Files
StellaSora_DataLua/lua/game/ui/dailyinstancelevelselect/dailyinstancelevelselectctrl.lua
T
SL1900 eafd8f4088 Update - 1.9.0.107
EN: 1.9.0.107
CN: 1.9.0.108
JP: 1.9.0.112
KR: 1.9.0.112
2026-05-14 16:00:00 +09:00

552 lines
21 KiB
Lua

local DailyInstanceLevelSelectCtrl = class("DailyInstanceLevelSelectCtrl", BaseCtrl)
local mapToggle = {
[1] = GameEnum.diffculty.Diffculty_1,
[2] = GameEnum.diffculty.Diffculty_2,
[3] = GameEnum.diffculty.Diffculty_3,
[4] = GameEnum.diffculty.Diffculty_4,
[5] = GameEnum.diffculty.Diffculty_5,
[6] = GameEnum.diffculty.Diffculty_6,
[7] = GameEnum.diffculty.Diffculty_7,
[8] = GameEnum.diffculty.Diffculty_8
}
DailyInstanceLevelSelectCtrl._mapNodeConfig = {
rt_DailyInstanceSelect = {
sNodeName = "goDailyInstanceSelect"
},
txtWindowTitleSelect = {
sComponentName = "TMP_Text",
sLanguageId = "DailyInstance_Reward_SelectTitle"
},
ani_DailyInstanceSelect = {
sNodeName = "rt_DailyInstanceSelect",
sComponentName = "Animator"
},
rt_DailyInstanceInfo = {},
btnGo = {
sComponentName = "UIButton",
callback = "OnBtnClick_Go"
},
txtBtnGo = {
sComponentName = "TMP_Text",
sLanguageId = "Maninline_Btn_Go"
},
txtTitle = {
sComponentName = "TMP_Text",
sLanguageId = "InfinityTower_Recommend_Lv"
},
svSelect = {
sComponentName = "LoopScrollView"
},
TMPInstanceDesc = {sComponentName = "TMP_Text"},
TMPInstanceName = {sComponentName = "TMP_Text"},
txtRecommendLevel = {
sNodeName = "txtSuggestLevel",
sComponentName = "TMP_Text"
},
imgLevelImg = {sComponentName = "Image"},
item = {
sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl",
nCount = 5
},
ItemBtn = {
sNodeName = "btn_item",
sComponentName = "UIButton",
nCount = 5,
callback = "OnBtnClick_RewardItem"
},
tog = {
sComponentName = "UIButton",
nCount = 8,
callback = "OnBtnClick_Tog"
},
rt_Targets = {nCount = 8},
rt_LockMsg = {nCount = 8},
txt_LockMsg = {
sComponentName = "TMP_Text",
sLanguageId = "RegusBoss_LevelUnLock",
nCount = 8
},
imgLockMask = {
sComponentName = "UIButton",
callback = "OnBtnClick_TogTips",
nCount = 8
},
txtLockCondition = {sComponentName = "TMP_Text", nCount = 8},
rtToggles = {
sComponentName = "UIScrollRect"
},
togCtrl = {
sNodeName = "tog",
sCtrlName = "Game.UI.TemplateEx.TemplateToggleCtrl",
nCount = 8
},
TopBarPanel = {
sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
},
goEnemyInfo = {
sCtrlName = "Game.UI.MainlineEx.MainlineMonsterInfoCtrl"
},
goRewardList = {
sCtrlName = "Game.UI.MainlineEx.RewardListCtrl"
},
btnAllReward = {
sComponentName = "UIButton",
callback = "OnBtnClick_RewardList"
},
btnChange = {
sComponentName = "UIButton",
callback = "OnBtn_ClickChangeMode"
},
txtTicketsCount = {sComponentName = "TMP_Text"},
imgTickets = {sComponentName = "Image"},
Task = {sComponentName = "Transform", nCount = 3},
btnRaid = {
sComponentName = "UIButton",
callback = "OnBtnClick_Raid"
},
txtBtnRaid = {
sComponentName = "TMP_Text",
sLanguageId = "Raid_Title_Raid"
},
TMPRaidUnlockHint = {
