Files
StellaSora_DataLua/lua/game/ui/activitytheme/30101/breakoutthemectrl.lua
T
SL1900 46f967a584 Update - 1.6.0.84
EN: 1.6.0.84
CN: 1.6.0.87
JP: 1.6.0.88
KR: 1.6.0.91
2026-02-04 13:00:00 +09:00

406 lines
14 KiB
Lua

local BaseCtrl = require("GameCore.UI.BaseCtrl")
local BreakOutThemeCtrl = class("BreakOutThemeCtrl", BaseCtrl)
local ClientManager = CS.ClientManager.Instance
local TimerManager = require("GameCore.Timer.TimerManager")
BreakOutThemeCtrl._mapNodeConfig = {
TopBar = {
sNodeName = "TopBarPanel",
sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
},
BreakOutLevelSelectPanel = {
sNodeName = "----BreakOutLevelSelect----",
sCtrlName = "Game.UI.Play_BreakOut_30101.LevelSelectCtrl"
},
imgProgressBg = {
sNodeName = "imgProgressBg"
},
txt_Target = {
sNodeName = "txt_Target",
sComponentName = "TMP_Text",
sLanguageId = "ChallengingGoals"
},
imgFill = {sNodeName = "imgFill"},
txtProgress = {
sNodeName = "txtProgress",
sComponentName = "TMP_Text"
},
TaskActivityTime = {},
txtTaskActivityTime = {
sNodeName = "txtTaskActivityTime",
sComponentName = "TMP_Text"
},
TaskMask = {},
txt_TaskEnd = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_End"
},
ShopActivityTime = {},
txt_Shop = {
sComponentName = "TMP_Text",
sLanguageId = "ExchangeShop"
},
txtShopActivityTime = {
sNodeName = "txtShopActivityTime",
sComponentName = "TMP_Text"
},
btnEntrance_ = {
nCount = 2,
sComponentName = "UIButton",
callback = "OnBtn_ClickActivityEntrance"
},
redDotEntrance2 = {}
}
BreakOutThemeCtrl._mapEventConfig = {
JumpToLevelDetail = "JumpTo_LevelDetail",
SetAnimatorState = "SetAnimatorState"
}
BreakOutThemeCtrl._mapRedDotConfig = {}
local ActivityState = {
NotOpen = 1,
Open = 2,
Closed = 3
}
function BreakOutThemeCtrl:Awake()
local param = self:GetPanelParam()
if type(param) == "table" then
self.nActId = param[1]
end
self.BreakOut_30101Data = PlayerData.Activity:GetActivityGroupDataById(self.nActId)
if self.BreakOut_30101Data == nil then
printError("活动组 id:" .. self.nActId .. " 数据为空")
return
else
self.ActivityGroupCfg = self.BreakOut_30101Data.actGroupConfig
end
self.isLevelEnd = false
end
function BreakOutThemeCtrl:OnEnable()
self.BreakOutTheme_Animator = self.gameObject:GetComponent("Animator")
if self.BreakOut_30101Data == nil then
printError("活动组 id:" .. self.nActId .. " 数据为空")
return
end
self:RefreshPanel()
for i = 1, 5 do
local actData = self.BreakOut_30101Data:GetActivityDataByIndex(i)
if actData ~= nil and i == AllEnum.ActivityThemeFuncIndex.Task then
local nActId = actData.ActivityId
RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task, {
self.nActId,
nActId
}, self._mapNode.redDotEntrance2)
end
end
self:SetAnimatorState()
end
function BreakOutThemeCtrl:OnDisable()
if nil ~= self.remainTimer then
TimerManager.Remove(self.remainTimer)
self.remainTimer = nil
end
if nil ~= self.shopRemainTimer then
TimerManager.Remove(self.shopRemainTimer)
self.shopRemainTimer = nil
end
if nil ~= self.avgRemainTimer then
TimerManager.Remove(self.avgRemainTimer)
self.avgRemainTimer = nil
end
if nil ~= self.taskRemainTimer then
TimerManager.Remove(self.taskRemainTimer)
self.taskRemainTimer = nil
end
end
function BreakOutThemeCtrl:RefreshPanel()
if self.BreakOut_30101Data == nil or self.ActivityGroupCfg == nil then
return
end
self:RefreshTime()
self:RefreshButtonState()
end
function BreakOutThemeCtrl:RefreshTime()
local bOpen = self.BreakOut_30101Data:CheckActivityGroupOpen()
if bOpen then
self:RefreshRemainTime(self.BreakOut_30101Data:GetActGroupEndTime(), self._mapNode.txtActivityTime)
if nil == self.remainTimer then
self.remainTimer = self:AddTimer(0, 1, function()
local remainTime = self:RefreshRemainTime(self.BreakOut_30101Data:GetActGroupEndTime(), self._mapNode.txtActivityTime)
if remainTime <= 0 then
TimerManager.Remove(self.remainTimer)
self.remainTimer = nil
end
end, true, true, false)
end
end
end
function BreakOutThemeCtrl:RefreshRemainTime(endTime, txtComp)
local curTime = ClientManager.serverTimeStamp
local remainTime = endTime - curTime
local sTimeStr = ""
if remainTime <= 60 then
local sec = math.floor(remainTime)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
elseif 60 < remainTime and remainTime <= 3600 then
local min = math.floor(remainTime / 60)
local sec = math.floor(remainTime - min * 60)
if sec == 0 then
min = min - 1
sec = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
