)",
|
||
"UIText.Energy_Item_Count_Text.1": "Owned",
|
||
"UIText.Energy_Item_Left_Time.1": "Expire in",
|
||
"UIText.Energy_Item_Left_Time_2.1": "Expire Today",
|
||
"UIText.Energy_Item_Permanent_Time.1": "No expiration",
|
||
"UIText.Energy_Item_Use_Btn_Text.1": "Use",
|
||
"UIText.Energy_Item_Use_Count.1": "Use Amount",
|
||
"UIText.Energy_Item_Use_Title.1": "Use Item",
|
||
"UIText.Energy_Left.1": "Left",
|
||
"UIText.Energy_LeftTime_Day.1": "{0}d {1}h",
|
||
"UIText.Energy_LeftTime_Hour.1": "{0}h {1}m",
|
||
"UIText.Energy_LeftTime_LessThenHour.1": "Less than an hour",
|
||
"UIText.Energy_Recover_Time.1": "Vigor Recovery Countdown:",
|
||
"UIText.Energy_Recover_Time_Min.1": "{0}m {1}s",
|
||
"UIText.Energy_Recover_Time_Sec.1": "{0}s",
|
||
"UIText.Energy_Use_Tip_1.1": "No Vigor reserve available yet",
|
||
"UIText.Energy_Use_Tip_2.1": "Reached max Vigor. Unable to gain additional Vigor. Please use it promptly",
|
||
"UIText.Energy_Use_Tip_3.1": "No more chances today",
|
||
"UIText.Energy_Use_Tip_4.1": "Data has been updated. Please re-open the interface",
|
||
"UIText.Energy_Use_Tip_5.1": "No items of this type in the bag",
|
||
"UIText.Energy_Use_Tip_6.1": "No Vigor Reserve available",
|
||
"UIText.Entry.1": "Beginner",
|
||
"UIText.Enums_Effect_1.1": "ATK",
|
||
"UIText.Enums_Effect_10.1": "Ignore DEF",
|
||
"UIText.Enums_Effect_11.1": "Aqua RES",
|
||
"UIText.Enums_Effect_12.1": "Ignis RES",
|
||
"UIText.Enums_Effect_13.1": "Terra RES",
|
||
"UIText.Enums_Effect_14.1": "Ventus RES",
|
||
"UIText.Enums_Effect_15.1": "Lux RES",
|
||
"UIText.Enums_Effect_16.1": "Umbra RES",
|
||
"UIText.Enums_Effect_17.1": "Aqua DMG",
|
||
"UIText.Enums_Effect_18.1": "Ignis DMG",
|
||
"UIText.Enums_Effect_19.1": "Terra DMG",
|
||
"UIText.Enums_Effect_2.1": "DEF",
|
||
"UIText.Enums_Effect_20.1": "Ventus DMG",
|
||
"UIText.Enums_Effect_21.1": "Lux DMG",
|
||
"UIText.Enums_Effect_22.1": "Umbra DMG",
|
||
"UIText.Enums_Effect_23.1": "Aqua PEN",
|
||
"UIText.Enums_Effect_24.1": "Ignis PEN",
|
||
"UIText.Enums_Effect_25.1": "Terra PEN",
|
||
"UIText.Enums_Effect_26.1": "Ventus PEN",
|
||
"UIText.Enums_Effect_27.1": "Lux PEN",
|
||
"UIText.Enums_Effect_28.1": "Umbra PEN",
|
||
"UIText.Enums_Effect_29.1": "Ignore Aqua RES",
|
||
"UIText.Enums_Effect_3.1": "Max HP",
|
||
"UIText.Enums_Effect_30.1": "Ignore Ignis RES",
|
||
"UIText.Enums_Effect_31.1": "Ignore Terra RES",
|
||
"UIText.Enums_Effect_32.1": "Ignore Ventus RES",
|
||
"UIText.Enums_Effect_33.1": "Ignore Lux RES",
|
||
"UIText.Enums_Effect_34.1": "Ignore Umbra RES",
|
||
"UIText.Enums_Effect_35.1": "Aqua DMG Taken",
|
||
"UIText.Enums_Effect_36.1": "Ignis DMG Taken",
|
||
"UIText.Enums_Effect_37.1": "Terra DMG Taken",
|
||
"UIText.Enums_Effect_38.1": "Ventus DMG Taken",
|
||
"UIText.Enums_Effect_39.1": "Lux DMG Taken",
|
||
"UIText.Enums_Effect_4.1": "Accuracy",
|
||
"UIText.Enums_Effect_40.1": "Umbra DMG Taken",
|
||
"UIText.Enums_Effect_41.1": "Weight",
|
||
"UIText.Enums_Effect_42.1": "Resilience",
|
||
"UIText.Enums_Effect_43.1": "Resilience Break Efficiency",
|
||
"UIText.Enums_Effect_44.1": "Max Shield",
|
||
"UIText.Enums_Effect_45.1": "Shield PEN",
|
||
"UIText.Enums_Effect_46.1": "Movement SPD",
|
||
"UIText.Enums_Effect_47.1": "ATK SPD",
|
||
"UIText.Enums_Effect_48.1": "!NONEED!",
|
||
"UIText.Enums_Effect_49.1": "DMG Dealt",
|
||
"UIText.Enums_Effect_5.1": "Evasion",
|
||
"UIText.Enums_Effect_50.1": "DMG",
|
||
"UIText.Enums_Effect_51.1": "Final DMG",
|
||
"UIText.Enums_Effect_52.1": "Final DMG",
|
||
"UIText.Enums_Effect_53.1": "DMG Taken",
|
||
"UIText.Enums_Effect_54.1": "DMG Taken",
|
||
"UIText.Enums_Effect_55.1": "VUL Exploit",
|
||
"UIText.Enums_Effect_56.1": "Auto Attack Damage",
|
||
"UIText.Enums_Effect_57.1": "Skill DMG",
|
||
"UIText.Enums_Effect_58.1": "Ultimate DMG",
|
||
"UIText.Enums_Effect_59.1": "Other DMG",
|
||
"UIText.Enums_Effect_6.1": "Crit Rate",
|
||
"UIText.Enums_Effect_60.1": "Auto ATK DMG Taken",
|
||
"UIText.Enums_Effect_61.1": "Skill DMG Taken",
|
||
"UIText.Enums_Effect_62.1": "Ultimate DMG Taken",
|
||
"UIText.Enums_Effect_63.1": "Other DMG Taken",
|
||
"UIText.Enums_Effect_64.1": "Mark DMG",
|
||
"UIText.Enums_Effect_65.1": "Mark DMG Taken",
|
||
"UIText.Enums_Effect_66.1": "Minion DMG",
|
||
"UIText.Enums_Effect_67.1": "Minion DMG Taken",
|
||
"UIText.Enums_Effect_68.1": "Derivative DMG Taken",
|
||
"UIText.Enums_Effect_69.1": "Derivative DMG Taken",
|
||
"UIText.Enums_Effect_7.1": "Crit RES",
|
||
"UIText.Enums_Effect_70.1": "Auto Attack Crit Rate",
|
||
"UIText.Enums_Effect_71.1": "Skill Crit Rate",
|
||
"UIText.Enums_Effect_72.1": "Ultimate Crit Rate",
|
||
"UIText.Enums_Effect_73.1": "Mark Crit Rate",
|
||
"UIText.Enums_Effect_74.1": "Minion Crit Rate",
|
||
"UIText.Enums_Effect_75.1": "Derivative Crit Rate",
|
||
"UIText.Enums_Effect_76.1": "Other Crit",
|
||
"UIText.Enums_Effect_77.1": "Auto Attack Crit DMG",
|
||
"UIText.Enums_Effect_78.1": "Skill Crit DMG",
|
||
"UIText.Enums_Effect_79.1": "Ultimate Crit DMG",
|
||
"UIText.Enums_Effect_8.1": "Crit DMG",
|
||
"UIText.Enums_Effect_80.1": "Mark Crit DMG",
|
||
"UIText.Enums_Effect_81.1": "Minion Crit DMG",
|
||
"UIText.Enums_Effect_82.1": "Derivative Crit DMG",
|
||
"UIText.Enums_Effect_83.1": "Other Crit DMG",
|
||
"UIText.Enums_Effect_84.1": "Max Energy",
|
||
"UIText.Enums_Effect_85.1": "Max Effect Count",
|
||
"UIText.Enums_Effect_86.1": "Charge Efficiency (Support)",
|
||
"UIText.Enums_Effect_87.1": "Charge Efficiency (Main)",
|
||
"UIText.Enums_Effect_9.1": "DEF PEN",
|
||
"UIText.Equipment_Active_AttrTip.1": "Generates 4 random stats after forging",
|
||
"UIText.Equipment_Active_Material.1": "Material Cost",
|
||
"UIText.Equipment_AttrAfter.1": "New Stats",
|
||
"UIText.Equipment_AttrBefore.1": "Previous Stats",
|
||
"UIText.Equipment_AttrDesc_PlusLevel.1": "+{0} levels",
|
||
"UIText.Equipment_AttrPreviewName_1.1": "Basic Emblem: {0} {1}",
|
||
"UIText.Equipment_AttrPreviewName_2.1": "Intermediate Emblem: {0} {1}",
|
||
"UIText.Equipment_AttrPreviewName_3.1": "Advanced Emblem: {0} {1}",
|
||
"UIText.Equipment_AttrTag_1.1": "Stats",
|
||
"UIText.Equipment_AttrTag_2.1": "Skill Level",
|
||
"UIText.Equipment_AttrTag_3.1": "Main Trekker Potential",
|
||
"UIText.Equipment_AttrTag_4.1": "Support Trekker Potential",
|
||
"UIText.Equipment_AttrTag_5.1": "Generic Potential",
|
||
"UIText.Equipment_Attr_Title.1": "Emblem Elements",
|
||
"UIText.Equipment_Attr_Unlock.1": "Reach Lv. {0} to unlock",
|
||
"UIText.Equipment_Base_Attr_Title.1": "Base Stats",
|
||
"UIText.Equipment_Btn_Active.1": "Forge",
|
||
"UIText.Equipment_Btn_Clear.1": "Clear",
|
||
"UIText.Equipment_Btn_ConfirmReplace.1": "Replace",
|
||
"UIText.Equipment_Btn_ConfirmRollResult.1": "Apply",
|
||
"UIText.Equipment_Btn_Equip.1": "Equip",
|
||
"UIText.Equipment_Btn_EquipShort.1": "Equip",
|
||
"UIText.Equipment_Btn_FastFill.1": "Auto-add",
|
||
"UIText.Equipment_Btn_GotoRoll.1": "Reforge",
|
||
"UIText.Equipment_Btn_Replace.1": "Replace",
|
||
"UIText.Equipment_Btn_Reroll.1": "Reforge",
|
||
"UIText.Equipment_Btn_TotalAttrPreview.1": "Emblem Overview",
|
||
"UIText.Equipment_Btn_Unload.1": "Remove",
|
||
"UIText.Equipment_Btn_UnloadShort.1": "Remove",
|
||
"UIText.Equipment_Btn_Upgrade.1": "Upgrade",
|
||
"UIText.Equipment_CharEquipNone.1": "This Trekker isn't equipped with any Emblem",
|
||
"UIText.Equipment_Coin_NotEnough.1": "Insufficient Dorra. Unable to upgrade",
|
||
"UIText.Equipment_ConfirmRoll_AlterEmpty.1": "No saved Elements found, unable to update",
|
||
"UIText.Equipment_ConfirmRoll_EquipmentLock.1": "The Emblem is locked. Unable to reforge Elements.",
|
||
"UIText.Equipment_Desc_Title.1": "Description",
|
||
"UIText.Equipment_Dismantle_Equipped.1": "Emblem equipped. Unable to disassemble",
|
||
"UIText.Equipment_Dismantle_Locked.1": "Emblem locked. Unable to disassemble",
|
||
"UIText.Equipment_Dismantle_Max.1": "Reached max disassemble selection count",
|
||
"UIText.Equipment_Dismantle_UnSelect.1": "No Emblems selected",
|
||
"UIText.Equipment_Equip_Suc.1": "<color=#fb8037>{0}</color> equipped",
|
||
"UIText.Equipment_Equipped.1": "Equipped",
|
||
"UIText.Equipment_Filter_Empty.1": "No Emblems that satisfy the requirements",
|
||
"UIText.Equipment_Filter_Main_Attr.1": "Main Stat Affix",
|
||
"UIText.Equipment_Filter_Match_Count.1": "Random Affix Compatibility",
|
||
"UIText.Equipment_Filter_Match_Count_1.1": "≥ 1",
|
||
"UIText.Equipment_Filter_Match_Count_2.1": "≥ 2",
|
||
"UIText.Equipment_Filter_Match_Count_3.1": "≥ 3",
|
||
"UIText.Equipment_Filter_Match_Count_4.1": "≥ 4",
|
||
"UIText.Equipment_Filter_Title.1": "Filter",
|
||
"UIText.Equipment_Filter_Title_Rare.1": "Rarity",
|
||
"UIText.Equipment_Info_Level.1": "Lv.",
|
||
"UIText.Equipment_Instance_Add_Build.1": "Add Record",
|
||
"UIText.Equipment_Instance_Build_Title.1": "Record Trekker",
|
||
"UIText.Equipment_Instance_Change_Build.1": "Change Record",
|
||
"UIText.Equipment_Instance_EnemyInfo.1": "Info",
|
||
"UIText.Equipment_Instance_Goto.1": "Go",
|
||
"UIText.Equipment_Instance_Raid_Title.1": "Quick Battle",
|
||
"UIText.Equipment_Instance_Reward.1": "All",
|
||
"UIText.Equipment_Instance_Reward_Title.1": "Rewards",
|
||
"UIText.Equipment_Level.1": "Lv.",
|
||
"UIText.Equipment_LevelValue.1": "Level <size=28>{0}/{1}</size>",
|
||
"UIText.Equipment_LockAttrMax.1": "Max locked stats limit reached. Unable to lock.",
|
||
"UIText.Equipment_Lock_Suc.1": "<color=#fb8037>{0}</color> locked",
|
||
"UIText.Equipment_MatNotEnough_Active.1": "Insufficient materials. Unable to fuse.",
|
||
"UIText.Equipment_MatNotEnough_Roll.1": "Insufficient materials for Emblem reforging",
|
||
"UIText.Equipment_Mat_Equipped.1": "The selected material is equipped. Unable to add",
|
||
"UIText.Equipment_Mat_Lock.1": "The selected material is locked. Unable to add",
|
||
"UIText.Equipment_Mat_Max.1": "The selected materials are enough to reach max level for the current Emblem",
|
||
"UIText.Equipment_Mat_UnVaild.1": "No enhancement material that satisfies the requirements",
|
||
"UIText.Equipment_MaxLevel.1": "Reached maximum level",
|
||
"UIText.Equipment_NameDesc.1": "Enter Name",
|
||
"UIText.Equipment_NameIndexSuffix.1": "-{0}",
|
||
"UIText.Equipment_NotSelect_Mat.1": "No materials selected",
|
||
"UIText.Equipment_OldPresetName.1": "Current Name",
|
||
"UIText.Equipment_PresetDefaultName.1": "Loadout {0}",
|
||
"UIText.Equipment_Raid_Build_Empty.1": "Please select a loadout",
|
||
"UIText.Equipment_Random_Attr_Title.1": "Random Stats",
|
||
"UIText.Equipment_RenameEmptyTip.1": "Enter a new name",
|
||
"UIText.Equipment_RollWarning_HighQuality.1": "One or more valuable or rare stats exist in the current preset. Do you want to proceed with reforging?",
|
||
"UIText.Equipment_Roll_CurAttr.1": "Current Stats",
|
||
"UIText.Equipment_Roll_EmptyTitle.1": "This Emblem hasn't been forged.",
|
||
"UIText.Equipment_Roll_EquipmentLock.1": "The Emblem is locked. Unable to reforge Elements.",
|
||
"UIText.Equipment_Roll_LockAttrCount.1": "{0}/{1}",
|
||
"UIText.Equipment_Roll_LockAttrTitle.1": "Locked Stats:",
|
||
"UIText.Equipment_Roll_LockRoll.1": "Lock Emblem",
|
||
"UIText.Equipment_Roll_NoneRolled.1": "Empty",
|
||
"UIText.Equipment_RuleDes.1": "There is a chance for the dropped Emblems to perfectly match the Trekkers in the Level Clear Record",
|
||
"UIText.Equipment_SlotActiveLevel.1": "Activates at Lv.{0}",
|
||
"UIText.Equipment_SlotGemEmpty.1": "Forge prerequisite Emblems to unlock.",
|
||
"UIText.Equipment_SlotLock.1": "Reach Lv.{0} to unlock this Emblem",
|
||
"UIText.Equipment_SortTog_Level.1": "Lv.",
|
||
"UIText.Equipment_SortTog_Match.1": "Compatibility",
|
||
"UIText.Equipment_SortTog_Rare.1": "Rarity",
|
||
"UIText.Equipment_Sort_Title.1": "Sort",
|
||
"UIText.Equipment_Title_Active.1": "Emblem Activation",
|
||
"UIText.Equipment_Title_AttrPreview.1": "Stats Overview",
|
||
"UIText.Equipment_Title_EquipmentPreview.1": "Emblem Overview",
|
||
"UIText.Equipment_Title_Info.1": "Emblem Info",
|
||
"UIText.Equipment_Title_PresetRename.1": "Change Name",
|
||
"UIText.Equipment_Title_Replace.1": "Emblem Change",
|
||
"UIText.Equipment_Title_RollConfirm.1": "Element Reforging",
|
||
"UIText.Equipment_Tog_1.1": "Stats",
|
||
"UIText.Equipment_Tog_2.1": "Level Up",
|
||
"UIText.Equipment_Type_Circle.1": "Diamond",
|
||
"UIText.Equipment_Type_Pentagon.1": "Rectangle",
|
||
"UIText.Equipment_Type_Square.1": "Shield",
|
||
"UIText.Equipment_UnEquipped.1": "Removed this Emblem from <color=#fb8037>{0}</color>",
|
||
"UIText.Equipment_Unlock_Suc.1": "<color=#fb8037>{0}</color> unlocked",
|
||
"UIText.Equipment_Upgrade_Mat_Full.1": "Upgrade materials are full",
|
||
"UIText.Equipment_Upgrade_NoneMat.1": "No equipment",
|
||
"UIText.Equipment_Upgrade_Suc_Level.1": "Emblem Level",
|
||
"UIText.ErrorCode_Btn_Copy.1": "Copy Code",
|
||
"UIText.ErrorCode_Btn_Relogin.1": "Back to Login Screen",
|
||
"UIText.ErrorCode_Trace.1": "Error code has been copied to the clipboard",
|
||
"UIText.ErrorCode_UnknowError.1": "Unknown Error",
|
||
"UIText.EventResult_100140101.1": "Wrong answer. You got nothing.",
|
||
"UIText.EventResult_108010102.1": "You got nothing",
|
||
"UIText.EventResult_108030102.1": "You got nothing",
|
||
"UIText.EventResult_1110101.1": "Recovered HP!",
|
||
"UIText.EventResult_1110102.1": "Lost HP!",
|
||
"UIText.EventRoomName.1": "Destiny's Domain",
|
||
"UIText.ExchangeShop.1": "Exchange Shop",
|
||
"UIText.Exchange_Btn.1": "Exchange",
|
||
"UIText.Exchange_Consume.1": "Cost:",
|
||
"UIText.Exchange_Count.1": "Amount",
|
||
"UIText.Exchange_Title.1": "Stellanite Lumina Exchange",
|
||
"UIText.Expert.1": "Expert",
|
||
"UIText.FIXEDROGUE_00.1": "Insufficient <sprite name=item_11_small>",
|
||
"UIText.FIXEDROGUE_01.1": "Sold Out",
|
||
"UIText.FRBattleInfo_BossChallenge_Min.1": "Clear the stage to receive <color=#2be1f1>basic</color> rewards",
|
||
"UIText.FRBattleInfo_BossChallenge_Title.1": "Clear the stage within <color=#ffde6a>{0}</color>s to receive <color=#ffde6a>{1}</color> rewards",
|
||
"UIText.FRBattleInfo_Box1.1": "Ultra",
|
||
"UIText.FRBattleInfo_Box2.1": "Rare",
|
||
"UIText.FRBattleInfo_Failed.1": "Failed",
|
||
"UIText.FRBattleInfo_Success.1": "Complete",
|
||
"UIText.FRDepot_EmptyItem.1": "No items",
|
||
"UIText.FRFORMATION_01.1": "Deploy 3 Trekkers in the squad to start exploring the Monolith",
|
||
"UIText.FRFORMATION_02.1": "Deploy 3 Trekkers in the squad to embark on the voyage",
|
||
"UIText.FRIEND_00.1": "Reached max friend limit",
|
||
"UIText.FRIEND_01.1": "Friend request sent",
|
||
"UIText.FRIEND_02.1": "Search field is empty",
|
||
"UIText.FastRun_Mobile.1": "Hold <color=#EA5946>Dodge</color> to <color=#EA5946>Dash</color>",
|
||
"UIText.FastRun_PC.1": "Hold <color=#EA5946>Right Mouse Button</color> or <sprite name=K> to <color=#EA5946>Dash</color>",
|
||
"UIText.FastRun_PS.1": "Hold <sprite name=PS4_Cross>to<color=#EA5946> Dash</color>",
|
||
"UIText.FastRun_Xbox.1": "Hold <sprite name=XboxOne_A>to<color=#EA5946> Dash</color>",
|
||
"UIText.FateCard_AbandonTip.1": "Forgo the Destiny Card?",
|
||
"UIText.FateCard_Select_Abandon.1": "Give Up Selection",
|
||
"UIText.FateCard_Select_Confirm.1": "Select",
|
||
"UIText.FateCard_Select_RewardTitle.1": "Congrats! All the cards below are yours!",
|
||
"UIText.FateCard_Select_Title.1": "Select a Destiny Card",
|
||
"UIText.Favour_Up.1": "Increase Affinity",
|
||
"UIText.Filter_All.1": "All",
|
||
"UIText.Filter_Element.1": "Element",
|
||
"UIText.Filter_EquipmentType.1": "Emblem Type",
|
||
"UIText.Filter_NoAim.1": "No target satisfies the requirements in the current filter",
|
||
"UIText.Filter_Note.1": "Matched Musical Notes",
|
||
"UIText.Filter_Rare.1": "Quality",
|
||
"UIText.Filter_Tag1.1": "Role",
|
||
"UIText.Filter_Tag2.1": "Trekker Style",
|
||
"UIText.Filter_Tag3.1": "Faction",
|
||
"UIText.FireMark_Trigger_Effect_01.1": "Incineration",
|
||
"UIText.FireMark_Trigger_Effect_02.1": "Conflagration",
|
||
"UIText.FireMark_Trigger_Effect_03.1": "Eruption",
|
||
"UIText.FireMark_Trigger_Effect_04.1": "Molten",
|
||
"UIText.FireMark_Trigger_Effect_05.1": "Light Up",
|
||
"UIText.FixedRogueData_FormationError.1": "Ascension requires 3 selected Trekkers",
|
||
"UIText.FixedRoguelike_Depot_Btn_All.1": "All",
|
||
"UIText.FixedRoguelike_Empty.1": "Sold Out",
|
||
"UIText.FixedRoguelike_LimitTips.1": "Clear the previous difficulty to unlock",
|
||
"UIText.FixedRoguelike_PerkCount.1": "Total Potentials",
|
||
"UIText.FixedRoguelike_RoomCount.1": "Max Floor",
|
||
"UIText.FixedRoguelike_ShopBuy.1": "Purchase",
|
||
"UIText.FixedRoguelike_ShopNPCDesc.1": "Great job on making it this far. What would you like this time?",
|
||
"UIText.FixedRoguelike_ShopNPCName.1": "Portia",
|
||
"UIText.Forest_2_2_Search_01.1": "Selina's age is a secret",
|
||
"UIText.Forest_2_2_Search_02.1": "Selina's weight is a secret",
|
||
"UIText.Forest_2_2_Search_03.1": "Selina's income is a secret",
|
||
"UIText.Forest_2_4_Search_01.1": "A cable car once used to traverse through the forest. After repairs from the Wandering Birds Guild, it ended up being discarded",
|
||
"UIText.FormationChangeTips.1": "Changes have been made to the current squad.\nCancel changes?",
|
||
"UIText.Formation_Btn_Confirm.1": "Confirm",
|
||
"UIText.Formation_Btn_Info.1": "Details",
|
||
"UIText.Formation_DefaultName.1": "Squad {0}",
|
||
"UIText.Formation_FullTeam.1": "Squad is full",
|
||
"UIText.Formation_NeedMoreChar.1": "Auto-deploy is unavailable when you have fewer than 3 Trekkers.",
|
||
"UIText.Formation_Selected.1": "Trekker is already in the squad",
|
||
"UIText.Formation_Trial_Hint.1": "Record cannot be exchanged",
|
||
"UIText.FriendPanel_PlayerTitle.1": "{0} {1}",
|
||
"UIText.Friend_24Hours.1": "Within 24h",
|
||
"UIText.Friend_Btn_Add.1": "Add Friend",
|
||
"UIText.Friend_Btn_AdoptAll.1": "Accept All",
|
||
"UIText.Friend_Btn_Cancel.1": "Cancel",
|
||
"UIText.Friend_Btn_Close.1": "Close",
|
||
"UIText.Friend_Btn_Confirm.1": "Confirm",
|
||
"UIText.Friend_Btn_Del.1": "Delete Friend",
|
||
"UIText.Friend_Btn_Get.1": "Acquire All",
|
||
"UIText.Friend_Btn_Open.1": "Activate",
|
||
"UIText.Friend_Btn_Recommend.1": "Recommended Friend",
|
||
"UIText.Friend_Btn_Refresh.1": "Refresh List",
|
||
"UIText.Friend_Btn_RefuseAll.1": "Reject All",
|
||
"UIText.Friend_Btn_Search.1": "Search",
|
||
"UIText.Friend_Btn_Send.1": "Gift All",
|
||
"UIText.Friend_Btn_Sign.1": "Edit",
|
||
"UIText.Friend_Card_Achievement.1": "Total Achievement",
|
||
"UIText.Friend_Card_Char.1": "Recruited Trekkers",
|
||
"UIText.Friend_Card_Disc.1": "Disc Collection",
|
||
"UIText.Friend_Card_Save_Failed.1": "Failed to save. Please check your read/write permissions or available storage space.",
|
||
"UIText.Friend_ChangeTitle.1": "Modify Title",
|
||
"UIText.Friend_CharShowTitle.1": "Trekker Showcase",
|
||
"UIText.Friend_ClickInput.1": "Select to enter...",
|
||
"UIText.Friend_CoreMember.1": "Guild Core Member",
|
||
"UIText.Friend_CoreMemberTitle.1": "Core Member",
|
||
"UIText.Friend_CurSelect.1": "Current",
|
||
"UIText.Friend_DefaultSign.1": "No motto yet...",
|
||
"UIText.Friend_DeleteHint.1": "Sure to delete friend?",
|
||
"UIText.Friend_FriendStatistics.1": "Friend:",
|
||
"UIText.Friend_GetFail.1": "No Vigor to claim",
|
||
"UIText.Friend_GetNone.1": "Player has not gifted Vigor today",
|
||
"UIText.Friend_GraySend.1": "Friend request sent. Please wait for their response",
|
||
"UIText.Friend_HasReceived.1": "Already claimed gifted Vigor from this player today",
|
||
"UIText.Friend_HasRequested.1": "Requested",
|
||
"UIText.Friend_HasSend.1": "Already gifted Vigor today",
|
||
"UIText.Friend_HeadReview.1": "Avatar Overview",
|
||
"UIText.Friend_IsDeleted.1": "Player is no longer a friend",
|
||
"UIText.Friend_IsFriend.1": "Player is already a friend",
|
||
"UIText.Friend_ListNone.1": "No friends",
|
||
"UIText.Friend_Login.1": "Recent Login",
|
||
"UIText.Friend_MaxGet.1": "Reached max claimed Vigor today",
|
||
"UIText.Friend_NameDesc.1": "Enter Name",
|
||
"UIText.Friend_NewName.1": "New Nickname",
|
||
"UIText.Friend_NoRequest.1": "No requests pending",
|
||
"UIText.Friend_NoneRecommend.1": "No recommended",
|
||
"UIText.Friend_OldName.1": "Current Nickname:",
|
||
"UIText.Friend_RecommendTitle.1": "Recommended List",
|
||
"UIText.Friend_RefreshLimit.1": "Too many refresh requests. Please try again later",
|
||
"UIText.Friend_RefreshSuc.1": "Refresh Successful",
|
||
"UIText.Friend_Rename.1": "Change Name",
|
||
"UIText.Friend_Rename_TimeCDWarning1.1": "Name change on cooldown. Remaining: {0}d",
|
||
"UIText.Friend_Rename_TimeCDWarning2.1": "Name change on cooldown. Remaining: Less than 1d",
|
||
"UIText.Friend_Rename_TimeLimit.1": "※ After changing your name, you cannot change it again in {0}d.",
|
||
"UIText.Friend_RequireNone.1": "No friend requests",
|
||
"UIText.Friend_RequireStatistics.1": "Request",
|
||
"UIText.Friend_Save_Card_Button.1": "Local Save",
|
||
"UIText.Friend_Save_Card_Mobile.1": "Saved to system gallery",
|
||
"UIText.Friend_Save_Card_Pc.1": "Saved to the game's root directory/screenshot folder",
|
||
"UIText.Friend_Save_Card_Permission_Tips.1": "Saving requires storage permission. Proceed?",
|
||
"UIText.Friend_SearchDesc.1": "Please enter the UID or nickname",
|
||
"UIText.Friend_SearchNone.1": "User not found",
|
||
"UIText.Friend_SearchTitle.1": "Search Results",
|
||
"UIText.Friend_SelectHead.1": "Select Avatar",
|
||
"UIText.Friend_SendAllSuc.1": "Gift All Successful",
|
||
"UIText.Friend_SendFail.1": "No friends to gift Vigor",
|
||
"UIText.Friend_SendSuc.1": "Gift Successful",
|
||
"UIText.Friend_SignDirty.1": "Motto currently unavailable",
|
||
"UIText.Friend_SignLong.1": "Motto too long",
|
||
"UIText.Friend_SignSame.1": "Unable to update: Same as current motto",
|
||
"UIText.Friend_SignTitle.1": "Motto",
|
||
"UIText.Friend_SignUnableString.1": "Invalid characters in motto",
|
||
"UIText.Friend_TextLimit.1": "Character Limit",
|
||
"UIText.Friend_Ticket_Title.1": "Journey Records",
|
||
"UIText.Friend_TitleTag.1": "Title",
|
||
"UIText.Friend_Title_Carte.1": "Trekker Info",
|
||
"UIText.Friend_Today.1": "Today",
|
||
"UIText.Friend_Tog_Add.1": "Add Friend",
|
||
"UIText.Friend_Tog_Info.1": "Profile",
|
||
"UIText.Friend_Tog_List.1": "Friend List",
|
||
"UIText.Friend_UID.1": "UID",
|
||
"UIText.Friend_UIDCopied_Tip.1": "UID copied to clipboard",
|
||
"UIText.Friend_UIDInfo.1": "UID:",
|
||
"UIText.Friend_UnableName.1": "Invalid Nickname",
|
||
"UIText.Friend_UnableSelf.1": "Unable to search yourself",
|
||
"UIText.Friend_UnableUID.1": "Invalid UID",
|
||
