8c4bd41668
EN: 1.13.0.124 CN: 1.13.0.124 JP: 1.13.0.128 KR: 1.13.0.130
452 lines
16 KiB
Lua
452 lines
16 KiB
Lua
local SoldierBattleResultCtrl = class("SoldierBattleResultCtrl", BaseCtrl)
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SoldierBattleResultCtrl._mapNodeConfig = {
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goRoot = {
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sNodeName = "----SafeAreaRoot----"
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},
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Bg = {},
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BgFail = {},
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goNodeSuccess = {},
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goNodeFail = {},
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goNodeExpansion = {},
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goNodeExpansionFail = {},
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goBattleReputation = {},
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imgNumBarReputation = {sComponentName = "Image"},
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txtNumPrestige = {sComponentName = "TMP_Text"},
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txtNumPrestigeAdd = {sComponentName = "TMP_Text"},
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goBattleRound = {},
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BarContainer = {
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sComponentName = "RectTransform"
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},
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txt_NodeIndex = {sComponentName = "TMP_Text"},
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Partner = {nCount = 2},
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txt_PartnerBattle = {
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sComponentName = "TMP_Text",
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sLanguageId = "SoldierNodeType_Event"
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},
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txt_PartnerWinning = {
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sComponentName = "TMP_Text",
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sLanguageId = "Soldier_Result_WinningTitle"
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},
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txt_PartnerWinningNum = {sComponentName = "TMP_Text"},
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imgNumBar = {sComponentName = "Image"},
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txtNumRoundPrestige = {sComponentName = "TMP_Text"},
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txtNumRoundTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "Soldier_Result_Prestige"
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},
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txtLevel = {sComponentName = "TMP_Text"},
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txtExp = {sComponentName = "TMP_Text"},
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txtNumLvTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "Soldier_Result_ExperienceTitle"
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},
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txtDataStatisticsTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "Soldier_Result_StatisticsTitle"
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},
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txtNumCoinsTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "Soldier_Result_CoinsTitle"
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},
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txtCoinsTotalCount = {sComponentName = "TMP_Text"},
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coinItem = {sComponentName = "Transform"},
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CoinListRoot = {sComponentName = "Transform"},
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gosoldierItemRoot = {sComponentName = "Transform"},
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soldierDamageItem = {sComponentName = "Transform"},
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goBattleExpansion = {},
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NumLayout = {sComponentName = "Transform"},
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NumRootItem = {sComponentName = "Transform"},
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txtIntegralTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "Soldier_Result_Imntergral"
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},
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txtAwardTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "Soldier_Result_AwardTitle"
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},
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txtScoreTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "Soldier_Result_ScoreTitle"
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},
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txtIntegralNum = {sComponentName = "TMP_Text"},
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btnConfirm = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Confirm"
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},
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txtBtnConfirm = {
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sComponentName = "TMP_Text",
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sLanguageId = "Soldier_Level_Select_Continue"
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},
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btnSettlement = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Result"
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},
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txtBtnSettlement = {
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sComponentName = "TMP_Text",
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sLanguageId = "Soldier_Level_Select_GoResult"
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},
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Mask = {
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sComponentName = "CanvasGroup"
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}
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}
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SoldierBattleResultCtrl._mapEventConfig = {
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SoldierChallengeEnd = "OnEvent_SoldierChallengeEnd"
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}
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SoldierBattleResultCtrl._mapRedDotConfig = {}
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local CSColor = Color(1.0, 0.8392156862745098, 0.5333333333333333, 1)
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local CFColor = Color(0.9137254901960784, 0.9294117647058824, 0.9490196078431372, 1)
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local _NS = AllEnum.SoldierResultType.NodeSuccess
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local _NF = AllEnum.SoldierResultType.NodeFail
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local _CS = AllEnum.SoldierResultType.ChallengeSuccess
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local _CF = AllEnum.SoldierResultType.ChallengeFail
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function SoldierBattleResultCtrl:RefreshResult()
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self._mapNode.BgFail.gameObject:SetActive(self.nResultType == _NF or self.nResultType == _CF)