elseif 3600 < remainTime and remainTime <= 86400 then
local hour = math.floor(remainTime / 3600)
local min = math.floor((remainTime - hour * 3600) / 60)
if min == 0 then
hour = hour - 1
min = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
elseif 86400 < remainTime then
local day = math.floor(remainTime / 86400)
local hour = math.floor((remainTime - day * 86400) / 3600)
if hour == 0 then
day = day - 1
hour = 24
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
end
NovaAPI.SetTMPText(txtComp, sTimeStr)
return remainTime
end
function BreakOutThemeCtrl:RefreshRemainOpenTime(openTime)
local curTime = ClientManager.serverTimeStamp
local remainTime = openTime - curTime
local sTimeStr = ""
if remainTime <= 60 then
local sec = math.floor(remainTime)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Sec") or "", sec)
elseif 60 < remainTime and remainTime <= 3600 then
local min = math.floor(remainTime / 60)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Min") or "", min)
elseif 3600 < remainTime and remainTime <= 86400 then
local hour = math.floor(remainTime / 3600)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time") or "", hour)
elseif 86400 < remainTime then
local day = math.floor(remainTime / 86400)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Day") or "", day)
end
return sTimeStr
end
function BreakOutThemeCtrl:RefreshButtonState()
self.tbActState = {}
for i = 1, 5 do
local actData = self.BreakOut_30101Data:GetActivityDataByIndex(i)
if actData ~= nil then
if i == AllEnum.ActivityThemeFuncIndex.Task then
self:RefreshTaskButtonState(actData)
elseif i == AllEnum.ActivityThemeFuncIndex.Shop then
self:RefreshShopButtonState(actData)
end
end
end
end
function BreakOutThemeCtrl:RefreshButtonTimer(actData, timer, txtTrans, imgTrans, refreshFunc)
local countDownTimer
local activityId = actData.ActivityId
local activityData = ConfigTable.GetData("Activity", activityId)
local state = ActivityState.NotOpen
local bShowCountDown = false
if activityData ~= nil then
local curTime = ClientManager.serverTimeStamp
if activityData.StartTime ~= "" and activityData.EndTime ~= "" then
local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime)
local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime)
if curTime < openTime then
state = ActivityState.NotOpen
elseif curTime >= openTime and curTime <= endTime then
state = ActivityState.Open
else
state = ActivityState.Closed
end
elseif activityData.EndType == GameEnum.activityEndType.NoLimit then
state = ActivityState.Open
if activityData.StartTime ~= "" then
local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime)
if curTime < openTime then
state = ActivityState.NotOpen
end
end
end
if state == ActivityState.NotOpen then
if nil == timer and activityData.StartTime ~= "" and activityData.EndTime ~= "" then
local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime)
local fcTimer = function()
curTime = ClientManager.serverTimeStamp
local remainTime = openTime - curTime
if imgTrans == nil then
return
end
if 0 < remainTime then
local sTimeStr = self:RefreshRemainOpenTime(openTime)
local txtUnlock = imgTrans:GetComponentInChildren(typeof(CS.TMPro.TMP_Text))
if txtUnlock ~= nil then
NovaAPI.SetTMPText(txtUnlock, sTimeStr)
end
else
imgTrans:SetActive(false)
TimerManager.Remove(timer)
countDownTimer = nil
self.tbActState[activityId] = ActivityState.Open
refreshFunc(actData)
self:RefreshActivityData()
end
end
fcTimer()
countDownTimer = self:AddTimer(0, 1, fcTimer, true, true, false)
end
elseif state == ActivityState.Open and activityData.StartTime ~= "" and activityData.EndTime ~= "" then
do
local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime)
if endTime > self.BreakOut_30101Data:GetActGroupEndTime() then
bShowCountDown = true
elseif endTime < self.BreakOut_30101Data:GetActGroupEndTime() then
bShowCountDown = endTime - curTime <= 259200
end
if timer == nil and bShowCountDown then
self:RefreshRemainTime(endTime, txtTrans)
do
local fcTimer = function()
local remainTime = self:RefreshRemainTime(endTime, txtTrans)
if remainTime <= 0 then
TimerManager.Remove(timer)
countDownTimer = nil
refreshFunc(actData)
end
end
fcTimer()
countDownTimer = self:AddTimer(0, 1, fcTimer, true, true, false)
end
end
end
end
end
return state, bShowCountDown, countDownTimer
end
