Files
StellaSora_DataLua/lua/game/ui/activity/bdconvert/bdconvertactctrl.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

183 lines
6.3 KiB
Lua

local BdConvertActCtrl = class("BdConvertActCtrl", BaseCtrl)
local TimerManager = require("GameCore.Timer.TimerManager")
local LocalSettingData = require("GameCore.Data.LocalSettingData")
local Actor2DManager = require("Game.Actor2D.Actor2DManager")
local barMinX = -378
local barMaxX = 0
BdConvertActCtrl._mapNodeConfig = {
txt_time = {sComponentName = "TMP_Text"},
txt_des = {
sComponentName = "TMP_Text",
sLanguageId = "BdConvert_DesTitle"
},
btn_des = {
sComponentName = "UIButton",
callback = "OnBtnClick_Detail"
},
txt_quest = {
sComponentName = "TMP_Text",
sLanguageId = "BdConvert_QuestTitle"
},
redDotQuest = {},
btn_quest = {
sComponentName = "UIButton",
callback = "OnBtnClick_Quest"
},
txt_mainProcess = {sComponentName = "TMP_Text"},
imgMainBarFill = {
sComponentName = "RectTransform"
},
txt_go = {
sComponentName = "TMP_Text",
sLanguageId = "BdConvert_EnterActivity"
},
btn_go = {
sComponentName = "UIButton",
callback = "OnBtnClick_Go"
},
txtRewardTitle = {
sComponentName = "TMP_Text",
sLanguageId = "BdConvert_RewardPre"
},
svItem = {
sComponentName = "LoopScrollView"
},
imgBgLevelSelect = {
sNodeName = "----Actor2D----",
sComponentName = "RawImage"
},
trActor2D_PNG = {
sNodeName = "----Actor2D_PNG----",
sComponentName = "Transform"
}
}
BdConvertActCtrl._mapEventConfig = {BdConvertQuestUpdate = "InitQuest"}
BdConvertActCtrl._mapRedDotConfig = {
[RedDotDefine.Activity_BdConvert_AllQuest] = {
sNodeName = "redDotQuest"
}
}
function BdConvertActCtrl:RefreshRemainTime()
if self.actData.actCfg.EndType == GameEnum.activityEndType.NoLimit then
self._mapNode.txt_time.transform.parent.gameObject:SetActive(false)
else
local endTime = self.actData:GetActEndTime()
local curTime = CS.ClientManager.Instance.serverTimeStamp
local remainTime = endTime - curTime
if remainTime < 0 then
TimerManager.Remove(self.remainTimer)
self.remainTimer = nil
EventManager.Hit(EventId.OpenMessageBox, {
nType = AllEnum.MessageBox.Alert,
sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_1"),
callbackConfirm = function()
EventManager.Hit(EventId.ClosePanel, PanelId.ActivityList)
end
})
end
local sTimeStr = self:GetTimeText(remainTime)
NovaAPI.SetTMPText(self._mapNode.txt_time, orderedFormat(ConfigTable.GetUIText("PerActivity_Remain_Time") or "", sTimeStr))
end
end
function BdConvertActCtrl:GetTimeText(remainTime)
local sTimeStr = ""
if remainTime <= 60 then
local sec = math.floor(remainTime)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
elseif 60 < remainTime and remainTime <= 3600 then
local min = math.floor(remainTime / 60)
local sec = math.floor(remainTime - min * 60)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
elseif 3600 < remainTime and remainTime <= 86400 then
local hour = math.floor(remainTime / 3600)
local min = math.floor((remainTime - hour * 3600) / 60)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
elseif 86400 < remainTime then
local day = math.floor(remainTime / 86400)
local hour = math.floor((remainTime - day * 86400) / 3600)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
end
return sTimeStr
end
function BdConvertActCtrl:InitItem()
local rewardData = ConfigTable.GetData("BdConvertControl", self.nActId)
if rewardData == nil then
return
end
self.tbReward = rewardData.RewardsShow
self.tbItemIns = {}
self._mapNode.svItem:Init(#self.tbReward, self, self.OnGridRefresh, self.OnGridBtnClick)
end
function BdConvertActCtrl:OnGridRefresh(go, nIndex)
local nDataIndex = nIndex + 1
local itemId = self.tbReward[nDataIndex]
local goItem = go.transform:Find("btnGrid/AnimRoot/tcItem").gameObject
local instanceId = goItem:GetInstanceID()
if self.tbItemIns[instanceId] == nil then
self.tbItemIns[instanceId] = self:BindCtrlByNode(goItem, "Game.UI.TemplateEx.TemplateItemCtrl")
end
self.tbItemIns[instanceId]:SetItem(itemId)
end
function BdConvertActCtrl:OnGridBtnClick(go, nIndex)
local nDataIndex = nIndex + 1
local itemId = self.tbReward[nDataIndex]
UTILS.ClickItemGridWithTips(itemId, go.transform:Find("btnGrid"), true, false, false)
end
function BdConvertActCtrl:InitQuest()
local allCount = self.actData:GetAllQuestCount()
local receivedCount = self.actData:GetAllReceivedCount()
NovaAPI.SetTMPText(self._mapNode.txt_mainProcess, receivedCount .. "/" .. allCount)
self._mapNode.imgMainBarFill.anchoredPosition = Vector2(barMinX + (barMaxX - barMinX) * (receivedCount / allCount), self._mapNode.imgMainBarFill.anchoredPosition.y)
end
function BdConvertActCtrl:InitActData(actData)
self.actData = actData
self.nActId = actData:GetActId()
self:RefreshRemainTime()
if nil == self.remainTimer then
self.remainTimer = self:AddTimer(0, 1, "RefreshRemainTime", true, true, false)
end
self:InitItem()
self:InitQuest()
local bUseL2D = LocalSettingData.mapData.UseLive2D
self._mapNode.imgBgLevelSelect.transform.localScale = bUseL2D == true and Vector3.one or Vector3.zero
self._mapNode.trActor2D_PNG.localScale = bUseL2D == true and Vector3.zero or Vector3.one
if bUseL2D == true then
Actor2DManager.SetBoardNPC2D(PanelId.BdConvertActPanel, self._mapNode.imgBgLevelSelect, 9102)
else
Actor2DManager.SetBoardNPC2D_PNG(self._mapNode.trActor2D_PNG, PanelId.BdConvertActPanel, 9102)
end
end
function BdConvertActCtrl:ClearActivity()
Actor2DManager.UnsetBoardNPC2D()
if self.tbItemIns ~= nil then
for _, ctrl in pairs(self.tbItemIns) do
self:UnbindCtrlByNode(ctrl)
end
end
self.tbItemIns = {}
end
function BdConvertActCtrl:OnBtnClick_Detail()
local config = ConfigTable.GetData("BdConvertControl", self.nActId)
if config == nil then
return
end
EventManager.Hit(EventId.OpenMessageBox, {
nType = AllEnum.MessageBox.Desc,
sContent = config.DesText,
sTitle = ConfigTable.GetUIText("Activity_Btn_Detail")
})
end
function BdConvertActCtrl:OnBtnClick_Quest()
EventManager.Hit(EventId.OpenPanel, PanelId.BdConvertQuestPanel, self.nActId)
end
function BdConvertActCtrl:OnBtnClick_Go()
local bPlayCond = self.actData:CheckActJumpCond(true)
if not bPlayCond then
return
end
self.actData:RequestAllBuildData(function()
EventManager.Hit(EventId.OpenPanel, PanelId.BdConvertPanel, self.nActId)
end)
end
return BdConvertActCtrl