Files
StellaSora_DataLua/lua/gamecore/common/allenum.lua
T
SL1900 e0549005e1 Update - 1.9.0.103
EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
2026-04-18 00:15:00 +09:00

1593 lines
34 KiB
Lua

local AllEnum = {}
AllEnum.ChannelName = {
BanShu = "NPPA",
Dev = "Default",
Official = "Official"
}
AllEnum.Language = {
CN = "zh_CN",
TW = "zh_TW",
JP = "ja_JP",
EN = "en_US",
KR = "ko_KR"
}
AllEnum.LanguageInfo = {
{
AllEnum.Language.CN,
"简中",
"_cn"
},
{
AllEnum.Language.TW,
"繁中",
"_tw"
},
{
AllEnum.Language.JP,
"日语",
"_jp"
},
{
AllEnum.Language.EN,
"英语",
"_en"
},
{
AllEnum.Language.KR,
"韩语",
"_kr"
}
}
AllEnum.SortingLayerName = {
HUD = "HUD",
UI = "UI",
UI_Top = "UI Top",
UI_Video = " UI Video",
Overlay = "Overlay"
}
AllEnum.Const = {MAX_TEAM_COUNT = 6, ICON_SCALE = 0.68}
AllEnum.CoinItemId = {
Gold = 1,
Jade = 2,
STONE = 3,
FREESTONE = 4,
Energy = 20,
WorldClassExp = 21,
RogueHardCoreTick = 28,
StarTowerSweepTick = 29,
StarTowerSweepTickLimit = 30,
PresentsFragment = 6,
BossCruTickets = 10,
FixedRogCurrency = 11,
FRRewardCurrency = 12,
NormalSingleTicket = 501,
LimitedSingleTicket = 502,
DailyQuestActive = 61,
WeeklyQuestActive = 63
}
AllEnum.QuestStatus = {Undone = false, Done = true}
AllEnum.CharHeadIconSurfix = {
GC = "_GC",
GD = "_GD",
L = "_L",
LS = "_LS",
S = "_S",
SS = "_SS",
SK = "_SK",
XL = "_XL",
XXL = "_XXL",
XXLS = "_XXLS",
GOODS = "_GOODS",
QM = "_QM",
QS = "_QS",
Q = "_Q"
}
AllEnum.CharHeadIconSurfixAutoFit = {
_L = {
_L = {w = 140, h = 152},
_LS = {w = 70, h = 76}
},
_S = {
_S = {w = 256, h = 256},
_SS = {w = 128, h = 128}
},
_XXL = {
_XXL = {w = 192, h = 192},
_XXLS = {w = 96, h = 96}
}
}
AllEnum.EET = {
[GameEnum.elementType.WE] = "WEE",
[GameEnum.elementType.FE] = "FEE",
[GameEnum.elementType.SE] = "SEE",
[GameEnum.elementType.AE] = "AEE",
[GameEnum.elementType.LE] = "LEE",
[GameEnum.elementType.DE] = "DEE"
}
AllEnum.CharAttr = {
{
sKey = "Hp",
nGroup = 1,
sLanguageId_Simple = "Attr_Hp_Simple"
},
{
sKey = "Atk",
nGroup = 2,
sLanguageId_Simple = "Attr_Atk_Simple"
},
{
sKey = "Def",
nGroup = 3,
sLanguageId_Simple = "Attr_Def_Simple"
},
{
sKey = "CritRate",
nGroup = 4,
bPercent = true
},
{
sKey = "CritPower",
nGroup = 5,
bPercent = true
},
{
sKey = "Suppress",
nGroup = 6,
bPercent = true
},
{
sKey = "UltraEnergy",
nGroup = 7
},
{
sKey = "EnergyEfficiency",
nGroup = 7,
bPercent = true
},
{
sKey = "EnergyConvRatio",
nGroup = 7,
bPercent = true
},
{sKey = "DefPierce", nGroup = 8},
{
sKey = "DefIgnore",
nGroup = 8,
bPercent = true
},
{
sKey = "WEE",
nGroup = 9,
bPercent = true,
nEET = GameEnum.elementType.WE
},
{
sKey = "WEP",
nGroup = 9,
nEET = GameEnum.elementType.WE
},
{
sKey = "WEI",
nGroup = 9,
bPercent = true,
nEET = GameEnum.elementType.WE
},
{
sKey = "FEE",
nGroup = 10,
bPercent = true,
nEET = GameEnum.elementType.FE
},
{
sKey = "FEP",
nGroup = 10,
nEET = GameEnum.elementType.FE
},
{
sKey = "FEI",
nGroup = 10,
bPercent = true,
nEET = GameEnum.elementType.FE
},
{
sKey = "SEE",
nGroup = 11,
bPercent = true,
nEET = GameEnum.elementType.SE
},
{
sKey = "SEP",
nGroup = 11,
nEET = GameEnum.elementType.SE
},
{
sKey = "SEI",
nGroup = 11,
bPercent = true,
nEET = GameEnum.elementType.SE
},
{
sKey = "AEE",
nGroup = 12,
bPercent = true,
nEET = GameEnum.elementType.AE
},
{
sKey = "AEP",
nGroup = 12,
nEET = GameEnum.elementType.AE
},
{
sKey = "AEI",
nGroup = 12,
bPercent = true,
nEET = GameEnum.elementType.AE
},
{
sKey = "LEE",
nGroup = 13,
bPercent = true,
nEET = GameEnum.elementType.LE
},
{
sKey = "LEP",
nGroup = 13,
nEET = GameEnum.elementType.LE
},
{
sKey = "LEI",
nGroup = 13,
bPercent = true,
nEET = GameEnum.elementType.LE
},
{
sKey = "DEE",
nGroup = 14,
bPercent = true,
nEET = GameEnum.elementType.DE
},
{
sKey = "DEP",
nGroup = 14,
nEET = GameEnum.elementType.DE
},
{
sKey = "DEI",
nGroup = 14,
bPercent = true,
nEET = GameEnum.elementType.DE
},
{sKey = "AtkSpd", bPercent = true},
{sKey = "WER"},
{sKey = "SER"},
{sKey = "AER"},
{sKey = "FER"},
{sKey = "LER"},
{sKey = "DER"},
{sKey = "EET"}
}
AllEnum.AttachAttr = {
{sKey = "Hp"},
{sKey = "Atk"},
{sKey = "Def"},
{sKey = "CritRate", bPercent = true},
{
sKey = "CritResistance",
bPercent = true
},
{sKey = "CritPower", bPercent = true},
