Files
StellaSora_DataLua/lua/game/ui/activity/goldenspy/goldenspybuffselectctrl.lua
T
SL1900 e0549005e1 Update - 1.9.0.103
EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
2026-04-18 00:15:00 +09:00

272 lines
9.4 KiB
Lua

local GoldenSpyBuffSelectCtrl = class("GoldenSpyBuffSelectCtrl", BaseCtrl)
local WwiseAudioMgr = CS.WwiseAudioManager.Instance
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
local BuffSpritePath = "UI_Activity/_400008/SpriteAtlas/Buff/"
local ItemSpritePath = "UI_Activity/_400008/SpriteAtlas/Item/"
local bg_buff = {
[1] = "bg_goldenspy_game_buff_04",
[2] = "bg_goldenspy_game_buff_02",
[3] = "bg_goldenspy_game_buff_03",
[4] = "bg_goldenspy_game_buff_01"
}
local bg_type = {
[1] = "db_goldenspy_tips_buff_01",
[2] = "db_goldenspy_tips_buff_02",
[3] = "db_goldenspy_tips_buff_03",
[4] = "db_goldenspy_tips_buff_04"
}
local buff_type_lang = {
[1] = "GoldenSpyBuffType1",
[2] = "GoldenSpyBuffType2",
[3] = "GoldenSpyBuffType3",
[4] = "GoldenSpyBuffType4"
}
GoldenSpyBuffSelectCtrl._mapNodeConfig = {
root = {
sNodeName = "----SafeAreaRoot----"
},
blur = {
sNodeName = "t_fullscreen_blur_black"
},
animCtrl = {
sComponentName = "Animator",
sNodeName = "----SafeAreaRoot----"
},
btnBuff = {
sComponentName = "NaviButton",
nCount = 3,
callback = "OnBtnClick_BuffItem"
},
rtBtnBuff = {
sNodeName = "btnBuff",
sComponentName = "RectTransform",
nCount = 3
},
btnConfirm = {
sComponentName = "NaviButton",
nCount = 3,
callback = "OnBtnClick_Confirm"
},
txtBtnConfirm = {
sComponentName = "TMP_Text",
sLanguageId = "Potential_Select_Confirm",
nCount = 3
},
rtBtnConfirm = {
sNodeName = "btnConfirm",
sComponentName = "RectTransform",
nCount = 3
},
lsv_item = {
sComponentName = "LoopScrollView"
},
lsv_buff = {
sComponentName = "LoopScrollView"
},
txt_toolBox = {
sComponentName = "TMP_Text",
sLanguageId = "GoldenSpy_ToolBox_Title"
}
}
GoldenSpyBuffSelectCtrl._mapEventConfig = {}
GoldenSpyBuffSelectCtrl._mapRedDotConfig = {}
function GoldenSpyBuffSelectCtrl:Awake()
self._mapNode.root:SetActive(false)
self._mapNode.blur:SetActive(false)
self.tbGamepadUINode = self:GetGamepadUINode()
GamepadUIManager.AddGamepadUINode("GoldenSpyBuffSelect", self.tbGamepadUINode)
local param = self:GetPanelParam()
if type(param) == "table" then
self.tbShowItem = param[1]
self.tbBuff = param[2]
self.tbSelectBuff = param[3]
self.selectedCallback = param[4]
end
self.mapBuffCellCtrl = {}
self:ShowBuffSelect(self.tbShowItem, self.tbBuff, self.tbSelectBuff, self.selectedCallback)
self.bConfirmed = false
end
function GoldenSpyBuffSelectCtrl:OnEnable()
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
self._mapNode.blur:SetActive(true)
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
self._mapNode.root:SetActive(true)
end
cs_coroutine.start(wait)
self.handler = {}
for k, v in ipairs(self._mapNode.btnBuff) do
self.handler[k] = ui_handler(self, self.OnBtnSelect_BuffItem, v, k)
v.onSelect:AddListener(self.handler[k])
end
end
function GoldenSpyBuffSelectCtrl:OnDisable()
for k, v in ipairs(self._mapNode.btnBuff) do
v.onSelect:RemoveListener(self.handler[k])
end
end
function GoldenSpyBuffSelectCtrl:OnDestroy()
