Files
StellaSora_DataLua/lua/game/ui/activity/throwgifts/throwgiftlevelselectbtmbtnctrl.lua
T
SL1900 46f967a584 Update - 1.6.0.84
EN: 1.6.0.84
CN: 1.6.0.87
JP: 1.6.0.88
KR: 1.6.0.91
2026-02-04 13:00:00 +09:00

37 lines
1.2 KiB
Lua

local ThrowGiftLevelSelectBtmBtnCtrl = class("ThrowGiftLevelSelectBtmBtnCtrl", BaseCtrl)
ThrowGiftLevelSelectBtmBtnCtrl._mapNodeConfig = {
imgbgUnlock = {},
imgIconLock = {},
imgIconClear = {},
imgIconUnlock = {},
imgIconCur = {}
}
ThrowGiftLevelSelectBtmBtnCtrl._mapEventConfig = {}
ThrowGiftLevelSelectBtmBtnCtrl._mapRedDotConfig = {}
function ThrowGiftLevelSelectBtmBtnCtrl:Awake()
end
function ThrowGiftLevelSelectBtmBtnCtrl:FadeIn()
end
function ThrowGiftLevelSelectBtmBtnCtrl:FadeOut()
end
function ThrowGiftLevelSelectBtmBtnCtrl:OnEnable()
end
function ThrowGiftLevelSelectBtmBtnCtrl:OnDisable()
end
function ThrowGiftLevelSelectBtmBtnCtrl:OnDestroy()
end
function ThrowGiftLevelSelectBtmBtnCtrl:OnRelease()
end
function ThrowGiftLevelSelectBtmBtnCtrl:SetBtnState(bUnlock, bClear)
self._mapNode.imgIconLock:SetActive(not bUnlock)
self._mapNode.imgIconClear:SetActive(bClear)
self._mapNode.imgIconUnlock:SetActive(bUnlock and not bClear)
end
function ThrowGiftLevelSelectBtmBtnCtrl:SetBtnCurState(bCur)
self._mapNode.imgIconCur:SetActive(bCur)
end
function ThrowGiftLevelSelectBtmBtnCtrl:SetBtnSelectState(bSelect)
self._mapNode.imgbgUnlock:SetActive(bSelect)
end
return ThrowGiftLevelSelectBtmBtnCtrl