eafd8f4088
EN: 1.9.0.107 CN: 1.9.0.108 JP: 1.9.0.112 KR: 1.9.0.112
317 lines
10 KiB
Lua
317 lines
10 KiB
Lua
local LoginSpRewardCtrl_Lsv = class("LoginSpRewardCtrl_Lsv", BaseCtrl)
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local TimerManager = require("GameCore.Timer.TimerManager")
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local ClientManager = CS.ClientManager.Instance
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local LocalSettingData = require("GameCore.Data.LocalSettingData")
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local Actor2DManager = require("Game.Actor2D.Actor2DManager")
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local BubbleVoiceManager = require("Game.Actor2D.BubbleVoiceManager")
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local PlayerVoiceData = PlayerData.Voice
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LoginSpRewardCtrl_Lsv._mapNodeConfig = {
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btnDetail = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Detail"
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},
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txtDetail = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_Btn_Detail"
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},
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goActTime = {},
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txtActivityTime = {sComponentName = "TMP_Text"},
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sv = {
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sComponentName = "LoopScrollView"
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},
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trSv = {sNodeName = "sv", sComponentName = "Transform"},
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btnActivity = {
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sComponentName = "Button",
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callback = "OnBtnClick_Activity"
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},
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rawImgActor2D = {
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sNodeName = "----Actor2D----",
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sComponentName = "RawImage"
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},
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trActor2D_PNG = {
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sNodeName = "----Actor2D_PNG----",
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sComponentName = "Transform"
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},
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animActorL2D = {
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sNodeName = "----Actor2D----",
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sComponentName = "Animator"
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},
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animActor2D = {
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sNodeName = "----Actor2D_PNG----",
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sComponentName = "Animator"
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},
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goBubbleRoot = {
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sNodeName = "----fixed_bubble----"
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},
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btnActor2D = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Actor2D"
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}
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}
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LoginSpRewardCtrl_Lsv._mapEventConfig = {
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ClickLoginRewardTips = "OnEvent_ClickLoginRewardTips",
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[EventId.ShowBubbleVoiceText] = "OnEvent_ShowBubbleVoiceText",
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ActivityListChangeTab = "OnEvent_ActivityListChangeTab",
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[EventId.ClosePanel] = "OnEvent_ClosePanel"
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}
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function LoginSpRewardCtrl_Lsv:RefreshRemainTime()
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local endTime = self.actData:GetActEndTime()
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local curTime = ClientManager.serverTimeStamp
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local remainTime = endTime - curTime
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if remainTime < 0 then
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TimerManager.Remove(self.remainTimer)
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self.remainTimer = nil
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EventManager.Hit(EventId.OpenMessageBox, {
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nType = AllEnum.MessageBox.Alert,
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sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_1"),
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callbackConfirm = function()
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EventManager.Hit(EventId.ClosePanel, PanelId.ActivityList)
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end
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})
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return
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end
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local sTimeStr = ""
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if remainTime <= 60 then
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local sec = math.floor(remainTime)
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
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elseif 60 < remainTime and remainTime <= 3600 then
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local min = math.floor(remainTime / 60)
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local sec = math.floor(remainTime - min * 60)
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if sec == 0 then
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min = min - 1
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sec = 60
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
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elseif 3600 < remainTime and remainTime <= 86400 then
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local hour = math.floor(remainTime / 3600)
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local min = math.floor((remainTime - hour * 3600) / 60)
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if min == 0 then
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hour = hour - 1
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min = 60
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
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elseif 86400 < remainTime then
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local day = math.floor(remainTime / 86400)
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local hour = math.floor((remainTime - day * 86400) / 3600)
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if hour == 0 then
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day = day - 1
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hour = 24
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
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end
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NovaAPI.SetTMPText(self._mapNode.txtActivityTime, sTimeStr)
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end
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function LoginSpRewardCtrl_Lsv:RefreshRewardList()
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local tbRewardList = self.actData:GetActLoginRewardList()
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if nil ~= tbRewardList then
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self.nMaxDay = #tbRewardList
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self.nReceiveDay = self.actData:GetCanReceive()
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self.nActual = self.actData:GetReceived()
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local canReceive = self.actData:CheckCanReceive()
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if canReceive then
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self.nSelectIndex = self.actData:GetCanReceive()
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else