{sKey = "HitRate", bPercent = true},
{sKey = "Evd", bPercent = true},
{sKey = "DefPierce"},
{sKey = "DefIgnore", bPercent = true},
{sKey = "WEE", bPercent = true},
{sKey = "WEP"},
{sKey = "WEI", bPercent = true},
{sKey = "WER"},
{sKey = "FEE", bPercent = true},
{sKey = "FEP"},
{sKey = "FEI", bPercent = true},
{sKey = "FER"},
{sKey = "SEE", bPercent = true},
{sKey = "SEP"},
{sKey = "SEI", bPercent = true},
{sKey = "SER"},
{sKey = "AEE", bPercent = true},
{sKey = "AEP"},
{sKey = "AEI", bPercent = true},
{sKey = "AER"},
{sKey = "LEE", bPercent = true},
{sKey = "LEP"},
{sKey = "LEI", bPercent = true},
{sKey = "LER"},
{sKey = "DEE", bPercent = true},
{sKey = "DEP"},
{sKey = "DEI", bPercent = true},
{sKey = "DER"},
{sKey = "Toughness"},
{sKey = "Suppress", bPercent = true},
{sKey = "NORMALDMG", bPercent = true},
{sKey = "SKILLDMG", bPercent = true},
{sKey = "ULTRADMG", bPercent = true},
{sKey = "OTHERDMG", bPercent = true},
{
sKey = "RCDNORMALDMG",
bPercent = true
},
{
sKey = "RCDSKILLDMG",
bPercent = true
},
{
sKey = "RCDULTRADMG",
bPercent = true
},
{
sKey = "RCDOTHERDMG",
bPercent = true
},
{sKey = "MARKDMG", bPercent = true},
{sKey = "SUMMONDMG", bPercent = true},
{
sKey = "RCDSUMMONDMG",
bPercent = true
},
{
sKey = "PROJECTILEDMG",
bPercent = true
},
{
sKey = "RCDPROJECTILEDMG",
bPercent = true
},
{sKey = "GENDMG"},
{sKey = "DMGPLUS"},
{sKey = "FINALDMG"},
{
sKey = "FINALDMGPLUS"
},
{sKey = "WEERCD"},
{sKey = "FEERCD"},
{sKey = "SEERCD"},
{sKey = "AEERCD"},
{sKey = "LEERCD"},
{sKey = "DEERCD"},
{sKey = "GENDMGRCD"},
{sKey = "DMGPLUSRCD"},
{
sKey = "NormalCritRate"
},
{
sKey = "SkillCritRate"
},
{
sKey = "UltraCritRate"
},
{
sKey = "MarkCritRate"
},
{
sKey = "SummonCritRate"
},
{
sKey = "ProjectileCritRate"
},
{
sKey = "OtherCritRate"
},
{
sKey = "NormalCritPower"
},
{
sKey = "SkillCritPower"
},
{
sKey = "UltraCritPower"
},
{
sKey = "MarkCritPower"
},
{
sKey = "SummonCritPower"
},
{
sKey = "ProjectileCritPower"
},
{
sKey = "OtherCritPower"
},
{
sKey = "ToughnessDamageAdjust"
},
{
sKey = "EnergyConvRatio",
bPercent = true,
bPlayer = true
},
{
sKey = "EnergyEfficiency",
bPercent = true,
bPlayer = true
}
}
AllEnum.CharConfigType = {
Attr = 1,
Char = 2,
Skill = 3
}
AllEnum.SkillSlotStrEnum = {
[GameEnum.skillSlotType.A] = tostring(GameEnum.skillSlotType.A),
[GameEnum.skillSlotType.B] = tostring(GameEnum.skillSlotType.B),
[GameEnum.skillSlotType.C] = tostring(GameEnum.skillSlotType.C),
[GameEnum.skillSlotType.D] = tostring(GameEnum.skillSlotType.D),
[GameEnum.skillSlotType.NORMAL] = tostring(GameEnum.skillSlotType.NORMAL)
}
AllEnum.SkillLvPowerFactor = {
[0] = {
[1] = 0,
[2] = 0,
[3] = 0,
[4] = 0,
[5] = 0
},
[1] = {
[1] = 0,
[2] = 90,
[3] = 100,
[4] = 120,
[5] = 80
},
[2] = {
[1] = 0,
[2] = 135,
[3] = 150,
[4] = 180,
[5] = 120
},
[3] = {
[1] = 0,
[2] = 180,
[3] = 200,
[4] = 240,
[5] = 160
},
[4] = {
[1] = 0,
[2] = 225,
[3] = 250,
[4] = 300,
[5] = 200
}
}
AllEnum.WorldMapNodeType = {
Mainline = 1,
Roguelike = 2,
Branchline = 3,
Rogueboss = 4,
FixedRoguelike = 5,
Prologue = 6,
DailyInstance = 7,
TravelerDuel = 8,
InfinityTower = 9,
EquipmentInstance = 10,
VamireSurvivor = 11,
ScoreBoss = 12,
SkillInstance = 13,
Trial = 14,
JointDrill = 15,
ActivityLevels = 16,
ActivityStory = 17
}
AllEnum.FrameColor_New = {
[0] = "0",
[GameEnum.itemRarity.SSR] = "5",
[GameEnum.itemRarity.SR] = "4",
[GameEnum.itemRarity.R] = "3",
[GameEnum.itemRarity.M] = "2",
[GameEnum.itemRarity.N] = "1"
}
AllEnum.BoardFrameColor = {
[0] = "0",
[GameEnum.itemRarity.SSR] = "5",
[GameEnum.itemRarity.SR] = "4",
[GameEnum.itemRarity.R] = "3",
[GameEnum.itemRarity.M] = "0",
[GameEnum.itemRarity.N] = "0"
}
AllEnum.FrameType_New = {
Item = "rare_item_a_",
ItemS = "rare_item_b_",
ItemSS = "rare_item_c_",
CharList = "rare_list_",
CharFrame = "rare_character_",
BoardFrame = "rare_mainchara_",
VestigePerk = "rare_vestige_xintiao_",
RareBag = "rare_bag_",
Outfit = "rare_fengjing_",
OutfitPortrait = "rare_scenery_card_",
PresentsSide = "rare_gift_side_",
PresentsEllipse = "rare_gift_ellipse_",
PresentsDB = "rare_gift_db_",
PresentsCircle = "rare_gift_circle_",
SuperscriptDB = "rare_outfit_",
Talent = "rare_talent_",
SlotPerk = "rare_vestige_slot_",