"UIText.Friend_Yesday.1": "Yesterday",
|
||
"UIText.Function_NotAvailable.1": "Feature will be available in later patches. Stay tuned!",
|
||
"UIText.GachaCover1.1": "Expire in",
|
||
"UIText.GachaCover2.1": "Remaining",
|
||
"UIText.GachaCover3.1": "recruits for Guaranteed Featured Trekkers!",
|
||
"UIText.GachaCover4.1": "recruits for Guaranteed Featured Discs!",
|
||
"UIText.GachaCover5.1": "Remaining Recruits:",
|
||
"UIText.GachaCover6.1": "",
|
||
"UIText.GachaCover7.1": "Guaranteed Random Reward in x recruits",
|
||
"UIText.GachaCover8.1": "Trekker",
|
||
"UIText.GachaCover_DiscRemainCount.1": "<color=#08d3d4>{0}</color> recruits for Guaranteed Featured Discs",
|
||
"UIText.GachaCover_FirstTenTip.1": "The first Recruit x10 grants Gold Disc <color=#09cdd0>x{0}</color> ({1} times the usual)",
|
||
"UIText.GachaCover_GuaranteeGetOverTip.1": "Claimed",
|
||
"UIText.GachaCover_GuaranteeGetTip.1": "Select to Claim",
|
||
"UIText.GachaCover_GuaranteeRemainCount.1": "<color=#08d3d4>{0}</color> remaining recruits to claim",
|
||
"UIText.GachaCover_GuaranteeRemainTip.1": "One Time Only",
|
||
"UIText.GachaCover_Guarantee_Char.1": "★5 Trekker guaranteed in next <color=#08d3d4>{0}</color> recruits",
|
||
"UIText.GachaCover_Guarantee_Disc.1": "★5 Disc guaranteed in next <color=#08d3d4>{0}</color> recruits",
|
||
"UIText.GachaCover_OneRewardTip.1": "Each recruitment grants <sprite name=item_602_small>Gold Disc ×<color=#09cdd0>{0}</color>",
|
||
"UIText.GachaCover_RemainCount.1": "Featured Trekker guaranteed in next <color=#08d3d4>{0}</color> recruits",
|
||
"UIText.GachaCover_TimeCountDown.1": "Ends in <color=#08d3d4>{0}</color>",
|
||
"UIText.GachaHistory_Desc.1": "*Recruit records of the past 6 months can be viewed on this page.",
|
||
"UIText.GachaHistory_Guarantee.1": "Pity Details",
|
||
"UIText.GachaHistory_History.1": "Recruit Record",
|
||
"UIText.GachaHistory_Name.1": "Name",
|
||
"UIText.GachaHistory_Rank.1": "Quality",
|
||
"UIText.GachaHistory_Tag.1": "Banner Name",
|
||
"UIText.GachaHistory_Time.1": "Time",
|
||
"UIText.GachaHistory_Type.1": "Type",
|
||
"UIText.GachaItemTIpsTitle.1": "Acquired Item",
|
||
"UIText.GachaJumpAll.1": "Skip",
|
||
"UIText.Gacha_Cover_CharUpTitle.1": "Drop Rate UP for These Trekkers!",
|
||
"UIText.Gacha_Cover_DiscUpTitle.1": "Drop Rate UP for These Discs!",
|
||
"UIText.Gacha_Cover_GoToTrial.1": "Go Tryout",
|
||
"UIText.Gacha_Cover_UpItemTitle.1": "{0}",
|
||
"UIText.Gacha_FesGacha.1": "Exclusive Limited",
|
||
"UIText.Gacha_GiveItemTitle.1": "Banner Gift",
|
||
"UIText.Gacha_History_UPMark.1": "UP",
|
||
"UIText.Gacha_NewBieHint.1": "Insufficient chances",
|
||
"UIText.Gacha_NewBieJumpHint.1": "Proceed to the task",
|
||
"UIText.Gacha_NewBieNoRecordTip.1": "No recruitment results yet",
|
||
"UIText.Gacha_NewBieObtainCancel.1": "Decide Later",
|
||
"UIText.Gacha_NewBieObtainOk.1": "Confirm & Claim",
|
||
"UIText.Gacha_NewBieObtainTitle.1": "Confirm Result",
|
||
"UIText.Gacha_NewBieRecord.1": "Saved Results",
|
||
"UIText.Gacha_NewBieRecordResult.1": "Saved Results({0})",
|
||
"UIText.Gacha_NewBieRecordResultRemain.1": "Remaining: <color=#08d3d4>{0}</color>",
|
||
"UIText.Gacha_NewBieReplaceCancel.1": "Close",
|
||
"UIText.Gacha_NewBieReplaceOk.1": "Replace",
|
||
"UIText.Gacha_NewBieReplaceTitle.1": "Replace Recruit",
|
||
"UIText.Gacha_NewBieResultSummonAgain.1": "Recruit Again",
|
||
"UIText.Gacha_NewBieSaveItem.1": "{0}",
|
||
"UIText.Gacha_NewBieSaveItemCurrent.1": "N\nE\nW",
|
||
"UIText.Gacha_NewBieSaveRecordCancel.1": "Close",
|
||
"UIText.Gacha_NewBieSaveRecordOk.1": "Replace",
|
||
"UIText.Gacha_NewBieSaveRecordTip.1": "Select a record below to replace",
|
||
"UIText.Gacha_NewBieSaveRecordTitle.1": "Saved Results",
|
||
"UIText.Gacha_NewBieSaveResult.1": "Save",
|
||
"UIText.Gacha_NewBieSaveTip.1": "Recruit result saved",
|
||
"UIText.Gacha_NewBieSelect.1": "Selected",
|
||
"UIText.Gacha_NewBieShowCancel.1": "Close",
|
||
"UIText.Gacha_NewBieShowOk.1": "Confirm Result",
|
||
"UIText.Gacha_NewBieShowTitle.1": "Saved Results",
|
||
"UIText.Gacha_NewBieSummonCost.1": "Free",
|
||
"UIText.Gacha_NewBieSummonLimit.1": "Recruitment limit reached",
|
||
"UIText.Gacha_NewBieSummonNum.1": "Attempts Left: <color=#08d3d4>{0}</color>",
|
||
"UIText.Gacha_NewBieSummonTip.1": "Beginners Exclusive: Up to <color=#08d3d4>{0}0</color> Recruits. Keep <color=#08d3d4>{1}</color> final result.",
|
||
"UIText.Gacha_NewBieSummonTitle.1": "Recruit x10",
|
||
"UIText.Gacha_Newbie_BtnShowRecord.1": "View Result",
|
||
"UIText.Gacha_Newbie_RecordSSRHint.1": "The current result contains a <color=#fb8037>high-rarity Trekker</color>.\nDiscard the result and recruit again?",
|
||
"UIText.Gacha_Prob.1": "Probability",
|
||
"UIText.Gacha_ProbValue.1": "Probability",
|
||
"UIText.Gacha_Prob_Time.1": "Banner Time:<color=#00000000>.</color>",
|
||
"UIText.Gacha_sync_ack.1": "Resource quantity error. Please recruit again.",
|
||
"UIText.Gift_Send_Day_Count_Max.1": "Cannot add gift. Reached max gift limit today",
|
||
"UIText.Gift_Send_Item_Empty.1": "No gift",
|
||
"UIText.Gift_Send_Max_Count.1": "Gift limit exceeded",
|
||
"UIText.Gift_Send_Not_Select.1": "Please select a gift",
|
||
"UIText.GoToChallenge.1": "Challenge",
|
||
"UIText.Guide_101_2.1": "In addition to Core Potentials, you can obtain Common Potentials of varying quality during Ascension.\u000bThese Potentials grant additional skill effects, stat boosts, or other enhancements, and can be upgraded multiple times.",
|
||
"UIText.Guide_102_2.1": "During the Ascension, you will get Core Potentials first.\u000bDifferent combinations of Core Potentials correspond to various skill changes and combat builds.",
|
||
"UIText.Guide_102_3.1": "Select this button to view potential details and toggle between [Brief] and [Detailed] descriptions.",
|
||
"UIText.Guide_104_1.1": "You have unlocked Memory Snapshots for Trekkers.\u000bMemory Snapshots can be set as your main screen. Select here to return to the home screen.",
|
||
"UIText.Guide_104_2.1": "You can select any of your recruited Trekkers and set their Memory Snapshot as your main screen.\u000bA sign will be shown for Trekkers with Memory Snapshots unlocked.",
|
||
"UIText.Guide_104_3.1": "Select here to toggle display mode:\u000bIllustration mode: Display the chosen Trekker's Illustration.\u000bMemory Snapshot mode: Display the chosen Trekker's Memory Snapshot.",
|
||
"UIText.Guide_104_4.1": "You can set up to five different main screen images for Trekkers, Discs, and Stories. Swipe to switch between them.\u000bYou can drag the icon to change their order.",
|
||
"UIText.Guide_105_1.1": "During a battle, you can select the button to turn auto-battle on or off at any time.",
|
||
"UIText.Guide_106_1.1": "And this is... the convenience store!\u000bFinally, you can take some rest here and spend the Stella Coins you collected along the way.",
|
||
"UIText.Guide_106_2.1": "Use Stella Coins at the Monolith Convenience Store to buy items that boost your squad's power. Talk to the shop assistant to see what's available.",
|
||
"UIText.Guide_10_1.1": "Select the portrait to view Trekker details.",
|
||
"UIText.Guide_10_2.1": "Select [Upgrade] to increase Trekker base level.",
|
||
"UIText.Guide_10_3.1": "The Trekker's Training results can also influence saved records.",
|
||
"UIText.Guide_11_1.1": "You've got enough supplies. Time to explore more areas!",
|
||
"UIText.Guide_11_2.1": "Let's explore another Monolith together.",
|
||
"UIText.Guide_11_3.1": "Monoliths of various Elements are scattered across the wilds, each featuring diverse enemy distributions and environments.",
|
||
"UIText.Guide_12_1.1": "Please note: Higher-difficulty Monoliths require a higher Authorization Level to challenge.",
|
||
"UIText.Guide_12_2.1": "When challenging Monoliths of different Elements, note their recommended lineup Element.",
|
||
"UIText.Guide_12_3.1": "The Monolith we'll be tackling this time is [Dust and Flames]. It's time to adjust our strategy!",
|
||
"UIText.Guide_12_4.1": "Trekkers attuned to Ventus or Aqua will have the upper hand in this Monolith. Switch the main Trekker!",
|
||
"UIText.Guide_12_5.1": "Select [Auto-deploy] for a quick change of your lineup based on the recommended Element and your Trekkers' levels.",
|
||
"UIText.Guide_12_6.1": "This Monolith is much more difficult. You must choose your Discs wisely.",
|
||
"UIText.Guide_13_1.1": "Your Authorization Level has increased.\u000bGo to [Missions] for more details.",
|
||
"UIText.Guide_14_1.1": "The Daily Affairs page refreshes daily targets.\u000bTry to complete them all to earn more Activity Points.",
|
||
"UIText.Guide_14_2.1": "Reach Activity Points goals to claim rewards.",
|
||
"UIText.Guide_15_1.1": "A new challenge is available. Select [Bounty Trial].",
|
||
"UIText.Guide_15_2.1": "Spend Vigor in [Tier-up Trials] to acquire Tier-up Materials.",
|
||
"UIText.Guide_16_1.1": "Defeat bosses to receive Tier-up Materials of various kinds.",
|
||
"UIText.Guide_16_3.1": "Complete all challenges when clearing the level to unlock the Express Battle feature and collect materials more efficiently.",
|
||
"UIText.Guide_17_1.1": "Boss, the time has come. Opening the path to the [Menace Arena].",
|
||
"UIText.Guide_18_1.1": "Welcome, Boss. This is the Menace Arena.\u000bYour Trekkers can get trained like never before here...",
|
||
"UIText.Guide_18_2.1": "Only true champions can survive this never-ending arena challenge... Be careful as you move higher.",
|
||
"UIText.Guide_19_1.1": "Boss, New Bounty Trial are now available!",
|
||
"UIText.Guide_19_2.1": "The Skill Trials grant materials used to enhance Trekker skills, also consuming Vigor.",
|
||
"UIText.Guide_19_4.1": "Complete Skill Trials to collect Game Cartridges that can boost Trekker skills!",
|
||
"UIText.Guide_201_1.1": "Besides Core Potentials, you can also acquire Common Potentials of different quality during the Ascension.\u000bThese Potentials can enhance or provide certain extra skill effects, or boost stats or other features. Potentials can be leveled up multiple times.",
|
||
"UIText.Guide_202_1.1": "During the Ascension, you will get Core Potentials first.\u000bDifferent combinations of Core Potentials correspond to various skill changes and combat builds.",
|
||
"UIText.Guide_20_1.1": "You can choose from Skill Trials of different difficulty levels. Higher-difficulty Skill Trials require a higher Authorization Level to unlock.",
|
||
"UIText.Guide_20_2.1": "Acquire different kinds of Game Cartridges from the trials to level up your Trekkers' skills.",
|
||
"UIText.Guide_20_3.1": "Complete all challenges to unlock the [Express Battle] feature and collect Game Cartridges faster!",
|
||
"UIText.Guide_21_1.1": "Themes of the Discs can bring Trekkers good luck and blessings. They are important during your Monolith exploration.",
|
||
"UIText.Guide_21_3.1": "Equip any Disc that you have now and embark on your adventure!",
|
||
"UIText.Guide_229_1.1": "You can collect Musical Notes in the Monolith, each note type granting different bonus effects that are stronger the more you collect.",
|
||
"UIText.Guide_229_2.1": "Collect the required number of a certain type of Musical Notes to activate the Harmony Skill of your squad's current Disc.",
|
||
"UIText.Guide_22_1.1": "Until now, Trekkers still have a lot to learn about Monoliths.\u000bThis Research Plan will help us find out more about it.",
|
||
"UIText.Guide_22_2.1": "Complete Research Plans to receive materials that help reveal how the Monolith works.",
|
||
"UIText.Guide_22_3.1": "Some Research Plans have already been completed. Claim these rewards first.",
|
||
"UIText.Guide_22_4.1": "Select here to go to Monolith Research.",
|
||
"UIText.Guide_22_5.1": "During Monolith Research, there are many Nodes to be resolved.\u000bOnce you resolve them, you will be able to change how the Monolith works. That will be very helpful for future explorations!",
|
||
"UIText.Guide_22_6.1": "Select here to use all your collected materials to resolve the Node.",
|
||
"UIText.Guide_22_7.1": "Now, go to Research Plans.",
|
||
"UIText.Guide_22_8.1": "After certain Nodes are resolved, the research will progress, and more research targets will be unlocked.\u000bJust explore Monoliths as much as possible and try to complete all the Research Plans.",
|
||
"UIText.Guide_232_1.1": "Discs with Harmony Skill activated can grant more bonuses to the squad.",
|
||
"UIText.Guide_23_1.1": "Short on supplies? Sometimes you can synthesize what you need—let's go over how it works.",
|
||
"UIText.Guide_23_3.1": "Select the required recipe to craft the item.",
|
||
"UIText.Guide_23_4.1": "Select here to view the target item's details.",
|
||
"UIText.Guide_23_5.1": "Select here to see the material details. Give it a try!",
|
||
"UIText.Guide_24_1.1": "It's time to introduce you to the Trekker Commission. I'll guide you through it!",
|
||
"UIText.Guide_24_2.1": "Send Trekkers out on commissions to earn rewards!",
|
||
"UIText.Guide_24_3.1": "Different commissions have different squad requirements—make sure you meet them before you set off!",
|
||
"UIText.Guide_24_4.1": "Let's dispatch your first commission now!",
|
||
"UIText.Guide_24_5.1": "Confirm the duration, and the commission will begin!",
|
||
"UIText.Guide_25_1.1": "Discs boost your entire squad during Monolith explorations. Leveling them up further improves these buffs.",
|
||
"UIText.Guide_25_2.1": "When the Disc is equipped in the main slot, the Melody Skill will be activated.",
|
||
"UIText.Guide_25_3.1": "The Harmony Skill, on the other hand, requires a certain type and amount of Musical Notes to activate.\u000bMusical Notes can be collected during Monolith exploration.",
|
||
"UIText.Guide_26_1.1": "Boss, you have made progress in your Power.\nOpen [Missions] for more details.",
|
||
"UIText.Guide_27_1.1": "You've just obtained some more powerful Discs. Go ahead and equip one.",
|
||
"UIText.Guide_27_2.1": "Select here to confirm the Disc's effect.",
|
||
"UIText.Guide_28_1.1": "Discs equipped in support slots also offer bonus effects, but their Disc Skills will remain inactive.",
|
||
"UIText.Guide_28_2.1": "Support Discs grant extra Musical Notes right at the start of an exploration. They can improve the efficiency of the build when properly paired.",
|
||
"UIText.Guide_28_3.1": "Besides, you can gradually unlock more support Disc slots through [Monolith Research]!\u000bAll set? Time to move out!",
|
||
"UIText.Guide_29_1.1": "These are the Musical Notes in the Monolith. Each type of Musical Note offers a different bonus effect, which can be improved when you collect more of them.",
|
||
"UIText.Guide_29_2.1": "Select here to check your current Musical Note collection.",
|
||
"UIText.Guide_2_1.1": "Before you set off, how about recruiting a Trekker to join your adventure? Having some trusty company along would be great.",
|
||
"UIText.Guide_2_2.1": "You can perform [Recruit x10] up to 20 times on the Beginner Limited Banner and save 5 results. Pick any saved result to begin your journey.",
|
||
"UIText.Guide_2_3.1": "You can recruit now or after completing all the tutorials.",
|
||
"UIText.Guide_32_1.1": "Here are all the Musical Notes collected during this Ascension.",
|
||
"UIText.Guide_32_2.1": "Each Harmony Skill requires a specific set of Musical Notes to activate.",
|
||
"UIText.Guide_32_3.1": "You need to re-collect Musical Notes in each Ascension.\nMusical Notes and Harmony Skills are inseparable components for setting new Records.",
|
||
"UIText.Guide_32_4.1": "Collect as many powerful Musical Note combination as you can during your Ascension.",
|
||
"UIText.Guide_3_1.1": "You haven't finished your recruitments in the Beginner Limited Banner. After completing the tutorials, you can return and recruit more. Continue your journey now and recruit later?",
|
||
"UIText.Guide_3_2.1": "Time to set out. Select <color=#EA5946>Go</color>!",
|
||
"UIText.Guide_41_1.1": "Select [Trekker] to view Trekker details and level them up.",
|
||
"UIText.Guide_42_1.1": "Select [Story] to continue with the main story.",
|
||
"UIText.Guide_42_2.1": "Select [Main Story] to continue your adventure.\u000bOr, you can go on with your Monolith exploration or challenges of other modes.",
|
||
"UIText.Guide_43_1.1": "You can use [Heartlink] to message Trekkers you've befriended. This is the key feature of a cellphone.",
|
||
"UIText.Guide_43_2.1": "Select the portrait to view messages from Trekkers.",
|
||
"UIText.Guide_43_3.1": "Switch to [Invite] to select Trekkers you've befriended and invite them to join your journey. Note that you can only invite Trekkers with the required Affinity Level.",
|
||
"UIText.Guide_43_4.1": "Select [Mail] to send a gift, increasing the Affinity of the chosen Trekker.",
|
||
"UIText.Guide_44_1.1": "As a newcomer, joining more events will help you improve faster.\u000bSelect [Events] to check what's going on.",
|
||
"UIText.Guide_45_1.1": "When a Trekker reaches a certain level, you need to increase their rank to further their development.",
|
||
"UIText.Guide_45_2.1": "Tiering up the Trekkers will also improve their base stats and the level cap of their skills.",
|
||
"UIText.Guide_45_3.1": "Materials required for tiering up a Trekker need to be obtained through [Tier-up Trial] of a certain kind.",
|
||
"UIText.Guide_45_4.1": "Try to use the materials you obtained to tier up.",
|
||
"UIText.Guide_46_1.1": "This Trekker's Level Cap has been increased to Level 20.",
|
||
"UIText.Guide_46_2.1": "Select here for details.",
|
||
"UIText.Guide_46_3.1": "Upon reaching Tier 3, Trekkers can unlock their Awakened Appearance.",
|
||
"UIText.Guide_47_1.1": "Finally ... the key to the stairs to the stars has been cracked. You can now use the Monolith Stairs Pass to complete the Ascension in no time.",
|
||
"UIText.Guide_47_2.1": "Try it now.",
|
||
"UIText.Guide_47_3.1": "Select a Monolith of any Element.",
|
||
"UIText.Guide_48_1.1": "You can see how many Monolith Stairs Passes you own here.",
|
||
"UIText.Guide_48_2.1": "You must clear one Monolith of the corresponding difficulty before using the Monolith Stairs Pass!",
|
||
"UIText.Guide_48_3.1": "With the Monolith Stairs Pass, you can breeze through Monoliths to get the best Records.",
|
||
"UIText.Guide_49_1.1": "Each Trekker has different combat styles and a unique set of abilities.\u000bWhen fighting as the main Trekker, a Trekker can activate Auto Attacks.",
|
||
"UIText.Guide_49_2.1": "Also, when fighting as the main Trekker, a Trekker can activate their Main Skill.",
|
||
"UIText.Guide_49_3.1": "And when fighting as a support Trekker, a Trekker can activate their Support Skill.",
|
||
"UIText.Guide_49_4.1": "Whether the main Trekker or a support Trekker, a Trekker can activate their Ultimate. Casting the Ultimate consumes Energy, which slowly recovers during the battle.",
|
||
"UIText.Guide_49_5.1": "Targeted enhancement of Trekker abilities can actively improve your battle performance and influence even previous records.",
|
||
"UIText.Guide_49_6.1": "Upgrading Trekker skills costs Skill Cartridges of a certain kind, which can be obtained through Skill Trials.",
|
||
"UIText.Guide_4_1.1": "Select <color=#EA5946>Ascension</color>!",
|
||
"UIText.Guide_4_10.1": "Noya and I will be responsible for <color=#EA5946>Support</color> and provide combat assistance to the <color=#EA5946>Main</color> during the exploration.",
|
||
"UIText.Guide_4_11.1": "Select <color=#EA5946>Confirm</color>.",
|
||
"UIText.Guide_4_12.1": "After getting the squad ready, we can get your Discs in order!",
|
||
"UIText.Guide_4_13.1": "Besides building a line-up on your own, you can also select [Auto-deploy], and the system will select suitable Trekkers for the current Monolith for you.",
|
||
"UIText.Guide_4_2.1": "The New Star Guild is still just getting started. Let's try exploring <color=#EA5946>Misstep On One</color> first.",
|
||
"UIText.Guide_4_4.1": "Before you start exploring, assign your squad members! \nSelect and open the <color=#EA5946>Squad</color> interface.",
|
||
"UIText.Guide_4_5.1": "Select a Trekker's portrait to add them to your squad.",
|
||
"UIText.Guide_4_6.1": "<color=#EA5946>Amber</color> is the most agile of the Trekkers. Let's select her and place her in the squad.",
|
||
"UIText.Guide_4_7.1": "The first Trekker to be placed in the squad will take the role of the <color=#EA5946>Main</color>, and lead the squad as the squad leader.",
|
||
"UIText.Guide_4_8.1": "Then, add me, <color=#EA5946>Iris,</color> to the squad.",
|
||
"UIText.Guide_4_9.1": "Finally, add <color=#EA5946>Noya</color> to the squad as well. A squad requires <color=#EA5946>3 Trekkers</color> to be able to start the exploration.",
|
||
"UIText.Guide_50_1.1": "Trekkers can activate Contribution Emblems to get Combat Power bonuses.",
|
||
"UIText.Guide_50_2.1": "Complete Emblem Trials of corresponding factions to obtain Faction Coins, and use them to activate Contribution Emblems.",
|
||
"UIText.Guide_50_3.1": "Spend coins to light up this Emblem.",
|
||
"UIText.Guide_50_4.1": "Here you can see the stat boosts you received by activating this Element. Each activation may yield different results.",
|
||
"UIText.Guide_50_5.1": "You can equip this Emblem once it's activated. If you're not satisfied with the outcome, use the Emblem Polisher to try activate it again.",
|
||
"UIText.Guide_51_1.1": "Affinity Level with the current Trekker is displayed here.",
|
||
"UIText.Guide_51_2.1": "You can increase a Trekker's Affinity through completing Companion Targets, gift-giving, or sending invitations.",
|
||
"UIText.Guide_51_3.1": "With increased Affinity, the Trekker's combat power will increase slightly, and more archive entries and voiceovers will be unlocked.",
|
||
"UIText.Guide_51_4.1": "Increased Affinity level will also unlock the Trekker's personal stories.\u000bFinishing the key stories unlocks Memory Snapshots, which can be set as your main screen.",
|
||
"UIText.Guide_52_1.1": "A properly assembled Trekker squad will make your Monolith exploration so much easier.\u000bTap Tutorial to learn more.",
|
||
"UIText.Guide_52_2.1": "Let's begin with a Ventus squad and start the lineup tutorial mission.",
|
||
"UIText.Guide_52_3.1": "This section explains the different roles each Trekker plays in a Ventus squad.",
|
||
"UIText.Guide_52_4.1": "Follow the instructions to complete the lineup mission goals.",
|
||
"UIText.Guide_52_5.1": "Complete the lineup tutorial and you can claim tons of resources.",
|
||