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self.nSelectIndex = self.nActual
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end
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for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
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self:UnbindCtrlByNode(objCtrl)
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self.tbGridCtrl[nInstanceId] = nil
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end
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self._mapNode.sv:SetAnim(0.12)
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self._mapNode.sv:Init(self.nMaxDay, self, self.OnGridRefresh, self.OnGridBtnClick)
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self._mapNode.sv:SetScrollGridPos(self.nSelectIndex - 2, 0)
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end
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end
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function LoginSpRewardCtrl_Lsv:OnGridRefresh(goGrid, gridIndex)
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local nIndex = gridIndex + 1
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local tbRewardList = self.actData:GetActLoginRewardList()
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local mapReward = tbRewardList[nIndex]
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local nInstanceID = goGrid:GetInstanceID()
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if not self.tbGridCtrl[nInstanceID] then
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self.tbGridCtrl[nInstanceID] = self:BindCtrlByNode(goGrid, "Game.UI.Activity.LoginReward.LoginSpRewardItemCtrl")
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end
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self.tbGridCtrl[nInstanceID]:SetRewardItem(nIndex, mapReward, true, self.nReceiveDay == self.nActual and nIndex == self.nActual + 1, true)
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self.tbGridCtrl[nInstanceID]:SetSelect(self.nSelectIndex == nIndex)
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end
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function LoginSpRewardCtrl_Lsv:OnGridBtnClick(goGrid, gridIndex)
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local nIndex = gridIndex + 1
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if nIndex > self.nActual then
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return
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end
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if self.nSelectIndex == nIndex then
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self:RefreshNPC2D()
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return
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end
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local nInstanceID = goGrid:GetInstanceID()
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if self.nSelectIndex then
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local goSelect = self._mapNode.trSv:Find("Viewport/Content/" .. self.nSelectIndex - 1)
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if goSelect then
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self.tbGridCtrl[goSelect.gameObject:GetInstanceID()]:SetSelect(false)
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end
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end
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self.tbGridCtrl[nInstanceID]:SetSelect(true)
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self.nSelectIndex = nIndex
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self:RefreshNPC2D(true)
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end
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function LoginSpRewardCtrl_Lsv:RefreshNPC2D(bSwitch)
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local tbRewardList = self.actData:GetActLoginRewardList()
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local nNpcId = tbRewardList[self.nSelectIndex].NpcId
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if nNpcId ~= self.nNpcId then
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self.nNpcId = nNpcId
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local bUseL2D = LocalSettingData.mapData.UseLive2D
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self._mapNode.rawImgActor2D.transform.localScale = bUseL2D == true and Vector3.one or Vector3.zero
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self._mapNode.trActor2D_PNG.localScale = bUseL2D == true and Vector3.zero or Vector3.one
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if bUseL2D == true then
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Actor2DManager.SetBoardNPC2D(PanelId.LoginSpReward_301011, self._mapNode.rawImgActor2D, self.nNpcId)
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else
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Actor2DManager.SetBoardNPC2D_PNG(self._mapNode.trActor2D_PNG, PanelId.LoginSpReward_301011, self.nNpcId)
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end
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self._mapNode.animActor2D:Play("Actor2D_PNG_right_middle_in", 0, 0)
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self._mapNode.animActorL2D:Play("Actor2D_PNG_right_middle_in", 0, 0)
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end
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if bSwitch and self.bPlayVoice then
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self.bPlayVoice = false
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BubbleVoiceManager.StopBubbleAnim()
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PlayerVoiceData:ClearTimer()
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PlayerVoiceData:StopCharVoice()
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if self.timer then
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self.timer:Cancel()
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self.timer = nil
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end
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else
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self:PlayVoice()
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end
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end
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function LoginSpRewardCtrl_Lsv:PlayVoice()
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if self.bPlayVoice then
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return
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end
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local tbRewardList = self.actData:GetActLoginRewardList()
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local nVoiceId = tbRewardList[self.nSelectIndex].VoiceId
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local mapVoDirectoryData = ConfigTable.GetData("VoDirectory", nVoiceId)
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if not mapVoDirectoryData then
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return
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end
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local vo = PlayerVoiceData:PlayCharVoice(mapVoDirectoryData.votype, self.nNpcId, nil, true)
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if vo == 0 then
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return
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end
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end
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function LoginSpRewardCtrl_Lsv:RefreshDetail()
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local mapActCfg = self.actData:GetLoginRewardControlCfg()
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local bEmpty = mapActCfg.DesText == ""
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self._mapNode.btnDetail.gameObject:SetActive(not bEmpty)
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end
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function LoginSpRewardCtrl_Lsv:InitActData(actData)
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self.actData = actData
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self.nNpcId = nil
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self.bPlayVoice = false
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self:RefreshRewardList()
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self:RefreshNPC2D()
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self:RefreshDetail()
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local canReceive = self.actData:CheckCanReceive()
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self._mapNode.btnActivity.gameObject:SetActive(canReceive)