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self._mapNode.Bg.gameObject:SetActive(self.nResultType == _NS or self.nResultType == _CS)
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self._mapNode.goNodeSuccess.gameObject:SetActive(self.nResultType == _NS)
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self._mapNode.goNodeFail.gameObject:SetActive(self.nResultType == _NF)
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self._mapNode.goNodeExpansion.gameObject:SetActive(self.nResultType == _CS)
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self._mapNode.goNodeExpansionFail.gameObject:SetActive(self.nResultType == _CF)
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self.levelData = PlayerData.SoldierData:GetCurLevelData()
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if self.nResultType == _NS or self.nResultType == _NF then
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self:SetGoBattleReputationMsg()
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self:SetGoBattleRoundMsg()
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self._mapNode.goBattleReputation:SetActive(true)
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self._mapNode.goBattleRound:SetActive(true)
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self._mapNode.goBattleExpansion:SetActive(false)
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if self.levelData:GetHp() > 0 then
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self._mapNode.btnConfirm.gameObject:SetActive(true)
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self._mapNode.btnSettlement.gameObject:SetActive(false)
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else
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self._mapNode.btnConfirm.gameObject:SetActive(false)
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self._mapNode.btnSettlement.gameObject:SetActive(true)
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end
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elseif self.nResultType == _CS or self.nResultType == _CF then
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self.challengeColor = self.nResultType == _CS and CSColor or CFColor
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self:SetGoBattleExpansionMsg()
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self._mapNode.goBattleReputation:SetActive(false)
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self._mapNode.goBattleRound:SetActive(false)
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self._mapNode.goBattleExpansion:SetActive(true)
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self._mapNode.btnConfirm.gameObject:SetActive(true)
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self._mapNode.btnSettlement.gameObject:SetActive(false)
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end
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self:AddTimer(1, 0.1, function()
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if self.nResultType == _NS then
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self.nAnimator:Play("SoldierResult_successfulchallenge01")
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elseif self.nResultType == _NF then
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self.nAnimator:Play("SoldierResult_failchallenge01")
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elseif self.nResultType == _CS then
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self.nAnimator:Play("SoldierResult_successfulexpansion02")
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elseif self.nResultType == _CF then
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self.nAnimator:Play("SoldierResult_failexpansion02")
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end
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end, true, true, true)
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end
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function SoldierBattleResultCtrl:ClosePanel()
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CS.AdventureModuleHelper.ResumeLogic()
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if NovaAPI.GetCurrentModuleName() == "MainMenuModuleScene" then
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EventManager.Hit(EventId.CloesCurPanel)
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PlayerData.Base:OnBackToMainMenuModule()
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else
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NovaAPI.SetCanvasGroupAlpha(self._mapNode.Mask, 0)
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self._mapNode.Mask.gameObject:SetActive(true)
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EventManager.Hit(EventId.TemporaryBlockInput, 0.5)
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local sequence = DOTween.Sequence()
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sequence:Append(self._mapNode.Mask:DOFade(1, 0.5):SetUpdate(true))
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sequence:AppendCallback(function()
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local function levelEndCallback()
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EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback)
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NovaAPI.EnterModule("MainMenuModuleScene", true, 17)
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end
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EventManager.Add("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback)
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CS.AdventureModuleHelper.LevelStateChanged(true, 0, true)
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end)
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sequence:SetUpdate(true)
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end
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end
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function SoldierBattleResultCtrl:Awake()
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end
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function SoldierBattleResultCtrl:OnEnable()
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self.mapNextData = nil
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CS.AdventureModuleHelper.PauseLogic()
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self.nAnimator = self.gameObject:GetComponent("Animator")
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local tbParam = self:GetPanelParam()
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if type(tbParam) == "table" then
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self.nResultType = tbParam[1]
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self.mapData = tbParam[2]
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self.callback = tbParam[3]
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self:RefreshResult()
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end
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end
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function SoldierBattleResultCtrl:OnDisable()
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if self.callback ~= nil then
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self.callback()
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end
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end
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function SoldierBattleResultCtrl:OnDestroy()
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if self.tbSoldierGridCtrl ~= nil then