"UIText.Guide_5_1.1": "The <color=#EA5946>Potentials</color> and <color=#EA5946>Disc Skills</color> activated during this exploration will be saved and generated into a <color=#EA5946>Record</color> that can be used for other battles.",
|
||
"UIText.Guide_5_2.1": "The activated <color=#EA5946>Potentials</color> and <color=#EA5946>Disc Skills</color> will affect the <color=#EA5946>Record Rating</color>. The higher the Rating, the stronger the Record.",
|
||
"UIText.Guide_5_3.1": "<color=#EA5946>Records</color> are <color=#EA5946>bound</color> to the Trekkers in this exploration. The Record cannot be changed when using it for other battles.",
|
||
"UIText.Guide_5_4.1": "Select <color=#EA5946>Save Record</color>.\u000bSaved Records can be viewed in <color=#EA5946>Go</color>.",
|
||
"UIText.Guide_6_1.1": "Select [Missions] to view targets to be completed.\u000bCheck them to decide what to do next.",
|
||
"UIText.Guide_6_2.1": "Your current Authorization Level is 1.\u000bImprove your Authorization Level to unlock more features.",
|
||
"UIText.Guide_6_3.1": "Complete targets to receive generous rewards and increase your Authorization Level faster.",
|
||
"UIText.Guide_7_1.1": "We need more supplies to keep going.\u000bSelect <color=#EA5946>Go</color>.",
|
||
"UIText.Guide_7_2.1": "Select [Bounty Trial].",
|
||
"UIText.Guide_7_3.1": "Select [Basic Trial].",
|
||
"UIText.Guide_7_4.1": "Spend Vigor to participate in [Basic Trial] to obtain various crucial supplies.",
|
||
"UIText.Guide_7_5.1": "Select here to switch the type of rewards you'll receive.\u000bFor now, let's stock up on Trekker's Notes to boost Trekker experience!",
|
||
"UIText.Guide_7_6.1": "Ready to set out!",
|
||
"UIText.Guide_8_1.1": "Any action outside Ascension requires using an existing Record.",
|
||
"UIText.Guide_8_2.1": "Select to choose a Record set.",
|
||
"UIText.Guide_8_3.1": "Ready to go. Let's move!",
|
||
"UIText.Guide_9_1.1": "Complete chapter-specific missions on the Tyrant Growth page to claim rewards and quickly boost your Power.",
|
||
"UIText.Guide_9_2.1": "You can also help your guild grow by leveling up to complete targets on the Level Rewards.",
|
||
"UIText.Guide_9_3.1": "Select to claim rewards for reaching Authorization Lv. 2.",
|
||
"UIText.Guide_9_4.1": "Complete targets and increase your Authorization Level to Lv. 3 to unlock more features!",
|
||
"UIText.Guide_Jump.1": "Skip",
|
||
"UIText.Guide_Jump_Tips.1": "Skip tutorial?",
|
||
"UIText.Guide_Prologuel_Desc_2.1": "Tap Go and prepare for an adventure!",
|
||
"UIText.Guide_Prologuel_Desc_3.1": "Tap Go and prepare for an adventure!",
|
||
"UIText.Guide_Prologuel_Desc_4.1": "Tap Go and prepare for an adventure!",
|
||
"UIText.Guide_Prologuel_Desc_5.1": "Tap Go and prepare for an adventure!",
|
||
"UIText.HarmonySkill_Progress_Max.1": "Reached max Resonance Skill activation limit",
|
||
"UIText.HarmonySkill_Select_Confirm.1": "Confirm",
|
||
"UIText.HarmonySkill_Select_Tiltle.1": "Activate Resonance Skill",
|
||
"UIText.HeartStone.1": "Talents",
|
||
"UIText.HeartStone_Level.1": "Talent Lv. {0}",
|
||
"UIText.Heart_Stone_Tip_1.1": "Insufficient items. Unable to activate",
|
||
"UIText.HomePage_Selected.1": "Selected",
|
||
"UIText.Honor_Title.1": "Honor Title",
|
||
"UIText.Honor_Title_Achievement.1": "Achievement",
|
||
"UIText.Honor_Title_Activity.1": "Event",
|
||
"UIText.Honor_Title_Affinity.1": "Affinity",
|
||
"UIText.Honor_Title_All.1": "All",
|
||
"UIText.Honor_Title_Equiped.1": "This title has already been equipped",
|
||
"UIText.Honor_Title_State_CurChoose.1": "Current",
|
||
"UIText.Honor_Title_State_CurEquip.1": "Equipped",
|
||
"UIText.Hotfix_Tip.1": "This version needs to be updated. Please restart the game.",
|
||
"UIText.Hud_Immunity_Tip.1": "Immune",
|
||
"UIText.Hud_Missing_Tip.1": "EVA",
|
||
"UIText.Hud_Resistance_Tip.1": "RES",
|
||
"UIText.Hud_Total_Damage.1": "Total DMG",
|
||
"UIText.In_Formation.1": "Deployed",
|
||
"UIText.InfinityTowerAffix_Desc.1": "{0}: {1}",
|
||
"UIText.InfinityTower_Affix.1": "Modifier",
|
||
"UIText.InfinityTower_Again.1": "Restart",
|
||
"UIText.InfinityTower_AutoLevel.1": "Auto-Proceed",
|
||
"UIText.InfinityTower_AutoLevel_Time.1": "Auto-proceed in {0}s",
|
||
"UIText.InfinityTower_Battle_LvCount.1": "Challenge",
|
||
"UIText.InfinityTower_Battle_Time.1": "Clear Time",
|
||
"UIText.InfinityTower_Bottom_Tips_Title_Breakout.1": "Dynamic",
|
||
"UIText.InfinityTower_Bottom_Tips_Title_Daily.1": "Daily",
|
||
"UIText.InfinityTower_Bottom_Tips_Title_News.1": "Urgent",
|
||
"UIText.InfinityTower_Bounty_Last_NotPass.1": "Complete prerequisite difficulty arena to unlock",
|
||
"UIText.InfinityTower_Bounty_Level.1": "Arena Level",
|
||
"UIText.InfinityTower_Bounty_Preview.1": "Level Overview",
|
||
"UIText.InfinityTower_Bounty_TopGrade.1": "Level Max!",
|
||
"UIText.InfinityTower_Build_NotAvailable.1": "Unable to use",
|
||
"UIText.InfinityTower_Build_NotMeetingCond.1": "Squad does not satisfy the requirements to enter the stage",
|
||
"UIText.InfinityTower_Cond_LevelSpecific.1": "Reach Arena Lv. {0}",
|
||
"UIText.InfinityTower_Cond_SpecificElementType.1": ": Enter with {0} Main Trekker",
|
||
"UIText.InfinityTower_Cond_SpecificQuantityNoLessThanQuantity.1": ": {0} Trekkers ≥ {1} in the squad",
|
||
"UIText.InfinityTower_Cond_SpecificQuantityNoMoreThanQuantity.1": ": {0} Trekkers ≤ {1} in the squad",
|
||
"UIText.InfinityTower_Cond_TotalLevel.1": "Clear a total of {1} floors in {0} types",
|
||
"UIText.InfinityTower_Cond_WithSpecificId.1": "Clear Infinite Tower stage {0}",
|
||
"UIText.InfinityTower_Cond_WithSpecificLevelTotal.1": "Clear a total of {0} arenas",
|
||
"UIText.InfinityTower_Current_Level.1": "Current Level",
|
||
"UIText.InfinityTower_Daily_Bounty.1": "Daily Prizes",
|
||
"UIText.InfinityTower_Daily_BountyUp.1": "Daily Prizes +",
|
||
"UIText.InfinityTower_Difficulty_Select.1": "Select Difficulty",
|
||
"UIText.InfinityTower_Dont_Open.1": "-Not available-",
|
||
"UIText.InfinityTower_EnemyInfo_None.1": "None",
|
||
"UIText.InfinityTower_Get_Reward.1": "Claim Bounty",
|
||
"UIText.InfinityTower_Get_RewardNone.1": "No bounties to claim",
|
||
"UIText.InfinityTower_Get_RewardTips.1": "Already claimed today's bounty. Come back tomorrow",
|
||
"UIText.InfinityTower_GoWar.1": "Challenge",
|
||
"UIText.InfinityTower_Last_NotPass.1": "-Prerequisite Arena Challenge Incomplete-",
|
||
"UIText.InfinityTower_Layer.1": "F",
|
||
"UIText.InfinityTower_Limit_March.1": "Limit",
|
||
"UIText.InfinityTower_Lock.1": "Clear <color=#0dced5>{0}</color> to unlock",
|
||
"UIText.InfinityTower_LockDay.1": "Not available at this time",
|
||
"UIText.InfinityTower_LockTips.1": "{0} is locked",
|
||
"UIText.InfinityTower_Lock_Level.1": "Clear prerequisite stage to unlock",
|
||
"UIText.InfinityTower_Lock_WorldClass.1": "Insufficient Authorization Level. Unable to enter",
|
||
"UIText.InfinityTower_Lv_Index.1": "Arena {0}",
|
||
"UIText.InfinityTower_Lv_IndexSpace.1": "Arena {0}",
|
||
"UIText.InfinityTower_MonsterRemaining.1": "Enemies to Eliminate",
|
||
"UIText.InfinityTower_Monster_Preview.1": "Monster Overview",
|
||
"UIText.InfinityTower_Name.1": "Infinite Tower",
|
||
"UIText.InfinityTower_NextLv.1": "Next Arena",
|
||
"UIText.InfinityTower_Next_LvMsg.1": "Next Arena Info",
|
||
"UIText.InfinityTower_OpenNone.1": "This Arena is not available",
|
||
"UIText.InfinityTower_PassAll.1": "Cleared",
|
||
"UIText.InfinityTower_Pass_Level.1": "-Cleared-",
|
||
"UIText.InfinityTower_Plot_Entry.1": "Story Entrance",
|
||
"UIText.InfinityTower_Plot_Review.1": "Story Revisit",
|
||
"UIText.InfinityTower_Promotion_Conditions.1": "Promotion Requirements",
|
||
"UIText.InfinityTower_Quit.1": "Quit",
|
||
"UIText.InfinityTower_Recommend.1": "Recommended",
|
||
"UIText.InfinityTower_Recommend_Construct.1": "Rec.\nRecord",
|
||
"UIText.InfinityTower_Recommend_Lv.1": "Rec.\nLevel",
|
||
"UIText.InfinityTower_Recommend_Tips.1": "Your Trekker level or Record score is <color=#ff0000>below</color> the recommended standard, this battle will be <color=#ff0000>extremely challenging</color>! Still want to try?",
|
||
"UIText.InfinityTower_Reward_Tips.1": "No rewards to claim",
|
||
"UIText.InfinityTower_SpecialLv.1": "Special Challenge",
|
||
"UIText.InfinityTower_SpecialLv_Index.1": "Special Challenge {0}",
|
||
"UIText.InfinityTower_Task_Target.1": "Eliminate all enemies within the time limit",
|
||
"UIText.InfinityTower_Tips_DayAgain.1": "Do not show again today",
|
||
"UIText.InfinityTower_Transition_Type1.1": "Menace Arena is officially here. Defeat your opponent to take the prize",
|
||
"UIText.InfinityTower_Transition_Type2.1": "The event is brought to you exclusively by NOVATV",
|
||
"UIText.Infinity_Clear.1": "Clear",
|
||
"UIText.Infinity_Diff.1": "D%s",
|
||
"UIText.Infinity_Diff_Lv.1": "Difficulty %s - Arena %s",
|
||
"UIText.Infinity_Hour_Open.1": "Opens in %sh",
|
||
"UIText.Infinity_Min_Open.1": "Opens in %sm",
|
||
"UIText.Infinity_OpenDay_Activity.1": "During the event, all arenas are open all day!",
|
||
"UIText.Infinity_OpenDay_Type1.1": "Always Open",
|
||
"UIText.Infinity_OpenDay_Type2.1": "Opens on Mon, Thu, Sun",
|
||
"UIText.Infinity_OpenDay_Type3.1": "Opens on Tue, Fri, Sun",
|
||
"UIText.Infinity_OpenDay_Type4.1": "Opens on Wed, Sat, Sun",
|
||
"UIText.Infinity_Sec_Open.1": "Opens in %ss",
|
||
"UIText.Instance_Reward_Preview_Title.1": "Rewards",
|
||
"UIText.ItemRarity_1.1": "Epic",
|
||
"UIText.ItemRarity_2.1": "Elite",
|
||
"UIText.ItemRarity_3.1": "Rare",
|
||
"UIText.ItemRarity_4.1": "Fine",
|
||
"UIText.ItemRarity_5.1": "Normal",
|
||
"UIText.ItemStye_Outfit.1": "Disc",
|
||
"UIText.ItemStype_1.1": "Resource",
|
||
"UIText.ItemStype_12.1": "Disc Enhancement Material",
|
||
"UIText.ItemStype_13.1": "Disc Tier-Up Material",
|
||
"UIText.ItemStype_17.1": "Supply Box",
|
||
"UIText.ItemStype_19.1": "Skill Musical Note",
|
||
"UIText.ItemStype_2.1": "Item",
|
||
"UIText.ItemStype_24.1": "Trekker Skills Upgrade Material",
|
||
"UIText.ItemStype_25.1": "Trekker Tier-Up Material",
|
||
"UIText.ItemStype_3.1": "Trekker",
|
||
"UIText.ItemStype_30.1": "Monthly Card",
|
||
"UIText.ItemStype_31.1": "Vigor Item",
|
||
"UIText.ItemStype_32.1": "Material Choice Pack",
|
||
"UIText.ItemStype_33.1": "Disc Choice Pack",
|
||
"UIText.ItemStype_34.1": "Random drop bag",
|
||
"UIText.ItemStype_35.1": "Emblem Material",
|
||
"UIText.ItemStype_38.1": "Equipment EXP Material",
|
||
"UIText.ItemStype_39.1": "Musical Note",
|
||
"UIText.ItemStype_4.1": "Vigor",
|
||
"UIText.ItemStype_40.1": "Disc Crescendo Material",
|
||
"UIText.ItemStype_41.1": "Potentials",
|
||
"UIText.ItemStype_43.1": "Honor Title",
|
||
"UIText.ItemStype_44.1": "Trekker Choice Pack",
|
||
"UIText.ItemStype_45.1": "Avatar",
|
||
"UIText.ItemStype_46.1": "Trekker Appearance",
|
||
"UIText.ItemStype_47.1": "Vigor Item",
|
||
"UIText.ItemStype_48.1": "Records",
|
||
"UIText.ItemStype_5.1": "Authorization Level EXP",
|
||
"UIText.ItemStype_6.1": "Trekker Soul Key",
|
||
"UIText.ItemStype_7.1": "Monolith Ticket",
|
||
"UIText.ItemStype_8.1": "Disc",
|
||
"UIText.ItemStype_9.1": "Talent Enhancement Material",
|
||
"UIText.ItemTip_ComCYOTitle.1": "Choice Pack Preview",
|
||
"UIText.ItemTip_DepotCount.1": "Owned: {0}",
|
||
"UIText.ItemTip_DiscCYOTitle.1": "Disc Choice Pack Preview",
|
||
"UIText.ItemTip_RandomPackageTitle.1": "Random Bag Preview",
|
||
"UIText.ItemTips_GetWay.1": "Obtain From",
|
||
"UIText.Item_Change_Expired_Tips.1": "Some of your items have expired",
|
||
"UIText.JP_CV.1": "Japanese Voiceover:<color=#00000000>.</color>",
|
||
"UIText.JointDrill_AVG_Title.1": "Story Info",
|
||
"UIText.JointDrill_Act_Detail.1": "Event Details",
|
||
"UIText.JointDrill_Act_End_Tip.1": "The event has expired",
|
||
"UIText.JointDrill_Act_Goto.1": "Go Now",
|
||
"UIText.JointDrill_Act_Start_Time.1": "Challenge ends in: {0}",
|
||
"UIText.JointDrill_Act_Time_Text.1": "Event Closed",
|
||
"UIText.JointDrill_Act_Wait_Close_Time.1": "Event closes in: {0}",
|
||
"UIText.JointDrill_Act_Wait_Start.1": "Coming Soon",
|
||
"UIText.JointDrill_Act_Wait_Start_Time.1": "Event starts in: {0}",
|
||
"UIText.JointDrill_Act_Wait_Start_Tip.1": "Please wait for the event to start",
|
||
"UIText.JointDrill_Battle_Challenge_Time_Left_Text.1": "Time Limit",
|
||
"UIText.JointDrill_Battle_Continue.1": "Continue",
|
||
"UIText.JointDrill_Battle_Difficulty_Score.1": "Difficulty Rating",
|
||
"UIText.JointDrill_Battle_Fast_Battle.1": "Quick Battle",
|
||
"UIText.JointDrill_Battle_GiveUp.1": "Give Up",
|
||
"UIText.JointDrill_Battle_GiveUp_Tip.1": "Quit this battle?\nRemaining challenge time: {0}",
|
||
"UIText.JointDrill_Battle_Hp_Score.1": "DMG Rating",
|
||
"UIText.JointDrill_Battle_Level.1": "Stage {0}",
|
||
"UIText.JointDrill_Battle_Restart.1": "Restart Battle",
|
||
"UIText.JointDrill_Battle_Restart_Tip.1": "Restart this match?\nRemaining challenge time: {0}",
|
||
"UIText.JointDrill_Battle_Result_Score.1": "Final Score",
|
||
"UIText.JointDrill_Battle_Result_Tip.1": "You can challenge again within the time limit.",
|
||
"UIText.JointDrill_Battle_Retreat.1": "Retreat",
|
||
"UIText.JointDrill_Battle_Retreat_Tip.1": "Retreat and give up your progress in this battle?\nRemaining challenge time: {0}",
|
||
"UIText.JointDrill_Battle_Time_1.1": "1",
|
||
"UIText.JointDrill_Battle_Time_2.1": "2",
|
||
"UIText.JointDrill_Battle_Time_3.1": "3",
|
||
"UIText.JointDrill_Battle_Time_4.1": "4",
|
||
"UIText.JointDrill_Battle_Time_5.1": "5",
|
||
"UIText.JointDrill_Battle_Time_6.1": "6",
|
||
"UIText.JointDrill_Battle_Time_Score.1": "Time Rating",
|
||
"UIText.JointDrill_Battle_Time_Text.1": "Remaining Time",
|
||
"UIText.JointDrill_Beta_Tip.1": "Beta",
|
||
"UIText.JointDrill_BossSkill_Detail.1": "Details",
|
||
"UIText.JointDrill_BossSkill_Title.1": "Boss Mechanic",
|
||
"UIText.JointDrill_Boss_Die.1": "Cleared",
|
||
"UIText.JointDrill_Boss_Info.1": "Boss Mechanic",
|
||
"UIText.JointDrill_Btn_Continue_Challenge.1": "Continue",
|
||
"UIText.JointDrill_Btn_Rank.1": "Leaderboard",
|
||
"UIText.JointDrill_Btn_Reward.1": "Rewards",
|
||
"UIText.JointDrill_Btn_Shop.1": "Shop",
|
||
"UIText.JointDrill_Btn_Start_Challenge.1": "Start Challenge",
|
||
"UIText.JointDrill_Btn_Start_Challenge_Fast.1": "Express",
|
||
"UIText.JointDrill_Btn_Start_Challenge_Simulate.1": "Simulation",
|
||
"UIText.JointDrill_Btn_Stop_Challenge.1": "End Challenge",
|
||
"UIText.JointDrill_Btn_Story.1": "Story",
|
||
"UIText.JointDrill_Build_Char_Used.1": "Trekker Duplicate",
|
||
"UIText.JointDrill_Build_Damage_Text.1": "DMG Dealt",
|
||
"UIText.JointDrill_Build_Index.1": "Squad {0}",
|
||
"UIText.JointDrill_Build_NotMeetingCond.1": "Squad does not satisfy the requirements to enter the stage",
|
||
"UIText.JointDrill_Build_Recommend.1": "Squad Recommendation",
|
||
"UIText.JointDrill_Build_Score_Text.1": "Score",
|
||
"UIText.JointDrill_Build_Select_Tip.1": "The same Trekker cannot be deployed twice in A Finale Echoing.",
|
||
"UIText.JointDrill_Build_Selected_Build.1": "Battle-Completed Squad",
|
||
"UIText.JointDrill_Build_Time_Text.1": "Battle Time: {0}",
|
||
"UIText.JointDrill_Build_Used.1": "Squad already deployed",
|
||
"UIText.JointDrill_Challenge_Count.1": "Remaining Squads: {0}",
|
||
"UIText.JointDrill_Challenge_End.1": "Challenge Ended",
|
||
"UIText.JointDrill_Challenge_End_Tip.1": "Challenge Ended",
|
||
"UIText.JointDrill_Challenge_OnGoing.1": "There is an ongoing battle",
|
||
"UIText.JointDrill_Challenge_Reward.1": "Rewards",
|
||
"UIText.JointDrill_Challenge_Ticket.1": "Showdown Decree: {0}/{1}",
|
||
"UIText.JointDrill_Challenge_TimeOut.1": "Challenge Timed Out",
|
||
"UIText.JointDrill_Challenge_Time_1.1": "{0}d {1}h",
|
||
"UIText.JointDrill_Challenge_Time_2.1": "{0}h {1}m",
|
||
"UIText.JointDrill_Challenge_Time_3.1": "{0}m {1}s",
|
||
"UIText.JointDrill_Challenge_Time_4.1": "{0}s",
|
||
"UIText.JointDrill_Challenge_Time_Left.1": "Challenge Time Limit: {0}",
|
||
"UIText.JointDrill_Challenge_Time_Text.1": "Ends in:",
|
||
"UIText.JointDrill_Difficulty_Name_1.1": "Normal",
|
||
"UIText.JointDrill_Difficulty_Name_2.1": "Hard",
|
||
"UIText.JointDrill_Difficulty_Name_3.1": "Extra Hard",
|
||
"UIText.JointDrill_Difficulty_Name_4.1": "Ultimate",
|
||
"UIText.JointDrill_Difficulty_Name_5.1": "Beyond",
|
||
"UIText.JointDrill_Difficulty_Select.1": "Select Difficulty",
|
||
"UIText.JointDrill_Enter_AVG.1": "Enter Story",
|
||
"UIText.JointDrill_Fast_Battle_Hit.1": "Use {0} {1} for Quick Battle to immediately claim rewards.",
|
||
"UIText.JointDrill_Fast_Battle_Tip.1": "Clear this difficulty to use Quick Battle.",
|
||
"UIText.JointDrill_Fast_Battle_Tip_Text.1": "Use Showdown Decree for Quick Battle to immediately claim rewards.",
|
||
"UIText.JointDrill_Fast_Battle_Title.1": "Quick Battle",
|
||
"UIText.JointDrill_Give_Up_Tip.1": "End this A Finale Echoing challenge?",
|
||
"UIText.JointDrill_Give_Up_Tip_2.1": "※Showdown Decrees will not be refunded.",
|
||
"UIText.JointDrill_InBattle_Tip.1": "here is an ongoing challenge",
|
||
"UIText.JointDrill_Level_Lock.1": "Clear the previous difficulty level to unlock.",
|
||
"UIText.JointDrill_Lock_Tip.1": "Clear the previous difficulty level to unlock.",
|
||
"UIText.JointDrill_New_Record.1": "New Record",
|
||
"UIText.JointDrill_Rank_Battle_Count.1": "Number of Battles",
|
||
"UIText.JointDrill_Rank_Battle_Time.1": "Total Battle Time",
|
||
"UIText.JointDrill_Rank_Build_Count.1": "Squad {0}",
|
||
"UIText.JointDrill_Rank_Build_Score.1": "Rating",
|
||
"UIText.JointDrill_Rank_Cur.1": "Top {0}%",
|
||
"UIText.JointDrill_Rank_CurSelf.1": "Top <size=66>{0}%</size>",
|
||
"UIText.JointDrill_Rank_Cur_Rank.1": "Current Rank",
|
||
"UIText.JointDrill_Rank_Detail_Empty.1": "No Ranking Available",
|
||
"UIText.JointDrill_Rank_Detail_Title.1": "Ranking Details",
|
||
"UIText.JointDrill_Rank_Difficulty.1": "Difficulty Level",
|
||
"UIText.JointDrill_Rank_Empty.1": "None",
|
||
"UIText.JointDrill_Rank_Highest_Score.1": "Highest Score",
|
||
"UIText.JointDrill_Rank_Loading.1": "Updating rankings...",
|
||
"UIText.JointDrill_Rank_Lv.1": "{0}%< Rank ≤{1}%",
|
||
"UIText.JointDrill_Rank_LvSelf.1": "Top <size=66>{0}%–{1}%</size>",
|
||
"UIText.JointDrill_Rank_Lv_1.1": "Below Top {0}%",
|
||
"UIText.JointDrill_Rank_Lv_1Self.1": "Below Top <size=66>{0}%</size>",
|
||
"UIText.JointDrill_Rank_Player_Title.1": "Title",
|
||
"UIText.JointDrill_Rank_Quest_Receive_All.1": "Claim All",
|
||
"UIText.JointDrill_Rank_Rank_Text.1": "Rank <size=60>{0}</size>",
|
||
"UIText.JointDrill_Rank_Rank_Up.1": "#{0}",
|
||
"UIText.JointDrill_Rank_Refresh_Time.1": "Ranking End Time: {0}",
|
||
"UIText.JointDrill_Rank_Refresh_Tip.1": "Ranking data refreshes every 10 minutes.",
|
||
"UIText.JointDrill_Rank_Reward_Btn.1": "Rewards",
|
||
"UIText.JointDrill_Rank_Reward_Title.1": "Ranking Reward",
|
||
"UIText.JointDrill_Rank_Score.1": "Score",
|
||
"UIText.JointDrill_Rank_Score_All.1": "Total Score",
|
||
"UIText.JointDrill_Rank_Score_Reward.1": "Score Rewards",
|
||
"UIText.JointDrill_Rank_Text.1": "Ranks",
|
||
"UIText.JointDrill_Rank_Title_Build.1": "Squad",
|
||
"UIText.JointDrill_Rank_Title_Detail.1": "Details",
|
||
"UIText.JointDrill_Rank_Title_Name.1": "Name",
|
||
"UIText.JointDrill_Rank_Title_Ranking.1": "Ranks",
|
||
"UIText.JointDrill_Rank_Title_Score.1": "Ranking Score",
|
||
"UIText.JointDrill_Rank_Week_Score_All.1": "Total Event Score:",
|
||
"UIText.JointDrill_Receive_Quest_Reward_Tip.1": "No rewards to claim",
|
||
"UIText.JointDrill_Reward_Window_Title.1": "A Finale Echoing Rewards",
|
||
"UIText.JointDrill_SelectBuild_Tip.1": "No Records selected. Cannot challenge.",
|
||
"UIText.JointDrill_Self_Rank.1": "#{0}",
|
||
"UIText.JointDrill_Self_Rank_Empty.1": "No Ranking Available",
|
||
"UIText.JointDrill_Self_Rank_Empty_1.1": "No ranking info",
|
||
"UIText.JointDrill_Tickets_Desc.1": "During the event, you get three challenge attempts per day. Each attempt gives you a 60-minute window to enter as many battles as you can.",
|
||
"UIText.JointDrill_Tickets_NotEnough.1": "Insufficient Showdown Decrees",
|
||
"UIText.JointDrill_Tickets_Refresh_Time.1": "Showdown Decree refreshes in: {0}",
|
||
"UIText.JumpOverTimeLine_Tips.1": "Skip opening animation?",
|
||
"UIText.JumpTo_LevelUnlock.1": "Stage locked",
|
||
"UIText.LandMark_Trigger_Effect_01.1": "Earth Slam",
|
||
"UIText.LandMark_Trigger_Effect_02.1": "Rock Cone",
|
||
"UIText.LandMark_Trigger_Effect_03.1": "Sand Erosion",
|
||
"UIText.LandMark_Trigger_Effect_04.1": "Quicksand",
|
||
"UIText.LandMark_Trigger_Effect_05.1": "Rock Armor",
|
||
"UIText.Latest_Release.1": "Latest Release",
|
||
"UIText.LevelEntityCheck.1": "Physical type exceeding limit in the stage. Please check the log",
|
||
"UIText.LevelMenu_BtnDevelope.1": "Monolith Research",
|
||
"UIText.LevelMenu_BtnHandBook.1": "Monolith Log",
|
||
"UIText.LevelMenu_BtnTask.1": "Research Project",
|
||
"UIText.LevelMenu_Equipment.1": "Emblem Trial",
|
||
"UIText.LevelMenu_Equipment_Desc.1": "Complete limited-time challenges to earn Emblem Activation Materials.",
|
||
"UIText.LevelMenu_InfinityTower.1": "Menace Arena",
|
||
"UIText.LevelMenu_Mainline.1": "Travel Story",
|
||
"UIText.LevelMenu_Region.1": "Tier-up Trial",
|
||
"UIText.LevelMenu_Region_Desc.1": "Defeat the area boss to acquire materials\u000bfor Trekker Tier-up and Disc Crescendo",
|
||
"UIText.LevelMenu_Resource.1": "Bounty Trial",
|
||
"UIText.LevelMenu_Resource_Goto.1": "Go",
|
||
"UIText.LevelMenu_SEquipment.1": "Emblem Material",
|
||
"UIText.LevelMenu_SRegion.1": "Trekker Promotion",
|
||
"UIText.LevelMenu_SSkill.1": "Skill Upgrade",
|
||
"UIText.LevelMenu_STime.1": "Basic Material",
|
||
"UIText.LevelMenu_ScoreBoss.1": "Boss Blitz",
|
||
"UIText.LevelMenu_Skill.1": "Skill Trial",
|
||
"UIText.LevelMenu_Skill_Desc.1": "Complete limited-time challenges to earn\u000bCartridges for skill upgrade.",
|
||
"UIText.LevelMenu_StarTower_Goto.1": "Enter Monolith",
|
||
"UIText.LevelMenu_Startower.1": "Ascension",
|
||
"UIText.LevelMenu_Time.1": "Basic Trial",
|
||
"UIText.LevelMenu_Time_Desc.1": "Defeat Sherlock in the Monolith to earn\u000bEXP materials or Dorra.",
|
||
"UIText.LevelMenu_TravelerDuel.1": "Summit Show",
|
||
"UIText.LevelMenu_Vampire.1": "Cataclysm Survivor",
|
||
"UIText.LevelMenu_WeeklyCopies.1": "Proving Grounds",
|
||
"UIText.LevelSelect_LimitTips.1": "Clear the previous difficulty to unlock",
|
||
"UIText.LevelSelect_LimitTipsWorldClass.1": "Reach Authorization Lv. {0}",
|
||
"UIText.LevelSelect_NotOpen.1": "Clear Monolith Difficulty I to unlock",
|
||
"UIText.Level_2_5_1.1": "(The door is not responding. It doesn't look to be opening)",
|
||
"UIText.Level_Award.1": "Rewards",