ThemePerk = "rare_vestige_theme_",
ExclusivePerk = "db_weapon_perk_",
Text = "rare_character_text_",
BuildRank = "rare_build_",
BuildRankDB = "rare_build_db_",
BuildFormation = "rare_team_build_db_",
ShopGoods = "db_shop_character_",
MallGoods = "db_mall_character_",
DiscList = "rare_outfit_list_",
FateCard = "rare_vestige_fatecard_",
FateCardS = "rare_vestige_fatecard_icon_",
Potential = "rare_vestige_card_",
PotentialS = "rare_vestige_card_s_",
StarTowerFateCard = "rare_vestige_fatecard_icon_",
HarmonySkillL = "rare_outfit_skill_l_",
HarmonySkillS = "rare_outfit_skill_s_",
RandomProperty = "rare_chargem_db_a_",
RandomPropertyLock = "rare_chargem_db_b_",
DiscLimitS = "rare_outfit_exceed_s_",
DiscLimitL = "rare_outfit_exceed_l_",
DiscFrameL = "rare_outfit_team_l_",
DiscFrameS = "rare_outfit_team_s_"
}
AllEnum.BuildGrade = {
S = 3,
A = 2,
B = 1,
C = 0
}
AllEnum.FrameColor = {
[GameEnum.itemRarity.SSR] = "5",
[GameEnum.itemRarity.SR] = "4",
[GameEnum.itemRarity.R] = "3",
[GameEnum.itemRarity.M] = "2",
[GameEnum.itemRarity.N] = "1"
}
local colorAll = Color(0.996, 0.694, 0.945, 1)
local colorOrange = Color(0.996, 0.757, 0.341, 1)
local colorPurple = Color(0.588, 0.6, 0.996, 1)
local colorBlue = Color(0.435, 0.812, 0.996, 1)
local colorWhite = Color(0.804, 0.804, 0.804, 1)
AllEnum.RarityColor = {
[GameEnum.itemRarity.SSR] = colorAll,
[GameEnum.itemRarity.SR] = colorOrange,
[GameEnum.itemRarity.R] = colorPurple,
[GameEnum.itemRarity.M] = colorBlue,
[GameEnum.itemRarity.N] = colorWhite
}
AllEnum.FrameType = {
Item = "daoju",
CharList = "juese",
OutfitList = "lizhuang_a_",
OutfitPortrait = "lizhuang_b_",
OutfitCharInfo = "lizhuang_c_",
TipFrame = "lizhuang_d_",
PresentsAttr = "liwu_a_",
PresentsMaster = "liwu_b_",
Perk = "perk_"
}
AllEnum.OutfitIconSurfix = {
ListGrid = "_a",
Item = "_b",
CharInfo = "_c",
OutInfo = "_d",
Gacha = "_gacha"
}
AllEnum.Actor2DType = {Normal = 1, FullScreen = 2}
AllEnum.Disc2DType = {
Base = 1,
Main = 2,
L2D = 3
}
AllEnum.StoryAvgType = {
Preview = 0,
PureAvg = 1,
BeforeBattle = 2,
AfterBattle = 3,
Plot = 4
}
AllEnum.LevelResult = {
Succeed = 0,
Failed = 1,
Teleporter = 2
}
AllEnum.TipPosition = {
Top = 1,
Bottom = 2,
Right = 3,
Left = 4
}
AllEnum.BattleAnimSetting = {
DayOnce = 1,
Open = 2,
Close = 3
}
AllEnum.CharacterScreenType = {Rare = 1, Element = 2}
AllEnum.LoginTime = {
Today = 1,
Yesday = 2,
Date = 3
}
AllEnum.PresentsCircleRarityColor = {
[GameEnum.itemRarity.SSR] = Color(0.7764705882352941, 0.9568627450980393, 0.9333333333333333, 1),
[GameEnum.itemRarity.SR] = Color(1, 0.984313725490196, 0.8313725490196079, 0.6),
[GameEnum.itemRarity.R] = Color(0.7529411764705882, 0.984313725490196, 1, 0.6),
[GameEnum.itemRarity.M] = Color(0.8509803921568627, 1, 0.9333333333333333, 0.6),
[GameEnum.itemRarity.N] = Color(1, 1, 1, 0.6)
}
AllEnum.RewardGachaType = {
[GameEnum.itemRarity.SSR] = "icon_roguegacha_01%s",
[GameEnum.itemRarity.SR] = "icon_roguegacha_02%s",
[GameEnum.itemRarity.R] = "icon_roguegacha_03%s",
[GameEnum.itemRarity.M] = "icon_roguegacha_04%s"
}
AllEnum.SortType = {
Level = 1,
Rarity = 2,
ElementType = 3,
Id = 4,
Skill = 5,
Affinity = 6,
Time = 7
}
AllEnum.CharSortField = {
[AllEnum.SortType.Level] = "Level",
[AllEnum.SortType.Rarity] = "Rare",
[AllEnum.SortType.ElementType] = "EET",
[AllEnum.SortType.Id] = "nId",
[AllEnum.SortType.Time] = "CreateTime",
[AllEnum.SortType.Skill] = "SkillLevel",
[AllEnum.SortType.Affinity] = "Favorability"
}
AllEnum.DiscSortField = {
[AllEnum.SortType.Level] = "nLevel",
[AllEnum.SortType.Rarity] = "nRarity",
[AllEnum.SortType.Time] = "nCreateTime",
[AllEnum.SortType.ElementType] = "nEET",
[AllEnum.SortType.Id] = "nId"
}
AllEnum.SkillElementColor = {
[GameEnum.elementType.WE] = "#4e9fd8",
[GameEnum.elementType.FE] = "#ef522e",
[GameEnum.elementType.SE] = "#a1673d",
[GameEnum.elementType.AE] = "#87bf10",
[GameEnum.elementType.LE] = "#f3b521",
[GameEnum.elementType.DE] = "#b15f9f"
}
AllEnum.SkillElementBgColor = {
[GameEnum.elementType.WE] = "#3432ad",
[GameEnum.elementType.FE] = "#791834",
[GameEnum.elementType.SE] = "#552611",
[GameEnum.elementType.AE] = "#186e30",
[GameEnum.elementType.LE] = "#ac4b20",
[GameEnum.elementType.DE] = "#561466"
