Files
StellaSora_DataLua/lua/game/ui/vampirelevelselect/vampirefatecardinfo/vampirefatecardinfoctrl.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

168 lines
5.6 KiB
Lua

local VampireFateCardInfoCtrl = class("VampireFateCardInfoCtrl", BaseCtrl)
VampireFateCardInfoCtrl._mapNodeConfig = {
TMPFateCardTitleInfo = {
sComponentName = "TMP_Text",
sLanguageId = "Vampire_FateCardInfo_Title"
},
TMPAcqDesc = {sComponentName = "TMP_Text"},
tcFateCard = {
sCtrlName = "Game.UI.VampireSurvivor.FateCardItemCtrl"
},
TMPAcqTitle = {
sComponentName = "TMP_Text",
sLanguageId = "Vampire_FateCardAcqTitle"
},
grid = {
sNodeName = "grid_",
nCount = 5,
sCtrlName = "Game.UI.VampireLevelSelect.VampireFateCardInfo.VampireFateCardInfo_fateCardPackageCtrl"
},
btnClose = {
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
},
btnScreenClose = {
sComponentName = "Button",
callback = "OnBtnClick_Close"
},
rtWindow = {},
ani = {sNodeName = "rtWindow", sComponentName = "Animator"},
snapshot = {}
}
VampireFateCardInfoCtrl._mapEventConfig = {
VampireFardInfoSelectFateCard = "OnEvent_SelectFateCard"
}
VampireFateCardInfoCtrl._mapRedDotConfig = {}
function VampireFateCardInfoCtrl:Awake()
self._canvas = self.gameObject:GetComponent("Canvas")
self.curFateCardItem = nil
end
function VampireFateCardInfoCtrl:FadeIn()
end
function VampireFateCardInfoCtrl:FadeOut()
end
function VampireFateCardInfoCtrl:OnEnable()
local tbParam = self:GetPanelParam()
self.nLevelId = tbParam[1]
local initFateCard = 0
local mapVampireSurvivorCfgData = ConfigTable.GetData("VampireSurvivor", self.nLevelId)
if mapVampireSurvivorCfgData == nil then
return
end
self.tbBundle = {}
if mapVampireSurvivorCfgData.Type == GameEnum.vampireSurvivorType.Turn then
local nSeasonId = PlayerData.VampireSurvivor:GetCurSeason()
local mapSeason = ConfigTable.GetData("VampireRankSeason", nSeasonId)
if mapSeason ~= nil then
self.tbExFateCard = decodeJson(mapSeason.SpeciaFateCard)
self.tbBundle = mapSeason.FateCardBundle
end
else
self.tbExFateCard = decodeJson(mapVampireSurvivorCfgData.SpeciaFateCard)
self.tbBundle = mapVampireSurvivorCfgData.FateCardBundle
end
if self.tbExFateCard == nil then
self.tbExFateCard = {}
end
local mapBundle = PlayerData.StarTowerBook:GetAllFateCardBundle()
local mapFirstCtrl, nRetId
for i = 1, 5 do
if self.tbBundle[i] ~= nil then
local nBundleId = self.tbBundle[i]
local mapBundleInfo = mapBundle[nBundleId]
local tbFateCard = {}
if mapBundleInfo ~= nil then
tbFateCard = mapBundleInfo.tbCardList
end
local ret, retId = self._mapNode.grid[i]:Refresh(nBundleId, tbFateCard, self.tbExFateCard[i])
if i == 1 then
mapFirstCtrl = ret
nRetId = retId
end
else
self._mapNode.grid[i].gameObject:SetActive(false)
end
end
if mapFirstCtrl ~= nil then
self:OnEvent_SelectFateCard(nRetId, mapFirstCtrl)
end
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
NovaAPI.UIEffectSnapShotCapture(self._mapNode.snapshot)
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
self._mapNode.rtWindow:SetActive(true)
self._mapNode.ani:Play("t_window_04_t_in")
end
cs_coroutine.start(wait)
end
function VampireFateCardInfoCtrl:OnDisable()
end
function VampireFateCardInfoCtrl:OnDestroy()
end
function VampireFateCardInfoCtrl:OnRelease()
end
function VampireFateCardInfoCtrl:OnBtnClick_Close()
self._mapNode.ani:Play("t_window_04_t_out")
self:AddTimer(1, 0.17, function()
EventManager.Hit(EventId.ClosePanel, PanelId.VampireSurvivorFateCardInfo)
end, true, true, true)
end
function VampireFateCardInfoCtrl:OnEvent_SelectFateCard(nFateCardId, mapCtrl)
self._mapNode.tcFateCard.gameObject:SetActive(true)
self._mapNode.tcFateCard:SetFateCardItem(nFateCardId, false)
if self.curFateCardItem ~= nil then
self.curFateCardItem:SetChoose(false)
end
mapCtrl:SetChoose(true)
self.curFateCardItem = mapCtrl
self:SetAcq(nFateCardId)
end
function VampireFateCardInfoCtrl:isExFateCard(nFateCardId)
for i, tbExFateCard in ipairs(self.tbExFateCard) do
if table.indexof(tbExFateCard, nFateCardId) > 0 then
return true, i
end
end
return false, 0
end
function VampireFateCardInfoCtrl:SetAcq(nFateCardId)
local bEx, nIdx = self:isExFateCard(nFateCardId)
if not bEx then
NovaAPI.SetTMPText(self._mapNode.TMPAcqDesc, ConfigTable.GetUIText("Vampire_FateCardAcqNormal"))
else
local nBundleId = self.tbBundle[nIdx]
if nBundleId == nil then
NovaAPI.SetTMPText(self._mapNode.TMPAcqDesc, ConfigTable.GetUIText("Vampire_FateCardAcqNormal"))
end
local mapBundle = ConfigTable.GetData("StarTowerBookFateCardBundle", nBundleId)
if mapBundle == nil then
NovaAPI.SetTMPText(self._mapNode.TMPAcqDesc, ConfigTable.GetUIText("Vampire_FateCardAcqNormal"))
end
local sName = mapBundle.Name
local mapVampireSurvivorCfgData = ConfigTable.GetData("VampireSurvivor", self.nLevelId)
if mapVampireSurvivorCfgData == nil then
return
end
local tbParam = {}
if mapVampireSurvivorCfgData.Type == GameEnum.vampireSurvivorType.Turn then
local nSeasonId = PlayerData.VampireSurvivor:GetCurSeason()
local mapSeason = ConfigTable.GetData("VampireRankSeason", nSeasonId)
if mapSeason ~= nil then
tbParam = decodeJson(mapSeason.SpeciaFateCardParam)
end
else
tbParam = decodeJson(mapVampireSurvivorCfgData.SpeciaFateCardParam)
end
if tbParam == nil then
NovaAPI.SetTMPText(self._mapNode.TMPAcqDesc, ConfigTable.GetUIText("Vampire_FateCardAcqNormal"))
end
local nParamIdx = table.indexof(self.tbExFateCard[nIdx], nFateCardId)
local nCount = 0
if tbParam[nIdx] ~= nil and tbParam[nIdx][nParamIdx] ~= nil then
nCount = tbParam[nIdx][nParamIdx]
end
NovaAPI.SetTMPText(self._mapNode.TMPAcqDesc, orderedFormat(ConfigTable.GetUIText("Vampire_FateCardAcqEx"), nCount, sName))
end
end
return VampireFateCardInfoCtrl