|
||
"UIText.Level_Info.1": "Stage Info",
|
||
"UIText.Level_Lock.1": "Stage locked",
|
||
"UIText.Level_Season_Count.1": "Season {0}",
|
||
"UIText.Level_Star.1": "Mission Target",
|
||
"UIText.Level_TargetTitle.1": "Stage Details",
|
||
"UIText.LightMark_Trigger_Effect_01.1": "Lucent",
|
||
"UIText.LightMark_Trigger_Effect_02.1": "Thunderbolt",
|
||
"UIText.LightMark_Trigger_Effect_03.1": "Electric Erosion",
|
||
"UIText.LightMark_Trigger_Effect_04.1": "Electric Net",
|
||
"UIText.LightMark_Trigger_Effect_05.1": "Shock",
|
||
"UIText.Loading.1": "Loading...",
|
||
"UIText.LoginReward_Can_Receive.1": "Claimable",
|
||
"UIText.LoginReward_Next_Receive.1": "Tomorrow",
|
||
"UIText.LoginReward_PopUp_Tip.1": "Select anywhere to claim the reward",
|
||
"UIText.LoginReward_Received.1": "Claimed",
|
||
"UIText.LoginReward_Reward_Count.1": "<size=22>×</size>{0}",
|
||
"UIText.Login_Age_Tip_Content.1": "Stella Sora Suitable Age Notice\u000b1. This game is a simple Trekker roleplay game suitable for users of 18 years old or above.\u000b2. The background story and world of the game is based on fiction and fantasy. The plot is simple and positive, and is not based on history or true events. The game interacts through physical inputs and encourages players to achieve their goals through training and practice. There is a limited amount of customizable text-based systems. The social system abides by and is managed according to related and applicable laws and regulations.\u000b3. A real-name verification system is included in this game. The game will be available to users of 18 years or older. Users who verify with identification information of below 18 years old will be unable to enter the game.",
|
||
"UIText.Login_Age_Tip_Title.1": "",
|
||
"UIText.Login_Click_Tip.1": "Select anywhere to start",
|
||
"UIText.Login_DirtyWords.1": "Invalid characters in Account name",
|
||
"UIText.Login_FixClient.1": "Repair",
|
||
"UIText.Login_FixClientConfirm.1": "Would you like to check and repair the client?",
|
||
"UIText.Login_Hint.1": "© Yostar (Hong Kong) Limited. All Rights Reserved.\u000bFont: MiSans (SIL OFL) by Xiaomi",
|
||
"UIText.Login_NameDesc.1": "Enter Name",
|
||
"UIText.Login_NoticeBoard.1": "News",
|
||
"UIText.Login_Quit.1": "Quit",
|
||
"UIText.Login_QuitTips.1": "Exit Game?",
|
||
"UIText.Login_Rename.1": "Name",
|
||
"UIText.Login_RenameTip.1": "Give yourself a sound name",
|
||
"UIText.Login_Service.1": "Support",
|
||
"UIText.Login_Setting.1": "Settings",
|
||
"UIText.Login_Signout.1": "Log Out",
|
||
"UIText.Login_SwitchAccount.1": "Sure to log out?",
|
||
"UIText.Lost_Resources_Tips.1": "Some resources are lost. Please repair.",
|
||
"UIText.Lv.1": "Lv.",
|
||
"UIText.Mail_Attachment_Count.1": "Includes {0} attachments",
|
||
"UIText.Mail_Del.1": "Delete",
|
||
"UIText.Mail_EmptyTip.1": "Inbox Empty",
|
||
"UIText.Mail_LeftTime_Day.1": "Expires in {0}d",
|
||
"UIText.Mail_LeftTime_Hour.1": "Expires in {0}h",
|
||
"UIText.Mail_LeftTime_LessThenHour.1": "Less than an hour",
|
||
"UIText.Mail_OneKeyDel.1": "Delete Read",
|
||
"UIText.Mail_OneKeyDelTips.1": "No mail to delete",
|
||
"UIText.Mail_OneKeyReceive.1": "Claim All",
|
||
"UIText.Mail_OneKeyReceiveTips.1": "No mail to claim",
|
||
"UIText.Mail_Overflow_Tip.1": "Some rewards will exceed the max limit. Please clear your bag then claim the mail again",
|
||
"UIText.Mail_Receive.1": "Claim",
|
||
"UIText.Mail_Sender.1": "From:<space=8>",
|
||
"UIText.Mail_Survery.1": "Take Survey",
|
||
"UIText.Mail_Time.1": "{0}/{1}/{2}",
|
||
"UIText.MainBattle_Pause.1": "Pause",
|
||
"UIText.MainBattle_Task.1": "Mission Target",
|
||
"UIText.MainBattle_Task1.1": "Cleared",
|
||
"UIText.MainBattle_Task2.1": "Collect all Small Treasure Chests",
|
||
"UIText.MainBattle_Task3.1": "Collect all Large Treasure Chests",
|
||
"UIText.MainBattle_Time.1": "Challenge Time",
|
||
"UIText.MainLine_Clue_Notice.1": "This stage contains options that unlock alternate story paths.",
|
||
"UIText.MainLine_Lock.1": "Complete Travel Story <color=#fb8037>{0}{1}</color> to unlock",
|
||
"UIText.MainLine_Progress.1": "Main Story Progress",
|
||
"UIText.MainLine_Select_Btn_Cancel.1": "Cancel",
|
||
"UIText.MainLine_Select_Btn_Confirm.1": "Confirm",
|
||
"UIText.MainLine_Select_Title.1": "Select Chapter",
|
||
"UIText.MainView_Achievement.1": "Achievement",
|
||
"UIText.MainView_Activity.1": "Event",
|
||
"UIText.MainView_BattlePass.1": "Grant",
|
||
"UIText.MainView_Build.1": "Records",
|
||
"UIText.MainView_Crafting.1": "Craft",
|
||
"UIText.MainView_Depot.1": "Supply",
|
||
"UIText.MainView_Disc.1": "Disc",
|
||
"UIText.MainView_Dispatch.1": "Commission",
|
||
"UIText.MainView_Energy_Time_Day.1": "{0}d",
|
||
"UIText.MainView_Energy_Time_Hour.1": "{0}h",
|
||
"UIText.MainView_Energy_Time_Min.1": "<1h",
|
||
"UIText.MainView_Friend.1": "Friend",
|
||
"UIText.MainView_Go.1": "Go",
|
||
"UIText.MainView_Mail.1": "Mail",
|
||
"UIText.MainView_Mall.1": "Shop",
|
||
"UIText.MainView_Phone.1": "Heartlink",
|
||
"UIText.MainView_QuestNewbie.1": "Tutorial",
|
||
"UIText.MainView_RANK.1": "Lv.",
|
||
"UIText.MainView_Recruit.1": "Recruit",
|
||
"UIText.MainView_Role.1": "Trekker",
|
||
"UIText.MainView_Room.1": "Camp",
|
||
"UIText.MainView_Shop.1": "Purchase",
|
||
"UIText.MainView_ShowUI.1": "Display UI",
|
||
"UIText.MainView_Task.1": "Missions",
|
||
"UIText.Mainline.1": "Story",
|
||
"UIText.MainlineData_Avg.1": "This stage is an AVG stage",
|
||
"UIText.MainlineData_Energy.1": "Insufficient Vigor",
|
||
"UIText.MainlineData_FormationError.1": "Requires at least 1 Trekker in the squad to enter",
|
||
"UIText.MainlineFormationDisc_Auto_FormationNotice.1": "There is a Disc in the current squad. Use Auto-deploy to replace the current Disc?",
|
||
"UIText.MainlineFormationDisc_Full.1": "Disc deployment is full",
|
||
"UIText.MainlineFormationDisc_HintEmpty.1": "Empty",
|
||
"UIText.MainlineFormationDisc_None.1": "No Disc equipped",
|
||
"UIText.MainlineFormationDisc_NotEnough.1": "You can start the battle with 3 Main Discs.",
|
||
"UIText.MainlineFormationDisc_PreviewEffect.1": "Disc Details",
|
||
"UIText.Mainline_Formation_Go.1": "Next",
|
||
"UIText.Mainline_Open_Time_Day.1": "New chapter in <color=#edd99b>{0}</color>d",
|
||
"UIText.Mainline_Open_Time_Hour.1": "New chapter in <color=#edd99b>{0}</color>h",
|
||
"UIText.Mainline_Open_Time_Min.1": "New chapter in <color=#edd99b>{0}</color>m",
|
||
"UIText.Mainline_Open_Time_Sec.1": "New chapter in <color=#edd99b>{0}</color>s",
|
||
"UIText.Mainview_BattlePassExpireHint.1": "The Grant Pass has expired",
|
||
"UIText.Mall_Btn_All.1": "All",
|
||
"UIText.Mall_Btn_Buy.1": "Purchase",
|
||
"UIText.Mall_Cond_WorldClass.1": "Reach Authorization Lv. <color=#08d3d4>{0}</color> to unlock",
|
||
"UIText.Mall_Gem_Back.1": "{0}",
|
||
"UIText.Mall_Gem_Front.1": "+Bonus",
|
||
"UIText.Mall_Gem_Maiden.1": "1st Bonus",
|
||
"UIText.Mall_Gem_Normal.1": "Top-up Bonus",
|
||
"UIText.Mall_MaxDay.1": "Reached max purchase duration",
|
||
"UIText.Mall_MonthlyCard_BuyImmediately.1": "Purchase to immediately receive",
|
||
"UIText.Mall_MonthlyCard_Daily.1": "Daily Bonus",
|
||
"UIText.Mall_MonthlyCard_LimitTime401.1": "※ Expire in 30 days!\nReceive up to 4,500 Stellanite Dust\n& 30 Bottled Vigor Soda",
|
||
"UIText.Mall_MonthlyCard_LimitTime402.1": "※ Expire in 30 days!\nReceive up to 150 Canned Vigor Soda\n& 60 Monolith Stairs Passes",
|
||
"UIText.Mall_MonthlyCard_Name.1": "Everbright Wishes",
|
||
"UIText.Mall_MonthlyCard_Received.1": "(Already Claimed)",
|
||
"UIText.Mall_MonthlyCard_RemainDay.1": "Remaining: {0}d <color=#08d3d4>{1}</color>",
|
||
"UIText.Mall_MonthlyCard_RuleDetail.1": "Details",
|
||
"UIText.Mall_MonthlyCard_Unreceived.1": "(Unclaimed)",
|
||
"UIText.Mall_OrderCancel.1": "Payment Failed",
|
||
"UIText.Mall_OrderDelayed.1": "Items for the delayed order",
|
||
"UIText.Mall_OrderRetry.1": "Order error. Please contact the online Customer Service and return to the Shop after the confirmation.",
|
||
"UIText.Mall_OrderWait.1": "Processing...",
|
||
"UIText.Mall_Package_Day.1": "{0}d",
|
||
"UIText.Mall_Package_DayLimit.1": "Today's Limit: {0}/{1}",
|
||
"UIText.Mall_Package_DayLimitTitle.1": "Today's Limit",
|
||
"UIText.Mall_Package_DayRefresh.1": "Refreshes in <color=#08d3d4>{0}d</color>",
|
||
"UIText.Mall_Package_Delist.1": "<space=8>Left",
|
||
"UIText.Mall_Package_Detail.1": "Details",
|
||
"UIText.Mall_Package_Expired.1": "Limited-time pack is no longer available",
|
||
"UIText.Mall_Package_Free.1": "Free",
|
||
"UIText.Mall_Package_Hour.1": "{0}h",
|
||
"UIText.Mall_Package_HourRefresh.1": "Refreshes in <color=#08d3d4>{0}h</color>",
|
||
"UIText.Mall_Package_Limit.1": "Limit: {0}/{1}",
|
||
"UIText.Mall_Package_LimitTitle.1": "Limit",
|
||
"UIText.Mall_Package_MonthLimit.1": "Monthly Limit: {0}/{1}",
|
||
"UIText.Mall_Package_MonthLimitTitle.1": "Monthly Limit",
|
||
"UIText.Mall_Package_PopupTitle.1": "Limited-time Offer Pack",
|
||
"UIText.Mall_Package_PriceTitle.1": "Price",
|
||
"UIText.Mall_Package_Recommend.1": "Recommended",
|
||
"UIText.Mall_Package_Refresh.1": "<space=8>to refresh",
|
||
"UIText.Mall_Package_SoldOut.1": "Sold Out",
|
||
"UIText.Mall_Package_TabAll.1": "All",
|
||
"UIText.Mall_Package_TimeTitle.1": "Time left",
|
||
"UIText.Mall_Package_WeekLimit.1": "Weekly Limit: {0}/{1}",
|
||
"UIText.Mall_Package_WeekLimitTitle.1": "Weekly Limit",
|
||
"UIText.Mall_Package_WithinHour.1": "1h",
|
||
"UIText.Mall_Package_WithinHourRefresh.1": "Refreshes within <color=#08d3d4>1h</color>",
|
||
"UIText.Mall_RMB.1": "$",
|
||
"UIText.Mall_Recommend_Empty.1": "The store manager is restocking.\nComing soon.",
|
||
"UIText.Mall_Skin_Empty.1": "No items available in Style Gallery yet. Stay tuned!",
|
||
"UIText.Mall_Skin_Sale_End.1": "The sale of {0} has ended",
|
||
"UIText.Mall_Skin_Unlock.1": "Owned",
|
||
"UIText.Mall_Skin_Unlock_Tip.1": "You already own this Appearance",
|
||
"UIText.Mall_Tog_Exchange.1": "Permit Exchange",
|
||
"UIText.Mall_Tog_Gem.1": "Lumina Top-up",
|
||
"UIText.Mall_Tog_MonthlyCard.1": "Everbright Wishes",
|
||
"UIText.Mall_Tog_Package.1": "Trekker's Picks",
|
||
"UIText.Mall_Tog_Recommend.1": "Recommended",
|
||
"UIText.Mall_Tog_Skin.1": "Style Gallery",
|
||
"UIText.Maninline_Btn_Go.1": "Go",
|
||
"UIText.Menu_Achievement.1": "Achievement",
|
||
"UIText.Menu_CheckIn.1": "Daily Check-in",
|
||
"UIText.Menu_Community.1": "Official Community",
|
||
"UIText.Menu_Craft.1": "Material Crafting",
|
||
"UIText.Menu_Dictionary.1": "Trekker Encyclopedia",
|
||
"UIText.Menu_Exchange.1": "Redeem Code",
|
||
"UIText.Menu_Friend.1": "Social",
|
||
"UIText.Menu_Merchandise.1": "Merch",
|
||
"UIText.Menu_News.1": "News",
|
||
"UIText.Menu_Service.1": "Support",
|
||
"UIText.Menu_Settings.1": "Settings",
|
||
"UIText.Menu_Switch.1": "Change Appearance",
|
||
"UIText.Menu_Title.1": "Menu",
|
||
"UIText.Menu_ToolBox.1": "Toolbox",
|
||
"UIText.MessageBox_Cancel.1": "Cancel",
|
||
"UIText.MessageBox_Confirm.1": "Confirm",
|
||
"UIText.MessageBox_Desc.1": "Instructions",
|
||
"UIText.MessageBox_LoginWarning.1": "Do not show again until next login",
|
||
"UIText.MessageBox_Reward.1": "Rewards",
|
||
"UIText.MessageBox_Title.1": "Notice",
|
||
"UIText.MessageBox_TodayWarning.1": "Do not show again today",
|
||
"UIText.MiningGame_Finish.1": "All treasures secured!",
|
||
"UIText.MiningGame_FinishLevel.1": "Advancing to the next floor!",
|
||
"UIText.MiningGame_Guide.1": "Collection List",
|
||
"UIText.MiningGame_Guide_Score.1": "Point:<space=8>",
|
||
"UIText.MiningGame_ItemTitle.1": "Signal Detection",
|
||
"UIText.MiningGame_ItemType_SR.1": "Rare",
|
||
"UIText.MiningGame_ItemType_SSR.1": "Legendary",
|
||
"UIText.MiningGame_Level.1": "Current: Floor {0}",
|
||
"UIText.MiningGame_NoAxeTips.1": "No treasure shovel available",
|
||
"UIText.MiningGame_Reward.1": "Missions",
|
||
"UIText.MiningGame_ScoreTitle.1": "Current Score",
|
||
"UIText.MonsterInfo.1": "Info",
|
||
"UIText.MonsterLimitCount.1": "Too many monsters in the scene! Clear the monsters on the field!",
|
||
"UIText.MonsterRank.1": "Tier",
|
||
"UIText.Monster_Rank.1": "Lv.",
|
||
"UIText.MonthlyCard_Click.1": "Select anywhere to claim",
|
||
"UIText.MonthlyCard_RemainDay.1": "Remaining: {0}d",
|
||
"UIText.MoreInfo.1": "Details",
|
||
"UIText.Move_Mobile.1": "Push the joystick to <color=#EA5946>move</color> the Trekker",
|
||
"UIText.Move_PC.1": "Press <sprite name=AWSD> to <color=#EA5946>move</color> the character.",
|
||
"UIText.Move_PS.1": "Push <sprite name=PS4_Left_Stick> <color=#EA5946> to move </color>the Trekker",
|
||
"UIText.Move_Xbox.1": "Push <sprite name=XboxOne_Left_Stick> <color=#EA5946> to move </color>the Trekker",
|
||
"UIText.NPCAffinity_Received.1": "Received",
|
||
"UIText.NPCAffinity_UnlockCnd.1": "Reach Affinity Lv. {0} to unlock",
|
||
"UIText.NPCAffinity_Unreceived.1": "None",
|
||
"UIText.NPCAffinity_WeekCnt.1": "Employee Affinity received this week: {0}/{1}",
|
||
"UIText.NPCFavor_LevelUp_RewardTitle.1": "Gifts Received",
|
||
"UIText.NewTutorialsAct_Complete.1": "Complete: {0}/{1}",
|
||
"UIText.NewTutorialsAct_PreLevelSeasonOpen.1": "Clear prerequisite stage to unlock this season.",
|
||
"UIText.NewTutorialsAct_Tab1.1": "Beginner",
|
||
"UIText.NewTutorialsAct_Tab2.1": "Advanced",
|
||
"UIText.NewTutorialsAct_Tutorial.1": "Tutorials",
|
||
"UIText.NewTutorialsAct_WaitSeasonOpen.1": "Season not available yet",
|
||
"UIText.New_Day_Back_To_Home.1": "Login credentials expired. Info has been refreshed. Please log in again",
|
||
"UIText.Newbie.1": "Normal",
|
||
"UIText.No_Arrived_Future.1": "Unarrived Future",
|
||
"UIText.No_Progress_Yet.1": "No Progress",
|
||
"UIText.NotEnoughItem.1": "Insufficient items",
|
||
"UIText.NotHave_Story_WaitUpdate.1": "No stories available yet. Stay tuned!",
|
||
"UIText.Not_Open_Time.1": "Not available today",
|
||
"UIText.Note_Count.1": "{num_0}",
|
||
"UIText.Note_GrowthPreviewTitle.1": "Support Musical Note Growth",
|
||
"UIText.Note_SkillTitle.1": "Musical Note Effect",
|
||
"UIText.Note_Skill_Name_Title.1": "Element Musical Note",
|
||
"UIText.Nova_Story.1": "The Nova Times",
|
||
"UIText.Nova_Story_Desc.1": "What's new in Nova",
|
||
"UIText.OUTFIT_04.1": "Insufficient Tier-Up material",
|
||
"UIText.OUTFIT_06.1": "Insufficient Dorra. Unable to Tier Up",
|
||
"UIText.OUTFIT_09.1": "No Crescendo materials selected",
|
||
"UIText.OUTFIT_15.1": "The selected materials are enough to reach max star for the current Disc",
|
||
"UIText.OUTFIT_16.1": "Crescendo materials are full",
|
||
"UIText.Obtainway_Func.1": "Acquire from function page {0}",
|
||
"UIText.Obtainway_Sale.1": "Sold in {0} Shop",
|
||
"UIText.Order_Collected_Notify.1": "The items you purchased have been delivered.\nItem details have been sent to your mailbox.",
|
||
"UIText.OutFit_Disassemble_1.1": "Expert or above Discs cannot be dismantled",
|
||
"UIText.OutFit_Disassemble_2.1": "Disc equipped. Unable to Dismantle",
|
||
"UIText.OutFit_Disassemble_3.1": "Disc locked. Unable to dismantle",
|
||
"UIText.OutFit_Disassemble_4.1": "No Disc selected",
|
||
"UIText.Outfit_BreakLimit_NoneMat.1": "No Crescendo material",
|
||
"UIText.Outfit_Btn_LimitBreak.1": "Surge",
|
||
"UIText.Outfit_Btn_Promote.1": "Tier Up",
|
||
"UIText.Outfit_Level.1": "Disc Level",
|
||
"UIText.Outfit_MatTip_Inventory.1": "Owned:<space=8>",
|
||
"UIText.Overflow_BuyChar.1": "Your owned<color=#fb8037>{0}</color> will reach the maximum limit after the purchase. Extra <color=#fb8037>{1}</color> will be converted to <color=#fb8037>{2}</color>\nSure to continue?",
|
||
"UIText.Overflow_BuyDisc.1": "Your owned<color=#fb8037>{0}</color> will reach the maximum limit after the purchase. Extra <color=#fb8037>{1}</color> will be converted to <color=#fb8037>{2}</color>\nSure to continue?",
|
||
"UIText.Overflow_BuyDiscMaxStar.1": "Your owned <color=#fb8037>{0}</color> has reached the maximum Crescendo limit. Extra <color=#fb8037>{1}</color> will be converted to <color=#fb8037>{2}</color>\nSure to continue?",
|
||
"UIText.PLAYER_00.1": "Invalid characters in new name",
|
||
"UIText.PLAYER_01.1": "Cannot use this nickname",
|
||
"UIText.PLAYER_02.1": "Nickname is too long",
|
||
"UIText.PLAYER_03.1": "The new nickname cannot be identical to the previous one",
|
||
"UIText.PLAYER_04.1": "Nickname cannot be blank",
|
||
"UIText.PLAYER_05.1": "Nickname cannot start with numbers",
|
||
"UIText.PLAYER_06.1": "Nickname is too short",
|
||
"UIText.PRESENTS_01.1": "Insufficient Dorra. Unable to upgrade",
|
||
"UIText.Pause_Btn_ContinueBattle.1": "Resume",
|
||
"UIText.Pause_Btn_EndBattle.1": "Give Up",
|
||
"UIText.PenguinCard_AddBtnMaxLevel.1": "Already at max level",
|
||
"UIText.PenguinCard_AddRollSuccess.1": "Upgraded! You can now refresh <color=#fb8037>{num_0}</color> Fatebound Stellar Card(s) per turn.",
|
||
"UIText.PenguinCard_AddRoundSuccess.1": "Upgraded! You can now deal <color=#fb8037>{num_0}</color> round(s) of cards per turn.",
|
||
"UIText.PenguinCard_AddSlotSuccess.1": "Upgraded! Your Fatebound Stellar Card slots have been increased to <color=#fb8037>{num_0}</color>.",
|
||
"UIText.PenguinCard_Error_EmptyPenguinCard.1": "No Fatebound Stellar Card available",
|
||
"UIText.PenguinCard_NotEnoughScoreRoll.1": "Insufficient <sprite name=\"icon_pengbuildcard_coin\">. Unable to refresh",
|
||
"UIText.PenguinCard_NotEnoughScoreUpgrade.1": "Insufficient <sprite name=\"icon_pengbuildcard_coin\">. Unable to upgrade",
|
||
"UIText.PenguinCard_Quest_ReceiveNone.1": "No rewards available",
|
||
"UIText.PenguinCard_RollMax.1": "No refresh attempts left.",
|
||
"UIText.PenguinCard_SlotMax.1": "Full slots. Unable to add.",
|
||
"UIText.PerActivity_Not_Open.1": "This event is not available yet. Coming soon.",
|
||
"UIText.PerActivity_Quest_Complete.1": "Complete",
|
||
"UIText.PerActivity_Quest_Jump.1": "Go",
|
||
"UIText.PerActivity_Quest_Open_Time_1.1": "In {0}h",
|
||
"UIText.PerActivity_Quest_Open_Time_2.1": "Available within {0}h",
|
||
"UIText.PerActivity_Quest_Process.1": "Progress",
|
||
"UIText.PerActivity_Quest_Receive.1": "Claim",
|
||
"UIText.PerActivity_Quest_Received.1": "Claimed",
|
||
"UIText.PerActivity_Quest_UnComplete.1": "<space=7>",
|
||
"UIText.PerActivity_Remain_Time.1": "Ends in <color=#08d3d4>{0}</color>",
|
||
"UIText.PerActivity_UnComplete.1": "Event incomplete",
|
||
"UIText.PerkQuest_Btn_Condition.1": "View Mission Requirements",
|
||
"UIText.PerkQuest_Btn_Flip.1": "Flip",
|
||
"UIText.PerkQuest_Btn_Preview.1": "View Note Effect",
|
||
"UIText.PerkQuest_Condition.1": "Requirement {0}",
|
||
"UIText.PerkQuest_Count.1": "Mission Update Count",
|
||
"UIText.PerkQuest_Doing.1": "Mission In Progress",
|
||
"UIText.PerkQuest_SelectToShow.1": "Select and change any theme slot note to reveal",
|
||
"UIText.PerkQuest_State_Doing.1": "In Progress",
|
||
"UIText.PerkQuest_State_Off.1": "Not Revealed",
|
||
"UIText.PerkQuest_State_Stop.1": "Freeze",
|
||
"UIText.PerkQuest_Stop.1": "Mission Frozen",
|
||
"UIText.PerkQuest_Title.1": "Activation Requirements",
|
||
"UIText.PerkQuest_Title2.1": "Activation Requirements:",
|
||
"UIText.PerkReplace_Hint.1": "Sure to replace? Potentials may be affected after the replacement",
|
||
"UIText.PerkReplace_Hint1.1": "Sure to replace?",
|
||
"UIText.PerkReplace_Hint_Lock.1": "Sure to replace? Potentials may be affected after the replacement and enhancement mission progress will be frozen",
|
||
"UIText.PerkReplace_Title.1": "Potential Replace",
|
||
"UIText.Perk_Exclusive.1": "Nebular",
|
||
"UIText.Perk_Theme.1": "Potentials",
|
||
"UIText.Personality_Analyze.1": "Analysis",
|
||
"UIText.Personality_Chaos.1": "Chaotic",
|
||
"UIText.Personality_Instinct.1": "Intuition",
|
||
"UIText.PhoneGift_Send_Max_Tip.1": "This Trekker has reached max Affinity. Still want to send gift?",
|
||
"UIText.Phone_Char_Dating_Count_Max.1": "Invited Today",
|
||
"UIText.Phone_Char_Emoji_Preview.1": "[Emote]",
|
||
"UIText.Phone_Char_Image_Preview.1": "[Image]",
|
||
"UIText.Phone_Chat_Empty.1": "No Chats",
|
||
"UIText.Phone_Chat_History_List.1": "List",
|
||
"UIText.Phone_Chat_None_Selection.1": "Select contacts to increase Affinity",
|
||
"UIText.Phone_Dating_Affinity_Limit.1": "Reach Affinity Lv. {0} to unlock",
|
||
"UIText.Phone_Dating_Char_Detail_Btn.1": "Archive",
|
||
"UIText.Phone_Dating_Day_Max_Count.1": "Invited Today",
|
||
"UIText.Phone_Dating_Event_Window_Title.1": "Date Memory",
|
||
"UIText.Phone_Dating_Option_Tip.1": "So, what's next?",
|
||
"UIText.Phone_Dating_Special_Event_Title.1": "Special Memory",
|
||
"UIText.Phone_Dating_Start_Dating_Btn.1": "Invite",
|
||
"UIText.Phone_Dating_Start_Tip_Text.1": "You're about to spend time with <color=#3b62ae>{0}</color>. Leaving early will use this invitation and grant only basic Affinity. Continue?",
|
||
"UIText.Phone_Dating_Start_Tip_Title.1": "Start Invitation",
|
||
"UIText.Phone_Gift_Affinity.1": "Affinity",
|
||
"UIText.Phone_Gift_Affinity_Max_Level.1": "Max level",
|
||
"UIText.Phone_Gift_Send_Btn.1": "Send Gift",
|
||
"UIText.Phone_Gift_Send_Char.1": "Address: {0}",
|
||
"UIText.Phone_Gift_Send_Day_Count_1.1": "Today's Gift Limit: <color=#0abec5>{0}</color>/{1}",
|
||
"UIText.Phone_Gift_Send_Day_Count_2.1": "Gift Limit: <color=#0abec5>{0}</color>/{1}",
|
||
"UIText.Phone_Gift_Send_List_Area.1": "Acquire From",
|
||
"UIText.Phone_Gift_Send_List_Empty.1": "Do not own any gifts available to be sent",
|
||
"UIText.Phone_Gift_Send_Title.1": "Delivery Service",
|
||
"UIText.Phone_Tog_Chat.1": "Chat",
|
||
"UIText.Phone_Tog_Dating.1": "Invite",
|
||
"UIText.Phone_Tog_Gift.1": "Mail",
|
||
"UIText.Phone_Top_Limit_Tip.1": "Max pinned contacts reached",
|
||
"UIText.PlayerHead_Lock_Tip.1": "The portrait can be used once it's unlocked.",
|
||
"UIText.Plot_Index.1": "Act {0}",
|
||
"UIText.Plot_Limit_Advance.1": "{0} Tier Up {1} times to activate",
|
||
"UIText.Plot_Limit_MainLine.1": "Clear Main Story {0} to activate",
|
||
"UIText.Plot_Unlock_Condition.1": "Complete Main Story {0} to unlock",
|
||
"UIText.PopupSkill_Hint.1": "Select a skill to view its details",
|
||
"UIText.PopupSkill_MsgDodge.1": "Select this button to dodge",
|
||
"UIText.PopupSkill_MsgTarget.1": "Select this button to switch targets",
|
||
"UIText.Potential_Build_Common.1": "Generic",
|
||
"UIText.Potential_Change_Desc.1": "Brief",
|
||
"UIText.Potential_Common.1": "Common Potential",
|
||
"UIText.Potential_Level.1": "Lv.",
|
||
"UIText.Potential_Select_Confirm.1": "Select",
|
||
"UIText.Potential_Select_Title.1": "Squad level has increased to Lv. <size=80><color=#ffda59>{0}</color></size>",
|
||