}
AllEnum.ElementIconType = {
Skill = "db_common_element_skill_",
Icon = "icon_common_property_",
SkillEx = "rare_character_skill_",
VestigeSkill = "rare_vestige_skill_",
SpPotential = "Sp_Potential_0"
}
AllEnum.MessageBox = {
Confirm = 1,
Alert = 2,
Tips = 3,
Desc = 4,
Item = 5,
ItemList = 6,
PlainText = 7,
Char = 8
}
AllEnum.SuccessBar = {
Blue = 1,
Yellow = 2,
Purple = 3
}
AllEnum.PerkState = {
Replace = 1,
New = 2,
Max = 3,
Up = 4
}
AllEnum.MallToggle = {
MonthlyCard = 1,
Package = 2,
Gem = 3,
Shop = 4,
Skin = 5,
Recommend = 6
}
AllEnum.AvgBubbleShowType = {Avg = 1, Voice = 2}
AllEnum.SkillTypeShow = {
[1] = {
iconIndex = 1,
bgIconIndex = 1,
sLanguageId = "Char_Skill_Type_1",
bgColor = "#4f658f"
},
[2] = {
iconIndex = 2,
bgIconIndex = 2,
sLanguageId = "Char_Skill_Type_2",
bgColor = "#4a59b0"
},
[3] = {
iconIndex = 4,
bgIconIndex = 4,
sLanguageId = "Char_Skill_Type_3",
bgColor = "#4a59b0"
},
[4] = {
iconIndex = 3,
bgIconIndex = 3,
sLanguageId = "Char_Skill_Type_4",
bgColor = "#c545a2"
}
}
AllEnum.CharBgPanelShowType = {
None = 0,
L2D = 1,
Weapon = 2
}
AllEnum.RedDotType = {Single = 1, Number = 2}
AllEnum.UIDragType = {
DragStart = 1,
Drag = 2,
DragEnd = 3
}
AllEnum.DailyInstanceState = {
None = 0,
Open = 1,
Not_OpenDay = 2,
Not_WorldClass = 3,
Not_MainLine = 4,
Not_HardUnlock = 5
}
AllEnum.EquipmentInstanceState = {
None = 0,
Open = 1,
Not_OpenDay = 2,
Not_WorldClass = 3,
Not_MainLine = 4,
Not_HardUnlock = 5
}
AllEnum.SkillInstanceState = {
None = 0,
Open = 1,
Not_WorldClass = 2,
Not_HardUnlock = 3
}
AllEnum.RogueBossLevelState = {
None = 0,
Open = 1,
Not_OpenDay = 2,
Not_RogueLike = 3,
Not_MainLine = 4,
Not_HardUnlock = 5
}
AllEnum.CraftingToggle = {Material = 1, Presents = 2}
AllEnum.ActQuestStatus = {
Complete = 1,
UnComplete = 2,
Received = 3
}
AllEnum.PhoneChatState = {
None = 0,
Complete = 1,
New = 2,
UnComplete = 3
}
AllEnum.EnhancedPerkState = {
On = 1,
Off = 2,
Lock = 3,
Complete = 4
}
AllEnum.SideBaner = {
Achievement = 1,
DictionaryReward = 2,
DictionaryEntry = 3,
Favour = 4
}
AllEnum.RMBOrderType = {Mall = 1, BattlePass = 2}
AllEnum.AvgLogType = {
Talk = 1,
Choice = 2,
Voiceover = 3,
PhoneMsg = 4,
PhoneMsgChoice = 5,
Thought = 6
}
AllEnum.DiscTab = {
Info = 1,
Development = 2,
BreakLimit = 3,
Music = 4
}
AllEnum.DiscSucBar = {
Upgrade = 1,
Advance = 2,
BreakLimit = 3,
BreakLimitAll = 4
}
AllEnum.EquipmentType = {
[GameEnum.equipmentType.Square] = {
Language = "Equipment_Type_Square",
Icon = "Icon/ZZZOther/equip_a_mini"
},
[GameEnum.equipmentType.Circle] = {
Language = "Equipment_Type_Circle",
Icon = "Icon/ZZZOther/equip_b_mini"
},
[GameEnum.equipmentType.Pentagon] = {
Language = "Equipment_Type_Pentagon",
Icon = "Icon/ZZZOther/equip_c_mini"
}
}
AllEnum.EquipmentToggle = {Basic = 1, Upgrade = 2}
AllEnum.EquipmentSlot = {
[1] = GameEnum.equipmentType.Square,
[2] = GameEnum.equipmentType.Circle,
[3] = GameEnum.equipmentType.Pentagon
}
AllEnum.EquipmentRarity_Star = {
[0] = 0,
[GameEnum.itemRarity.SSR] = 5,
[GameEnum.itemRarity.SR] = 4,
[GameEnum.itemRarity.R] = 3,
[GameEnum.itemRarity.M] = 2,
[GameEnum.itemRarity.N] = 1
}
AllEnum.MainViewCorner = {
Role = 1,
Disc = 2,
Recruit = 3,
Mainline = 4
}
AllEnum.EffectType = {
Affinity = 1,
Talent = 2,
Outfit = 3,
FateCard = 4,
Potential = 5,
Equipment = 6
}
AllEnum.ElementColor = {
[GameEnum.elementType.WE] = Color(0.27450980392156865, 0.5607843137254902, 0.7607843137254902),
[GameEnum.elementType.FE] = Color(0.8549019607843137, 0.28627450980392155, 0.1568627450980392),
[GameEnum.elementType.SE] = Color(0.5215686274509804, 0.3254901960784314, 0.1843137254901961),
[GameEnum.elementType.AE] = Color(0.37254901960784315, 0.5647058823529412, 0.043137254901960784),
[GameEnum.elementType.LE] = Color(0.8823529411764706, 0.596078431372549, 0.09803921568627451),
[GameEnum.elementType.DE] = Color(0.5372549019607843, 0.27058823529411763, 0.5490196078431373),
[GameEnum.elementType.NONE] = Color(0.14901960784313725, 0.25882352941176473, 0.47058823529411764)
}
AllEnum.PotentialRarityCfg = {
[GameEnum.itemRarity.SSR] = {sColor = "#9b77e3"},
[GameEnum.itemRarity.SR] = {sColor = "#db8104"},
[GameEnum.itemRarity.R] = {sColor = "#325e7c"}
}
AllEnum.PotentialElementColor = {
