Files
StellaSora_DataLua/lua/game/ui/activity/jointdrill/jointdrillactctrl.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

150 lines
5.0 KiB
Lua

local JointDrillActCtrl = class("JointDrillActCtrl", BaseCtrl)
local ClientManager = CS.ClientManager.Instance
JointDrillActCtrl._mapNodeConfig = {
btnDetail = {
sComponentName = "UIButton",
callback = "OnBtnClick_Detail"
},
txtDetail = {
sComponentName = "TMP_Text",
sLanguageId = "Activity_Btn_Detail"
},
btnWaitStart = {
sComponentName = "UIButton",
callback = "OnEvent_WaitStart"
},
txtBtnWaitStart = {
sComponentName = "TMP_Text",
sLanguageId = "JointDrill_Act_Wait_Start"
},
imgBtnMask = {},
btnStart = {
sComponentName = "UIButton",
callback = "OnBtnClick_Start"
},
txtBtnStart = {
sComponentName = "TMP_Text",
sLanguageId = "JointDrill_Act_Goto"
},
txtActDesc = {sComponentName = "TMP_Text"},
txtActTime = {sComponentName = "TMP_Text"},
txtFuncLock = {sComponentName = "TMP_Text"},
txtBeta = {
sComponentName = "TMP_Text",
sLanguageId = "JointDrill_Beta_Tip"
}
}
JointDrillActCtrl._mapEventConfig = {}
function JointDrillActCtrl:InitActData(actData)
self.actData = actData
self.mapActCfg = self.actData:GetJointDrillActCfg()
if self.mapActCfg == nil then
return
end
NovaAPI.SetTMPText(self._mapNode.txtActDesc, self.mapActCfg.DescText)
self:StartActTimer()
local bPlayCond, sTips = self.actData:CheckActJumpCond()
self._mapNode.txtFuncLock.gameObject:SetActive(not bPlayCond)
if not bPlayCond then
NovaAPI.SetTMPText(self._mapNode.txtFuncLock, sTips)
end
end
function JointDrillActCtrl:GetTimeStr(nRemainTime)
local sTimeStr = ""
if nRemainTime <= 60 then
local sec = math.floor(nRemainTime)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
elseif 60 < nRemainTime and nRemainTime <= 3600 then
local min = math.floor(nRemainTime / 60)
local sec = math.floor(nRemainTime - min * 60)
if sec == 0 then
min = min - 1
sec = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
elseif 3600 < nRemainTime and nRemainTime <= 86400 then
local hour = math.floor(nRemainTime / 3600)
local min = math.floor((nRemainTime - hour * 3600) / 60)
if min == 0 then
hour = hour - 1
min = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
elseif 86400 < nRemainTime then
local day = math.floor(nRemainTime / 86400)
local hour = math.floor((nRemainTime - day * 86400) / 3600)
if hour == 0 then
day = day - 1
hour = 24
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
end
return sTimeStr
end
function JointDrillActCtrl:StartActTimer()
if self.timer ~= nil then
self.timer:Cancel()
self.timer = nil
end
local nOpenTime = self.actData:GetActOpenTime()
local nCloseTime = self.actData:GetActCloseTime()
local nStartTime = nOpenTime + self.mapActCfg.DrillStartTime
local nEndTime = nStartTime + self.mapActCfg.DrillDurationTime
local nStatus = 0
local refreshTime = function()
local nCurTime = ClientManager.serverTimeStamp
local sTime = ""
local nRemainTime = 0
if nCurTime < nStartTime then
nStatus = AllEnum.JointDrillActStatus.WaitStart
nRemainTime = math.max(nStartTime - nCurTime, 0)
sTime = orderedFormat(ConfigTable.GetUIText("JointDrill_Act_Wait_Start_Time"), self:GetTimeStr(nRemainTime))
elseif nCurTime >= nStartTime and nCurTime < nEndTime then
nStatus = AllEnum.JointDrillActStatus.Start
nRemainTime = math.max(nEndTime - nCurTime, 0)
sTime = orderedFormat(ConfigTable.GetUIText("JointDrill_Act_Start_Time"), self:GetTimeStr(nRemainTime))
else
nStatus = AllEnum.JointDrillActStatus.WaitClose
nRemainTime = math.max(nCloseTime - nCurTime, 0)
sTime = orderedFormat(ConfigTable.GetUIText("JointDrill_Act_Wait_Close_Time"), self:GetTimeStr(nRemainTime))
end
if nRemainTime <= 0 and self.timer ~= nil then
self.timer:Cancel()
self.timer = nil
end
self._mapNode.btnStart.gameObject:SetActive(nStatus ~= AllEnum.JointDrillActStatus.WaitStart)
self._mapNode.btnWaitStart.gameObject:SetActive(nStatus == AllEnum.JointDrillActStatus.WaitStart)
NovaAPI.SetTMPText(self._mapNode.txtActTime, sTime)
end
refreshTime()
self.timer = self:AddTimer(0, 1, refreshTime, true, true, true)
end
function JointDrillActCtrl:OnEvent_WaitStart()
local bPlayCond = self.actData:CheckActJumpCond(true)
if not bPlayCond then
return
end
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("JointDrill_Act_Wait_Start_Tip"))
end
function JointDrillActCtrl:OnBtnClick_Start()
local bPlayCond = self.actData:CheckActJumpCond(true)
if not bPlayCond then
return
end
EventManager.Hit("PlayJointDrillActAnim", "JointDrill_Act_01_out", function()
EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillLevelSelect, self.actData.nActId)
end)
end
function JointDrillActCtrl:OnBtnClick_Detail()
if self.mapActCfg == nil then
return
end
local msg = {
nType = AllEnum.MessageBox.Desc,
sContent = self.mapActCfg.DetailDesc,
sTitle = ConfigTable.GetUIText("Activity_Btn_Detail")
}
EventManager.Hit(EventId.OpenMessageBox, msg)
end
return JointDrillActCtrl