"UIText.Potential_Special.1": "Core Potential",
|
||
"UIText.Potential_Special_Text.1": "Core Potential",
|
||
"UIText.PresentsTips_ExtraHint.1": "2 to 4 random additional stats",
|
||
"UIText.Presents_Btn_Disassemble.1": "Dismantle",
|
||
"UIText.Presents_Btn_DisassembleClose.1": "Close",
|
||
"UIText.Presents_Crafting_Text.1": "Artifact",
|
||
"UIText.Presents_Describe.1": "Description",
|
||
"UIText.Presents_Disassemble_Get.1": "Can Receive",
|
||
"UIText.Presents_Disassemble_Select.1": "Selected",
|
||
"UIText.Presents_FastFill_Title.1": "Bulk Add",
|
||
"UIText.Previous_Activity_Plot.1": "Previous Event Stories",
|
||
"UIText.QuantitySelector_Max.1": "Max limit reached",
|
||
"UIText.QuantitySelector_Min.1": "Min limit reached",
|
||
"UIText.QuestNewbiePanel_Tab_1.1": "Lineup Tutorial",
|
||
"UIText.QuestNewbiePanel_Tab_2.1": "Tutorials",
|
||
"UIText.QuestPanel_Tab_1.1": "Tyrant Growth",
|
||
"UIText.QuestPanel_Tab_2.1": "Daily Affairs",
|
||
"UIText.QuestPanel_Tab_3.1": "Weekly Affairs",
|
||
"UIText.QuestPanel_Tab_4.1": "Level Rewards",
|
||
"UIText.Quest_Active.1": "Activity Missions",
|
||
"UIText.Quest_Back_To_Team_Select.1": "Back to Overview",
|
||
"UIText.Quest_Btn_ReceiveAll.1": "Claim All",
|
||
"UIText.Quest_Challenge.1": "Adventure Quests",
|
||
"UIText.Quest_Closed.1": "Closed",
|
||
"UIText.Quest_Complete.1": "Complete",
|
||
"UIText.Quest_Daily.1": "Daily Task",
|
||
"UIText.Quest_Fast_Receive_Btn_Text.1": "Claim All",
|
||
"UIText.Quest_Guide.1": "Project: Start Up",
|
||
"UIText.Quest_JumpTo.1": "Go",
|
||
"UIText.Quest_JumpTo_Text.1": "Go",
|
||
"UIText.Quest_Mainline.1": "Main Story Mission",
|
||
"UIText.Quest_Normal.1": "Common Quests",
|
||
"UIText.Quest_Play.1": "Special Quests",
|
||
"UIText.Quest_Receive.1": "Claim",
|
||
"UIText.Quest_ReceiveAll.1": "Claim All",
|
||
"UIText.Quest_ReceiveNone.1": "No missions to accept",
|
||
"UIText.Quest_Receive_Btn_Text.1": "Claim",
|
||
"UIText.Quest_Received.1": "Claimed",
|
||
"UIText.Quest_Story.1": "Challenge Quests",
|
||
"UIText.Quest_Tutorial_Finish.1": "Tutorial Complete",
|
||
"UIText.Quest_UnComplete_Text.1": "<space=7>",
|
||
"UIText.Quest_Weekly.1": "Weekly Mission",
|
||
"UIText.Quest_WorldClass_Level.1": "Authorization Level",
|
||
"UIText.Quest_undone.1": "<space=7>",
|
||
"UIText.Raid_AllExp.1": "Total EXP",
|
||
"UIText.Raid_AllResult.1": "Total",
|
||
"UIText.Raid_Btn_Cond.1": "Quick Battle",
|
||
"UIText.Raid_Btn_CondStar.1": "Clear the stage with 3★ to unlock Quick Battle.",
|
||
"UIText.Raid_Btn_Raid.1": "Start Battle",
|
||
"UIText.Raid_Btn_Review.1": "Overview",
|
||
"UIText.Raid_Btn_Skip.1": "Skip",
|
||
"UIText.Raid_Count.1": "Battle {0}",
|
||
"UIText.Raid_Exp.1": "EXP:",
|
||
"UIText.Raid_Lock.1": "Reach 3★ to unlock Quick Battle",
|
||
"UIText.Raid_RaidCount.1": "Battles",
|
||
"UIText.Raid_Reward.1": "Rewards",
|
||
"UIText.Raid_Tip.1": "Use <sprite name=item_4_small> Vigor for Quick Battle to immediately claim rewards",
|
||
"UIText.Raid_TipBack.1": "Use Vigor for Quick Battle to immediately claim rewards",
|
||
"UIText.Raid_TipFront.1": "Cost",
|
||
"UIText.Raid_Title_Complete.1": "Battle Complete",
|
||
"UIText.Raid_Title_Doing.1": "In Battle",
|
||
"UIText.Raid_Title_Raid.1": "Quick Battle",
|
||
"UIText.Receive_Reward_CG.1": "Acquired new appearance!!!",
|
||
"UIText.Recommend.1": "Recommended Combat Power",
|
||
"UIText.Recruit_Charge.1": "Insufficient <sprite name=item_{0}_small>. Go top up now?",
|
||
"UIText.Recruit_ComboDrawTicket.1": "Spend {2} <sprite name=item_{3}_small> with {0}<sprite name=item_{1}_small> to recruit?",
|
||
"UIText.Recruit_Exchange.1": "Purchase {2} <sprite name=item_{3}_small> with {0}<sprite name=item_{1}_small> to recruit?",
|
||
"UIText.Recruit_ExchangeGem.1": "Currently own {0} <sprite name=item_{1}_small>\nPurchase {4} <sprite name=item_{5}_small> with {2}<sprite name=item_{3}_small> to recruit?",
|
||
"UIText.Recruit_ExchangeGem2.1": "Currently own {0} <sprite name=item_{1}_small> {2}<sprite name=item_{3}_small>\nPurchase {6} <sprite name=item_{7}_small> with {4}<sprite name=item_{5}_small> to recruit?",
|
||
"UIText.Recruit_ExchangeGemZero.1": "Insufficient <sprite name=item_{0}_small>. Use {1} <sprite name=item_{2}_small> to cover?",
|
||
"UIText.Recruit_history.1": "Recruit Record",
|
||
"UIText.Recruit_history_empty.1": "No Record",
|
||
"UIText.Recruit_info.1": "Details",
|
||
"UIText.Recruit_one.1": "Recruit x1",
|
||
"UIText.Recruit_ten.1": "Recruit x10",
|
||
"UIText.RegionBossTime_SubTipsOneStar.1": "Clear the stage to receive <color=#2be1f1>1★</color> rating",
|
||
"UIText.RegionBossTime_SubTipsThreeStar.1": "Clear the stage with <color=#2be1f1>more than {0}</color>s remaining \nto receive a <color=#2be1f1>3★</color> rating",
|
||
"UIText.RegionBossTime_SubTipsTwoStar.1": "Clear the stage before the time <color=#2be1f1>runs out</color> \nto receive a <color=#2be1f1>2★</color> rating",
|
||
"UIText.RegionBossTime_SubTitle.1": "Boss Challenge",
|
||
"UIText.RegionBoss_Manage_Title.1": "Select Record",
|
||
"UIText.RegionBoss_Member_CannotBeChanged.1": "Record member cannot be changed",
|
||
"UIText.RegionBoss_NoneTeam.1": "Select a Record to continue with the conquest!",
|
||
"UIText.RegionBoss_PassConfition_1.1": "Clear the stage",
|
||
"UIText.RegionBoss_PassConfition_2.1": "Clear within the time limit",
|
||
"UIText.RegionBoss_PassConfition_3.1": "Clear with >{0}s remaining",
|
||
"UIText.RegionBoss_SelectTeam_Change.1": "Change Record",
|
||
"UIText.RegionBoss_SelectTeam_Details.1": "Record Details",
|
||
"UIText.RegionBoss_SelectTeam_GoWar.1": "Deploy",
|
||
"UIText.RegionBoss_Select_Formation.1": "Amount: {0}/{1}",
|
||
"UIText.RegionBoss_Team_Delete.1": "Original Record does not exist. Please select again.",
|
||
"UIText.RegionBoss_Tickets_NotEnough.1": "Insufficient {0}. Unable to proceed with conquest!",
|
||
"UIText.RegionBoss_Unlock_OpenDay.1": "Not available at this time",
|
||
"UIText.RegusBoss_Drop_Possible.1": "Rewards",
|
||
"UIText.RegusBoss_Enemy_Skill.1": "Enemy Skills",
|
||
"UIText.RegusBoss_LevelUnLock.1": "Locked",
|
||
"UIText.RegusBoss_NotOpenItem.1": "Coming Soon",
|
||
"UIText.RegusBoss_SatisfyConditions_UnLock.1": "Locked",
|
||
"UIText.RegusBoss_Unlock.1": "Difficulty locked",
|
||
"UIText.RegusBoss_UnlockConditions_PreLevel.1": "Clear: {0}",
|
||
"UIText.RegusBoss_UnlockConditions_WorldClass.1": "Reach Authorization Lv. {0}",
|
||
"UIText.RegusBoss_Unlock_LvHand.1": "Reach Authorization Lv. <color=#08d3d4>{0}</color> to unlock",
|
||
"UIText.RegusBoss_Unlock_Rank.1": "Clear the previous difficulty to unlock",
|
||
"UIText.Relation_Story_Detail.1": "View",
|
||
"UIText.Reset.1": "Reset",
|
||
"UIText.ReviewMainline.1": "Main Story Revisit",
|
||
"UIText.RewardInfo.1": "Rewards",
|
||
"UIText.RogueBoss_AreaLader.1": "Zone Boss",
|
||
"UIText.RogueBoss_HardCore.1": "Focused Mode",
|
||
"UIText.RogueBoss_PassConfition_1.1": "Conquest Successful",
|
||
"UIText.RogueBoss_PassConfition_2.1": "Complete conquest within {0}s",
|
||
"UIText.RogueBoss_Pause_GiveUpTips.1": "Give up hunting <color=#ec6d21>{0}</color> on Difficulty <color=#ec6d21>{1}</color>?\n<size=36><color=#bd3059>(Giving up the hunt won't consume any resources)</color></size>",
|
||
"UIText.RogueBoss_Pause_GiveUpTips_Simple.1": "Sure to give up conquest <color=#ec6d21>{0}</color>?\n<size=36><color=#bd3059>(Giving up on conquest won't consume any resources)</color></size>",
|
||
"UIText.RogueBoss_Pause_Target.1": "Mission Target",
|
||
"UIText.RogueBoss_Pause_TimeMin.1": "{0}m {1}s",
|
||
"UIText.RogueBoss_Pause_UseTime.1": "Battle Time",
|
||
"UIText.RogueBoss_Receive_Tip.1": "Claimed",
|
||
"UIText.RogueBoss_Reward_Title.1": "Rewards",
|
||
"UIText.RogueBoss_SelectTeam_NoneTeam.1": "View Record member after selecting a Record",
|
||
"UIText.RogueBoss_SelectTeam_Title.1": "Records",
|
||
"UIText.RogueShop_PerkEmpty.1": "Unable to upgrade. Currency refunded",
|
||
"UIText.Rogue_UnlockDifficulty.1": "Clear {0} Monoliths of any difficulty to activate",
|
||
"UIText.Rogue_UnlockMainLine.1": "Clear Main Story {0} to activate",
|
||
"UIText.Rogue_UnlockStarTower.1": "Clear {0} to activate",
|
||
"UIText.Rogue_UnlockWorldLv.1": "Reach Authorization Lv. {0}",
|
||
"UIText.RoguelikeBuild_BuildCount_BtnCancle.1": "Enter Monolith",
|
||
"UIText.RoguelikeBuild_BuildCount_BtnManage.1": "Records",
|
||
"UIText.RoguelikeBuild_BuildScoreTitle.1": "Record Score:<space=8>",
|
||
"UIText.RoguelikeBuild_Common_BtnCancle.1": "Cancel",
|
||
"UIText.RoguelikeBuild_Common_BtnClose.1": "Close",
|
||
"UIText.RoguelikeBuild_Common_BtnConfirm.1": "Confirm",
|
||
"UIText.RoguelikeBuild_Common_HintTitle.1": "Notice",
|
||
"UIText.RoguelikeBuild_Common_RenameTitle.1": "Name",
|
||
"UIText.RoguelikeBuild_Detail_TimeTitle.1": "Last Saved:",
|
||
"UIText.RoguelikeBuild_Detail_Title.1": "Trekker Info",
|
||
"UIText.RoguelikeBuild_EmptyBuildName.1": "Unnamed Record",
|
||
"UIText.RoguelikeBuild_Manage_BtnBatchSelect.1": "Select All Filtering",
|
||
"UIText.RoguelikeBuild_Manage_BtnDelete.1": "Dismantle",
|
||
"UIText.RoguelikeBuild_Manage_DD_N.1": "Average and below",
|
||
"UIText.RoguelikeBuild_Manage_DD_R.1": "Advanced and below",
|
||
"UIText.RoguelikeBuild_Manage_DD_SR.1": "Expert and below",
|
||
"UIText.RoguelikeBuild_Manage_DD_SSR.1": "Master and below",
|
||
"UIText.RoguelikeBuild_Manage_Delete.1": "Dismantle",
|
||
"UIText.RoguelikeBuild_Manage_DeleteIncomeTitle.1": "Can Receive",
|
||
"UIText.RoguelikeBuild_Manage_EmptyFilter.1": "No Record that satisfies the requirements",
|
||
"UIText.RoguelikeBuild_Manage_EmptyList.1": "No saved Records\nClear <color=#f5c542>Ascension</color> to acquire Records",
|
||
"UIText.RoguelikeBuild_Manage_FilterPass.1": "Cleared",
|
||
"UIText.RoguelikeBuild_Manage_FilterPreference.1": "Please set favorite Record",
|
||
"UIText.RoguelikeBuild_Manage_FilterTitle.1": "Filter",
|
||
"UIText.RoguelikeBuild_Manage_FilterUnPreference.1": "Non-Favorite",
|
||
"UIText.RoguelikeBuild_Manage_FilterUnpass.1": "Not Cleared",
|
||
"UIText.RoguelikeBuild_Manage_ListScoreTitle.1": "Squad Rating:",
|
||
"UIText.RoguelikeBuild_Manage_PreferenceTitle.1": "Favorite",
|
||
"UIText.RoguelikeBuild_Manage_SelectedTitle.1": "Selected",
|
||
"UIText.RoguelikeBuild_Manage_SortScore.1": "Rating",
|
||
"UIText.RoguelikeBuild_Manage_SortTime.1": "Last Saved",
|
||
"UIText.RoguelikeBuild_PerkTitle.1": "Potentials",
|
||
"UIText.RoguelikeBuild_PresentsTitle.1": "Equip",
|
||
"UIText.RoguelikeBuild_RenameHint.1": "Please enter Record name",
|
||
"UIText.RoguelikeBuild_RenamePlaceHolder.1": "Name can have a maximum of 14 characters",
|
||
"UIText.RoguelikeBuild_Save_DeleteBuild.1": "Give Up Save",
|
||
"UIText.RoguelikeBuild_Save_Lock.1": "Locked",
|
||
"UIText.RoguelikeBuild_Save_SaveBuild.1": "Save Record",
|
||
"UIText.RoguelikeBuild_Save_Unlock.1": "Unlocked",
|
||
"UIText.RoguelikeInfo.1": "Potentials",
|
||
"UIText.RoguelikeReenter_No.1": "Give Up",
|
||
"UIText.RoguelikeReenter_Yes.1": "Confirm",
|
||
"UIText.Roguelike_Reenter_Hint.1": "There is an Ascension in progress\nReturn to Ascension?",
|
||
"UIText.Roguelike_Reenter_Hint_Clear.1": "There is an Ascension in progress\nSure to continue with the challenge?",
|
||
"UIText.Roguelike_Reenter_Hint_Limit.1": "There is an Ascension in progress\nReached max return limit\nSelect to confirm results",
|
||
"UIText.RoleCn.1": "Trekker",
|
||
"UIText.RomanNumeral_1.1": "I",
|
||
"UIText.RomanNumeral_10.1": "X",
|
||
"UIText.RomanNumeral_2.1": "Ⅱ",
|
||
"UIText.RomanNumeral_3.1": "Ⅲ",
|
||
"UIText.RomanNumeral_4.1": "Ⅳ",
|
||
"UIText.RomanNumeral_5.1": "Ⅴ",
|
||
"UIText.RomanNumeral_6.1": "Ⅵ",
|
||
"UIText.RomanNumeral_7.1": "Ⅶ",
|
||
"UIText.RomanNumeral_8.1": "Ⅷ",
|
||
"UIText.RomanNumeral_9.1": "Ⅸ",
|
||
"UIText.STGrowth_AllActiveSuc.1": "{1} Nodes successfully activated at the cost of {0} materials",
|
||
"UIText.STGrowth_Btn_Active.1": "Analysis",
|
||
"UIText.STGrowth_Btn_ActiveAll.1": "Quick Research",
|
||
"UIText.STGrowth_Btn_GetMaterials.1": "Get Materials",
|
||
"UIText.STGrowth_GropLock_Pre.1": "Clear [{0}]",
|
||
"UIText.STGrowth_GropLock_Pre_WorldClass.1": "Clear [{0}] and reach Authorization Lv. {1}",
|
||
"UIText.STGrowth_GropLock_WorldClass.1": "Reach Authorization Lv. {0} to activate",
|
||
"UIText.STGrowth_GroupAlreadyActived.1": "Fully activated for this floor",
|
||
"UIText.STGrowth_GroupLocked.1": "This floor is still locked. Unable to perform Quick Research.",
|
||
"UIText.STGrowth_NoMat.1": "Insufficient activation materials",
|
||
"UIText.STGrowth_NodeEffect.1": "Activation Effect",
|
||
"UIText.STGrowth_NodeLock_Group.1": "[{0}] not available",
|
||
"UIText.STGrowth_NodeLock_Pre.1": "Prerequisite node not activated",
|
||
"UIText.STGrowth_Node_Actived.1": "Activated",
|
||
"UIText.STGrowth_Tips_ActiveAll.1": "Use materials for Quick Research?",
|
||
"UIText.STQuest_Btn_GotoGrowth.1": "Go to Research",
|
||
"UIText.STQuest_CoreClear.1": "All core research complete",
|
||
"UIText.STQuest_NormalClear.1": "No Monolith research missions",
|
||
"UIText.STRanking_Difficulty_Title.1": "Difficulty",
|
||
"UIText.STRanking_Duration.1": "{0}s",
|
||
"UIText.STRanking_Empty.1": "No ranking info",
|
||
"UIText.STRanking_Enter_Fail.1": "Insufficient tickets",
|
||
"UIText.STRanking_Go.1": "Go",
|
||
"UIText.STRanking_Group_Name.1": "Limited-time! {0}",
|
||
"UIText.STRanking_PlayerInfo_Empty.1": "No challenge history",
|
||
"UIText.STRanking_Rank.1": "Ranks",
|
||
"UIText.STRanking_Ranking_Open_Time.1": "Session Period {0}",
|
||
"UIText.STRanking_Ranking_Reset_Time.1": "Resets in {0}",
|
||
"UIText.STRanking_Ranking_Season_Time.1": "Session Period {0}–{1}",
|
||
"UIText.STRanking_Ranking_Title.1": "Limited-time Ranking",
|
||
"UIText.STRanking_Ranking_Value.1": "Rank <size=38>{0}</size>",
|
||
"UIText.STRanking_Ranking_Weekly_Limit.1": "Weekly Limit",
|
||
"UIText.STRanking_Refresh_Tips.1": "Ranking will refresh every 10 minutes",
|
||
"UIText.STRanking_Reward_Btn.1": "Rewards",
|
||
"UIText.STRanking_Score_Title.1": "Score",
|
||
"UIText.STRanking_Window_Title.1": "Ranking",
|
||
"UIText.STShop_Btn_ReRoll.1": "Restock",
|
||
"UIText.STShop_OutfitNoteHintTitle.1": "Harmony Skill Activation Requirements",
|
||
"UIText.STShop_OutfitSkillInfoTitle.1": "Relevant Harmony Skills",
|
||
"UIText.ST_StrengthenMachine_Free.1": "Free",
|
||
"UIText.SavePermission_Tips_NeverAgain.1": "Don't show again",
|
||
"UIText.ScoreBossRankingDetail.1": "Ranking Details",
|
||
"UIText.ScoreBossRankingEmpty.1": "No Ranking Available",
|
||
"UIText.ScoreBossRankingEndTime.1": "Final Ranking:<space=7>",
|
||
"UIText.ScoreBossRankingHighScore.1": "Highest Score",
|
||
"UIText.ScoreBossRankingPlayerName.1": "Player",
|
||
"UIText.ScoreBossRankingTeamOne.1": "Squad 1",
|
||
"UIText.ScoreBossRankingTeamTwo.1": "Squad 2",
|
||
"UIText.ScoreBoss_Btn_Cancel.1": "Give Up Result",
|
||
"UIText.ScoreBoss_Btn_Confirm.1": "Replace",
|
||
"UIText.ScoreBoss_CelarOtherLvTips.1": "The selected Trekkers are already recorded in other levels. Saving this record will overwrite the following records. The recorded scores and star ratings will be lost and cannot be restored. Do you wish to continue?",
|
||
"UIText.ScoreBoss_Char_Empty.1": "Null",
|
||
"UIText.ScoreBoss_Cur_Record.1": "Best Record",
|
||
"UIText.ScoreBoss_Cur_Score.1": "Score",
|
||
"UIText.ScoreBoss_Cur_Star.1": "Star Rewards",
|
||
"UIText.ScoreBoss_DamageScore.1": "DMG Score",
|
||
"UIText.ScoreBoss_EndScore.1": "Final Score",
|
||
"UIText.ScoreBoss_GiveUpTips.1": "Sure to quit challenge <color=#ec6d21>{0}</color>?",
|
||
"UIText.ScoreBoss_Info_SkillScore.1": "Technique Score: {0} x{1}",
|
||
"UIText.ScoreBoss_Info_SkillScoreMax.1": "Technique Score: {0}(max) x{1}",
|
||
"UIText.ScoreBoss_Lock_Char.1": "Locked Trekkers",
|
||
"UIText.ScoreBoss_New_Record.1": "New Record",
|
||
"UIText.ScoreBoss_Rank.1": "Ranking",
|
||
"UIText.ScoreBoss_RankBorderScore.1": "Score Required: {0}",
|
||
"UIText.ScoreBoss_Rank_Cur.1": "Top {0}%",
|
||
"UIText.ScoreBoss_Rank_CurSelf.1": "Top <size=66>{0}%</size>",
|
||
"UIText.ScoreBoss_Rank_Lv.1": "{0}% (exclusive) to {1}%",
|
||
"UIText.ScoreBoss_Rank_LvSelf.1": "Top <size=66>{0}%–{1}%</size>",
|
||
"UIText.ScoreBoss_Rank_Lv_1.1": "Below Top {0}%",
|
||
"UIText.ScoreBoss_Rank_Lv_1Self.1": "Below Top <size=66>{0}%</size>",
|
||
"UIText.ScoreBoss_Rank_Refresh.1": "Ranking will refresh every 10 minutes",
|
||
"UIText.ScoreBoss_Rank_Score.1": "Score",
|
||
"UIText.ScoreBoss_Rank_Title.1": "Leaderboard",
|
||
"UIText.ScoreBoss_Remain_Time.1": "Ends in",
|
||
"UIText.ScoreBoss_ReminTime.1": "Expire in",
|
||
"UIText.ScoreBoss_ReplaceOtherLvTips.1": "Sure to replace the existing record? The original scores and star ratings will be lost and cannot be restored.",
|
||
"UIText.ScoreBoss_ReplaceTitle.1": "Replace Record",
|
||
"UIText.ScoreBoss_RestartBattle.1": "Restart Battle",
|
||
"UIText.ScoreBoss_RestartBattle_Tips.1": "Restart this match?",
|
||
"UIText.ScoreBoss_Reward_Star.1": "Reach {0} Stars in this Cycle",
|
||
"UIText.ScoreBoss_Reward_Title.1": "Boss Blitz Rewards",
|
||
"UIText.ScoreBoss_Reward_TotalStar.1": "Current Total Stars",
|
||
"UIText.ScoreBoss_Season_Error.1": "Not available in the current season",
|
||
"UIText.ScoreBoss_Settlement.1": "Event Settlement in Progress",
|
||
"UIText.ScoreBoss_Settlement_Btn.1": "Settlement In Progress",
|
||
"UIText.ScoreBoss_Settlement_Ready.1": "Challenge ended. Calculating rewards...",
|
||
"UIText.ScoreBoss_Settlement_Tips.1": "Score and ranking are being settled. Challenge unavailable.",
|
||
"UIText.ScoreBoss_SkillScore.1": "Technique Score",
|
||
"UIText.ScoreBoss_Star_Reward.1": "Boss Blitz Star Rating",
|
||
"UIText.ScoreBoss_TotalScore.1": "Total Score",
|
||
"UIText.ScorebossRanking_Loading.1": "Updating rankings...",
|
||
"UIText.SelectMember_Skill.1": "Skills",
|
||
"UIText.SelectTeam_BannedChar.1": "Prohibited Squad",
|
||
"UIText.SelectTeam_HasBannedChar.1": "Squad Trekker {0} cannot be used in this battle",
|
||
"UIText.SelectTeam_StartBattle.1": "Battle",
|
||
"UIText.SendGift_Count_Limit.1": "Gifted {0} times today. Reached maximum gift count",
|
||
"UIText.Service_Bilibili_Tips.1": "!NONEED!",
|
||
"UIText.Settings_Account.1": "Account",
|
||
"UIText.Settings_Account_Center.1": "User Center",
|
||
"UIText.Settings_Account_CodeTips.1": "Please enter your redemption code",
|
||
"UIText.Settings_Account_CooperationAgreement.1": "Third-party Information Sharing List",
|
||
"UIText.Settings_Account_ExchangeCode.1": "Redeem Code",
|
||
"UIText.Settings_Account_GameRegistrationNumber.1": "License #: Shanghai ICP License 20011881-6A",
|
||
"UIText.Settings_Account_Gem.1": "{0} Inventory Details",
|
||
"UIText.Settings_Account_InfoAgreement.1": "Personal Information Collection List",
|
||
"UIText.Settings_Account_PaymentServicesAct.1": "Currency Clearing Act",
|
||
"UIText.Settings_Account_PrivacyAgreement.1": "Agreement and Policy",
|
||
"UIText.Settings_Account_PrivacyPolicy.1": "Privacy Policy",
|
||
"UIText.Settings_Account_SCTL.1": "Specified Commercial Transactions Law",
|
||
"UIText.Settings_Account_Security.1": "Account Safety",
|
||
"UIText.Settings_Account_UseAgreement.1": "Terms of Use",
|
||
"UIText.Settings_Account_UserAgreement.1": "User Agreement",
|
||
"UIText.Settings_Account_UserTerms.1": "User Agreement",
|
||
"UIText.Settings_Animation.1": "Ultimate Animation",
|
||
"UIText.Settings_AnimationSub.1": "Support Animation",
|
||
"UIText.Settings_Animation_Close.1": "Close",
|
||
"UIText.Settings_Animation_One.1": "Once Per Day",
|
||
"UIText.Settings_Animation_Open.1": "Activate",
|
||
"UIText.Settings_AutoBattle_Title.1": "Auto-Battle Settings",
|
||
"UIText.Settings_AutoBattle_Ultra.1": "Auto-Cast Ultimates in Auto-Battle",
|
||
"UIText.Settings_Battle.1": "Battle",
|
||
"UIText.Settings_BattleHUD_Title.1": "Battle UI Settings",
|
||
"UIText.Settings_BattleHUD_Type1.1": "Radial Layout",
|
||
"UIText.Settings_BattleHUD_Type2.1": "Horizontal Layout",
|
||
"UIText.Settings_Btn_Back.1": "Back",
|
||
"UIText.Settings_Btn_Detail.1": "View",
|
||
"UIText.Settings_Btn_Download.1": "Download",
|
||
"UIText.Settings_Btn_ExchangeCode.1": "Exchange",
|
||
"UIText.Settings_Btn_Go.1": "Go",
|
||
"UIText.Settings_Btn_Logout.1": "Log Out",
|
||
"UIText.Settings_Btn_Read.1": "Read",
|
||
"UIText.Settings_Display.1": "Display",
|
||
"UIText.Settings_Display_AntAliasing.1": "Anti-aliasing",
|
||
"UIText.Settings_Display_AntAliasing_High.1": "High",
|
||
"UIText.Settings_Display_AntAliasing_Low.1": "Low",
|
||
"UIText.Settings_Display_AntAliasing_Medium.1": "Medium",
|
||
"UIText.Settings_Display_Extreme.1": "Ultra",
|
||
"UIText.Settings_Display_FrameRate.1": "Frame Rate",
|
||
"UIText.Settings_Display_FrameRate_High.1": "Unlimited",
|
||
"UIText.Settings_Display_FrameRate_Low.1": "30",
|
||
"UIText.Settings_Display_FrameRate_Medium.1": "60",
|
||
"UIText.Settings_Display_HD.1": "High Definition",
|
||
"UIText.Settings_Display_Quality.1": "Graphic Quality",
|
||
"UIText.Settings_Display_ResolutionRatio.1": "Resolution",
|
||
"UIText.Settings_Display_ResolutionRatio_High.1": "High",
|
||
"UIText.Settings_Display_ResolutionRatio_Low.1": "Low",
|
||
"UIText.Settings_Display_ResolutionRatio_Medium.1": "Medium",
|
||
"UIText.Settings_Display_ResolutionTitle.1": "Resolution Settings",
|
||
"UIText.Settings_Display_Screen.1": "Display Mode",
|
||
"UIText.Settings_Display_Screen_Full.1": "Full Screen",
|
||
"UIText.Settings_Display_Screen_Window.1": "Windowed",
|
||
"UIText.Settings_Display_ShadingQuality.1": "Image Quality",
|
||
"UIText.Settings_Display_ShadingQuality_High.1": "High",
|
||
"UIText.Settings_Display_ShadingQuality_Low.1": "Low",
|
||
"UIText.Settings_Display_ShadingQuality_Medium.1": "Medium",
|
||
"UIText.Settings_Display_Shadow.1": "Shadow Quality",
|
||
"UIText.Settings_Display_Shadow_High.1": "High",
|
||
"UIText.Settings_Display_Shadow_Low.1": "Low",
|
||
"UIText.Settings_Display_Shadow_Medium.1": "Medium",
|
||
"UIText.Settings_Display_Smooth.1": "Smooth",
|
||
"UIText.Settings_Display_Widescreen.1": "Widescreen Compatibility",
|
||
"UIText.Settings_Display_WindowResolution.1": "Window Resolution",
|
||
"UIText.Settings_Download_NeedSelect.1": "No download content selected",
|
||
"UIText.Settings_Download_None.1": "No downloadable content",
|
||
"UIText.Settings_Game.1": "Game",
|
||
"UIText.Settings_Gamepad.1": "Controller",
|
||
"UIText.Settings_Gamepad_Binding.1": "Combat Key Settings",
|
||
"UIText.Settings_Gem_Detai_AllStone.1": "Total<space=8>",
|
||
"UIText.Settings_Gem_Detai_FreeStone.1": "Free<space=8>",