sComponentName = "TMP_Text",
sLanguageId = "Raid_Btn_Cond"
},
btnEnemyInfo = {
sComponentName = "UIButton",
callback = "OnBtnClick_EnemyInfo"
},
txtBtnEnemyInfo = {
sComponentName = "TMP_Text",
sLanguageId = "MonsterInfo"
},
txtTitleReward = {
sComponentName = "TMP_Text",
sLanguageId = "Level_Award"
},
txtTitleChangeReward = {
sComponentName = "TMP_Text",
sLanguageId = "DailyInstance_ChangeReward"
},
txtBtnChange = {
sComponentName = "TMP_Text",
sLanguageId = "DailyInstance_ChangeBtn"
},
txtTitleTarget = {
sComponentName = "TMP_Text",
sLanguageId = "MainBattle_Task"
},
btnCloseInfo = {
sNodeName = "btnCloseInfo",
sComponentName = "UIButton",
callback = "OnBtn_ClickCloseChangeMode"
},
got_fullscreen_select = {
sNodeName = "t_fullscreen_select"
},
btnsnapshot = {
sComponentName = "Button",
callback = "OnBtn_ClickCloseChangeMode"
},
txtRewardTitle = {sComponentName = "TMP_Text"},
imgFirstReward = {sComponentName = "Image"},
txtFirstRewardNum = {sComponentName = "TMP_Text"},
txt_buildTitle = {
sComponentName = "TMP_Text",
sLanguageId = "InfinityTower_Recommend_Construct"
},
img_buildRank = {sComponentName = "Image"},
ListConditions = {},
btnLock = {
sComponentName = "UIButton",
callback = "OnBtnClick_Lock"
},
txtBtnLock = {
sComponentName = "TMP_Text",
sLanguageId = "RegusBoss_SatisfyConditions_UnLock"
},
Conditions_ = {nCount = 2}
}
DailyInstanceLevelSelectCtrl._mapEventConfig = {
[EventId.UIHomeConfirm] = "OnEvent_Home",
[EventId.UIBackConfirm] = "OnEvent_Back",
ChangeDailyInstanceRewardMode = "OnEvent_ChangeDailyInstanceRewardMode",
[EventId.UpdateWorldClass] = "OnEvent_UpdateWorldClass",
[EventId.UpdateEnergy] = "OnEvent_UpdateEnergy"
}
function DailyInstanceLevelSelectCtrl:Awake()
self.mapLevelGrid = {}
self.curDailyType = GameEnum.dailyType.Common
self:SetSprite_Coin(self._mapNode.imgTickets, AllEnum.CoinItemId.Energy)
end
function DailyInstanceLevelSelectCtrl:FadeIn()
end
function DailyInstanceLevelSelectCtrl:FadeOut()
end
function DailyInstanceLevelSelectCtrl:OnEnable()
self.mapAllDailyInstance = {}
self.tbDailyInstanceType = {}
local forEachDailyInstance = function(mapData)
if self.curDailyType == mapData.DailyType then
self.mapAllDailyInstance[mapData.Difficulty] = mapData
end
end
ForEachTableLine(DataTable.DailyInstance, forEachDailyInstance)
local forEachDailyInstanceRewardGroup = function(mapData)
if self.tbDailyInstanceType[mapData.GroupId] == nil then
self.tbDailyInstanceType[mapData.GroupId] = {}
end
table.insert(self.tbDailyInstanceType[mapData.GroupId], mapData)
end
ForEachTableLine(DataTable.DailyInstanceRewardGroup, forEachDailyInstanceRewardGroup)
for k, v in pairs(self.tbDailyInstanceType) do
table.sort(v, function(a, b)
return a.Id < b.Id
end)
end
local tbParam = self:GetPanelParam()
self.nJumpToGroup = PlayerData.DailyInstance:GetLastRewardType()
local nMaxHard = PlayerData.DailyInstance:GetMaxDailyInstanceHard(self.curDailyType)
self.nJumpToHard = nMaxHard