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for nInstanceId, objCtrl in pairs(self.tbSoldierGridCtrl) do
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self:UnbindCtrlByNode(objCtrl)
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self.tbSoldierGridCtrl[nInstanceId] = nil
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end
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self.tbSoldierGridCtrl = {}
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end
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if self.ReputationTweener ~= nil then
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self.ReputationTweener:Kill()
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self.ReputationTweener = nil
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end
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if self.tbScoreDigitTweeners ~= nil then
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for _, tw in ipairs(self.tbScoreDigitTweeners) do
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if tw ~= nil then
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tw:Kill()
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end
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end
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self.tbScoreDigitTweeners = nil
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end
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end
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function SoldierBattleResultCtrl:OnBtnClick_Confirm()
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if self.mapNextData ~= nil then
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self.nResultType = self.mapNextData.nType
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self.mapData = self.mapNextData.mapData
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self.callback = self.mapNextData.callback
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self:RefreshResult()
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self.mapNextData = nil
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else
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self:ClosePanel()
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end
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end
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function SoldierBattleResultCtrl:OnBtnClick_Result()
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self:ClosePanel()
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end
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function SoldierBattleResultCtrl:OnEvent_SoldierChallengeEnd(nType, mapData, callback)
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self.mapNextData = {
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nType = nType,
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mapData = mapData,
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callback = callback
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}
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end
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function SoldierBattleResultCtrl:SetGoBattleReputationMsg()
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NovaAPI.SetTMPText(self._mapNode.txtNumPrestige, self.levelData:GetHp())
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if self.mapData.tbChange.nHpChange >= 0 then
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NovaAPI.SetTMPText(self._mapNode.txtNumPrestigeAdd, ConfigTable.GetUIText("Soldier_Result_Prestige") .. " +" .. self.mapData.tbChange.nHpChange)
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else
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NovaAPI.SetTMPText(self._mapNode.txtNumPrestigeAdd, ConfigTable.GetUIText("Soldier_Result_Prestige") .. " " .. self.mapData.tbChange.nHpChange)
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end
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CS.WwiseAudioManager.Instance:PostEvent("mode_900001_chess_result_reputationUp")
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local imgBar = self._mapNode.imgNumBarReputation
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local nHpEnd = self.levelData:GetHp()
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local nFullHp = 100
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imgBar.fillAmount = 0
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self:AddTimer(1, 1, function()
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local nTarget = nHpEnd / nFullHp
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if nTarget < 0 then
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nTarget = 0
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end
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if 1 < nTarget then
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nTarget = 1
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end
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self.reputationBarTweener = DOTween.To(function()
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return imgBar.fillAmount
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end, function(value)
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imgBar.fillAmount = value
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end, nTarget, 0.5):SetUpdate(true)
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end, true, true, true)
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end
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function SoldierBattleResultCtrl:GetCurChallengeState()
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if PlayerData.SoldierData.curChallengeData == nil then
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return 0, 0
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end
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if PlayerData.SoldierData.curChallengeData.nGradeChallengeId == 0 then
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return 0, 0
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end
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local curChallengeCfg = ConfigTable.GetData("SoldierGradeChallenge", PlayerData.SoldierData.curChallengeData.nGradeChallengeId)
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if not curChallengeCfg then
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return 0, 0
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end
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local tbAllNodeList = {}
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local func_ForEach_SoldierNodePlan = function(mapLine)
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if curChallengeCfg.NodeGroupId == mapLine.NodeGroupId then
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table.insert(tbAllNodeList, mapLine)
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end
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end
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ForEachTableLine(DataTable.SoldierNodePlan, func_ForEach_SoldierNodePlan)
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table.sort(tbAllNodeList, function(a, b)
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return a.Index < b.Index
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end)
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local mapCfg = ConfigTable.GetData("SoldierNodePlan", self.mapData.tbChange.tbNodeChange.nLastNodeId)
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local nNodexIndex = mapCfg.Index
