Files
StellaSora_DataLua/lua/game/ui/activitytheme/levelcommon/activitylevelsinstancepausectrl.lua
T
SL1900 86d82306fe Update - 1.7.0.88
EN: 1.7.0.88
CN: 1.7.0.90
JP: 1.7.0.91
KR: 1.7.0.94
2026-02-24 22:00:00 +09:00

248 lines
7.1 KiB
Lua

local ActivityLevelsInstancePauseCtrl = class("ActivityLevelsInstancePauseCtrl", BaseCtrl)
local GameCameraStackManager = CS.GameCameraStackManager.Instance
local AdventureModuleHelper = CS.AdventureModuleHelper
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
ActivityLevelsInstancePauseCtrl._mapNodeConfig = {
goBlur = {
sNodeName = "t_fullscreen_blur_01"
},
aniBlur = {
sNodeName = "t_fullscreen_blur_01",
sComponentName = "Animator"
},
safeAreaRoot = {
sNodeName = "----SafeAreaRoot----"
},
imgBlocker = {},
btnBgClose = {
sComponentName = "Button",
callback = "OnBtnClick_Close"
},
aniWindow = {
sNodeName = "PauseWindow",
sComponentName = "Animator"
},
txtWindowTitle = {
sComponentName = "TMP_Text",
sLanguageId = "MainBattle_Pause"
},
btnClose = {
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
},
btnGiveUp = {
sComponentName = "NaviButton",
callback = "OnBtnClick_GiveUp",
sAction = "Giveup"
},
btnBack = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Close",
sAction = "Back"
},
btnSettings = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Settings"
},
btnPopSkill = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Skill"
},
ActionBar = {
sCtrlName = "Game.UI.ActionBar.ActionBarCtrl"
},
txtGiveUp = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "Pause_Btn_EndBattle"
},
txtBack = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "Pause_Btn_ContinueBattle"
},
txtBtnSkill = {
sComponentName = "TMP_Text",
sLanguageId = "StarTowerMap_Btn_Skill"
},
txtBtnSettings = {
sComponentName = "TMP_Text",
sLanguageId = "StarTowerMap_Btn_Settings"
},
btnChar = {
nCount = 3,
sComponentName = "UIButton",
callback = "OnBtnClick_Char"
},
goChar = {
nCount = 3,
sNodeName = "btnChar",
sCtrlName = "Game.UI.TemplateEx.TemplateCharCtrl"
},
txtSubTitle1 = {
sComponentName = "TMP_Text",
sLanguageId = "MainBattle_Time"
},
txtSubTitle2 = {
sComponentName = "TMP_Text",
sLanguageId = "MainBattle_Task"
},
txtAim = {nCount = 3, sComponentName = "TMP_Text"},
goAim = {nCount = 3},
imgOff = {nCount = 3},
imgOn = {nCount = 3},
txtTime = {sComponentName = "TMP_Text"},
txtLeader = {
sComponentName = "TMP_Text",
sLanguageId = "Build_Leader"
},
txtSub = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "Build_Sub"
}
}
ActivityLevelsInstancePauseCtrl._mapEventConfig = {
ActivityLevels_Instance_Gameplay_Time = "OnEvent_Time",
OpenActivityLevelsInstancePause = "Pause",
GamepadUIReopen = "OnEvent_Reopen"
}
function ActivityLevelsInstancePauseCtrl:Refresh()
local mapCfg = ConfigTable.GetData("ActivityLevelsLevel", self.nLevelId)
if mapCfg == nil then
return
end
local activityLevelsData = PlayerData.Activity:GetActivityDataById(self.nActivityId)
local curStar = activityLevelsData:GetLevelStar(self.nLevelId)
local tbCond = {
mapCfg.OneStarDesc,
mapCfg.TwoStarDesc,
mapCfg.ThreeStarDesc
}
for i = 1, 3 do
self._mapNode.imgOn[i]:SetActive(i <= curStar)
self._mapNode.imgOff[i]:SetActive(i > curStar)
local cond = tbCond[i]
if cond == "" then
self._mapNode.goAim[i]:SetActive(false)
break
else
self._mapNode.goAim[i]:SetActive(true)
NovaAPI.SetTMPText(self._mapNode.txtAim[i], cond)
end
end
for i = 1, 3 do
self._mapNode.goChar[i]:SetChar(self.tbChar[i])
end
end
function ActivityLevelsInstancePauseCtrl:PlayInAni()
self._mapNode.goBlur:SetActive(true)