if nil ~= next(tbParam) and tbParam[2] ~= nil and tbParam[2] ~= 0 then
if tbParam[3] == nil then
end
self.bJumpTo = tbParam[3]
self.nJumpToGroup = tbParam[2]
local nJumpToHard = (nil == tbParam[1] or 0 == tbParam[1]) and nMaxHard or tbParam[1]
if self.bJumpTo then
self.nJumpToHard = nJumpToHard
else
local nLastMaxHard = PlayerData.DailyInstance:GetLastMaxHard(self.nJumpToGroup)
if 0 == nLastMaxHard then
self.nJumpToHard = nJumpToHard
elseif nLastMaxHard == nMaxHard then
self.nJumpToHard = nJumpToHard
else
self.nJumpToHard = nMaxHard
end
end
end
self._mapNode.rt_DailyInstanceSelect:SetActive(false)
self._mapNode.rt_DailyInstanceInfo:SetActive(true)
self.curState = 1
self.curSelectHard = 1
self.nCurGroupId = 0
if self.nJumpToGroup ~= nil and self.nJumpToGroup ~= 0 then
self:OpenJumpToGroup()
end
end
function DailyInstanceLevelSelectCtrl:OnDisable()
self:UnbindAllGrids()
end
function DailyInstanceLevelSelectCtrl:OnDestroy()
end
function DailyInstanceLevelSelectCtrl:OnRelease()
end
function DailyInstanceLevelSelectCtrl:RefreshGrid(goGrid, gridIndex)
if self.mapLevelGrid[goGrid] == nil then
self.mapLevelGrid[goGrid] = self:BindCtrlByNode(goGrid, "Game.UI.DailyInstanceLevelSelect.DailyInstanceLevelSelectGridCtrl")
end
local nIdx = gridIndex + 1
local mapDailyInstanceData = self.mapAllDailyInstance[self.nJumpToHard]
local nType = self.tbDailyInstanceType[mapDailyInstanceData.AwardDropId][nIdx].Id
self.mapLevelGrid[goGrid]:Refresh(nType)
end
function DailyInstanceLevelSelectCtrl:UnbindAllGrids()
for go, mapCtrl in pairs(self.mapLevelGrid) do
self:UnbindCtrlByNode(mapCtrl)
end
self.mapLevelGrid = {}
end
function DailyInstanceLevelSelectCtrl:OpenJumpToGroup()
self.nCurGroupId = self.nJumpToGroup
self.curState = 2
self:RefreshDailyInstanceInfo(self.nCurGroupId, self.nJumpToHard, true, true)
self._mapNode.rt_DailyInstanceSelect:SetActive(false)
self._mapNode.rt_DailyInstanceInfo:SetActive(true)
end
function DailyInstanceLevelSelectCtrl:OpenJumpToHard()
self.curState = 2
self.nCurGroupId = self.nJumpToGroup
local nJumptoDuelId = self.mapAllDailyInstance[self.nJumpToHard].Id
if not PlayerData.DailyInstance:GetDailyInstanceLevelUnlock(nJumptoDuelId) then
self.nJumpToHard = 1
end
self:RefreshDailyInstanceInfo(self.nCurGroupId, self.nJumpToHard, true, true)
self._mapNode.rt_DailyInstanceSelect:SetActive(false)
self._mapNode.rt_DailyInstanceInfo:SetActive(true)
end
function DailyInstanceLevelSelectCtrl:RefreshLevelUnlock()
for index, hardBtn in ipairs(self._mapNode.tog) do
local bActive = self.mapAllDailyInstance[mapToggle[index]] ~= nil
hardBtn.gameObject:SetActive(bActive)
if bActive then
local nLevelId = self.mapAllDailyInstance[mapToggle[index]].Id
local bLock, nWorldClass = PlayerData.DailyInstance:GetDailyInstanceLevelUnlock(nLevelId)
if not self.tbLockWorldClass then
self.tbLockWorldClass = {}
end
self.tbLockWorldClass[index] = nWorldClass
local tmpTitle = hardBtn.gameObject.transform:Find("AnimRoot/AnimSwitch/txt_Select"):GetComponent("TMP_Text")
