5e0d58cfad
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
126 lines
3.4 KiB
Lua
126 lines
3.4 KiB
Lua
local GuideGroup_47 = class("GuideGroup_47")
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local mapEventConfig = {
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[EventId.ClosePanel] = "OnEvent_ClosePanel"
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}
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local groupId = 47
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local totalStep = 3
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local current = 1
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function GuideGroup_47:Init(parent, runStep)
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self:BindEvent()
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self.parent = parent
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current = 1
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local funName = "Step_" .. current
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local func = handler(self, self[funName])
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func()
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end
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function GuideGroup_47:BindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Add(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_47:UnBindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Remove(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_47:SendGuideStep(step)
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self.parent:SendGuideStep(groupId, step)
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end
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function GuideGroup_47:Clear()
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self.runGuide = false
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self:UnBindEvent()
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self.parent = nil
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end
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function GuideGroup_47:Step_1()
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self.msg = {
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BindIcon = "StarTowerGrowthPanel/----SafeAreaRoot----/svNode/Viewport/NodeContent/KeyNodeList(Clone)",
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Size = {414, 400},
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Deviation = {0, 0},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_47_1",
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DescDeviation = {200, -300},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 1
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self.waitAnimTime = 0.6
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(0.1))
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local tempRoot = GameObject.Find("---- UI ----").transform
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local btn = tempRoot:Find("StarTowerGrowthPanel/----SafeAreaRoot----/--Tab--/tab1/btnTab1"):GetComponent("UIButton")
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btn.onClick:Invoke()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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function GuideGroup_47:Step_2()
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self.msg = {
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BindIcon = "StarTowerGrowthPanel/----SafeAreaRoot----/TopBarPanel/Area/goBack/btnBack",
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Deviation = {0, 0},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_47_2",
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DescDeviation = {650, -150},
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HandDeviation = {0, -100},
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 2
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_47:Step_3()
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self.msg = {
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BindIcon = "LevelMenuPanel/----SafeAreaRoot----/---StarTower---/svStarTower",
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AutoDeviationCenter = true,
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Deviation = {0, 0},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_47_3",
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DescDeviation = {1620, -540},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 3
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_47:OnEvent_ClosePanel(nPanelId)
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if type(nPanelId) == "number" and nPanelId == PanelId.StarTowerGrowth and current == 2 then
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self.parent:ActiveHide(true)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(0.5))
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self:Step_3()
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end
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cs_coroutine.start(wait)
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end
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end
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function GuideGroup_47:FinishCurrentStep()
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self.msg = nil
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self.openPanelId = nil
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self.waitAinEnd = nil
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self.runGuide = false
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self.waitAnimTime = 0
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if current == 1 then
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self:SendGuideStep(-1)
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elseif current == 2 then
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return
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elseif current == totalStep then
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self.parent:ClearCurGuide(true)
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return
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end
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local funName = "Step_" .. current + 1
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local func = handler(self, self[funName])
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func()
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end
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return GuideGroup_47
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