for k, v in pairs(self.mapBuffCellCtrl) do
self:UnbindCtrlByNode(v)
self.mapBuffCellCtrl[k] = nil
end
self.mapBuffCellCtrl = {}
end
function GoldenSpyBuffSelectCtrl:ShowBuffSelect(tbShowItem, tbBuff, tbSelectBuff, selectedCallback)
self.selectedCallback = selectedCallback
self:RefreshItemList(tbShowItem)
self:RefreshBuffList(tbBuff)
self:RefreshBuffSelectList(tbSelectBuff)
self:ResetSelect(self._mapNode.btnBuff)
end
function GoldenSpyBuffSelectCtrl:OnRefreshItemGrid(goGrid, gridIndex)
local nIndex = gridIndex + 1
local itemId = self.tbShowItem[nIndex].itemId
local itemScore = self.tbShowItem[nIndex].score
itemScore = math.floor(itemScore)
local itemCfg = ConfigTable.GetData("GoldenSpyItem", itemId)
if itemCfg == nil then
return
end
local img_icon = goGrid.transform:Find("db/icon"):GetComponent("Image")
local txt_score = goGrid.transform:Find("db/txt_score"):GetComponent("TMP_Text")
self:SetPngSprite(img_icon, ItemSpritePath .. itemCfg.IconPath .. "_s")
NovaAPI.SetTMPText(txt_score, itemScore)
end
function GoldenSpyBuffSelectCtrl:RefreshBuffSelectList(tbSelectBuff)
self.tbSelectBuff = tbSelectBuff
for k, v in ipairs(self._mapNode.btnBuff) do
v.gameObject:SetActive(false)
end
for i = 1, #self.tbSelectBuff do
local buffId = self.tbSelectBuff[i]
local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", buffId)
if buffCfg ~= nil then
local btn = self._mapNode.btnBuff[i]
btn.gameObject:SetActive(true)
local goSelect = btn.transform:Find("AnimRoot/CardRoot/go_select").gameObject
local img_db = btn.transform:Find("AnimRoot/CardRoot/img_db"):GetComponent("Image")
local img_icon = btn.transform:Find("AnimRoot/CardRoot/img_icon"):GetComponent("Image")
local txt_name = btn.transform:Find("AnimRoot/CardRoot/txt_name"):GetComponent("TMP_Text")
local txt_des = btn.transform:Find("AnimRoot/CardRoot/txt_des"):GetComponent("TMP_Text")
local db_type = btn.transform:Find("AnimRoot/CardRoot/db_type"):GetComponent("Image")
local txt_type = btn.transform:Find("AnimRoot/CardRoot/db_type/txt_type"):GetComponent("TMP_Text")
self:SetSprite(img_db, "UI_Activity/_400008/SpriteAtlas/" .. bg_buff[buffCfg.BuffType])
self:SetPngSprite(img_icon, BuffSpritePath .. buffCfg.Icon .. "_m")
NovaAPI.SetTMPText(txt_name, buffCfg.Name)
NovaAPI.SetTMPText(txt_des, buffCfg.Desc)
self:SetPngSprite(db_type, "UI_Activity/_400008/SpriteAtlas/" .. bg_type[buffCfg.BuffType])
NovaAPI.SetTMPText(txt_type, ConfigTable.GetUIText(buff_type_lang[buffCfg.BuffType]))
goSelect:SetActive(false)
local tbEffectItem = buffCfg.ConnectItems
local tbItemGO = {}
for i = 1, 3 do
local goItem = btn.transform:Find("AnimRoot/CardRoot/EffectItem" .. i).gameObject
goItem:SetActive(false)
table.insert(tbItemGO, goItem)
end
for i = 1, #tbEffectItem do
local goItem = tbItemGO[i]
local itemCfg = ConfigTable.GetData("GoldenSpyItem", tbEffectItem[i])
local img_icon = goItem.transform:Find("itemIcon"):GetComponent("Image")
self:SetPngSprite(img_icon, ItemSpritePath .. itemCfg.IconPath .. "_s")
goItem:SetActive(true)
end
end
end
end
function GoldenSpyBuffSelectCtrl:RefreshItemList(tbShowItem)
self.tbShowItem = tbShowItem
if self.tbShowItem == nil or #self.tbShowItem == 0 then