local tmpTitleUnselect = hardBtn.gameObject.transform:Find("AnimRoot/AnimSwitch/txt_unSelect"):GetComponent("TMP_Text")
local sKey = "Diffculty_" .. mapToggle[index]
NovaAPI.SetTMPText(tmpTitle, ConfigTable.GetUIText(sKey))
NovaAPI.SetTMPText(tmpTitleUnselect, ConfigTable.GetUIText(sKey))
self._mapNode.imgLockMask[index].gameObject:SetActive(false)
self._mapNode.rt_Targets[index]:SetActive(bLock)
self._mapNode.rt_LockMsg[index]:SetActive(not bLock)
if not bLock then
if self.tbLockWorldClass[index] then
NovaAPI.SetTMPText(self._mapNode.txtLockCondition[index], orderedFormat(ConfigTable.GetUIText("RegusBoss_Unlock_LvHand"), nWorldClass))
else
NovaAPI.SetTMPText(self._mapNode.txtLockCondition[index], ConfigTable.GetUIText("Unlocked_By_PreLevel"))
end
end
local curStar, tbTarget = PlayerData.DailyInstance:GetDailyInstanceStar(nLevelId)
for j = 1, 3 do
local btnStar = self._mapNode.rt_Targets[index].gameObject.transform:Find("btnTarget" .. j):GetComponent("Button")
btnStar.interactable = tbTarget[j]
end
end
end
end
function DailyInstanceLevelSelectCtrl:RefreshDailyInstanceInfo(nType, nHard, bLocation, bSetTog)
if bLocation then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
NovaAPI.UIScrollRectScrollTo(self._mapNode.rtToggles, nHard, true)
end
end
self:RefreshLevelUnlock()
if bSetTog then
for i = 1, 8 do
self._mapNode.togCtrl[i]:SetDefault(i == nHard)
end
end
self.curSelectHard = nHard
self._panel._tbParam[1] = self.curSelectHard
local mapDailyInstanceData = self.mapAllDailyInstance[nHard]
if mapDailyInstanceData == nil then
return
end
self.DailyInstance = mapDailyInstanceData.Id
NovaAPI.SetTMPText(self._mapNode.TMPInstanceName, mapDailyInstanceData.Name)
NovaAPI.SetTMPText(self._mapNode.TMPInstanceDesc, mapDailyInstanceData.Desc)
self:SetPngSprite(self._mapNode.imgLevelImg, mapDailyInstanceData.Icon)
local curStar = PlayerData.DailyInstance:GetDailyInstanceStar(self.DailyInstance)
self._mapNode.imgFirstReward.gameObject:SetActive(false)
self._mapNode.txtBtnRaid.gameObject:SetActive(curStar == 3)
local raidUnlockMask = self._mapNode.btnRaid.transform:Find("AnimRoot/imgUnlockMask")
raidUnlockMask.gameObject:SetActive(curStar ~= 3)
local cond = {
mapDailyInstanceData.OneStarDesc,
mapDailyInstanceData.TwoStarDesc,
mapDailyInstanceData.ThreeStarDesc
}
for i = 1, 3 do
local rtTask = self._mapNode.Task[i]
local goDone = rtTask:Find("imgDone").gameObject
local imgUnDone = rtTask:Find("imgUnDone").gameObject
local Text = rtTask:Find("Text"):GetComponent("TMP_Text")
goDone:SetActive(i <= curStar)
imgUnDone:SetActive(i > curStar)
if cond[i] == "" then
rtTask.gameObject:SetActive(false)
else
rtTask.gameObject:SetActive(true)
NovaAPI.SetTMPText(Text, cond[i])
end
end
local nHas = PlayerData.Base:GetCurEnergy()
local nRequire = mapDailyInstanceData.ThreeStarEnergyConsume
self.curRequireEnergy = nRequire
NovaAPI.SetTMPText(self._mapNode.txtTicketsCount, nRequire)