[GameEnum.elementType.WE] = {sColor = "#4784af"},
[GameEnum.elementType.FE] = {sColor = "#c1493a"},
[GameEnum.elementType.SE] = {sColor = "#845640"},
[GameEnum.elementType.AE] = {sColor = "#7a9c6c"},
[GameEnum.elementType.LE] = {sColor = "#c68c3e"},
[GameEnum.elementType.DE] = {sColor = "#a05793"}
}
AllEnum.NoteTypeCfg = {}
AllEnum.StarTowerRoomName = {
[GameEnum.starTowerRoomType.BattleRoom] = {
Color = "#ebaf3c",
Icon = "zs_vestige_map_icon_1",
SweepIcon = "zs_fastBattle_map_icon_1",
Language = "StarTower_BattleRoomName"
},
[GameEnum.starTowerRoomType.EliteBattleRoom] = {
Color = "#f07c3a",
Icon = "zs_vestige_map_icon_2",
SweepIcon = "zs_fastBattle_map_icon_2",
Language = "StarTower_EliteBattleRoomName"
},
[GameEnum.starTowerRoomType.BossRoom] = {
Color = "#e44d49",
Icon = "zs_vestige_map_icon_3",
SweepIcon = "zs_fastBattle_map_icon_3",
Language = "StarTower_BossRoomName"
},
[GameEnum.starTowerRoomType.FinalBossRoom] = {
Color = "#e44d49",
Icon = "zs_vestige_map_icon_3",
SweepIcon = "zs_fastBattle_map_icon_3",
Language = "StarTower_FinalBossRoomName"
},
[GameEnum.starTowerRoomType.DangerRoom] = {
Color = "#e44d49",
Icon = "zs_vestige_map_icon_3",
SweepIcon = "zs_fastBattle_map_icon_3",
Language = "StarTower_DangerRoomName"
},
[GameEnum.starTowerRoomType.HorrorRoom] = {
Color = "#e44d49",
Icon = "zs_vestige_map_icon_8",
SweepIcon = "zs_fastBattle_map_icon_8",
Language = "StarTower_HorrorRoomName"
},
[GameEnum.starTowerRoomType.ShopRoom] = {
Color = "#1aa989",
Icon = "zs_vestige_map_icon_5",
SweepIcon = "zs_fastBattle_map_icon_5",
Language = "StarTower_ShopRoomName"
},
[GameEnum.starTowerRoomType.EventRoom] = {
Color = "#41a4c9",
Icon = "zs_vestige_map_icon_6",
SweepIcon = "zs_fastBattle_map_icon_6",
Language = "StarTower_EventRoomName"
}
}
AllEnum.PotentialIconSurfix = {A = "_A", B = "_B"}
AllEnum.PotentialIconSizeSurfix = {S = "_S", M = "_M"}
AllEnum.PotentialCornerIcon = {
[GameEnum.potentialCornerType.Diamond] = {
sIconA = "Icon/Potential/Potential_Diamond_A",
sIconB = "Icon/Potential/Potential_Diamond_B"
},
[GameEnum.potentialCornerType.Triangle] = {
sIconA = "Icon/Potential/Potential_Triangle_A",
sIconB = "Icon/Potential/Potential_Triangle_B"
},
[GameEnum.potentialCornerType.Round] = {
sIconA = "Icon/Potential/Potential_Round_A",
sIconB = "Icon/Potential/Potential_Round_B"
}
}
AllEnum.StarTowerDepotTog = {
Potential = 1,
DiscSkill = 2,
CharInfo = 3,
ItemList = 4
}
AllEnum.DiscSkillType = {Common = 1, Passive = 2}
AllEnum.Char_Element = {
[GameEnum.elementType.WE] = {
sLanguage = "T_Element_Attr_1",
icon = "icon_common_property_1",
nSort = 1
},
[GameEnum.elementType.FE] = {
sLanguage = "T_Element_Attr_2",
icon = "icon_common_property_2",
nSort = 2
},
[GameEnum.elementType.SE] = {
sLanguage = "T_Element_Attr_3",
icon = "icon_common_property_3",
nSort = 3
},
[GameEnum.elementType.AE] = {
sLanguage = "T_Element_Attr_4",
icon = "icon_common_property_4",
nSort = 4
},
[GameEnum.elementType.LE] = {
sLanguage = "T_Element_Attr_5",
icon = "icon_common_property_5",
nSort = 5
},
[GameEnum.elementType.DE] = {
sLanguage = "T_Element_Attr_6",
icon = "icon_common_property_6",
nSort = 6
}
}
AllEnum.Char_Rarity = {
[GameEnum.characterGrade.SR] = {nSort = 2},
[GameEnum.characterGrade.SSR] = {nSort = 1}
}
AllEnum.Char_PowerStyle = {
[GameEnum.characterJobClass.Vanguard] = {sLanguage = 101},
[GameEnum.characterJobClass.Balance] = {sLanguage = 102},
[GameEnum.characterJobClass.Support] = {sLanguage = 103}
}
AllEnum.Char_TacticalStyle = {
[201] = {sLanguage = 201},
[202] = {sLanguage = 202},
[203] = {sLanguage = 203},
[204] = {sLanguage = 204},
[205] = {sLanguage = 205}
}
AllEnum.Char_AffiliatedForces = {
[301] = {sLanguage = 301},
[302] = {sLanguage = 302},
[303] = {sLanguage = 303},
[304] = {sLanguage = 304},
[305] = {sLanguage = 305},
[306] = {sLanguage = 306},
[307] = {sLanguage = 307},
[308] = {sLanguage = 308},
[309] = {sLanguage = 309},
[310] = {sLanguage = 310},
[311] = {sLanguage = 311},
[312] = {sLanguage = 312},
[314] = {sLanguage = 314},
[315] = {sLanguage = 315},
[316] = {sLanguage = 316},
[317] = {sLanguage = 317}
}
AllEnum.Star_Rarity = {
[GameEnum.itemRarity.R] = {nSort = 3},