|
||
"UIText.Settings_Gem_Detai_Stone.1": "Paid<space=8>",
|
||
"UIText.Settings_Gem_Detai_Tips.1": "Paid {0} will be used first when spending.",
|
||
"UIText.Settings_Gizmos.1": "Show the Trekker's Attack Range",
|
||
"UIText.Settings_JoyStick.1": "Dynamic Joystick Position",
|
||
"UIText.Settings_KeyReset.1": "Reset Successful",
|
||
"UIText.Settings_Keyboard.1": "Keyboard & Mouse",
|
||
"UIText.Settings_Keyboard_Binding.1": "Combat Key Settings",
|
||
"UIText.Settings_Keyboard_BindingGroup1.1": "Button 1",
|
||
"UIText.Settings_Keyboard_BindingGroup2.1": "Button 2",
|
||
"UIText.Settings_L2d.1": "L2D Effect",
|
||
"UIText.Settings_LangPkg_BackConfirm.1": "Downloading the voice pack requires a restart. Confirm download?",
|
||
"UIText.Settings_LangPkg_BackTip.1": "Resource download requires returning to login screen.",
|
||
"UIText.Settings_LangPkg_Default.1": "Default",
|
||
"UIText.Settings_LangPkg_Downloaded.1": "Downloaded",
|
||
"UIText.Settings_Language.1": "Language",
|
||
"UIText.Settings_Language_BackConfirm.1": "You need to restart to switch language. Switch anyway?",
|
||
"UIText.Settings_Language_Downloaded.1": "<space=8>(Downloaded)",
|
||
"UIText.Settings_Language_NeedDownload.1": "<space=8>(Download Required)",
|
||
"UIText.Settings_Language_Package.1": "Language Pack Management",
|
||
"UIText.Settings_Language_Settings.1": "Language Settings",
|
||
"UIText.Settings_Language_Text.1": "Language",
|
||
"UIText.Settings_Language_Text_Chinese.1": "Chinese",
|
||
"UIText.Settings_Language_Text_English.1": "English",
|
||
"UIText.Settings_Language_Text_Japanese.1": "Japanese",
|
||
"UIText.Settings_Language_Text_Korean.1": "Korean",
|
||
"UIText.Settings_Language_Text_TraditionalChinese.1": "Traditional Chinese",
|
||
"UIText.Settings_Language_Voice.1": "Voiceover",
|
||
"UIText.Settings_Language_Voice_Chinese.1": "Chinese",
|
||
"UIText.Settings_Language_Voice_English.1": "English",
|
||
"UIText.Settings_Language_Voice_Japanese.1": "Japanese",
|
||
"UIText.Settings_Language_Voice_Korean.1": "Korean",
|
||
"UIText.Settings_Language_Voice_TraditionalChinese.1": "Traditional Chinese",
|
||
"UIText.Settings_Mouse.1": "When in keyboard and mouse mode, cast skills in the mouse direction",
|
||
"UIText.Settings_Notification.1": "Push",
|
||
"UIText.Settings_Notification_Dispatch.1": "Dispatch complete notification",
|
||
"UIText.Settings_Notification_Energy.1": "Energy full notification",
|
||
"UIText.Settings_Notification_ForwardNews.1": "Push Notification",
|
||
"UIText.Settings_OFF_EN.1": "Off",
|
||
"UIText.Settings_ON_EN.1": "On",
|
||
"UIText.Settings_ScreenSwitchFail.1": "Too many change requests. Please try again later",
|
||
"UIText.Settings_Sound.1": "Sound",
|
||
"UIText.Settings_Sound_Music.1": "Music",
|
||
"UIText.Settings_Sound_MuteOnMinimize.1": "Mute when minimized",
|
||
"UIText.Settings_Sound_Sfx.1": "Sound Effect",
|
||
"UIText.Settings_Sound_Title.1": "Sound Settings",
|
||
"UIText.Settings_Sound_Voice.1": "Trekker Voiceover",
|
||
"UIText.Settings_SubSkillDisable.1": "L2D effect is turned off. Unable to activate Support Animation",
|
||
"UIText.Settings_Tip_ConflictInput.1": "The key entered conflicts with the existing key for <color=#fb8037>{0}</color>. Continue to switch settings for this key?",
|
||
"UIText.Settings_Tip_IllegalDevice.1": "Input device error",
|
||
"UIText.Settings_Tip_IllegalInput.1": "Invalid input key",
|
||
"UIText.Settings_Tip_Reset.1": "Sure to reset keys to their default settings?",
|
||
"UIText.Settings_Title.1": "Settings",
|
||
"UIText.Settings_VoiceGrayTips.1": "Switch after downloading from Language Pack Management",
|
||
"UIText.Settings_Vsync.1": "Vertical sync",
|
||
"UIText.Settings_Weekday1.1": "Sun",
|
||
"UIText.Settings_Weekday2.1": "Mon",
|
||
"UIText.Settings_Weekday3.1": "Tue",
|
||
"UIText.Settings_Weekday4.1": "Wed",
|
||
"UIText.Settings_Weekday5.1": "Thu",
|
||
"UIText.Settings_Weekday6.1": "Fri",
|
||
"UIText.Settings_Weekday7.1": "Sat",
|
||
"UIText.Settings_Widescreen_BattleUnable.1": "Unable to adjust during combat",
|
||
"UIText.Settings_Widescreen_ScreenUnable.1": "Display widescreen width compatibility is unable to take effect currently. Sure to continue?",
|
||
"UIText.Settings_Widescreen_Tips.1": "Move the slider to adjust UI layout",
|
||
"UIText.ShopRoomName.1": "Trade Domain",
|
||
"UIText.Shop_Btn_Buy.1": "Purchase",
|
||
"UIText.Shop_BuyComfirm.1": "Use <color=#fb8037>{0}</color> <color=#fb8037>{1}</color> to purchase <color=#fb8037>{2}</color>",
|
||
"UIText.Shop_BuyFail.1": "Purchase Failed",
|
||
"UIText.Shop_Cond_PreGoodsSellOut.1": "The previous item is still available",
|
||
"UIText.Shop_Cond_SoldOutShort.1": "Sold Out",
|
||
"UIText.Shop_Cond_WorldClass.1": "Reach Authorization Lv. <color=#08d3d4><space=8>{0}<space=8></color> to unlock",
|
||
"UIText.Shop_Cond_WorldClassShort.1": "Reach Authorization Lv. {0} to unlock",
|
||
"UIText.Shop_Condition.1": "Purchase requirements not satisfied",
|
||
"UIText.Shop_DailyGift.1": "Daily Gift",
|
||
"UIText.Shop_DailyGift_Locked.1": "Locked",
|
||
"UIText.Shop_DailyGift_Received.1": "Today's Daily Gift already claimed",
|
||
"UIText.Shop_Day.1": "{0}d remaining",
|
||
"UIText.Shop_DayUnLock.1": "Unlock in {0}d",
|
||
"UIText.Shop_Discount.1": "SALE!",
|
||
"UIText.Shop_GoodsEmpty.1": "Merchandise Sold Out",
|
||
"UIText.Shop_GoodsItem_Count.1": "<size=22>×</size> {0}",
|
||
"UIText.Shop_GoodsRefresh.1": "Merchandise Refreshed",
|
||
"UIText.Shop_Has.1": "Owned:<space=7>",
|
||
"UIText.Shop_Hour.1": "{0}h remaining",
|
||
"UIText.Shop_HourUnLock.1": "Unlocks in {0}h",
|
||
"UIText.Shop_Left.1": "{0} Left",
|
||
"UIText.Shop_MultiBuyComfirm.1": "Spend <color=#fb8037>{1}</color> x<color=#fb8037>{0}</color> to purchase <color=#fb8037>{3}</color> x<color=#fb8037>{2}</color> ?",
|
||
"UIText.Shop_NextClose.1": "Time Left:",
|
||
"UIText.Shop_NextRefresh.1": "Time Left:",
|
||
"UIText.Shop_NextRefresh_Day.1": "{0}d<space=7>{1}h",
|
||
"UIText.Shop_NextRefresh_Hour.1": "{0}h<space=7>{1}m",
|
||
"UIText.Shop_NextRefresh_Min.1": "{0}m<space=7>{1}s",
|
||
"UIText.Shop_NextRefresh_Sec.1": "{0}<space=7>s",
|
||
"UIText.Shop_NotEnough.1": "Insufficient <color=#fb8037>{0}</color>. Unable to purchase.",
|
||
"UIText.Shop_NotPurchasTime.1": "Not yet available for purchase.",
|
||
"UIText.Shop_Received.1": "Claimed",
|
||
"UIText.Shop_Restock.1": "Restocking",
|
||
"UIText.Shop_Sample_Affix.1": "2 to 4 random additional stats",
|
||
"UIText.Shop_Sample_SwithOff.1": "Initial",
|
||
"UIText.Shop_Sample_SwithOn.1": "Max Level",
|
||
"UIText.Shop_ShopRefresh.1": "Refreshed",
|
||
"UIText.Shop_Stock.1": "Inventory: {0}",
|
||
"UIText.Shop_TitleBuy.1": "Purchase",
|
||
"UIText.Shop_UnitPrice.1": "Price",
|
||
"UIText.Shop_Unlimited.1": "∞",
|
||
"UIText.Shop_WithinHour.1": "Less than an hour",
|
||
"UIText.Shop_WithinHourUnLock.1": "Unlocks within 1h",
|
||
"UIText.SideBanner_Achieve_Count.1": "and <color=#0ABEC5>{0}</color> other achievements",
|
||
"UIText.SideBanner_Achieve_Get.1": "Complete Achievement",
|
||
"UIText.SideBanner_Dictionary_Count.1": "and <color=#0ABEC5>{0}</color> other Entries",
|
||
"UIText.SideBanner_Dictionary_Get.1": "Collect Entries",
|
||
"UIText.SideBanner_Favour_Count.1": "and <color=#0ABEC5>{0}</color> other Trekkers",
|
||
"UIText.SideBanner_Favour_Get.1": "Affinity UP",
|
||
"UIText.SideBanner_Reward_Count.1": "Read a total of <color=#0ABEC5>{0}</color> Affixes",
|
||
"UIText.SideBanner_Reward_Get.1": "Affix Reading Reward",
|
||
"UIText.SkillCn.1": "Skills",
|
||
"UIText.SkillHint_Mobile.1": "Use <color=#EA5946>skills</color> and <color=#EA5946>Ultimates</color> to defeat the enemies faster.",
|
||
"UIText.SkillHint_PC.1": "Use <color=#EA5946>skills</color> and <color=#EA5946>Ultimates</color> to defeat the enemies faster.",
|
||
"UIText.SkillHint_PS.1": "Use <color=#EA5946>skills</color> and <color=#EA5946>Ultimates</color> to defeat the enemies faster.",
|
||
"UIText.SkillHint_Xbox.1": "Use <color=#EA5946>skills</color> and <color=#EA5946>Ultimates</color> to defeat the enemies faster.",
|
||
"UIText.SkillInstance_PassConfition_1.1": "Clear time ≤{0}s",
|
||
"UIText.SkillInstance_PassConfition_2.1": "Clear with >{0}s remaining",
|
||
"UIText.Skill_Branch_SkillInfo.1": "Skill Details",
|
||
"UIText.Skill_DescTitle.1": "Skill Details",
|
||
"UIText.Skill_Level.1": "Lv.",
|
||
"UIText.Skill_NoCD.1": "No Cooldown",
|
||
"UIText.Skill_NoCost.1": "No Cost",
|
||
"UIText.Skill_Open_Mobile.1": "Tap to cast the <color=#EA5946>Main Skill</color>.",
|
||
"UIText.Skill_Open_PC.1": "The <color=#EA5946>Main Skill</color> is ready. Click the <color=#EA5946>Left Mouse Button</color> or <sprite name=J> to cast it.",
|
||
"UIText.Skill_Open_PS.1": "Press <sprite name=PS4_Square> to cast the <color=#EA5946>Main Skill</color>.",
|
||
"UIText.Skill_Open_Xbox.1": "Press <sprite name=XboxOne_X> to cast the <color=#EA5946>Main Skill</color>.",
|
||
"UIText.Skin_Choose.1": "Selected",
|
||
"UIText.Skin_Equipped.1": "In Use",
|
||
"UIText.Skin_Has.1": "Owned",
|
||
"UIText.Skin_Replace.1": "Replace",
|
||
"UIText.Skin_UnUsed_Tip.1": "You don't have this Trekker yet. Unable to change.",
|
||
"UIText.Skin_Unlock_Activity.1": "Event Unlock",
|
||
"UIText.Skin_Unlock_Advance.1": "Tier Up Unlock",
|
||
"UIText.Skin_Unlock_Battlepass.1": "Grant Exclusive",
|
||
"UIText.Skin_Unlock_Shop.1": "Purchase From Shop",
|
||
"UIText.Slot_Title_1.1": "Auto Attack",
|
||
"UIText.Slot_Title_2.1": "Evasion",
|
||
"UIText.Slot_Title_3.1": "Skills",
|
||
"UIText.Slot_Title_4.1": "Support",
|
||
"UIText.Sound_Voice_Closed.1": "Trekker Voiceover disabled",
|
||
"UIText.Special_Agent_Notice.1": "Urgent Commissions do not count toward Commission Limit",
|
||
"UIText.StarTowerLevel_Hint.1": "{0} Difficulty {1} Floor {2}",
|
||
"UIText.StarTowerMap_Btn_GiveUp.1": "Give Up",
|
||
"UIText.StarTowerMap_Btn_Leave.1": "Leave for Now",
|
||
"UIText.StarTowerMap_Btn_Settings.1": "Settings",
|
||
"UIText.StarTowerMap_Btn_Skill.1": "Skills",
|
||
"UIText.StarTowerNPCAffinity_Increase.1": "Affinity +{0}",
|
||
"UIText.StarTowerNPCAffinity_MaxCount.1": "Weekly Max Employee Affinity reached",
|
||
"UIText.StarTower_BattleRoomName.1": "Battle Domain",
|
||
"UIText.StarTower_Battle_Time.1": "Boss Time",
|
||
"UIText.StarTower_Battle_Time_Sec.1": "s",
|
||
"UIText.StarTower_Book_Affinity_Title.1": "Employee Handbook",
|
||
"UIText.StarTower_Book_Char_Assist.1": "Support",
|
||
"UIText.StarTower_Book_Char_Element_Lock.1": "No Record for this type of Trekker in this deck",
|
||
"UIText.StarTower_Book_Char_Empty.1": "No Record",
|
||
"UIText.StarTower_Book_Char_Lock.1": "Unavailable",
|
||
"UIText.StarTower_Book_Char_Lock_Tip.1": "Have not encountered this Trekker",
|
||
"UIText.StarTower_Book_Char_Main.1": "Main",
|
||
"UIText.StarTower_Book_Char_Tab_All.1": "All",
|
||
"UIText.StarTower_Book_Close_Tip.1": "Select to close",
|
||
"UIText.StarTower_Book_Collect.1": "Collected",
|
||
"UIText.StarTower_Book_Collect_Level.1": "Highest Collection Level",
|
||
"UIText.StarTower_Book_Event_Desc.1": "The path to the top is always accompanied by the unexpected",
|
||
"UIText.StarTower_Book_Event_Lock.1": "?<space=14>?<space=14>?",
|
||
"UIText.StarTower_Book_Event_Title.1": "Anecdotes",
|
||
"UIText.StarTower_Book_Event_TopBar_Title.1": "Anecdotes",
|
||
"UIText.StarTower_Book_FateCard_Desc.1": "The price of destiny's gifts was set long ago",
|
||
"UIText.StarTower_Book_FateCard_Empty.1": "No Record",
|
||
"UIText.StarTower_Book_FateCard_Title.1": "Destiny Card Deck",
|
||
"UIText.StarTower_Book_FateCard_Title_01.1": "Destiny Card Deck",
|
||
"UIText.StarTower_Book_FateCard_TopBar_Title.1": "Destiny Card Deck",
|
||
"UIText.StarTower_Book_FateCard_Unlock_Tip.1": "Unlock Requirements",
|
||
"UIText.StarTower_Book_Lock.1": "Locked",
|
||
"UIText.StarTower_Book_Main_TopBar_Title.1": "Monolith Log",
|
||
"UIText.StarTower_Book_New_Text.1": "New",
|
||
"UIText.StarTower_Book_Potential_Desc.1": "The Monolith bestows blessings upon Trekkers",
|
||
"UIText.StarTower_Book_Potential_Normal.1": "Common Potentials",
|
||
"UIText.StarTower_Book_Potential_Special.1": "Core Potentials",
|
||
"UIText.StarTower_Book_Potential_Switch.1": "Change",
|
||
"UIText.StarTower_Book_Potential_Title.1": "Potentials",
|
||
"UIText.StarTower_Book_Potential_Title_01.1": "Potentials",
|
||
"UIText.StarTower_Book_Potential_TopBar_Title.1": "Potentials",
|
||
"UIText.StarTower_Book_Quest_Complete.1": "Complete",
|
||
"UIText.StarTower_Book_Quest_Quick_Receive.1": "Claim All",
|
||
"UIText.StarTower_Book_Quest_Reward.1": "No rewards to claim",
|
||
"UIText.StarTower_Book_Quest_Title.1": "Collection Reward",
|
||
"UIText.StarTower_Book_UnCollect.1": "Not Collected",
|
||
"UIText.StarTower_BossChallenge.1": "Clear the stage within <color=#2be1f1>{0}</color>s to receive <color=#2be1f1>{1}</color> rewards",
|
||
"UIText.StarTower_BossChallenge_Min.1": "Clear the stage to receive <color=#2be1f1>basic</color> rewards",
|
||
"UIText.StarTower_BossChallenge_Zero.1": "Clear the stage within <color=#2be1f1>{0}</color>s to receive <color=#2be1f1>{1}</color> rewards",
|
||
"UIText.StarTower_BossRoomName.1": "Boss's Domain",
|
||
"UIText.StarTower_Build_Abandon.1": "Give Up Record",
|
||
"UIText.StarTower_Build_Char_Title.1": "Trekkers",
|
||
"UIText.StarTower_Build_Delete.1": "Dismantle",
|
||
"UIText.StarTower_Build_DiscInfo_Btn.1": "Details",
|
||
"UIText.StarTower_Build_DiscSkill_Active.1": "Activated",
|
||
"UIText.StarTower_Build_DiscSkill_Empty.1": "No Harmony Skills",
|
||
"UIText.StarTower_Build_DiscSkill_MaxLevel.1": "Max level",
|
||
"UIText.StarTower_Build_DiscSkill_NotActivated.1": "Inactive",
|
||
"UIText.StarTower_Build_DiscSkill_Title.1": "Harmony Skills",
|
||
"UIText.StarTower_Build_Disc_Btn.1": "Disc Skills",
|
||
"UIText.StarTower_Build_Disc_Skill_Empty.1": "Disc Skill not activated",
|
||
"UIText.StarTower_Build_Leader.1": "Main",
|
||
"UIText.StarTower_Build_Like.1": "Favorite",
|
||
"UIText.StarTower_Build_MainDisc_Title.1": "Main Discs",
|
||
"UIText.StarTower_Build_NoteSkill_Title.1": "Musical Note Skills",
|
||
"UIText.StarTower_Build_Potential_Btn.1": "Potentials",
|
||
"UIText.StarTower_Build_Potential_Empty.1": "Potential not activated",
|
||
"UIText.StarTower_Build_Save.1": "Save Record",
|
||
"UIText.StarTower_Build_Sub.1": "Support",
|
||
"UIText.StarTower_CantLeaveHint.1": "No more return chances. Unable to leave temporarily",
|
||
"UIText.StarTower_Click_Pre.1": "Select",
|
||
"UIText.StarTower_Click_Suf.1": "Continue",
|
||
"UIText.StarTower_Coin_Reduce_Tip.1": "Lost {0} <sprite name={1}>",
|
||
"UIText.StarTower_DangerRoomName.1": "Danger Room",
|
||
"UIText.StarTower_Depot.1": "Monolith Bag",
|
||
"UIText.StarTower_Depot_Bag.1": "Bag",
|
||
"UIText.StarTower_Depot_Char.1": "Trekker Info",
|
||
"UIText.StarTower_Depot_DiscSkill_NotActivated.1": "Inactive",
|
||
"UIText.StarTower_Depot_FateCard_Title.1": "Destiny Card",
|
||
"UIText.StarTower_Depot_Harmony.1": "Resonance Skill",
|
||
"UIText.StarTower_Depot_Harmony_None.1": "No Resonance Skill",
|
||
"UIText.StarTower_Depot_Info_Desc.1": "Description",
|
||
"UIText.StarTower_Depot_Info_Equipment.1": "Emblem",
|
||
"UIText.StarTower_Depot_Info_Property.1": "Stats",
|
||
"UIText.StarTower_Depot_Info_QTY.1": "Owned",
|
||
"UIText.StarTower_Depot_Item_Title.1": "Other Item",
|
||
"UIText.StarTower_Depot_Note.1": "Disc Skills",
|
||
"UIText.StarTower_Depot_Note_Change_1.1": "{0}/{1}",
|
||
"UIText.StarTower_Depot_Note_Change_2.1": "<color=#bd3059>{0}</color>/{1}",
|
||
"UIText.StarTower_Depot_Note_Change_3.1": "<color=#8cac59>{0}</color>/{1}",
|
||
"UIText.StarTower_Depot_Note_Change_4.1": "<color=#b7d65d>{0}</color>/{1}",
|
||
"UIText.StarTower_Depot_Note_Change_5.1": "<color=#fa4e6c>{0}</color>/{1}",
|
||
"UIText.StarTower_Depot_Note_Desc_Level.1": "<Lv. {0}>",
|
||
"UIText.StarTower_Depot_Note_Detail.1": "Details",
|
||
"UIText.StarTower_Depot_Note_Passive_Skill.1": "Chorus",
|
||
"UIText.StarTower_Depot_Note_Passive_Skill_Lock.1": "Chorus Locked",
|
||
"UIText.StarTower_Depot_Note_Simple.1": "Brief",
|
||
"UIText.StarTower_Depot_Note_Skill_Lv.1": "Level {0}/{1}",
|
||
"UIText.StarTower_Depot_Note_Skill_MaxLv.1": "Level <color=#0ABEC5>{0}</color>/{1}",
|
||
"UIText.StarTower_Depot_Note_Tips_Skill_Lv.1": "{num_0}",
|
||
"UIText.StarTower_Depot_Potential.1": "Potentials",
|
||
"UIText.StarTower_Depot_PotentialEmpty.1": "No Potentials",
|
||
"UIText.StarTower_Depot_Potential_ALL.1": "All",
|
||
"UIText.StarTower_Depot_Potential_Has.1": "Collapse",
|
||
"UIText.StarTower_Depot_Potential_Lock.1": "None",
|
||
"UIText.StarTower_DiscTips.1": "{0} is no longer active",
|
||
"UIText.StarTower_Disc_Common_Skill.1": "Verse",
|
||
"UIText.StarTower_Disc_Detail_Info.1": "Disc Info",
|
||
"UIText.StarTower_Disc_Info_Level.1": "Lv.{0}",
|
||
"UIText.StarTower_Disc_Info_Title.1": "Disc Info",
|
||
"UIText.StarTower_Disc_Passive_Skill.1": "Chorus",
|
||
"UIText.StarTower_Disc_Property_Title.1": "Stats",
|
||
"UIText.StarTower_Disc_Skill_Active_1.1": "Musical Notes Acquired",
|
||
"UIText.StarTower_Disc_Skill_Active_2.1": "Harmony Skill Activated",
|
||
"UIText.StarTower_Disc_Skill_Lock.1": "(Locked)",
|
||
"UIText.StarTower_EliteBattleRoomName.1": "Rival's Domain",
|
||
"UIText.StarTower_Enter_HorrorRoomName.1": "Destiny's Domain",
|
||
"UIText.StarTower_Equipment_Empty.1": "Equip Emblems to gain additional stat bonuses",
|
||
"UIText.StarTower_Equipped_Disc.1": "Disc Equipped",
|
||
"UIText.StarTower_EventRoomName.1": "Choice Domain",
|
||
"UIText.StarTower_Event_Book_Collect.1": "Collected",
|
||
"UIText.StarTower_Event_Book_EventProc.1": "Current Progress: {0}/{1}",
|
||
"UIText.StarTower_Event_Book_Received.1": "Claimed",
|
||
"UIText.StarTower_Event_Book_Source.1": "Requirements:<color=#00000000>.</color>",
|
||
"UIText.StarTower_FastBattle_Shop_Tip.1": "You still have some Stella Coins left.\nLeave anyway?",
|
||
"UIText.StarTower_FateCard_Add.1": "Activated [<color=#fb8037>{0}</color>]",
|
||
"UIText.StarTower_FateCard_Effect.1": "Permanent Activation",
|
||
"UIText.StarTower_FateCard_Effect_Count.1": "Activation Count",
|
||
"UIText.StarTower_FateCard_Effect_Count_Value.1": "{0} Times",
|
||
"UIText.StarTower_FateCard_Remove.1": "Lost [<color=#fb8037>{0}</color>]",
|
||
"UIText.StarTower_FateCard_Select_Empty_Tip.1": "No Destiny Card drop this time",
|
||
"UIText.StarTower_FateCard_Tips_1.1": "{0} is no longer active",
|
||
"UIText.StarTower_FateCard_Tips_2.1": "<color=#fb8037>{0}</color> and another {1} Destiny Card are no longer active",
|
||
"UIText.StarTower_FateCard_Unable.1": "No Longer Active",
|
||
"UIText.StarTower_FinalBossRoomName.1": "Boss's Domain",
|
||
"UIText.StarTower_FirstPassHint.1": "Clearing a higher-difficulty level directly grants the unachieved First Clear Reward in lower-difficulty levels",
|
||
"UIText.StarTower_Harmony_Progress.1": "Upgrade skill {0} times to receive a random skill",
|
||
"UIText.StarTower_HorrorRoomName.1": "Destiny's Domain",
|
||
"UIText.StarTower_HorrorRoom_Layer.1": "???",
|
||
"UIText.StarTower_Item_List_Empty.1": "No items",
|
||
"UIText.StarTower_Leave_Hint.1": "Leave Ascension for now?",
|
||
"UIText.StarTower_Level_Title_Layer.1": "Floor {0}",
|
||
"UIText.StarTower_NoPotential.1": "No selectable Potentials",
|
||
"UIText.StarTower_NotEnoughCoin.1": "Insufficient <sprite name=item_11_small>",
|
||
"UIText.StarTower_Note_Blue.1": "Azure",
|
||
"UIText.StarTower_Note_Desc.1": "Acquired {0} <sprite name=\"{1}\">{2} Musical Notes",
|
||
"UIText.StarTower_Note_Green.1": "Verdant",
|
||
"UIText.StarTower_Note_Purple.1": "Violet",
|
||
"UIText.StarTower_Note_Random.1": "Random",
|
||
"UIText.StarTower_Note_Red.1": "Scarlet",
|
||
"UIText.StarTower_Note_Reduce_Tip.1": "You lost {0} x{1}",
|
||
"UIText.StarTower_Note_Select_Confirm.1": "Play",
|
||
"UIText.StarTower_Note_Select_Title.1": "Select and play music to gain blessing",
|
||
"UIText.StarTower_Note_Yellow.1": "Amber",
|
||
"UIText.StarTower_NpcRecoverTips.1": "Recovered 50% of Max HP and 50% of Energy",
|
||
"UIText.StarTower_Npc_EnterHighDanger.1": "Enter [Destiny's Domain]",
|
||
"UIText.StarTower_Npc_EnterHighDangerTitle.1": "Enter [High Difficulty: Destiny's Domain]",
|
||
"UIText.StarTower_Npc_Leave.1": "Reject her invitation",
|
||
"UIText.StarTower_Passive_DiscTips.1": "Activated [{0}]",
|
||
"UIText.StarTower_Pause_Tips.1": "Sure to give up on the current Monolith progress?",
|
||
"UIText.StarTower_Potential_Consume_Tips.1": "Lost <color=#fb8037>{0}</color> Potential",
|
||
"UIText.StarTower_Potential_LevelUp_Click.1": "Select anywhere to close",
|
||
"UIText.StarTower_Potential_LevelUp_Title.1": "Potential Enhancement Successful",
|
||
"UIText.StarTower_Potential_Level_Text.1": "Lv.",
|
||
"UIText.StarTower_Potential_Select_Title_1.1": "Select 1 Potential card",
|
||
"UIText.StarTower_Potential_Select_Title_2.1": "Select 1 Potential card to enhance",
|
||
"UIText.StarTower_Potential_Special_Tag.1": "Core",
|
||
"UIText.StarTower_Rank_Affix_Title.1": "Challenge Affix",
|
||
"UIText.StarTower_Rank_Diff_Score.1": "Difficulty Score",
|
||
"UIText.StarTower_Rank_Enemy_Info.1": "Info",
|
||
"UIText.StarTower_Rank_Level_Diff.1": "Difficulty {0}",
|
||
"UIText.StarTower_Rank_Recommend_Level.1": "Rec.\r\nLevel",
|
||
"UIText.StarTower_Rank_Recommend_Type.1": "Recommended",
|
||
"UIText.StarTower_Rank_Score_Detail.1": "Details",
|
||
"UIText.StarTower_Rank_Score_Tip.1": "The shorter the boss battle time, the higher the Time Score",
|
||
"UIText.StarTower_Rank_Scroe_Title.1": "Challenge Score",
|
||
"UIText.StarTower_Rank_Time_Score.1": "Max Time Score",
|
||
"UIText.StarTower_Ranking_1.1": "Below Rank {0}",
|
||
"UIText.StarTower_Ranking_2.1": "Rank <size=66><space=8>{0}<space=8></size>",
|
||
"UIText.StarTower_Ranking_3.1": "Rank <space=8>{0}<space=8>",
|
||
"UIText.StarTower_Ranking_4.1": "Rank <space=8>{0}<space=8><space=8>–<space=8>Rank<space=8>{1}<space=8>",
|
||
"UIText.StarTower_Ranking_5.1": "Rank <size=32><space=5>{0}<space=5></size>",
|
||
"UIText.StarTower_Ranking_6.1": "Rank <size=38><space=8>{0}<space=8></size>",
|
||
"UIText.StarTower_Ranking_Abandon_Tip.1": "Sure to give up on Monolith ranking challenge?\nConsumed tickets will not be refunded",
|
||
"UIText.StarTower_Ranking_Info.1": "Ranking Info",
|
||
"UIText.StarTower_Ranking_Reward.1": "Ranking Reward",
|
||
"UIText.StarTower_ReRoll_NotEnoughCoin.1": "Insufficient Stella Coins. Unable to refresh",
|
||
"UIText.StarTower_ReRoll_NotEnoughCount.1": "Insufficient chances. Unable to refresh",