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
self._mapNode.safeAreaRoot:SetActive(true)
self._mapNode.aniWindow:Play("t_window_04_t_in")
EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
end
cs_coroutine.start(wait)
end
function ActivityLevelsInstancePauseCtrl:PlayCloseAni(bGiveUp)
self._mapNode.aniWindow:Play("t_window_04_t_out")
self._mapNode.aniBlur:SetTrigger("tOut")
EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
self:AddTimer(1, 0.2, "OnPanelClose", true, true, true, bGiveUp)
end
function ActivityLevelsInstancePauseCtrl:OnPanelClose(_, bGiveUp)
PanelManager.InputEnable()
GamepadUIManager.DisableGamepadUI("ActivityLevelsInstancePauseCtrl")
EventManager.Hit(EventId.BattleDashboardVisible, true)
self._mapNode.safeAreaRoot:SetActive(false)
self._mapNode.goBlur:SetActive(false)
self._mapNode.imgBlocker:SetActive(false)
if bGiveUp then
EventManager.Hit(EventId.AbandonBattle)
end
end
function ActivityLevelsInstancePauseCtrl:Awake()
self._mapNode.safeAreaRoot:SetActive(false)
self.tbGamepadUINode = self:GetGamepadUINode()
NovaAPI.SetTMPText(self._mapNode.txtTime, string.format("%02d:%02d", 0, 0))
local tbConfig = {
{
sAction = "Skill",
sLang = "StarTowerMap_Btn_Skill"
},
{
sAction = "Settings",
sLang = "StarTowerMap_Btn_Settings"
}
}
self._mapNode.ActionBar:InitActionBar(tbConfig)
end
function ActivityLevelsInstancePauseCtrl:OnEnable()
end
function ActivityLevelsInstancePauseCtrl:OnDisable()
end
function ActivityLevelsInstancePauseCtrl:OnDestroy()
end
function ActivityLevelsInstancePauseCtrl:Pause(nActivityId, nLevelId, tbCharId)
self.tbChar = tbCharId
self.nLevelId = nLevelId
self.nActivityId = nActivityId
EventManager.Hit(EventId.BattleDashboardVisible, false)
PanelManager.InputDisable()
self:PlayInAni()
self:Refresh()
GamepadUIManager.EnableGamepadUI("ActivityLevelsInstancePauseCtrl", self.tbGamepadUINode)
end
function ActivityLevelsInstancePauseCtrl:OnEvent_Time(nTime)
local nMin = math.floor(nTime / 60)
local nSec = math.fmod(nTime, 60)
NovaAPI.SetTMPText(self._mapNode.txtTime, string.format("%02d:%02d", nMin, nSec))
end
function ActivityLevelsInstancePauseCtrl:OnBtnClick_GiveUp(btn)
local sTip = ""
local mapCfg = ConfigTable.GetData("ActivityLevelsLevel", self.nLevelId)
if mapCfg == nil then
printError("没有当前关卡信息")
sTip = "Level None"
else
local sAlert = orderedFormat(ConfigTable.GetUIText("RogueBoss_Pause_GiveUpTips_Simple") or "", mapCfg.Name)
sTip = sAlert
end
local confirmCallback = function()
self:PlayCloseAni(true)
self._mapNode.imgBlocker:SetActive(true)
end
local msg = {
nType = AllEnum.MessageBox.Confirm,
sContent = sTip,
callbackConfirm = confirmCallback,
bBlur = false
}
EventManager.Hit(EventId.OpenMessageBox, msg)
end
function ActivityLevelsInstancePauseCtrl:OnBtnClick_Close(btn)
self:PlayCloseAni(false)
end
function ActivityLevelsInstancePauseCtrl:OnBtnClick_Char(btn, nIndex)
end
function ActivityLevelsInstancePauseCtrl:OnBtnClick_Skill(btn)
EventManager.Hit(EventId.OpenPanel, PanelId.PopupSkillPanel, self.tbChar)
self._mapNode.ActionBar.gameObject:SetActive(false)
end
function ActivityLevelsInstancePauseCtrl:OnBtnClick_Settings(btn)
EventManager.Hit(EventId.OpenPanel, PanelId.BattleSettings)
self._mapNode.ActionBar.gameObject:SetActive(false)
end
function ActivityLevelsInstancePauseCtrl:OnEvent_Reopen(sName)
if sName ~= "ActivityLevelsInstancePauseCtrl" then
return
end
local nUIType = GamepadUIManager.GetCurUIType()
if nUIType == AllEnum.GamepadUIType.Other then
return
end
self._mapNode.ActionBar.gameObject:SetActive(true)
end
return ActivityLevelsInstancePauseCtrl