NovaAPI.SetTMPColor(self._mapNode.txtTicketsCount, nRequire > nHas.nEnergy and Red_Unable or Blue_Normal)
NovaAPI.SetTMPText(self._mapNode.txtRecommendLevel, mapDailyInstanceData.SuggestedPower)
local sRank = "Icon/BuildRank/BuildRank_" .. mapDailyInstanceData.RecommendBuildRank
self:SetPngSprite(self._mapNode.img_buildRank, sRank)
local tbReward = {}
if self.tbDailyInstanceType[mapDailyInstanceData.AwardDropId] ~= nil then
for k, v in ipairs(self.tbDailyInstanceType[mapDailyInstanceData.AwardDropId]) do
if v.DailyRewardType == nType then
tbReward = decodeJson(v.BaseAwardPreview)
NovaAPI.SetTMPText(self._mapNode.txtRewardTitle, v.RewardName)
end
end
end
self.tbReward = tbReward
if curStar <= 0 then
local firstReward = mapDailyInstanceData.FirstRewardPreview
if firstReward ~= nil and 0 < #firstReward then
table.insert(self.tbReward, 1, {
firstReward[1],
firstReward[2],
1
})
end
end
local tbReceived = {}
for index = 1, 5 do
if self.tbReward[index] ~= nil then
local bReceived = false
if self.tbReward[index][#tbReward[index]] == 1 and 0 < curStar then
bReceived = true
end
table.insert(self.tbReward[index], bReceived)
end
end
self.tbAfterReward = {}
for key, value in pairs(self.tbReward) do
local lastIndex = #self.tbReward[key]
if not self.tbReward[key][lastIndex] then
table.remove(value)
table.insert(self.tbAfterReward, value)
end
end
for index = 1, 5 do
self._mapNode.ItemBtn[index].interactable = self.tbAfterReward[index] ~= nil
if self.tbAfterReward[index] ~= nil then
local rewardItem = self.tbAfterReward[index]
local nLastIndex = #rewardItem
self._mapNode.item[index]:SetItem(rewardItem[1], nil, UTILS.ParseRewardItemCount(rewardItem), nil, false, rewardItem[nLastIndex] == 1, rewardItem[nLastIndex] == 2, true)
else
self._mapNode.item[index]:SetItem(nil)
end
end
local isUnLock, isWorldClass, isPreLevelStar = PlayerData.DailyInstance:GetDailyInstanceUnlockMsg(self.DailyInstance)
self._mapNode.btnRaid.gameObject:SetActive(isUnLock)
self._mapNode.btnGo.gameObject:SetActive(isUnLock)
self._mapNode.btnLock.gameObject:SetActive(not isUnLock)
self._mapNode.ListConditions:SetActive(not isUnLock)
if not isUnLock then
local imgConditions_Lock_WC = self._mapNode.Conditions_[1].gameObject.transform:Find("imgConditions_Lock").gameObject
local imgConditions_UnLock_WC = self._mapNode.Conditions_[1].gameObject.transform:Find("imgConditions_UnLock").gameObject
local tex_ConditionsTips_WC = self._mapNode.Conditions_[1].gameObject.transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text")
imgConditions_Lock_WC:SetActive(not isWorldClass)
imgConditions_UnLock_WC:SetActive(isWorldClass)
local tempData = ConfigTable.GetData("DailyInstance", self.DailyInstance)
NovaAPI.SetTMPText(tex_ConditionsTips_WC, orderedFormat(ConfigTable.GetUIText("RegusBoss_UnlockConditions_WorldClass"), tempData.NeedWorldClass))