|
||
"UIText.StarTower_Result_BaseScore_Title.1": "Difficulty Score",
|
||
"UIText.StarTower_Result_Difficulty_Title.1": "Challenge Difficulty",
|
||
"UIText.StarTower_Result_FinalScore_Title.1": "Final Score",
|
||
"UIText.StarTower_Result_Time.1": "{0}s",
|
||
"UIText.StarTower_Result_TimeScore_Title.1": "Time Score",
|
||
"UIText.StarTower_Result_Time_Title.1": "Time",
|
||
"UIText.StarTower_Reward_Level.1": "Lv.",
|
||
"UIText.StarTower_Reward_Refresh_Remain_Time_Day.1": "{0}d {1}h",
|
||
"UIText.StarTower_Reward_Refresh_Remain_Time_Hour.1": "{0}h {1}m",
|
||
"UIText.StarTower_Reward_Refresh_Remain_Time_Min.1": "{0}m {1}s",
|
||
"UIText.StarTower_Reward_Refresh_Remain_Time_Sec.1": "{0}s",
|
||
"UIText.StarTower_RoomInfo_Box1.1": "Ultra",
|
||
"UIText.StarTower_RoomInfo_Box2.1": "Rare",
|
||
"UIText.StarTower_RoomInfo_FateCard.1": "Destiny Card",
|
||
"UIText.StarTower_Select_RemainRoll.1": "{0} chances remaining",
|
||
"UIText.StarTower_Select_Roll.1": "Refresh",
|
||
"UIText.StarTower_ShopRoomName.1": "Trade Domain",
|
||
"UIText.StarTower_Shop_ReRollSuccess.1": "Shop has been restocked",
|
||
"UIText.StarTower_StrengthHint.1": "Successfully used {0} <sprite name=item_11_small> to enhance Potential",
|
||
"UIText.StarTower_Sweep_BackTips_Content.1": "Quit Monolith Express and return to the home screen?",
|
||
"UIText.StarTower_Sweep_Btn.1": "Quick Battle",
|
||
"UIText.StarTower_Sweep_Btn_Lock_Clear.1": "Quick Battle",
|
||
"UIText.StarTower_Sweep_Btn_Lock_Growth.1": "Quick Battle",
|
||
"UIText.StarTower_Sweep_ClearAlert.1": "Clear the current or higher-difficulty Ascension to use Quick Battle",
|
||
"UIText.StarTower_Sweep_GiveUp_Btn.1": "Give Up",
|
||
"UIText.StarTower_Sweep_Leave_Btn.1": "Leave Temporarily",
|
||
"UIText.StarTower_Sweep_Log_1.1": "From Monolith {0} ({1}F), acquired {2} {3}",
|
||
"UIText.StarTower_Sweep_Log_2.1": "You acquired the Potential [{2}] from Monolith {0} ({1}F)",
|
||
"UIText.StarTower_Sweep_Log_3.1": "From Monolith {0} ({1}F), acquired {2} Destiny Card",
|
||
"UIText.StarTower_Sweep_Log_4.1": "Consumed {3} ×{2} in Monolith {0} ({1}F)",
|
||
"UIText.StarTower_Sweep_Log_Empty.1": "No Monolith Journal available",
|
||
"UIText.StarTower_Sweep_Log_Title.1": "Monolith Journal",
|
||
"UIText.StarTower_Sweep_NodeAlert.1": "Unlock the Monolith Research [{0}] node to activate the Quick Battle feature",
|
||
"UIText.StarTower_Sweep_Option_1.1": "Purchase at the shop",
|
||
"UIText.StarTower_Sweep_Option_2.1": "Enhance (<color={0}>{1}</color> <sprite name=\"item_11_small\">)",
|
||
"UIText.StarTower_Sweep_Option_3.1": "Nah, let's go up right away",
|
||
"UIText.StarTower_Sweep_Option_Title.1": "Hey, It's the Monolith Shop. Time to buy something!",
|
||
"UIText.StarTower_Sweep_Tickets_NotEnough.1": "Insufficient {0}. Unable to proceed with Monolith Express!",
|
||
"UIText.StarTower_Weekly_Reward_Refresh.1": "Resets in {0}",
|
||
"UIText.StartowerBook_NPCAffinityTitle.1": "Employee Handbook",
|
||
"UIText.StartowerFastBattle_Automatic.1": "Auto-advance in progress",
|
||
"UIText.StartowerFastBattle_BuildScore.1": "Record Score",
|
||
"UIText.StartowerFastBattle_LastRoom_Option.1": "Leave Monolith",
|
||
"UIText.StartowerFastBattle_LastRoom_Title.1": "There's a big sale at the shop in the last room! Don't miss out!",
|
||
"UIText.StartowerFastBattle_Pause.1": "Auto-advance",
|
||
"UIText.Startower_EventFailHint.1": "Requirement not satisfied",
|
||
"UIText.Startower_ReBattleHint.1": "Try Again?",
|
||
"UIText.Startower_ShopItemTitleWithNumber.1": "{0} x{1}",
|
||
"UIText.StoryEntrance_Activity_Lock.1": "Event Review Coming Soon",
|
||
"UIText.StorySet_Chapter_Empty.1": "Coming Soon",
|
||
"UIText.StorySet_Chapter_Empty_Tip.1": "No unread chapters in this category. Stay tuned for future updates.",
|
||
"UIText.StorySet_Chapter_Lock.1": "Locked",
|
||
"UIText.StorySet_Chapter_Open_Day.1": "{0}d",
|
||
"UIText.StorySet_Chapter_Open_Hour.1": "{0}h",
|
||
"UIText.StorySet_Chapter_Open_Min.1": "{0}m",
|
||
"UIText.StorySet_Chapter_Open_Sec.1": "{0}s",
|
||
"UIText.StorySet_Chapter_Open_Time.1": "Available in <color=#08d3d4>{0}</color>",
|
||
"UIText.StorySet_Only_Show_Unread.1": "Unread Only",
|
||
"UIText.StorySet_Section_Lock.1": "Unlocks after reading the previous section",
|
||
"UIText.StorySet_Section_Lock_Tip.1": "Unlocks after watching the previous episode",
|
||
"UIText.StorySet_Title.1": "The Nova Times",
|
||
"UIText.Story_Activity.1": "Event Story",
|
||
"UIText.Story_Clue.1": "Clue",
|
||
"UIText.Story_NewEnd_Unlock.1": "Ending\nUnlocked",
|
||
"UIText.Story_NewStory_Unlock.1": "Chapter Unlocked",
|
||
"UIText.Story_Set_Entrance_Tip.1": "Stay tuned for future updates!",
|
||
"UIText.Story_Unkown_Chapter.1": "Unknown Chapter",
|
||
"UIText.Story_Unkown_Clue.1": "Unknown Clue",
|
||
"UIText.Story_Unkown_End.1": "Unknown Ending",
|
||
"UIText.Story_UnlockAchievement.1": "Unlock after completing the Achievement, <color=#08d3d4>{0}</color>",
|
||
"UIText.Story_UnlockClueCondition.1": "Unlock this route after exploring other options",
|
||
"UIText.Story_UnlockPreId.1": "Clear <color=#08d3d4>{0}</color> to unlock",
|
||
"UIText.Story_UnlockWorldLv.1": "Reach Authorization Lv. <color=#08d3d4>{0}</color> to unlock",
|
||
"UIText.SupplyRoomName.1": "Rest Domain",
|
||
"UIText.SupportSkill_Mobile.1": "Tap to cast Noya's <color=#EA5946>Support Skill</color>!",
|
||
"UIText.SupportSkill_PC.1": "Press <sprite name=Q> to cast Noya's <color=#EA5946>Support Skill</color>!",
|
||
"UIText.SupportSkill_PS.1": "Press <sprite name=PS4_L1> to cast Noya's <color=#EA5946>Support Skill</color>!",
|
||
"UIText.SupportSkill_Xbox.1": "Press <sprite name=XboxOne_LB> to cast Noya's <color=#EA5946>Support Skill</color>!",
|
||
"UIText.SupportUltraSkill_Mobile.1": "Tap to cast Iris' <color=#EA5946>Support Ultimate</color>!",
|
||
"UIText.SupportUltraSkill_PC.1": "Press <sprite name=\"2\"> to cast Iris' <color=#EA5946>Support Ultimate</color>!",
|
||
"UIText.SupportUltraSkill_PS.1": "Press <sprite name=PS4_R2> to cast Iris' <color=#EA5946>Support Ultimate</color>!",
|
||
"UIText.SupportUltraSkill_Xbox.1": "Press <sprite name=XboxOne_RT> to cast Iris' <color=#EA5946>Support Ultimate</color>!",
|
||
"UIText.SwitchToJPLanTips.1": "※ Reminder: In this Opening Test, the Japanese Voiceover content and corresponding Live2D animations are not yet complete. Your experiences may be affected. Are you sure you want to switch to the Japanese Voiceover?",
|
||
"UIText.SwitchToJPLanTips2.1": "Voice data needs to be downloaded. Ensure a stable network before proceeding.",
|
||
"UIText.TDEmptyAffix.1": "No Affixes selected",
|
||
"UIText.TDQuest_Day.1": "{0}d",
|
||
"UIText.TDQuest_Hour.1": "{0}h",
|
||
"UIText.TDQuest_LessThenDay.1": "less than a day",
|
||
"UIText.TDQuest_Min.1": "{0}m",
|
||
"UIText.TDQuest_Normal.1": "Duel Mission",
|
||
"UIText.TDQuest_Season.1": "Season Mission",
|
||
"UIText.TDRanking_UploadTimes.1": "Remaining upload chances <color=#0abec5>{0}</color>",
|
||
"UIText.TD_AffixCond1.1": "Guild Lv. {0} to activate",
|
||
"UIText.TD_AffixCond2.1": "Duel Lv. {0} to activate",
|
||
"UIText.TD_AffixCond3.1": "Difficulty {0}",
|
||
"UIText.TD_AffixCond4.1": "In {0}",
|
||
"UIText.TD_AffixCondTips1.1": "Guild Lv. {0} to activate",
|
||
"UIText.TD_AffixCondTips2.1": "Duel Lv. {0} to activate",
|
||
"UIText.TD_AffixCondTips3.1": "Clear the {0} Difficulty to activate",
|
||
"UIText.TD_AffixCondTips4.1": "Available in {0}",
|
||
"UIText.TD_AffixHardLevelTitle.1": "Current Difficulty Level",
|
||
"UIText.TD_AffixSelectTitle.1": "Select Affix",
|
||
"UIText.TD_BattleResultDifficulty.1": "Difficulty {0}",
|
||
"UIText.TD_Btn_Challenge.1": "Challenge",
|
||
"UIText.TD_ChallengeLock.1": "Challenge locked",
|
||
"UIText.TD_ClearAffixTitle.1": "Empty",
|
||
"UIText.TD_EnemyAttrTitle.1": "Enemy Ability",
|
||
"UIText.TD_FreeReward.1": "First clear will not use up reward chances",
|
||
"UIText.TD_LevelExp.1": "Duel Level EXP",
|
||
"UIText.TD_LevelInfoTitle.1": "Duel Level Overview",
|
||
"UIText.TD_LevelSelect.1": "Select Stage",
|
||
"UIText.TD_LevelTitle.1": "Duel Level",
|
||
"UIText.TD_Lock_DuelLevel.1": "Duel Lv. <color=#08d3d4>{0}</color> to activate",
|
||
"UIText.TD_Lock_Normal.1": "Locked",
|
||
"UIText.TD_Lock_PreNormal.1": "Clear <color=#08d3d4>{0}</color> to activate",
|
||
"UIText.TD_Lock_WorldClass.1": "Not available in this test",
|
||
"UIText.TD_OpenTimeTitle.1": "Available Period",
|
||
"UIText.TD_Pause_GiveUpTips_Simple.1": "Give up <color=#ec6d21>{0}</color>?\n<size=36><color=#bd3059>(Difficulty: {1})</color></size>",
|
||
"UIText.TD_QusetTitle.1": "Duel Mission",
|
||
"UIText.TD_RankingHint.1": "Submit score to update rank",
|
||
"UIText.TD_ScoreTitle.1": "Difficulty Score",
|
||
"UIText.TD_SeasonQuestHint.1": "When the season refreshes, Season Missions that are not complete will be reset",
|
||
"UIText.TD_SelectedAffixTitle.1": "Selected Affix",
|
||
"UIText.TD_ShopTitle.1": "Duel Shop",
|
||
"UIText.TD_TitleCurCoinAdd.1": "Duel Token Bonus",
|
||
"UIText.TD_TitleCurLevel.1": "Current Level",
|
||
"UIText.TD_WeekRewardTimes.1": "Weekly Reward Chance {0}/{1}",
|
||
"UIText.TD_WeekRewardTimes_Title.1": "Weekly Reward Chance",
|
||
"UIText.TP_Select_Btn_Confirm.1": "Confirm",
|
||
"UIText.TP_Select_Btn_GiveUp.1": "Give Up",
|
||
"UIText.T_Element_Attr_1.1": "Aqua",
|
||
"UIText.T_Element_Attr_2.1": "Ignis",
|
||
"UIText.T_Element_Attr_3.1": "Terra",
|
||
"UIText.T_Element_Attr_4.1": "Ventus",
|
||
"UIText.T_Element_Attr_5.1": "Lux",
|
||
"UIText.T_Element_Attr_6.1": "Umbra",
|
||
"UIText.T_Element_Attr_7.1": "None",
|
||
"UIText.T_Element_Property.1": "Element",
|
||
"UIText.T_Element_Weakness.1": "VUL",
|
||
"UIText.Talent_CD.1": "Cooldown",
|
||
"UIText.Talent_Cost.1": "Energy Cost",
|
||
"UIText.Talent_MaxLv.1": "Level Max!",
|
||
"UIText.Talent_Sec.1": "s",
|
||
"UIText.Talent_Skill_Normal.1": "Auto Attack",
|
||
"UIText.Talent_Skill_Skill.1": "Skills",
|
||
"UIText.Talent_Skill_Ultimate.1": "Ultimate",
|
||
"UIText.Talent_Upgrade_SkillUnable.1": "Tier Up Trekker to upgrade",
|
||
"UIText.TeamFormation_Quest_Desc.1": "Select an Element to start the tutorial mission.\nComplete it to earn <sprite name=item_2_small> Stellanite Dust and tons of upgrade materials!",
|
||
"UIText.Template_Active.1": "Activate",
|
||
"UIText.Template_CharRank.1": "Trekker Level",
|
||
"UIText.Template_EET.1": "Stats",
|
||
"UIText.Template_ExpBar_Max.1": "Max",
|
||
"UIText.Template_PerkCard_Max.1": "Max Level",
|
||
"UIText.Template_PerkCard_New.1": "New",
|
||
"UIText.Template_PerkCard_Replace.1": "Can Replace",
|
||
"UIText.Template_PerkCard_Unactive.1": "Not Activated",
|
||
"UIText.Template_PerkCard_Up.1": "Level Up",
|
||
"UIText.Template_Score.1": "Score",
|
||
"UIText.ThemePrev_Title.1": "Appearing Theme",
|
||
"UIText.ThrowGift_Difficulty1.1": "Trial Run",
|
||
"UIText.ThrowGift_Difficulty2.1": "On Target",
|
||
"UIText.ThrowGift_Difficulty3.1": "Rapid Dispatch",
|
||
"UIText.ThrowGift_Difficulty4.1": "Perfect Blind Toss",
|
||
"UIText.ThrowGift_GroupLockHint.1": "This zone is still locked",
|
||
"UIText.ThrowGift_Item.1": "Item",
|
||
"UIText.ThrowGift_LevelInfo_Go.1": "Go",
|
||
"UIText.ThrowGift_LevelInfo_MaxScore.1": "Highest Score",
|
||
"UIText.ThrowGift_LevelInfo_Unlock.1": "Locked",
|
||
"UIText.ThrowGift_LevelScoreTitle.1": "Score",
|
||
"UIText.ThrowGift_Settle_Close.1": "Complete",
|
||
"UIText.ThrowGift_Settle_GiftCount.1": "Send Gift",
|
||
"UIText.ThrowGift_Settle_NextLevel.1": "Next Stage",
|
||
"UIText.ThrowGift_Settle_Restart.1": "Retry",
|
||
"UIText.ThrowGift_Settle_ScoreTitle.1": "Wish Points",
|
||
"UIText.ThrowGift_Target.1": "Target",
|
||
"UIText.ThrowGift_TargetHint_Title.1": "To Win:",
|
||
"UIText.ThrowGift_UseItem.1": "Use",
|
||
"UIText.Tip_CDTitle.1": "Skill Cooldown",
|
||
"UIText.Tip_DiscMainTitle.1": "Main Discs provide base stats and skill bonuses",
|
||
"UIText.Tip_DiscSubTitle.1": "Support Discs provide base stats and additional Musical Notes",
|
||
"UIText.Tip_EnergyTitle.1": "Energy Cost",
|
||
"UIText.Tip_MaxLevel.1": "Level Max!",
|
||
"UIText.Tips_Continue.1": "Select anywhere to continue",
|
||
"UIText.Tips_PerkTitle.1": "Potentials",
|
||
"UIText.Tips_Property.1": "Stats",
|
||
"UIText.TitleChapterUnlock.1": "Clear and unlock the previous chapter to unlock",
|
||
"UIText.TitleNoChapterReward.1": "No chapter reward to claim",
|
||
"UIText.TopBar_BossTick_Tip.1": "Recovers 1 point at <color=#08d3d4>5:00</color> daily",
|
||
"UIText.TopBar_Energy_AllRestore.1": "Until full recovery",
|
||
"UIText.TopBar_Energy_Limit.1": "Today's remaining purchase chances",
|
||
"UIText.TopBar_Energy_NextRestore.1": "Until next recovery",
|
||
"UIText.TopBar_Energy_Restore.1": "Recovery Vigor",
|
||
"UIText.TopBar_Energy_Tips1.1": "Will cost",
|
||
"UIText.TopBar_Energy_Tips2.1": "Recover",
|
||
"UIText.TopBar_Energy_Tips3.1": ", continue?",
|
||
"UIText.TowerDef_ActivityDes.1": "Event Details",
|
||
"UIText.TowerDef_AllReward.1": "All",
|
||
"UIText.TowerDef_BuildTeam.1": "Adjust Chess Set",
|
||
"UIText.TowerDef_Button_Back.1": "Back to Game",
|
||
"UIText.TowerDef_Button_Leave.1": "Leave",
|
||
"UIText.TowerDef_Button_Re.1": "Restart",
|
||
"UIText.TowerDef_Button_SwitchChar.1": "Change Character",
|
||
"UIText.TowerDef_Button_SwitchPos.1": "Change Slot",
|
||
"UIText.TowerDef_CD.1": "Cooldown:<space=7>",
|
||
"UIText.TowerDef_CDTitle.1": "CD",
|
||
"UIText.TowerDef_Empty.1": "No acquired Potentials",
|
||
"UIText.TowerDef_EnterActivity.1": "Go to Event",
|
||
"UIText.TowerDef_Exit_Confirm.1": "Leave now?",
|
||
"UIText.TowerDef_Go.1": "Start the Defense",
|
||
"UIText.TowerDef_Guide.1": "Chess Overview",
|
||
"UIText.TowerDef_Guide_Potential.1": "Potentials",
|
||
"UIText.TowerDef_Guide_Skill.1": "Skills",
|
||
"UIText.TowerDef_LevelPreTime.1": "The next group starts in <color=#08d3d4>{0}",
|
||
"UIText.TowerDef_LevelTab1.1": "Normal",
|
||
"UIText.TowerDef_LevelTab2.1": "Hard",
|
||
"UIText.TowerDef_Lock.1": "Locked",
|
||
"UIText.TowerDef_LockTip.1": "Clear subsequent event levels to unlock",
|
||
"UIText.TowerDef_MonsterInfo.1": "Info",
|
||
"UIText.TowerDef_NeedPassPreLevel.1": "Clear the prerequisite level first",
|
||
"UIText.TowerDef_QuestPanelTitle.1": "Event Missions",
|
||
"UIText.TowerDef_QuestPanel_CurProcess.1": "Current Progress",
|
||
"UIText.TowerDef_QuestTitle.1": "Event Missions",
|
||
"UIText.TowerDef_Quest_GetAllReward.1": "Claim All",
|
||
"UIText.TowerDef_Quest_Receive.1": "Claim",
|
||
"UIText.TowerDef_Quest_UnComplete.1": "<space=7>",
|
||
"UIText.TowerDef_Re_Confirm.1": "Restart?",
|
||
"UIText.TowerDef_RewardPre.1": "Rewards",
|
||
"UIText.TowerDef_SkillInfo.1": "{0} - Skill Info",
|
||
"UIText.TowerDef_Skip.1": "Skip Tutorial",
|
||
"UIText.TowerDef_SkipSubTips.1": "{0} will take 2 minutes. Skipping the tutorial does not affect your rewards",
|
||
"UIText.TowerDef_SkipTips.1": "If you are playing Chess Defense for the first time, we highly recommend you complete this tutorial",
|
||
"UIText.TowerDef_SkipTitle.1": "Chess Beginner Guide",
|
||
"UIText.TowerDef_Skip_Go.1": "Start Game",
|
||
"UIText.TowerDef_Story.1": "Story",
|
||
"UIText.TowerDef_Story_Index.1": "Act {0}",
|
||
"UIText.TowerDef_Story_Lock.1": "Clear Lv. {0} first",
|
||
"UIText.TowerDef_Story_RewardTitle.1": "Rewards:",
|
||
"UIText.TowerDef_TeamEditor_Char.1": "Chess Pieces",
|
||
"UIText.TowerDef_TeamEditor_CharTip.1": "Squad is full",
|
||
"UIText.TowerDef_TeamEditor_Item.1": "Special Items",
|
||
"UIText.TowerDef_TeamEditor_ItemTip.1": "No more space for items",
|
||
"UIText.TowerDef_TeamEditor_Selected.1": "Selected",
|
||
"UIText.TowerDef_Team_Tips.1": "Squad not full yet",
|
||
"UIText.TowerDef_Text_Atrr.1": "Base Stats",
|
||
"UIText.TowerDef_Text_LevelUp.1": "Increase {0} level to Lv. <size=80><color=#ffda59>{1}</color></size>",
|
||
"UIText.TowerDef_Text_Pause.1": "Battle paused. Continue?",
|
||
"UIText.TowerDef_Text_Point.1": "Remaining Points:",
|
||
"UIText.TowerDef_Text_Pon.1": "Potential Details",
|
||
"UIText.TowerDef_Text_Sec.1": "s",
|
||
"UIText.TowerDef_Text_Skill.1": "Skill Details",
|
||
"UIText.TowerDef_TimeTips.1": "Available in <color=#08d3d4>{0}</color>",
|
||
"UIText.TowerDef_Tips_Title.1": "Newly Acquired Pieces",
|
||
"UIText.TowerDef_Title_Char.1": "Chess Pieces Deployed",
|
||
"UIText.TowerDef_Title_Item.1": "Special Items",
|
||
"UIText.TowerDef_Title_RewardInfo.1": "Rewards",
|
||
"UIText.TowerDef_Title_Target.1": "Mission Target",
|
||
"UIText.TowerDefense_Quest_ReceiveNone.1": "No Available Rewards",
|
||
"UIText.TowerDefense_Tutorial_Tips_1_1.1": "EXP gain is significantly increased for this match. Select your Trekkers and level them up!",
|
||
"UIText.TowerDefense_Tutorial_Tips_2_1.1": "All characters gain significantly increased skill charge in the current match.",
|
||
"UIText.TravelerDuel_AffixDescFormat.1": "[{0}]: {1}",
|
||
"UIText.TravelerDuel_Affixes_Title.1": "Affixes Selected",
|
||
"UIText.TravelerDuel_ChallengeBtn.1": "Start Show",
|
||
"UIText.TravelerDuel_ChallengeRankScore.1": "{0} Points",
|
||
"UIText.TravelerDuel_ChallengeRankTitle1.1": "Below Rank {0}",
|
||
"UIText.TravelerDuel_ChallengeRankTitle2.1": "#{0}",
|
||
"UIText.TravelerDuel_ChallengeTitle.1": "Summit Show",
|
||
"UIText.TravelerDuel_Countdown_Day.1": "d",
|
||
"UIText.TravelerDuel_Countdown_Hour.1": "h",
|
||
"UIText.TravelerDuel_Countdown_Minute.1": "m",
|
||
"UIText.TravelerDuel_Cover_Preview.1": "Will be available later\nComing soon",
|
||
"UIText.TravelerDuel_JumptoAffixUnlock.1": "Contains locked Affixes",
|
||
"UIText.TravelerDuel_LevelRewardTitle.1": "Rewards",
|
||
"UIText.TravelerDuel_NPC1.1": "Welcome to",
|
||
"UIText.TravelerDuel_NPC2.1": "♥Lilibea's",
|
||
"UIText.TravelerDuel_NPC3.1": "House of Healing♥",
|
||
"UIText.TravelerDuel_NormalTitle.1": "Normal Challenge",
|
||
"UIText.TravelerDuel_RankBuildTitle.1": "Score",
|
||
"UIText.TravelerDuel_RankNameTitle.1": "Title",
|
||
"UIText.TravelerDuel_RankRewardTitle1.1": "Rank {0}",
|
||
"UIText.TravelerDuel_RankRewardTitle2.1": "Below Rank {0}",
|
||
"UIText.TravelerDuel_RankRewardTitle3.1": "Rank {0}–{1}",
|
||
"UIText.TravelerDuel_RankRewardTitle4.1": "Rank <size=66>{0}</size>",
|
||
"UIText.TravelerDuel_RankScoreTitle.1": "Score",
|
||
"UIText.TravelerDuel_RankTitle.1": "Rank <size=32>{0}</size>",
|
||
"UIText.TravelerDuel_Rank_Continue_Notice.1": "No more score upload chances\nSure to continue with the challenge?",
|
||
"UIText.TravelerDuel_RecommendLevelTitle.1": "Rec.\nLevel",
|
||
"UIText.TravelerDuel_RecordEmptySubTitle.1": "Tap [Start Show] to go live!",
|
||
"UIText.TravelerDuel_RecordEmptyTitle.1": "No challenge history",
|
||
"UIText.TravelerDuel_RecordTitle.1": "Highest Difficulty Cleared",
|
||
"UIText.TravelerDuel_Result_Difficulty.1": "Difficulty",
|
||
"UIText.TravelerDuel_Unlock_Diffculty.1": "Clear the previous difficulty to unlock",
|
||
"UIText.TravelerDuel_Unlock_DuelRank.1": "Duel Lv. {0} to unlock",
|
||
"UIText.TravelerDuel_Unlock_WorldClass.1": "Reach Authorization Lv. {0} to challenge",
|
||
"UIText.TravelerDuel_UploadCancelHint.1": "The current score is higher than the highest challenge score\nSure to give up on uploading?",
|
||
"UIText.Trial_AssistGroup.1": "Support Build",
|
||
"UIText.Trial_Btn_Complete.1": "Complete",
|
||
"UIText.Trial_Btn_EndTrial.1": "End Tryout",
|
||
"UIText.Trial_Btn_FormationInfo.1": "Squad Details",
|
||
"UIText.Trial_Btn_GotoGacha.1": "Go to Recruit",
|
||
"UIText.Trial_Btn_GotoTrial.1": "Go Tryout",
|
||
"UIText.Trial_Btn_NextTrial.1": "Next Tryout",
|
||
"UIText.Trial_Btn_PauseSkill.1": "Skill",
|
||
"UIText.Trial_Btn_Restart.1": "Restart",
|
||
"UIText.Trial_Btn_StartBattle.1": "Deploy",
|
||
"UIText.Trial_Btn_TrialDetial.1": "Details",
|
||
"UIText.Trial_Btn_TrialFormation.1": "Tryout",
|
||
"UIText.Trial_CurTrialChar.1": "Tryout Trekker",
|
||
"UIText.Trial_DetailInfo.1": "[Event Rules]\nIn Trekker Tryout, you can test specific Trekkers with preset Potential builds.\n\nDuring trial stages, you cannot change their squad, level, Potentials, or Discs.\n\n[Event Rewards]\nComplete level challenges with any of the trial Trekkers' Potential builds to earn rewards.\n\nEach reward can only be claimed once during the event.",
|
||
"UIText.Trial_MasterGroup.1": "Main Build",
|
||
"UIText.Trial_Pause_GiveUpTips.1": "You haven't finished the Reward Tasks of the current tryout. Leave anyway?",
|
||
"UIText.Trial_QuestList.1": "Task List",
|
||
"UIText.Trial_QuestTitle.1": "Task Name",
|
||
"UIText.Trial_Result_Fail_Tip.1": "You haven't completed all the missions of this build. Complete them to earn tryout rewards.",
|
||
"UIText.Trial_RewardInfo.1": "Tryout Rewards",
|
||
"UIText.Trial_RewardReceiveTips.1": "Complete the tryout of any Potential build to claim rewards.",
|
||
"UIText.Trial_TimeCount_All.1": "Total Time Used",
|
||
"UIText.Trial_TotalTime.1": "Total Time Used",
|
||
"UIText.Tutorial_Attack_Mobile.1": "The Trekker will perform <color=#2BE1F1>Auto Attacks</color> when a target enters their <color=#2BE1F1>Attack Range</color>.",
|
||
"UIText.Tutorial_Attack_PC.1": "The Trekker will perform <color=#2BE1F1>Auto Attacks</color> when a target enters their <color=#2BE1F1>Attack Range</color>.",
|
||
"UIText.Tutorial_Attack_PS.1": "The Trekker will perform <color=#2BE1F1>Auto Attacks</color> when a target enters their <color=#2BE1F1>Attack Range</color>.",
|
||
"UIText.Tutorial_Attack_Xbox.1": "The Trekker will perform <color=#2BE1F1>Auto Attacks</color> when a target enters their <color=#2BE1F1>Attack Range</color>.",
|
||
"UIText.Tutorial_Charge_Mobile.1": "The main Trekker's <color=#2BE1F1>Auto Attacks and Skills</color> against enemies <color=#2BE1F1>charges the Ultimate</color> cumulatively.",
|
||
"UIText.Tutorial_Charge_PC.1": "The main Trekker's <color=#2BE1F1>Auto Attacks and Skills</color> against enemies <color=#2BE1F1>charges the Ultimate</color> cumulatively.",
|
||
"UIText.Tutorial_Charge_PS.1": "The main Trekker's <color=#2BE1F1>Auto Attacks and Skills</color> against enemies <color=#2BE1F1>charges the Ultimate</color> cumulatively.",
|
||
"UIText.Tutorial_Charge_Xbox.1": "The main Trekker's <color=#2BE1F1>Auto Attacks and Skills</color> against enemies <color=#2BE1F1>charges the Ultimate</color> cumulatively.",
|
||
"UIText.Tutorial_CommonEle_Mobile.1": "When facing other targets, Amber can demonstrate her standard combat prowess.",
|
||
"UIText.Tutorial_CommonEle_PC.1": "When facing other targets, Amber can demonstrate her standard combat prowess.",
|
||