[GameEnum.itemRarity.SR] = {nSort = 2},
[GameEnum.itemRarity.SSR] = {nSort = 1}
}
AllEnum.Star_Note = {
[90011] = {nSort = 1},
[90012] = {nSort = 2},
[90013] = {nSort = 3},
[90014] = {nSort = 4},
[90015] = {nSort = 5},
[90016] = {nSort = 6},
[90017] = {nSort = 7},
[90018] = {nSort = 8},
[90019] = {nSort = 9},
[90020] = {nSort = 10},
[90021] = {nSort = 11},
[90022] = {nSort = 12},
[90023] = {nSort = 13}
}
AllEnum.Star_Element = {
[GameEnum.elementType.WE] = {
sLanguage = "T_Element_Attr_1",
icon = "icon_common_property_1",
nSort = 1
},
[GameEnum.elementType.FE] = {
sLanguage = "T_Element_Attr_2",
icon = "icon_common_property_2",
nSort = 2
},
[GameEnum.elementType.SE] = {
sLanguage = "T_Element_Attr_3",
icon = "icon_common_property_3",
nSort = 3
},
[GameEnum.elementType.AE] = {
sLanguage = "T_Element_Attr_4",
icon = "icon_common_property_4",
nSort = 4
},
[GameEnum.elementType.LE] = {
sLanguage = "T_Element_Attr_5",
icon = "icon_common_property_5",
nSort = 5
},
[GameEnum.elementType.DE] = {
sLanguage = "T_Element_Attr_6",
icon = "icon_common_property_6",
nSort = 6
},
[GameEnum.elementType.NONE] = {
sLanguage = "T_Element_Attr_7",
icon = "icon_common_property_7",
nSort = 7
}
}
AllEnum.Star_Tag = {
[800] = {sLanguage = 800},
[801] = {sLanguage = 801},
[802] = {sLanguage = 802},
[803] = {sLanguage = 803},
[804] = {sLanguage = 804},
[805] = {sLanguage = 805},
[806] = {sLanguage = 806},
[807] = {sLanguage = 807},
[808] = {sLanguage = 808},
[809] = {sLanguage = 809},
[810] = {sLanguage = 810},
[811] = {sLanguage = 811},
[818] = {sLanguage = 818},
[823] = {sLanguage = 823}
}
AllEnum.Equip_Rarity = {
[GameEnum.itemRarity.R] = {},
[GameEnum.itemRarity.SR] = {},
[GameEnum.itemRarity.SSR] = {}
}
AllEnum.Equip_Type = {
[GameEnum.equipmentType.Square] = {
sLanguage = "Equipment_Type_Square",
icon = "Icon/ZZZOther/equip_a_mini"
},
[GameEnum.equipmentType.Circle] = {
sLanguage = "Equipment_Type_Circle",
icon = "Icon/ZZZOther/equip_b_mini"
},
[GameEnum.equipmentType.Pentagon] = {
sLanguage = "Equipment_Type_Pentagon",
icon = "Icon/ZZZOther/equip_c_mini"
}
}
AllEnum.Equip_Theme_Square = {
[120081] = {sLanguage = 120081},
[120641] = {sLanguage = 120641},
[120571] = {sLanguage = 120571}
}
AllEnum.Equip_Theme_Circle = {
[120011] = {sLanguage = 120011},
[120021] = {sLanguage = 120021},
[120561] = {sLanguage = 120561}
}
AllEnum.Equip_Theme_Pentagon = {
[120031] = {sLanguage = 120031},
[120091] = {sLanguage = 120091},
[120581] = {sLanguage = 120581}
}
AllEnum.Equip_PowerStyle = {
[101] = {sLanguage = 101, nSort = 2},
[102] = {sLanguage = 102, nSort = 3},
[103] = {sLanguage = 103, nSort = 4},
[104] = {sLanguage = 104, nSort = 1}
}
AllEnum.Equip_TacticalStyle = {
[201] = {sLanguage = 201, nSort = 2},
[202] = {sLanguage = 202, nSort = 3},
[203] = {sLanguage = 203, nSort = 4},
[204] = {sLanguage = 204, nSort = 5},
[205] = {sLanguage = 205, nSort = 6},
[206] = {sLanguage = 206, nSort = 1}
}
AllEnum.Equip_AffiliatedForces = {
[301] = {sLanguage = 301, nSort = 2},
[302] = {sLanguage = 302, nSort = 3},
[303] = {sLanguage = 303, nSort = 4},
[304] = {sLanguage = 304, nSort = 5},
[305] = {sLanguage = 305, nSort = 6},
[306] = {sLanguage = 306, nSort = 7},
[307] = {sLanguage = 307, nSort = 8},
[308] = {sLanguage = 308, nSort = 9},
[309] = {sLanguage = 309, nSort = 10},
[310] = {sLanguage = 310, nSort = 11},
[311] = {sLanguage = 311, nSort = 12},
[312] = {sLanguage = 312, nSort = 13},
[313] = {sLanguage = 313, nSort = 1}
}
AllEnum.Equip_Match = {
[1] = {
sLanguage = "Equipment_Filter_Match_Count_1",
nSort = 1
},
[2] = {
sLanguage = "Equipment_Filter_Match_Count_2",
nSort = 2
},
[3] = {
sLanguage = "Equipment_Filter_Match_Count_3",
nSort = 3
},
[4] = {
sLanguage = "Equipment_Filter_Match_Count_4",
nSort = 4
}
}
AllEnum.ChooseOption = {
Char_Element = 1,
Char_Rarity = 2,
Char_PowerStyle = 3,
Char_TacticalStyle = 4,
Char_AffiliatedForces = 5,
Star_Rarity = 10,
Star_Note = 11,
Star_Element = 13,
Star_Tag = 14,
Equip_Rarity = 20,
Equip_Type = 21,
Equip_Theme_Square = 22,
Equip_Theme_Circle = 23,
Equip_Theme_Pentagon = 24,
Equip_PowerStyle = 25,
Equip_TacticalStyle = 26,
Equip_AffiliatedForces = 27,
Equip_Match = 28
}
AllEnum.OptionLayout = {
Normal = 1,