NovaAPI.SetTMPColor(tex_ConditionsTips_WC, isWorldClass and Color(0.3686274509803922, 0.5372549019607843, 0.7058823529411765) or Color(0.14901960784313725, 0.25882352941176473, 0.47058823529411764))
local imgConditions_Lock_PL = self._mapNode.Conditions_[2].gameObject.transform:Find("imgConditions_Lock").gameObject
local imgConditions_UnLock_PL = self._mapNode.Conditions_[2].gameObject.transform:Find("imgConditions_UnLock").gameObject
local tex_ConditionsTips_PL = self._mapNode.Conditions_[2].gameObject.transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text")
local _sKey = "Diffculty_" .. nHard - 1
imgConditions_Lock_PL:SetActive(not isPreLevelStar)
imgConditions_UnLock_PL:SetActive(isPreLevelStar)
NovaAPI.SetTMPText(tex_ConditionsTips_PL, orderedFormat(ConfigTable.GetUIText("RegusBoss_UnlockConditions_PreLevel"), ConfigTable.GetUIText(_sKey)))
NovaAPI.SetTMPColor(tex_ConditionsTips_PL, isPreLevelStar and Color(0.3686274509803922, 0.5372549019607843, 0.7058823529411765) or Color(0.14901960784313725, 0.25882352941176473, 0.47058823529411764))
end
PlayerData.DailyInstance:SetRewardType(nType)
end
function DailyInstanceLevelSelectCtrl:OnEvent_Home(nPanelId)
if self._panel._nPanelId ~= nPanelId then
return
end
PanelManager.Home()
end
function DailyInstanceLevelSelectCtrl:OnEvent_ChangeDailyInstanceRewardMode()
self.nCurGroupId = PlayerData.DailyInstance:GetLastRewardType()
self:RefreshDailyInstanceInfo(self.nCurGroupId, self.nJumpToHard, true, true)
end
function DailyInstanceLevelSelectCtrl:OnBtnClick_Go()
local mapDailyInstanceData = self.mapAllDailyInstance[self.curSelectHard]
local nNeedEnergy = mapDailyInstanceData.ThreeStarEnergyConsume
local nCurEnergy = PlayerData.Base:GetCurEnergy().nEnergy
if nNeedEnergy > nCurEnergy then
local callback = function()
EventManager.Hit(EventId.ClosePanel, PanelId.EnergyBuy)
end
EventManager.Hit(EventId.OpenPanel, PanelId.EnergyBuy, AllEnum.EnergyPanelType.Main, {}, true, callback)
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("MainlineData_Energy"))
return
end
local OpenPanel = function()
local nCurMaxHard = PlayerData.DailyInstance:GetMaxDailyInstanceHard(self.curDailyType)
PlayerData.DailyInstance:SetLastMaxHard(self.nCurGroupId, nCurMaxHard)
EventManager.Hit(EventId.OpenPanel, PanelId.RegionBossFormation, AllEnum.RegionBossFormationType.DailyInstance, self.DailyInstance)
end
EventManager.Hit(EventId.SetTransition, 2, OpenPanel)
end
function DailyInstanceLevelSelectCtrl:OnBtnClick_Tog(btn)
local nHard = table.indexof(self._mapNode.tog, btn:GetComponent("UIButton"))
local togIdx = table.indexof(self._mapNode.tog, btn)
if nHard == nil then
return
end
if self.curSelectHard ~= nHard then
for idx, value in pairs(mapToggle) do
if value == self.curSelectHard then
self._mapNode.togCtrl[idx]:SetTrigger(false)
end
end
self._mapNode.togCtrl[togIdx]:SetTrigger(true)
self.nJumpToHard = nHard
self:RefreshDailyInstanceInfo(self.nCurGroupId, nHard)
end
end
function DailyInstanceLevelSelectCtrl:OnBtn_ClickChangeMode()