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local actCfg = self.actData:GetActCfgData()
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if actCfg.EndType == GameEnum.activityEndType.NoLimit then
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self._mapNode.goActTime.gameObject:SetActive(false)
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else
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self._mapNode.goActTime.gameObject:SetActive(true)
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self:RefreshRemainTime()
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if nil == self.remainTimer then
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self.remainTimer = self:AddTimer(0, 1, "RefreshRemainTime", true, true, false)
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end
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end
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end
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function LoginSpRewardCtrl_Lsv:Awake()
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self.tbGridCtrl = {}
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end
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function LoginSpRewardCtrl_Lsv:OnEnable()
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end
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function LoginSpRewardCtrl_Lsv:OnDisable()
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for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
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self:UnbindCtrlByNode(objCtrl)
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self.tbGridCtrl[nInstanceId] = nil
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end
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self.tbGridCtrl = {}
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Actor2DManager.UnsetBoardNPC2D()
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BubbleVoiceManager.StopBubbleAnim()
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PlayerVoiceData:ClearTimer()
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PlayerVoiceData:StopCharVoice()
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end
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function LoginSpRewardCtrl_Lsv:OnDestroy()
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end
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function LoginSpRewardCtrl_Lsv:OnBtnClick_Detail()
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local mapActCfg = self.actData:GetLoginRewardControlCfg()
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local msg = {
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nType = AllEnum.MessageBox.Desc,
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sContent = mapActCfg.DesText,
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sTitle = ConfigTable.GetUIText("Activity_Btn_Detail")
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}
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EventManager.Hit(EventId.OpenMessageBox, msg)
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end
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function LoginSpRewardCtrl_Lsv:OnBtnClick_Actor2D()
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self:PlayVoice()
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end
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function LoginSpRewardCtrl_Lsv:OnBtnClick_Activity()
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local callback = function()
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self._mapNode.btnActivity.gameObject:SetActive(false)
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local actData = PlayerData.Activity:GetActivityDataById(self.actData:GetActId())
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self:InitActData(actData)
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end
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local canReceive = self.actData:CheckCanReceive()
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if not canReceive then
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callback()
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return
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end
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local tbRewardList = self.actData:GetActLoginRewardList()
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local nReceive = self.actData:GetCanReceive()
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local mapNpc = {
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nNpcId = tbRewardList[nReceive].NpcId,
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nVoiceId = tbRewardList[nReceive].VoiceId
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}
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PlayerData.Activity:SendReceiveLoginRewardMsg(self.actData:GetActId(), callback, mapNpc)
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end
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function LoginSpRewardCtrl_Lsv:OnEvent_ClickLoginRewardTips(callback, index)
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self._mapNode.sv:SetScrollGridPos(index - 1, 0.1, 1)
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EventManager.Hit(EventId.BlockInput, true)
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self:AddTimer(1, 0.1, function()
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EventManager.Hit(EventId.BlockInput, false)
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callback()
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end, true, true, true)
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end
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function LoginSpRewardCtrl_Lsv:OnEvent_ShowBubbleVoiceText(nNpcId, nId)
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if nNpcId ~= self.nNpcId then
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return
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end
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local mapVoDirectoryData = ConfigTable.GetData("VoDirectory", nId)
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if mapVoDirectoryData == nil then
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printError("VoDirectory未找到数据id:" .. nId)
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return
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end
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BubbleVoiceManager.PlayFixedBubbleAnim(self._mapNode.goBubbleRoot, mapVoDirectoryData.voResource)
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local nTime = BubbleVoiceManager.GetVoResLen(mapVoDirectoryData.voResource)
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if 0 < nTime then
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self.bPlayVoice = true
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self.timer = self:AddTimer(1, nTime, function()
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self.bPlayVoice = false
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end, true, true, true)
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end
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end
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function LoginSpRewardCtrl_Lsv:OnEvent_ActivityListChangeTab(nId)
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if nId == self.actData:GetActId() then
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self.bChangeTabStop = true
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elseif nId ~= self.actData:GetActId() and self.bChangeTabStop then
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self.bChangeTabStop = false
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BubbleVoiceManager.StopBubbleAnim()
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PlayerVoiceData:ClearTimer()
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PlayerVoiceData:StopCharVoice()
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end
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end
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function LoginSpRewardCtrl_Lsv:OnEvent_ClosePanel(nPanelId)
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if nPanelId == PanelId.DiscSample then
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self.bPlayVoice = false
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self:PlayVoice()
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end
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end
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return LoginSpRewardCtrl_Lsv
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