NormalWithIcon = 2,
Image = 3
}
AllEnum.ChooseOptionCfg = {
[AllEnum.ChooseOption.Char_Element] = {
sLanguage = "Filter_Element",
layout = AllEnum.OptionLayout.NormalWithIcon,
items = AllEnum.Char_Element
},
[AllEnum.ChooseOption.Char_Rarity] = {
sLanguage = "Filter_Rare",
layout = AllEnum.OptionLayout.Image,
items = AllEnum.Char_Rarity
},
[AllEnum.ChooseOption.Char_PowerStyle] = {
sLanguage = "Filter_Tag1",
layout = AllEnum.OptionLayout.Normal,
items = AllEnum.Char_PowerStyle
},
[AllEnum.ChooseOption.Char_TacticalStyle] = {
sLanguage = "Filter_Tag2",
layout = AllEnum.OptionLayout.Normal,
items = AllEnum.Char_TacticalStyle
},
[AllEnum.ChooseOption.Char_AffiliatedForces] = {
sLanguage = "Filter_Tag3",
layout = AllEnum.OptionLayout.Normal,
items = AllEnum.Char_AffiliatedForces
},
[AllEnum.ChooseOption.Star_Rarity] = {
sLanguage = "Filter_Rare",
layout = AllEnum.OptionLayout.Image,
items = AllEnum.Star_Rarity
},
[AllEnum.ChooseOption.Star_Note] = {
sLanguage = "Filter_Note",
layout = AllEnum.OptionLayout.NormalWithIcon,
items = AllEnum.Star_Note
},
[AllEnum.ChooseOption.Star_Element] = {
sLanguage = "Filter_Element",
layout = AllEnum.OptionLayout.NormalWithIcon,
items = AllEnum.Star_Element
},
[AllEnum.ChooseOption.Star_Tag] = {
sLanguage = "Filter_Tag1",
layout = AllEnum.OptionLayout.Normal,
items = AllEnum.Star_Tag
},
[AllEnum.ChooseOption.Equip_Rarity] = {
sLanguage = "Filter_Rare",
layout = AllEnum.OptionLayout.Image,
items = AllEnum.Equip_Rarity
},
[AllEnum.ChooseOption.Equip_Type] = {
sLanguage = "Filter_EquipmentType",
layout = AllEnum.OptionLayout.NormalWithIcon,
items = AllEnum.Equip_Type
},
[AllEnum.ChooseOption.Equip_Theme_Square] = {
sLanguage = "Equipment_Filter_Main_Attr",
layout = AllEnum.OptionLayout.Normal,
items = AllEnum.Equip_Theme_Square
},
[AllEnum.ChooseOption.Equip_Theme_Circle] = {
sLanguage = "Equipment_Filter_Main_Attr",
layout = AllEnum.OptionLayout.Normal,
items = AllEnum.Equip_Theme_Circle
},
[AllEnum.ChooseOption.Equip_Theme_Pentagon] = {
sLanguage = "Equipment_Filter_Main_Attr",
layout = AllEnum.OptionLayout.Normal,
items = AllEnum.Equip_Theme_Pentagon
},
[AllEnum.ChooseOption.Equip_PowerStyle] = {
sLanguage = "Filter_Tag1",
layout = AllEnum.OptionLayout.Normal,
items = AllEnum.Equip_PowerStyle
},
[AllEnum.ChooseOption.Equip_TacticalStyle] = {
sLanguage = "Filter_Tag2",
layout = AllEnum.OptionLayout.Normal,
items = AllEnum.Equip_TacticalStyle
},
[AllEnum.ChooseOption.Equip_AffiliatedForces] = {
sLanguage = "Filter_Tag3",
layout = AllEnum.OptionLayout.Normal,
items = AllEnum.Equip_AffiliatedForces
},
[AllEnum.ChooseOption.Equip_Match] = {
sLanguage = "Equipment_Filter_Match_Count",
layout = AllEnum.OptionLayout.Normal,
items = AllEnum.Equip_Match
}
}
AllEnum.OptionType = {
Char = 1,
Disc = 2,
Equipment = 3
}
AllEnum.RewardType = {
First = 1,
Three = 2,
Extra = 3
}
AllEnum.FormationEnterType = {
MainLine = 0,
FixedRoguelike = 1,
StarTower = 2
}
AllEnum.RegionBossFormationType = {
RegionBoss = 1,
TravelerDuel = 2,
DailyInstance = 3,
InfinityTower = 4,
EquipmentInstance = 5,
Story = 6,
Vampire = 7,
ScoreBoss = 8,
SkillInstance = 9,
WeeklyCopies = 10,
JointDrill = 11,
ActivityLevels = 12,
ActivityStory = 13,
JointDrill_2 = 14
}
AllEnum.EnergyPanelType = {
Main = 1,
BuyConfirm = 2,
ItemUse = 3,
BatteryUse = 4
}
AllEnum.DispatchState = {
CanAccept = 0,
Accepting = 1,
Complete = 2,
Done = 3
}
AllEnum.PopUpType = {
DailyCheckIn = 1,
MonthlyCard = 2,
Activity = 3,
ActivityLogin = 4,
NewChat = 5,
FuncUnlock = 6,
WorldClass = 7
}
AllEnum.GamepadUIType = {
Xbox = 1,
PS = 2,
Keyboard = 3,
Mouse = 4,
Other = 5
}
AllEnum.StarTowerBookPanelType = {
Main = 1,
Potential = 2,
FateCard = 3,
Event = 4,
Affinity = 5
}
AllEnum.FateCardBookStatus = {
Lock = 1,
UnLock = 2,
Collect = 3
}
AllEnum.BookQuestStatus = {
Complete = 1,
UnComplete = 2,
Received = 3
}
AllEnum.DatingEventStatus = {
Lock = 1,
Unlock = 2,
Received = 3
}
AllEnum.DatingKrTags = {
["1"] = {
["==KR1=="] = "",
["==KR2=="] = "",
["==KR3=="] = "",
["==KR4=="] = ""
},
["2"] = {
["==KR1=="] = "",
["==KR2=="] = "",
["==KR3=="] = "",
["==KR4=="] = ""
}
}
AllEnum.KrTags = {
["1"] = {
[1] = "",
[2] = "",
[3] = "",
[4] = ""
},
["2"] = {