self._mapNode.rt_DailyInstanceSelect.gameObject:SetActive(true)
self._mapNode.got_fullscreen_select:SetActive(true)
self._mapNode.ani_DailyInstanceSelect:Play("t_window_04_t_in")
local mapDailyInstanceData = self.mapAllDailyInstance[self.nJumpToHard]
self._mapNode.svSelect:SetAnim(0.07)
self._mapNode.svSelect:Init(#self.tbDailyInstanceType[mapDailyInstanceData.AwardDropId], self, self.RefreshGrid)
end
function DailyInstanceLevelSelectCtrl:OnBtn_ClickCloseChangeMode()
self._mapNode.ani_DailyInstanceSelect:Play("t_window_04_t_out")
self._mapNode.got_fullscreen_select:SetActive(false)
self:AddTimer(1, 0.2, function()
self._mapNode.rt_DailyInstanceSelect.gameObject:SetActive(false)
end, true, true, true)
end
function DailyInstanceLevelSelectCtrl:OnBtnClick_RewardList(btn)
self._mapNode.goRewardList:OpenPanel(self.tbReward)
end
function DailyInstanceLevelSelectCtrl:OnBtnClick_RewardItem(btn)
local nIdx = table.indexof(self._mapNode.ItemBtn, btn)
local rtBtn = self._mapNode.item[nIdx].gameObject.transform
if self.tbAfterReward[nIdx] ~= nil then
local nTid = self.tbAfterReward[nIdx][1]
UTILS.ClickItemGridWithTips(nTid, rtBtn, false, true, false)
end
end
function DailyInstanceLevelSelectCtrl:OnBtnClick_TogTips(btn, nIndex)
if self.tbLockWorldClass[nIndex] then
EventManager.Hit(EventId.OpenMessageBox, orderedFormat(ConfigTable.GetUIText("LevelSelect_LimitTipsWorldClass"), self.tbLockWorldClass[nIndex]))
else
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("LevelSelect_LimitTips"))
end
end
function DailyInstanceLevelSelectCtrl:OnBtnClick_Skill(btn, nidx)
local mapDailyInstanceData = self.mapAllDailyInstance[self.curSelectHard]
local nSkillId = mapDailyInstanceData.SkillShow[nidx]
if nSkillId ~= 0 then
local mapData = {nSkillId = nSkillId, bTravelerDuel = true}
EventManager.Hit(EventId.OpenPanel, PanelId.SkillTips, btn.transform, mapData)
end
end
function DailyInstanceLevelSelectCtrl:OnBtnClick_Raid()
local curStar = PlayerData.DailyInstance:GetDailyInstanceStar(self.DailyInstance)
if curStar ~= 3 then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Raid_Lock"))
return
end
local mapDailyInstanceData = self.mapAllDailyInstance[self.curSelectHard]
local nNeedEnergy = mapDailyInstanceData.ThreeStarEnergyConsume
EventManager.Hit(EventId.OpenPanel, PanelId.Raid, mapDailyInstanceData.Id, nNeedEnergy, 1)
end
function DailyInstanceLevelSelectCtrl:OnBtnClick_Lock()
self:OnBtnClick_TogTips(nil, self.curSelectHard)
end
function DailyInstanceLevelSelectCtrl:OnBtnClick_EnemyInfo()
EventManager.Hit("OpenDailyInstanceMonsterInfo", self.DailyInstance)
end
function DailyInstanceLevelSelectCtrl:OnEvent_UpdateWorldClass()
self:RefreshLevelUnlock()
end
function DailyInstanceLevelSelectCtrl:OnEvent_UpdateEnergy()
local nHas = PlayerData.Base:GetCurEnergy()
NovaAPI.SetTMPColor(self._mapNode.txtTicketsCount, nHas.nEnergy < self.curRequireEnergy and Red_Unable or Blue_Normal)
end
return DailyInstanceLevelSelectCtrl