"UIText.Tutorial_CommonEle_PS.1": "When facing other targets, Amber can demonstrate her standard combat prowess.",
|
||
"UIText.Tutorial_CommonEle_Xbox.1": "When facing other targets, Amber can demonstrate her standard combat prowess.",
|
||
"UIText.Tutorial_Complete.1": "Complete",
|
||
"UIText.Tutorial_Continue.1": "Continue",
|
||
"UIText.Tutorial_Dash_Mobile.1": "Tap the <color=#2BE1F1>Dodge button</color> to <color=#2BE1F1>dodge</color>. Invulnerable while dodging.",
|
||
"UIText.Tutorial_Dash_PC.1": "Click the <color=#2BE1F1>Dodge button</color> to <color=#2BE1F1>dodge</color>. Invulnerable while dodging.",
|
||
"UIText.Tutorial_Dash_PS.1": "Press the <color=#2BE1F1>Dodge button</color> to <color=#2BE1F1>dodge</color>. Invulnerable while dodging.",
|
||
"UIText.Tutorial_Dash_Xbox.1": "Press the <color=#2BE1F1>Dodge button</color> to <color=#2BE1F1>dodge</color>. Invulnerable while dodging.",
|
||
"UIText.Tutorial_DicTitle.1": "Review",
|
||
"UIText.Tutorial_Exit.1": "End Battle",
|
||
"UIText.Tutorial_ExitTips.1": "Continue with the tutorial battle?",
|
||
"UIText.Tutorial_FastRun_Mobile.1": "Tap and hold the <color=#2BE1F1>Dodge button</color> to <color=#2BE1F1>dash</color>.",
|
||
"UIText.Tutorial_FastRun_PC.1": "Hold the <color=#2BE1F1>Dodge button</color> to <color=#2BE1F1>dash</color>.",
|
||
"UIText.Tutorial_FastRun_PS.1": "Hold the <color=#2BE1F1>Dodge button</color> to <color=#2BE1F1>dash</color>.",
|
||
"UIText.Tutorial_FastRun_Xbox.1": "Hold the <color=#2BE1F1>Dodge button</color> to <color=#2BE1F1>dash</color>.",
|
||
"UIText.Tutorial_GetReward.1": "Claim",
|
||
"UIText.Tutorial_Go.1": "Challenge",
|
||
"UIText.Tutorial_GuideEnd_Mobile.1": "Tutorial completed. One moment, please.",
|
||
"UIText.Tutorial_GuideEnd_PC.1": "Tutorial completed. One moment, please.",
|
||
"UIText.Tutorial_GuideEnd_PS.1": "Tutorial completed. One moment, please.",
|
||
"UIText.Tutorial_GuideEnd_Xbox.1": "Tutorial completed. One moment, please.",
|
||
"UIText.Tutorial_LevelCount.1": "In Progress (<color=#08d3d4>{0}</color>/{1})",
|
||
"UIText.Tutorial_Leveltype_1.1": "Trekker Mechanic",
|
||
"UIText.Tutorial_Leveltype_2.1": "Battlefield Mechanic",
|
||
"UIText.Tutorial_Leveltype_3.1": "Monolith Mechanic",
|
||
"UIText.Tutorial_MarkAdd_Mobile.1": "Flora's Support Skill can <color=#EA5946>inflict a Mark</color> on the target.",
|
||
"UIText.Tutorial_MarkAdd_PC.1": "Flora's Support Skill can <color=#EA5946>inflict a Mark</color> on the target.",
|
||
"UIText.Tutorial_MarkAdd_PS.1": "Flora's Support Skill can <color=#EA5946>inflict a Mark</color> on the target.",
|
||
"UIText.Tutorial_MarkAdd_Xbox.1": "Flora's Support Skill can <color=#EA5946>inflict a Mark</color> on the target.",
|
||
"UIText.Tutorial_MarkBurst_Mobile.1": "Amber's Main Skill can <color=#EA5946>trigger Marks</color>, dealing additional DMG.",
|
||
"UIText.Tutorial_MarkBurst_PC.1": "Amber's Main Skill can <color=#EA5946>trigger Marks</color>, dealing additional DMG.",
|
||
"UIText.Tutorial_MarkBurst_PS.1": "Amber's Main Skill can <color=#EA5946>trigger Marks</color>, dealing additional DMG.",
|
||
"UIText.Tutorial_MarkBurst_Xbox.1": "Amber's Main Skill can <color=#EA5946>trigger Marks</color>, dealing additional DMG.",
|
||
"UIText.Tutorial_MarkExp_Mobile.1": "Now feel free to <color=#2BE1F1>trigger Marks</color> and experience their power.",
|
||
"UIText.Tutorial_MarkExp_PC.1": "Now feel free to <color=#2BE1F1>trigger Marks</color> and experience their power.",
|
||
"UIText.Tutorial_MarkExp_PS.1": "Now feel free to <color=#2BE1F1>trigger Marks</color> and experience their power.",
|
||
"UIText.Tutorial_MarkExp_Xbox.1": "Now feel free to <color=#2BE1F1>trigger Marks</color> and experience their power.",
|
||
"UIText.Tutorial_Mark_Mobile.1": "Watch the Mark mechanic tutorial",
|
||
"UIText.Tutorial_Mark_PC.1": "Watch the Mark mechanic tutorial",
|
||
"UIText.Tutorial_Mark_PS.1": "Watch the Mark mechanic tutorial",
|
||
"UIText.Tutorial_Mark_Xbox.1": "Watch the Mark mechanic tutorial",
|
||
"UIText.Tutorial_NextLevel.1": "Next Tutorial",
|
||
"UIText.Tutorial_NoteGuide_1_Mobile.1": "You will receive Musical Notes after completing a battle in the Monolith.",
|
||
"UIText.Tutorial_NoteGuide_1_PC.1": "You will receive Musical Notes after completing a battle in the Monolith.",
|
||
"UIText.Tutorial_NoteGuide_1_PS.1": "You will receive Musical Notes after completing a battle in the Monolith.",
|
||
"UIText.Tutorial_NoteGuide_1_Xbox.1": "You will receive Musical Notes after completing a battle in the Monolith.",
|
||
"UIText.Tutorial_NoteGuide_2_Mobile.1": "Keep fighting and gain more Musical Notes!",
|
||
"UIText.Tutorial_NoteGuide_2_PC.1": "Keep fighting and gain more Musical Notes!",
|
||
"UIText.Tutorial_NoteGuide_2_PS.1": "Keep fighting and gain more Musical Notes!",
|
||
"UIText.Tutorial_NoteGuide_2_Xbox.1": "Keep fighting and gain more Musical Notes!",
|
||
"UIText.Tutorial_NoteGuide_3_Mobile.1": "Tutorial completed. One moment, please.",
|
||
"UIText.Tutorial_NoteGuide_3_PC.1": "Tutorial completed. One moment, please.",
|
||
"UIText.Tutorial_NoteGuide_3_PS.1": "Tutorial completed. One moment, please.",
|
||
"UIText.Tutorial_NoteGuide_3_Xbox.1": "Tutorial completed. One moment, please.",
|
||
"UIText.Tutorial_PotentialGuide_1_Mobile.1": "When your squad first enters the Monolith, the Trekkers have no awakened Potentials.",
|
||
"UIText.Tutorial_PotentialGuide_1_PC.1": "When your squad first enters the Monolith, the Trekkers have no awakened Potentials.",
|
||
"UIText.Tutorial_PotentialGuide_1_PS.1": "When your squad first enters the Monolith, the Trekkers have no awakened Potentials.",
|
||
"UIText.Tutorial_PotentialGuide_1_Xbox.1": "When your squad first enters the Monolith, the Trekkers have no awakened Potentials.",
|
||
"UIText.Tutorial_PotentialGuide_2_Mobile.1": "Experience how the Trekkers can be enhanced by their <color=#2BE1F1>Special Potentials</color>.",
|
||
"UIText.Tutorial_PotentialGuide_2_PC.1": "Experience how the Trekkers can be enhanced by their <color=#2BE1F1>Special Potentials</color>.",
|
||
"UIText.Tutorial_PotentialGuide_2_PS.1": "Experience how the Trekkers can be enhanced by their <color=#2BE1F1>Special Potentials</color>.",
|
||
"UIText.Tutorial_PotentialGuide_2_Xbox.1": "Experience how the Trekkers can be enhanced by their <color=#2BE1F1>Special Potentials</color>.",
|
||
"UIText.Tutorial_PotentialGuide_3_Mobile.1": "Experience how the Trekkers can be enhanced by their <color=#2BE1F1>Common Potentials</color>.",
|
||
"UIText.Tutorial_PotentialGuide_3_PC.1": "Experience how the Trekkers can be enhanced by their <color=#2BE1F1>Common Potentials</color>.",
|
||
"UIText.Tutorial_PotentialGuide_3_PS.1": "Experience how the Trekkers can be enhanced by their <color=#2BE1F1>Common Potentials</color>.",
|
||
"UIText.Tutorial_PotentialGuide_3_Xbox.1": "Experience how the Trekkers can be enhanced by their <color=#2BE1F1>Common Potentials</color>.",
|
||
"UIText.Tutorial_PowerfulEle_Mobile.1": "Targets with Ignis VUL are what Amber's best at handling! Go at it!",
|
||
"UIText.Tutorial_PowerfulEle_PC.1": "Targets with Ignis VUL are what Amber's best at handling! Go at it!",
|
||
"UIText.Tutorial_PowerfulEle_PS.1": "Targets with Ignis VUL are what Amber's best at handling! Go at it!",
|
||
"UIText.Tutorial_PowerfulEle_Xbox.1": "Targets with Ignis VUL are what Amber's best at handling! Go at it!",
|
||
"UIText.Tutorial_PreLevelsTip.1": "Clear {0} levels to unlock",
|
||
"UIText.Tutorial_Restart.1": "Train Again",
|
||
"UIText.Tutorial_Result_FailTips.1": "You haven't completed all the missions. Complete them to earn tutorial rewards.",
|
||
"UIText.Tutorial_Result_QuestTitle.1": "Mission Complete",
|
||
"UIText.Tutorial_Skill_Mobile.1": "Tap the <color=#2BE1F1>Main Skill button</color> to cast the <color=#2BE1F1>Main Skill</color>.",
|
||
"UIText.Tutorial_Skill_PC.1": "Click the <color=#2BE1F1>Main Skill button</color> to cast the <color=#2BE1F1>Main Skill</color>.",
|
||
"UIText.Tutorial_Skill_PS.1": "Press the <color=#2BE1F1>Main Skill button</color> to cast the <color=#2BE1F1>Main Skill</color>.",
|
||
"UIText.Tutorial_Skill_Xbox.1": "Press the <color=#2BE1F1>Main Skill button</color> to cast the <color=#2BE1F1>Main Skill</color>.",
|
||
"UIText.Tutorial_SupportSkill_Mobile.1": "Tap <color=#2BE1F1>the Support Skill button</color> to cast the support Trekker's <color=#2BE1F1>Support Skill</color>!",
|
||
"UIText.Tutorial_SupportSkill_PC.1": "Click <color=#2BE1F1>the Support Skill button</color> to cast the support Trekker's <color=#2BE1F1>Support Skill</color>!",
|
||
"UIText.Tutorial_SupportSkill_PS.1": "Press <color=#2BE1F1>the Support Skill button</color> to cast the support Trekker's <color=#2BE1F1>Support Skill</color>!",
|
||
"UIText.Tutorial_SupportSkill_Xbox.1": "Press <color=#2BE1F1>the Support Skill button</color> to cast the support Trekker's <color=#2BE1F1>Support Skill</color>!",
|
||
"UIText.Tutorial_SupportUltraSkill_Mobile.1": "Tap the support Trekker's <color=#2BE1F1>Ultimate button</color> to cast the <color=#2BE1F1>Ultimate</color>!",
|
||
"UIText.Tutorial_SupportUltraSkill_PC.1": "Click the support Trekker's <color=#2BE1F1>Ultimate button</color> to cast the <color=#2BE1F1>Ultimate</color>!",
|
||
"UIText.Tutorial_SupportUltraSkill_PS.1": "Press the support Trekker's <color=#2BE1F1>Ultimate button</color> to cast the <color=#2BE1F1>Ultimate</color>!",
|
||
"UIText.Tutorial_SupportUltraSkill_Xbox.1": "Press the support Trekker's <color=#2BE1F1>Ultimate button</color> to cast the <color=#2BE1F1>Ultimate</color>!",
|
||
"UIText.Tutorial_ThoughnessGuide_1_Mobile.1": "Deal enough DMG to the target so that it enters the <color=#2BE1F1>Resilience Break</color> state.",
|
||
"UIText.Tutorial_ThoughnessGuide_1_PC.1": "Deal enough DMG to the target so that it enters the <color=#2BE1F1>Resilience Break</color> state.",
|
||
"UIText.Tutorial_ThoughnessGuide_1_PS.1": "Deal enough DMG to the target so that it enters the <color=#2BE1F1>Resilience Break</color> state.",
|
||
"UIText.Tutorial_ThoughnessGuide_1_Xbox.1": "Deal enough DMG to the target so that it enters the <color=#2BE1F1>Resilience Break</color> state.",
|
||
"UIText.Tutorial_ThoughnessGuide_2_Mobile.1": "This is it! Go all in on the target!",
|
||
"UIText.Tutorial_ThoughnessGuide_2_PC.1": "This is it! Go all in on the target!",
|
||
"UIText.Tutorial_ThoughnessGuide_2_PS.1": "This is it! Go all in on the target!",
|
||
"UIText.Tutorial_ThoughnessGuide_2_Xbox.1": "This is it! Go all in on the target!",
|
||
"UIText.Tutorial_UltraSkill_Mobile.1": "Tap the <color=#2BE1F1>Ultimate button</color> to cast the <color=#2BE1F1>Ultimate</color>!",
|
||
"UIText.Tutorial_UltraSkill_PC.1": "Click the <color=#2BE1F1>Ultimate button</color> to cast the <color=#2BE1F1>Ultimate</color>!",
|
||
"UIText.Tutorial_UltraSkill_PS.1": "Press the <color=#2BE1F1>Ultimate button</color> to cast the <color=#2BE1F1>Ultimate</color>!",
|
||
"UIText.Tutorial_UltraSkill_Xbox.1": "Press the <color=#2BE1F1>Ultimate button</color> to cast the <color=#2BE1F1>Ultimate</color>!",
|
||
"UIText.Tutorial_WeekEle_Mobile.1": "As an Ignis Trekker, it is tough for Amber to fight against a target with Ignis resistance.",
|
||
"UIText.Tutorial_WeekEle_PC.1": "As an Ignis Trekker, it is tough for Amber to fight against a target with Ignis resistance.",
|
||
"UIText.Tutorial_WeekEle_PS.1": "As an Ignis Trekker, it is tough for Amber to fight against a target with Ignis resistance.",
|
||
"UIText.Tutorial_WeekEle_Xbox.1": "As an Ignis Trekker, it is tough for Amber to fight against a target with Ignis resistance.",
|
||
"UIText.Tutorial_WorldClassTip.1": "Reach Authorization Lv. {0} to unlock",
|
||
"UIText.UITitle_BoardChangeSkin.1": "Change Showcase Appearance",
|
||
"UIText.UITitle_CharUp1.1": "Trekker Training",
|
||
"UIText.UITitle_CharUp2.1": "Trekker Training",
|
||
"UIText.UITitle_Crafting.1": "Material Crafting",
|
||
"UIText.UltraSkill_Mobile.1": "Tap to cast the <color=#EA5946>Ultimate</color>.",
|
||
"UIText.UltraSkill_PC.1": "Press <sprite name=R> to cast the <color=#EA5946>Ultimate</color>.",
|
||
"UIText.UltraSkill_PS.1": "Press <sprite name=PS4_Circle> to cast the <color=#EA5946>Ultimate</color>.",
|
||
"UIText.UltraSkill_Xbox.1": "Press <sprite name=XboxOne_B> to cast the <color=#EA5946>Ultimate</color>.",
|
||
"UIText.Unlocked_By_PreLevel.1": "Clear the prerequisite stage to unlock",
|
||
"UIText.Upgrade_GoinNotEnough.1": "Insufficient Dorra. Unable to upgrade",
|
||
"UIText.Upgrade_NoneMat.1": "Please select upgrade materials",
|
||
"UIText.VampireBuild_Hint.1": "Select two records and start challenge",
|
||
"UIText.VampireDepot_ReminTime.1": "Expire in",
|
||
"UIText.VampireDepot_ReminTime_None.1": "Permanent Activation",
|
||
"UIText.VampireDepot_ReminTime_Sec.1": "{0}s",
|
||
"UIText.VampireEventTips_1.1": "Kill the uninvited Trekker!!",
|
||
"UIText.VampireEventTips_2.1": "Kill Sherlock!!",
|
||
"UIText.VampireEventTips_3.1": "Kill the captain!!",
|
||
"UIText.VampireEventTips_4.1": "Kill the boss!!",
|
||
"UIText.VampireFormation_Unable.1": "Trekker Duplicate",
|
||
"UIText.VampireFormation_UnableTips.1": "Cannot use the same Trekker for this challenge",
|
||
"UIText.VampirePause_Abandon_Tips.1": "Sure to give up <color=#ec6d21>{0}</color>?",
|
||
"UIText.VampirePause_ScoreTitle.1": "Current Score",
|
||
"UIText.VampireQuestTitle_Pass.1": "Mission Reward",
|
||
"UIText.VampireQuestTitle_Season.1": "Mission Reward",
|
||
"UIText.VampireQuest_CurTag.1": "Current Level",
|
||
"UIText.VampireReConnect_BuildDeleted.1": "Original record not found. Challenge abandoned.",
|
||
"UIText.VampireReconnnect_Abandon.1": "Challenge abandoned",
|
||
"UIText.VampireReconnnect_Hint.1": "There is a <color=#fb8037>{0}</color> in progress.\nContinue with the challenge?",
|
||
"UIText.VampireSettle_Bonus.1": "Kill Streak",
|
||
"UIText.VampireSettle_EliteCount.1": "Elite x{0}",
|
||
"UIText.VampireSettle_FailTitle.1": "Not Started",
|
||
"UIText.VampireSettle_FateCardTitle.1": "Destiny Cards",
|
||
"UIText.VampireSettle_FinalTitle.1": "Total Score",
|
||
"UIText.VampireSettle_LordCount.1": "Overlord",
|
||
"UIText.VampireSettle_MonsterCount.1": "Minion x{0}",
|
||
"UIText.VampireSettle_NewRecord.1": "New Record",
|
||
"UIText.VampireSettle_TimeTitle.1": "Defeated in {0}s",
|
||
"UIText.VampireSettle_TotalTitle.1": "Total",
|
||
"UIText.VampireTalent_EmptyAttr.1": "No activated Talent",
|
||
"UIText.VampireTalent_FateCardHint.1": "Every Destiny Card collected grants {0} Talent Points",
|
||
"UIText.VampireTalent_FateCardTrans_NewCardTitle.1": "New Destiny Card",
|
||
"UIText.VampireTalent_FateCardTrans_TalentPointMaxCount.1": "Max Talent Points reached",
|
||
"UIText.VampireTalent_FateCardTrans_TalentTitle.1": "Talent Point",
|
||
"UIText.VampireTalent_LockCond1.1": "Reach Authorization Lv. <color=#08d3d3>{0}</color> to unlock",
|
||
"UIText.VampireTalent_LockCond2.1": "Clear <color=#08d3d4>{0}</color> to unlock",
|
||
"UIText.VampireTalent_NoTalent.1": "No Talent reset",
|
||
"UIText.VampireTalent_ResetConfirm.1": "Reset Talent?",
|
||
"UIText.VampireTalent_ResetTime.1": "Talent Reset is on cooldown. Please try again after {0}s",
|
||
"UIText.VampireTalent_State1.1": "Activation Requirements",
|
||
"UIText.VampireTalent_State2.1": "Talent Point x<color=#D52758>{0}</color>/{1}",
|
||
"UIText.VampireTalent_State3.1": "{0} Talent Points",
|
||
"UIText.VampireTalent_State4.1": "Activate",
|
||
"UIText.VampireTalent_State5.1": "-Activated-",
|
||
"UIText.VampireTalent_State6.1": "Activate prerequisite Talent",
|
||
"UIText.VampireTitle_FirstHalf.1": "Zone 1",
|
||
"UIText.VampireTitle_SecondHalf.1": "Zone 2",
|
||
"UIText.VampireWeekScoreTitle.1": "Total Season Score:<space=8>",
|
||
"UIText.Vampire_Bonus_Title.1": "{0} Kills Streak <size=28>(Score x{1})",
|
||
"UIText.Vampire_Bonus_Title_z.1": "{0} Kills Streak",
|
||
"UIText.Vampire_Book.1": "Destiny Card Deck",
|
||
"UIText.Vampire_BossTime_Fail.1": "Operation Failed",
|
||
"UIText.Vampire_Depot_FateCardEmpty.1": "No Destiny Card\nLevel up to draw Destiny Card",
|
||
"UIText.Vampire_Depot_FateCardTog.1": "Destiny Card Collection",
|
||
"UIText.Vampire_Depot_Title.1": "Catastrophe Bag",
|
||
"UIText.Vampire_FateCardAcqEx.1": "Acquire a total of {0} {1} cards and open the Lucky Card Pack for a chance to acquire",
|
||
"UIText.Vampire_FateCardAcqNormal.1": "Upgrade in the feature to acquire",
|
||
"UIText.Vampire_FateCardAcqTitle.1": "Acquire From:<space=8>",
|
||
"UIText.Vampire_FateCardInfo_Title.1": "Destiny Pack",
|
||
"UIText.Vampire_FateCard_RerollCount.1": "Remaining <color=#0ABEC5>{0}</color> chances",
|
||
"UIText.Vampire_Go.1": "Challenge",
|
||
"UIText.Vampire_Hard1.1": "Normal",
|
||
"UIText.Vampire_Hard2.1": "Hard",
|
||
"UIText.Vampire_Hard3.1": "Catastrophe",
|
||
"UIText.Vampire_LevelOpenTime.1": "Available Period: {0}",
|
||
"UIText.Vampire_NotOpenHint.1": "Catastrophe difficulties will be available soon.",
|
||
"UIText.Vampire_Pass_QuestTitle.1": "First Clear Reward",
|
||
"UIText.Vampire_Pause_CurScore.1": "Current Score",
|
||
"UIText.Vampire_Quest_Btn_Title.1": "Mission Reward\n{0}/{1}",
|
||
"UIText.Vampire_RoomInfo_LevelHint.1": "Collect EXP to get Destiny Cards",
|
||
"UIText.Vampire_Score_Title.1": "Score",
|
||
"UIText.Vampire_Season_QuestTitle.1": "Season Mission",
|
||
"UIText.Vampire_Season_Score.1": "Total Season Score",
|
||
"UIText.Vampire_Shop.1": "Shop",
|
||
"UIText.Vampire_SingleBuildHint.1": "Select a record and start challenge",
|
||
"UIText.Vampire_Talent.1": "Talent Circuit",
|
||
"UIText.Vampire_TalentPanel_Title.1": "Talent Circuit",
|
||
"UIText.Vampire_Talent_Attr.1": "Total Stat Bonus",
|
||
"UIText.Vampire_Talent_Point.1": "Talent Point",
|
||
"UIText.Vampire_Talent_Reset.1": "Talent Reset",
|
||
"UIText.Vampire_Talent_Reset_Tips.1": "Cataclysm Survivor Talent Reset Successful",
|
||
"UIText.Vampire_Talent_Tips.1": "Activate Destiny Card Codex to acquire Talent Points",
|
||
"UIText.Vampire_Unlock.1": "Clear the previous difficulty to unlock",
|
||
"UIText.Vampire_UnlockTipHard.1": "Clear any Hard difficulty level to unlock",
|
||
"UIText.Vampire_UnlockTipNormal.1": "Clear all Normal difficulty levels to unlock",
|
||
"UIText.Video_SkipTip.1": "Skip video?",
|
||
"UIText.WaterMark_Trigger_Effect_01.1": "Supernova",
|
||
"UIText.WaterMark_Trigger_Effect_02.1": "Iceblast",
|
||
"UIText.WaterMark_Trigger_Effect_03.1": "Water Erosion",
|
||
"UIText.WaterMark_Trigger_Effect_04.1": "Swamp",
|
||
"UIText.WaterMark_Trigger_Effect_05.1": "Chill",
|
||
"UIText.WeeklyBoss_Cancel.1": "Cancel",
|
||
"UIText.WeeklyBoss_Chanllenge.1": "Challenge",
|
||
"UIText.WeeklyBoss_Confirm.1": "Continue",
|
||
"UIText.WeeklyBoss_DetailInfo.1": "Details",
|
||
"UIText.WeeklyBoss_Diff.1": "Difficulty {0}",
|
||
"UIText.WeeklyBoss_EnemySkill.1": "Enemy Skills",
|
||
"UIText.WeeklyBoss_LevelLimit.1": "Reach Authorization Lv. {0}",
|
||
"UIText.WeeklyBoss_LvRenLv.1": "Trekker Level",
|
||
"UIText.WeeklyBoss_RewardCount.1": "Reward Chance: {0}/{1}",
|
||
"UIText.WeeklyBoss_RewardInfo.1": "Rewards",
|
||
"UIText.WeeklyBoss_ThroughTime.1": "Best Record: {0}m {1}s",
|
||
"UIText.WeeklyBoss_ThroughTimeNoData.1": "Best Record: No data",
|
||
"UIText.WeeklyBoss_TicketTime.1": "Recovers to max in <color=#08d3d4>{0}</color>",
|
||
"UIText.WeeklyBoss_Tip.1": "Notice",
|
||
"UIText.WeeklyBoss_TipContent.1": "No more reward chances. This battle will not provide rewards beyond the first clear items. Proceed anyway?",
|
||
"UIText.WeeklyBoss_TipDiff.1": "Clear the previous difficulty to unlock",
|
||
"UIText.WeeklyBoss_TuiJianJiLu.1": "Rec.\r\nRecord",
|
||
"UIText.Weekly_Quest_Remain.1": "Time until next refresh: <color=#08d3d4>{0}</color>",
|
||
"UIText.Weekly_Quest_Reward_Tip.1": "Reach {0} weekly Tyrant Points to claim the following rewards:",
|
||
"UIText.WindMark_Trigger_Effect_01.1": "Blossom",
|
||
"UIText.WindMark_Trigger_Effect_02.1": "Air Cannon",
|
||
"UIText.WindMark_Trigger_Effect_03.1": "Wind Erosion",
|
||
"UIText.WindMark_Trigger_Effect_04.1": "Cyclone",
|
||
"UIText.WindMark_Trigger_Effect_05.1": "Float",
|
||
"UIText.WindMark_Trigger_Effect_06.1": "Vortex",
|
||
"UIText.WorldClass_Advance_Tip.1": "Crescendo to continue to increase the Authorization Level",
|
||
"UIText.WorldClass_AllReceive_Tip.1": "The Tyrant has temporarily gained maximum power. More power will be available in coming patches",
|
||
"UIText.WorldClass_Btn_ReceiveAll.1": "Claim All",
|
||
"UIText.WorldClass_CanReceive.1": "Claimable",
|
||
"UIText.WorldClass_ClickLocked.1": "Reach Authorization Lv. {0} to claim",
|
||
"UIText.WorldClass_ClickReceived.1": "Level Rewards can not be claimed repeatedly",
|
||
"UIText.WorldClass_ExpMax.1": "Reached max Authorization Level",
|
||
"UIText.WorldClass_ExpTips.1": "Authorization EXP",
|
||
"UIText.WorldClass_Level.1": "Lv.",
|
||
"UIText.WorldClass_Level_Advance.1": "Level Crescendo",
|
||
"UIText.WorldClass_Level_Advance_Cur.1": "Current Crescendo Progress",
|
||
"UIText.WorldClass_Level_Advance_Title.1": "[{0}] Crescendo",
|
||
"UIText.WorldClass_Level_Cur.1": "In Progress",
|
||
"UIText.WorldClass_Level_FuncOpen.1": "Feature Available: {0}",
|
||
"UIText.WorldClass_Level_LevelUp_Cur.1": "Current Level",
|
||
"UIText.WorldClass_Level_LevelUp_Title.1": "{0}",
|
||
"UIText.WorldClass_Level_Lock.1": "Unavailable",
|
||
"UIText.WorldClass_Level_Receive.1": "Claim",
|
||
"UIText.WorldClass_Level_Receive_All.1": "Claim All",
|
||
"UIText.WorldClass_Level_Title.1": "Authorization Level",
|
||
"UIText.WorldClass_Level_UnComplete.1": "<space=7>",
|
||
"UIText.WorldClass_Lock.1": "Reach Authorization Lv. <color=#fb8037>{0}</color> to unlock",
|
||
"UIText.WorldClass_LvReward.1": "Level Rewards",
|
||
"UIText.WorldClass_LvTips.1": "Reach Authorization Lv. {0}",
|
||
"UIText.WorldClass_Name.1": "Authorization Level",
|
||
"UIText.WorldClass_Received.1": "Complete",
|
||
"UIText.WorldClass_UnableReceive.1": "Nothing to claim",
|
||
"UIText.WorldClass_Upgrade_Advance.1": "Increase max Authorization Level",
|
||
"UIText.WorldClass_Upgrade_Level_Limit.1": "Lv.{0}",
|
||
"UIText.WorldMapExplor.1": "Exploration Preparation",
|
||
"UIText.WorldMap_MainLine_Avg.1": "Main Story",
|
||
"UIText.WorldMap_MainLine_Avg_Btn.1": "Enter Story",
|
||
"UIText.WorldMap_RogueLike.1": "Ruins",
|
||
"UIText.WorldMap_RogueLike_Depth.1": "Depth",
|
||
"UIText.World_Class_Upgrade_1.1": "Increase equipment instance daily double chances",
|
||
"UIText.World_Class_Upgrade_2.1": "Monolith Weekly Reward Limit",
|
||
"UIText.ZN_CV.1": "Mandarin Voiceover:<color=#00000000>.</color>"
|
||
} |