[1] = "",
[2] = "",
[3] = "",
[4] = ""
}
}
AllEnum.PotentialCardType = {
StarTower = 1,
CharInfo = 2,
Book = 3,
TowerDefense = 4,
Detial = 5
}
AllEnum.PhoneTogType = {
Chat = 1,
Dating = 2,
Gift = 3
}
AllEnum.ReceivePropsTitle = {Common = 1, Dating = 2}
AllEnum.DiscSkillIconSurfix = {
Small = "_S",
Corner = "_jb",
S_Light = "_S_Light"
}
AllEnum.QuestPanelTab = {
GuideQuest = 1,
DailyQuest = 2,
WeeklyQuest = 3,
WorldClass = 4
}
AllEnum.QuestNewbieTab = {TeamFormation = 1, Tutorial = 2}
AllEnum.StarTowerFastBattleBg = {
Bg_L = "bg_fastBattle_%s_l",
Bg_R = "bg_fastBattle_%s_r",
Flag = "zs_fastBattle_%s"
}
AllEnum.FateCardBundleIcon = {L = "_L", S = "_S"}
AllEnum.WorldClassType = {LevelUp = 1, Advance = 2}
AllEnum.ShopCondSource = {
ResidentGoods = 1,
ResidentShop = 2,
MallShop = 3,
MallPackage = 4
}
AllEnum.AnnType = {
ActivityAnn = 1,
SystemAnn = 2,
Other1 = 3,
Other2 = 4
}
AllEnum.StarTowerTipsType = {
ItemTip = 1,
DiscTip = 2,
FateCardTip = 3,
NoteTip = 4,
NPCAffinity = 5
}
AllEnum.UI_SORTING_ORDER = {
AVG_Bubble = 298,
AVG_ST = 299,
Guide = 32000,
GMMonsterAI = 32760,
GMTool = 32760,
Transition = 32761,
ProVideo = 32762,
MessageBox = 32763,
BuiltinUICanvas = -32768,
Tips = 32764,
TipsEx = 32765,
BuiltIn_Alert = 32766,
BuiltIn_Connecting = 32767,
BuiltIn_Block = 32767,
Player_Info = 32764,
LampNotice = 32764,
MessageBoxOverlay = 32764,
BlackEdge = 32765,
_FPSCounter = 32766,
TouchEffectUI = 32767
}
AllEnum.PhoneMsgType = {
ReceiveMsg = 0,
ReplyMsg = 1,
ReplyChoiceMgs = 2,
ReceiveImgMsg = 3,
ReplyImgMsg = 4,
SystemMsg = 5,
InputingMsgLeft = 6,
InputingMsgRight = 7
}
AllEnum.CharAdvancePreview = {
LevelMax = 1,
SkillLevelMax = 2,
SkinUnlock = 3
}
AllEnum.DiscBgSurfix = {
Main = "_M",
L2d = "_L",
Image = "_B",
Card = "_G"
}
AllEnum.BossBloodType = {
Single = 1,
Multiple = 2,
JointDrill_Mode_2 = 3
}
AllEnum.JointDrillResultType = {
Success = 1,
BattleEnd = 2,
Retreat = 3,
ChallengeEnd = 4
}
AllEnum.JointDrillLevelStartType = {
Start = 1,
Continue = 2,
ChangeLevel = 3,
Restart = 4
}
AllEnum.ActivityMainType = {Activity = 1, ActivityGroup = 2}
AllEnum.TutorialLevelLockType = {
None = 1,
WorldClass = 2,
PreLevel = 3
}
AllEnum.JointDrillActStatus = {
WaitStart = 1,
Start = 2,
WaitClose = 3,
Closed = 4
}
AllEnum.DiscReadType = {DiscStory = 1, DiscAvg = 2}
AllEnum.BattleHudType = {Sector = 1, Horizontal = 2}
AllEnum.ActivityThemeFuncIndex = {
MiniGame = 1,
Task = 2,
Story = 3,
Shop = 4,
Level = 5,
FateCard = 6,
TrekkerVersus = 7
}
AllEnum.CgSurfix = {Main = "_M", Image = ""}
AllEnum.Cg2DType = {Base = 1, L2D = 2}
AllEnum.CharSkinSource = {
[GameEnum.skinSourceType.ACTIVITY] = "Skin_Unlock_Activity",
[GameEnum.skinSourceType.TIMELIMIT] = "Skin_Unlock_Shop",
[GameEnum.skinSourceType.ADVANCE] = "Skin_Unlock_Advance",
[GameEnum.skinSourceType.BATTLEPASS] = "Skin_Unlock_Battlepass"
}
AllEnum.StorySetStatus = {
Lock = 1,
UnLock = 2,
Received = 3
}
AllEnum.LevelMenuResourceList = {
[1] = GameEnum.OpenFuncType.DailyInstance,
[2] = GameEnum.OpenFuncType.RegionBoss,
[3] = GameEnum.OpenFuncType.SkillInstance,
[4] = GameEnum.OpenFuncType.CharGemInstance
}
AllEnum.CookieModeIcon = {
[GameEnum.CookiePackModel.CookiePackNormalModel] = "UI/Play_Cookie/SpriteAtlas/Sprite/zs_activity_cookie_s_01",
[GameEnum.CookiePackModel.CookiePackPathsModel] = "UI/Play_Cookie/SpriteAtlas/Sprite/zs_activity_cookie_s_02",
[GameEnum.CookiePackModel.CookiePackRhythmlModel] = "UI/Play_Cookie/SpriteAtlas/Sprite/zs_activity_cookie_s_03"
}
AllEnum.TransitionStatus = {
IsPlayingInAnim = 1,
InAnimDone = 2,
IsPlayingOutAnim = 3,
OutAnimDone = 4
}
AllEnum.HandBookTab = {
Skin = 1,
Disc = 2,
MainScreenCG = 3
}
AllEnum.PenguinCardSuitSprite = {
[GameEnum.PenguinBaseCardSuit.Blue] = "icon_PengCard_Water",
[GameEnum.PenguinBaseCardSuit.Red] = "icon_PengCard_Fire",
[GameEnum.PenguinBaseCardSuit.Green] = "icon_PengCard_Wind"
}
AllEnum.GoldenSpyHitAreaType = {Circle = 1, Rectangle = 2}
AllEnum.TrekkerVersusDuelSelfInfo = {
NameKey = "TD_SelfName",
Icon = "UI_Activity/_600002/head_172_duel"
}
AllEnum.PreselectionPanelType = {
Create = 1,
Preview = 2,
Edit = 3
}
AllEnum.GoldenSpyBuffType = {
ActiveBuff = 1,
DelayBuff = 2,
UnactiveBuff = 3
}
return AllEnum