self._mapNode.lsv_item.gameObject:SetActive(false)
return
end
self._mapNode.lsv_item:Init(#self.tbShowItem, self, self.OnRefreshItemGrid)
self._mapNode.lsv_item.gameObject:SetActive(true)
end
function GoldenSpyBuffSelectCtrl:RefreshBuffList(tbBuff)
self.tbBuff = tbBuff
if self.tbBuff == nil or #self.tbBuff == 0 then
self._mapNode.lsv_buff.gameObject:SetActive(false)
return
end
self._mapNode.lsv_buff.gameObject:SetActive(true)
self._mapNode.lsv_buff:Init(#self.tbBuff, self, self.OnRefreshBuffGrid)
end
function GoldenSpyBuffSelectCtrl:OnRefreshBuffGrid(goGrid, gridIndex)
local nIndex = gridIndex + 1
local nInstanceId = goGrid:GetInstanceID()
local objCtrl = self.mapBuffCellCtrl[nInstanceId]
if objCtrl == nil then
objCtrl = self:BindCtrlByNode(goGrid, "Game.UI.Activity.GoldenSpy.GoldenSpyBuffCellCtrl")
self.mapBuffCellCtrl[nInstanceId] = objCtrl
end
objCtrl:SetData(self.tbBuff[nIndex])
end
function GoldenSpyBuffSelectCtrl:ResetSelect(tbUI)
self.nSelectIdx = 0
GamepadUIManager.SetNavigation(tbUI)
local nCardAnimTime = 0
local nPanelAnimTime = 0
local nAnimTime = nCardAnimTime > nPanelAnimTime and nCardAnimTime or nPanelAnimTime
nAnimTime = nAnimTime + 0.4
self:AddTimer(1, nAnimTime, function()
if self.nSelectIdx == 0 then
GamepadUIManager.ClearSelectedUI()
GamepadUIManager.SetSelectedUI(self._mapNode.btnBuff[1].gameObject)
if GamepadUIManager.GetCurUIType() == AllEnum.GamepadUIType.Mouse then
self:OnBtnClick_BuffItem(self._mapNode.btnBuff[1].gameObject, 1)
end
end
end, true, true, true)
end
function GoldenSpyBuffSelectCtrl:OnBtnClick_BuffItem(btn, nIndex)
if nil == self.tbSelectBuff[nIndex] or self.nSelectIdx == nIndex then
return
end
for k, v in ipairs(self._mapNode.btnBuff) do
local goSelect = v.transform:Find("AnimRoot/CardRoot/go_select").gameObject
local animator = v.transform:Find("AnimRoot"):GetComponent("Animator")
if k == nIndex then
goSelect:SetActive(true)
animator:Play("btnBuff_up")
elseif k == self.nSelectIdx then
goSelect:SetActive(false)
animator:Play("btnBuff_down")
end
end
self.nSelectIdx = nIndex
end
function GoldenSpyBuffSelectCtrl:OnBtnSelect_BuffItem(btn, nIndex)
local nUIType = GamepadUIManager.GetCurUIType()
if nUIType ~= AllEnum.GamepadUIType.Other and nUIType ~= AllEnum.GamepadUIType.Mouse then
self:OnBtnClick_BuffItem(btn, nIndex)
end
end
function GoldenSpyBuffSelectCtrl:OnBtnClick_Confirm(btn, nIndex)
if self.bConfirmed then
return
end
if self.nSelectIdx ~= 0 and self.selectedCallback ~= nil then
self.bConfirmed = true
for k, v in ipairs(self._mapNode.btnBuff) do
if k ~= self.nSelectIdx then
v.gameObject:SetActive(false)
end
end
local selectBtn = self._mapNode.btnBuff[self.nSelectIdx]
local animator = selectBtn.transform:Find("AnimRoot"):GetComponent("Animator")
animator:Play("btnBuff_get")
self._mapNode.animCtrl:Play("GoldenSpyBuffSelectPanel_out")
self:AddTimer(1, 0.6, function()
self.selectedCallback(self.tbSelectBuff[self.nSelectIdx])
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
EventManager.Hit(EventId.ClosePanel, PanelId.GoldenSpyBuffSelectPanel)
end
cs_coroutine.start(wait)
end, true, true, true, nil)
end
end
return GoldenSpyBuffSelectCtrl