function BreakOutThemeCtrl:RefreshTaskButtonState(actData)
local activityId = actData.ActivityId
local actInsData = PlayerData.Activity:GetActivityDataById(activityId)
local activityData = ConfigTable.GetData("Activity", activityId)
if activityData ~= nil then
local refreshFunc = function(actData)
if actInsData ~= nil then
actInsData:RefreshTaskRedDot()
end
self:RefreshTaskButtonState(actData)
end
local state, bShowCountDown, countDownTimer = self:RefreshButtonTimer(actData, self.taskRemainTimer, self._mapNode.txtTaskActivityTime, nil, refreshFunc)
if self.taskRemainTimer == nil then
self.taskRemainTimer = countDownTimer
end
if state == ActivityState.Closed and actInsData ~= nil then
actInsData:RefreshTaskRedDot()
end
self._mapNode.TaskActivityTime:SetActive(state == ActivityState.Open and bShowCountDown)
self._mapNode.TaskMask:SetActive(state == ActivityState.Closed)
self.tbActState[activityId] = state
local ActivityTaskData = PlayerData.Activity:GetActivityDataById(activityId)
local nDone, nTotal = 0, 0
if ActivityTaskData ~= nil then
nDone, nTotal = ActivityTaskData:CalcTotalProgress()
end
local progress = string.format("%d/%d", nDone, nTotal)
local rt = self._mapNode.imgProgressBg:GetComponent("RectTransform")
local nWidth = nDone / nTotal * rt.rect.width
self._mapNode.imgFill:GetComponent("RectTransform").sizeDelta = Vector2(nWidth, rt.rect.height)
NovaAPI.SetTMPText(self._mapNode.txtProgress, progress)
end
end
function BreakOutThemeCtrl:RefreshShopButtonState(actData)
local activityId = actData.ActivityId
local activityData = ConfigTable.GetData("Activity", activityId)
if activityData ~= nil then
local refreshFunc = function(actData)
self:RefreshShopButtonState(actData)
end
local state, bShowCountDown, countDownTimer = self:RefreshButtonTimer(actData, self.shopRemainTimer, self._mapNode.txtShopActivityTime, nil, refreshFunc)
if self.shopRemainTimer == nil then
self.shopRemainTimer = countDownTimer
end
self._mapNode.ShopActivityTime:SetActive(state == ActivityState.Open and bShowCountDown)
self.tbActState[activityId] = state
end
end
function BreakOutThemeCtrl:RequireActivityData()
if self.bRequiredActData then
return
end
local callFunc = function()
self.bRequireSucc = true
self:RefreshPanel()
end
HttpNetHandler.SendMsg(NetMsgId.Id.activity_detail_req, {}, nil, callFunc)
self.bRequiredActData = true
self:AddTimer(1, 1, function()
self.bRequiredActData = false
end, true, true, true)
end
function BreakOutThemeCtrl:RefreshActivityData()
if self.bRequiredActData then
return
end
self:AddTimer(1, 3, self.RequireActiviyData, true, true, true)
end
function BreakOutThemeCtrl:OnBtn_ClickActivityEntrance(btn, nIndex)
local actData
if nIndex == 1 then
nIndex = AllEnum.ActivityThemeFuncIndex.Shop
actData = self.BreakOut_30101Data:GetActivityDataByIndex(nIndex)
elseif nIndex == 2 then
nIndex = AllEnum.ActivityThemeFuncIndex.Task
actData = self.BreakOut_30101Data:GetActivityDataByIndex(nIndex)
end
local state = self.tbActState[actData.ActivityId]
if nil == state then
return
end
if state == ActivityState.Closed then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_End_Notice"))
return
elseif state == ActivityState.NotOpen then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Not_Open"))
return
elseif state == ActivityState.Open then
local activityData = PlayerData.Activity:GetActivityDataById(actData.ActivityId)
if activityData == nil then
local bHint = true
if self.bRequiredActData and bHint then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Data_Refreshing"))
return
end
if bHint then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Not_Open"))
self:RequireActivityData()
return
end
end
end
if actData.PanelId ~= nil and ActivityState.Open == state then
EventManager.Hit(EventId.OpenPanel, actData.PanelId, actData.ActivityId)
end
end
function BreakOutThemeCtrl:JumpTo_LevelDetail(nActId, nLevelId)
local OpenPanel = function()
EventManager.Hit(EventId.OpenPanel, PanelId.BreakOutLevelDetailPanel, nActId, nLevelId)
end
EventManager.Hit(EventId.SetTransition, 3, OpenPanel)
end
function BreakOutThemeCtrl:SetAnimatorState()
self.BreakOutTheme_Animator:Play("BreakOutThemePanel_idle", 0, 0)
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(0.02))
self.BreakOutTheme_Animator:Play("BreakOutThemePanel_in", 0, 0)
end
cs_coroutine.start(wait)
end
return BreakOutThemeCtrl