Files
StellaSora_DataLua/lua/game/ui/disc/discpanel.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

41 lines
853 B
Lua

local DiscPanel = class("DiscPanel", BasePanel)
DiscPanel._nFADEINTYPE = 2
DiscPanel._tbDefine = {
{
sPrefabPath = "Disc/DiscPanel.prefab",
sCtrlName = "Game.UI.Disc.DiscCtrl"
}
}
function DiscPanel:ChangeMatList(mapMat, bRemove)
if not bRemove then
self.tbMat[mapMat.nIndex] = mapMat
else
self.tbMat[mapMat.nIndex] = nil
end
end
function DiscPanel:ClearMatList()
self.tbMat = {}
end
function DiscPanel:Awake()
self.tbMat = {}
self.nId = nil
self.nCurTog = nil
self.bPause = false
self.bAvg = false
self.bGetAvgReward = false
self.mapAvgRewardData = {}
local tbParam = self:GetPanelParam()
if type(tbParam) == "table" then
self.nId = tbParam[1]
self.tbId = tbParam[2]
self.nCurTog = tbParam[3]
end
end
function DiscPanel:OnEnable()
end
function DiscPanel:OnDisable()
end
function DiscPanel:OnDestroy()
end
return DiscPanel