Files
StellaSora_DataLua/lua/game/ui/templateex/templatedropdownctrl.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

45 lines
1.4 KiB
Lua

local TemplateDropdownCtrl = class("TemplateDropdownCtrl", BaseCtrl)
local LocalData = require("GameCore.Data.LocalData")
TemplateDropdownCtrl._mapNodeConfig = {
imgUp = {},
imgDown = {},
Dropdown = {
sComponentName = "TMP_Dropdown",
callback = "OnDD_Select"
}
}
TemplateDropdownCtrl._mapEventConfig = {
DropdownOpenState = "OnEvent_Open"
}
function TemplateDropdownCtrl:SetList(tbLanguageId, nDefualtValue, bText)
self._mapNode.Dropdown:ClearOptions()
local List_String = CS.System.Collections.Generic.List(CS.System.String)
local lst = List_String()
for _, value in pairs(tbLanguageId) do
if not bText then
lst:Add(ConfigTable.GetUIText(value))
else
lst:Add(value)
end
end
self._mapNode.Dropdown:AddOptions(lst)
self._mapNode.Dropdown.value = nDefualtValue or 0
end
function TemplateDropdownCtrl:GetValue()
return self._mapNode.Dropdown.value
end
function TemplateDropdownCtrl:Awake()
self._mapNode.imgUp:SetActive(true)
self._mapNode.imgDown:SetActive(false)
end
function TemplateDropdownCtrl:OnEvent_Open(bOpen)
self._mapNode.imgUp:SetActive(not bOpen)
self._mapNode.imgDown:SetActive(bOpen)
local sSound = bOpen and "ui_common_menu_open" or "ui_common_menu_close"
CS.WwiseAudioManager.Instance:PlaySound(sSound)
end
function TemplateDropdownCtrl:OnDD_Select(dd)
EventManager.Hit("SelectTemplateDD", self._mapNode.Dropdown.value)
end
return TemplateDropdownCtrl