08b515afd9
EN: 2.0.0.143 CN: 2.0.0.142 JP: 2.0.0.145 KR: 2.0.0.150
57 lines
2.2 KiB
Lua
57 lines
2.2 KiB
Lua
local ActivityStoryReviewItemCtrl = class("ActivityStoryReviewItemCtrl", BaseCtrl)
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ActivityStoryReviewItemCtrl._mapNodeConfig = {
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goRedDot = {},
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reddotChapter = {},
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txtStoryTime = {sComponentName = "TMP_Text"},
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goContinue = {},
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txtContinue = {
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sComponentName = "TMP_Text",
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sLanguageId = "StoryReview_Read_Continue"
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},
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imgStoryTitle = {sComponentName = "Image"},
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imgChapter = {sComponentName = "Image"},
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aniItem = {sNodeName = "goItem", sComponentName = "Animator"}
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}
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ActivityStoryReviewItemCtrl._mapEventConfig = {
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ActivityStoryReviewListIn = "OnEvent_In",
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ActivityStoryReviewListOut = "OnEvent_Out"
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}
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ActivityStoryReviewItemCtrl._mapRedDotConfig = {}
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local fTitleScale = 0.6
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function ActivityStoryReviewItemCtrl:SetItem(nChapterId)
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self.nChapterId = nChapterId
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local mapCfgData = CacheTable.GetData("_ActivityStoryChapter", nChapterId)
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if mapCfgData ~= nil then
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NovaAPI.SetTMPText(self._mapNode.txtStoryTime, mapCfgData.StoryTime)
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self:SetPngSprite(self._mapNode.imgStoryTitle, mapCfgData.IconRes1)
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self:SetPngSprite(self._mapNode.imgChapter, mapCfgData.IconRes2)
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local imgStoryTitle = self._mapNode.imgStoryTitle
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if imgStoryTitle.sprite ~= nil then
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NovaAPI.SetImageNativeSize(imgStoryTitle)
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local v2Size = imgStoryTitle.rectTransform.sizeDelta
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imgStoryTitle.rectTransform.sizeDelta = Vector2(v2Size.x * fTitleScale, v2Size.y * fTitleScale)
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end
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end
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self._mapNode.goRedDot.gameObject:SetActive(false)
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local nLineId = mapCfgData ~= nil and mapCfgData.StoryLineId or 0
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RedDotManager.RegisterNode(RedDotDefine.StoryReview_Chapter, {nLineId, nChapterId}, self._mapNode.reddotChapter, nil, nil, true)
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local nLastReadChapterId = PlayerData.StoryReview:GetLastReadChapterId() or 0
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local bContinue = nChapterId == nLastReadChapterId
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self._mapNode.goContinue.gameObject:SetActive(bContinue)
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end
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function ActivityStoryReviewItemCtrl:Awake()
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end
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function ActivityStoryReviewItemCtrl:OnEnable()
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end
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function ActivityStoryReviewItemCtrl:OnDisable()
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end
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function ActivityStoryReviewItemCtrl:OnDestroy()
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end
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function ActivityStoryReviewItemCtrl:OnEvent_In()
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self._mapNode.aniItem:Play("chapterLsv_in", 0, 0)
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end
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function ActivityStoryReviewItemCtrl:OnEvent_Out()
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self._mapNode.aniItem:Play("chapterLsv_out", 0, 0)
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end
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return ActivityStoryReviewItemCtrl
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