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local nStage = self.mapData.tbChange.tbNodeChange.nLastStageId
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for i = 1, #tbAllNodeList do
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local nodeCfg = tbAllNodeList[i]
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if nStage > nodeCfg.Stage then
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nNodexIndex = nNodexIndex - 1
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end
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end
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return nStage, nNodexIndex
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end
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function SoldierBattleResultCtrl:SetGoBattleRoundMsg()
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local nStage, nNodexIndex = self:GetCurChallengeState()
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NovaAPI.SetTMPText(self._mapNode.txt_NodeIndex, nStage .. "-" .. nNodexIndex)
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if self.mapData.bEventBattle then
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NovaAPI.SetTMPText(self._mapNode.txt_PartnerBattle, ConfigTable.GetUIText("SoldierNodeType_Event"))
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self._mapNode.Partner[2]:SetActive(false)
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else
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local nWiningStreak, nLosingStreak = self.levelData:GetStreakCount()
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if 0 < nWiningStreak then
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NovaAPI.SetTMPText(self._mapNode.txt_PartnerWinning, ConfigTable.GetUIText("Soldier_Result_WinningTitle"))
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NovaAPI.SetTMPText(self._mapNode.txt_PartnerWinningNum, "x" .. nWiningStreak)
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elseif 0 < nLosingStreak then
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NovaAPI.SetTMPText(self._mapNode.txt_PartnerWinning, ConfigTable.GetUIText("Soldier_Result_LosingingTitle"))
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NovaAPI.SetTMPText(self._mapNode.txt_PartnerWinningNum, "x" .. nLosingStreak)
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end
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NovaAPI.SetTMPText(self._mapNode.txt_PartnerBattle, ConfigTable.GetUIText("SoldierNodeType_Battle"))
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self._mapNode.Partner[2]:SetActive(true)
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end
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local nCurLevel, nMaxLevel = self.levelData:GetShopLevel()
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NovaAPI.SetTMPText(self._mapNode.txtNumRoundPrestige, self.levelData:GetHp())
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self._mapNode.imgNumBar.fillAmount = self.levelData:GetHp() / 100
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NovaAPI.SetTMPText(self._mapNode.txtLevel, "<size=20>LV</size>" .. tostring(nCurLevel))
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if nCurLevel == nMaxLevel then
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self._mapNode.BarContainer.sizeDelta = Vector2(134, 28)
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NovaAPI.SetTMPText(self._mapNode.txtExp, ConfigTable.GetUIText("Soldier_Sandtable_MaxLevel"))
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else
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local nNeedExp = ConfigTable.GetData("SoldierShopLevel", nCurLevel).Exp
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local nCurExp = self.levelData:GetExp()
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self._mapNode.BarContainer.sizeDelta = Vector2(134 * (nCurExp / nNeedExp), 28)
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NovaAPI.SetTMPText(self._mapNode.txtExp, tostring(nCurExp) .. "/" .. tostring(nNeedExp))
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end
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self._mapNode.coinItem.gameObject:SetActive(false)
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local totalC = self.mapData.tbCoinReward.base + self.mapData.tbCoinReward.interest + self.mapData.tbCoinReward.winningStreak + self.mapData.tbCoinReward.losingStreak + self.mapData.tbCoinReward.other
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NovaAPI.SetTMPText(self._mapNode.txtCoinsTotalCount, totalC)
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self:SetRewardItem(self.mapData.tbCoinReward.base, "Soldier_GoldTips_BasicReward")
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self:SetRewardItem(self.mapData.tbCoinReward.interest, "Soldier_GoldTips_Interest")
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self:SetRewardItem(self.mapData.tbCoinReward.winningStreak, "Soldier_GoldTips_Winningstreak")
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self:SetRewardItem(self.mapData.tbCoinReward.losingStreak, "Soldier_GoldTips_Losingingstreak")
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self:SetRewardItem(self.mapData.tbCoinReward.other, "Soldier_GoldTips_Other")
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local maxDamage = 0
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self.tbSoldierGridCtrl = {}
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local tbSortedDamage = {}
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for i, v in pairs(self.mapData.tbDamage) do
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if maxDamage < v.nDamage then
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maxDamage = v.nDamage
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end
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table.insert(tbSortedDamage, {id = i, data = v})
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end
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table.sort(tbSortedDamage, function(a, b)
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return a.data.nDamage > b.data.nDamage
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end)
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self._mapNode.soldierDamageItem.gameObject:SetActive(false)
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for _, item in ipairs(tbSortedDamage) do
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self:SetSoldierDamageItem(item.id, item.data, maxDamage)
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end
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end
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function SoldierBattleResultCtrl:SetRewardItem(count, languageId)
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if count == nil or count == 0 then
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return
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end
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local goR = instantiate(self._mapNode.coinItem, self._mapNode.CoinListRoot)
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goR.gameObject:SetActive(true)
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local txt_name = goR:Find("txt_name"):GetComponent("TMP_Text")
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local txRefreshCount = goR:Find("txRefreshCount"):GetComponent("TMP_Text")
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NovaAPI.SetTMPText(txt_name, ConfigTable.GetUIText(languageId))
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NovaAPI.SetTMPText(txRefreshCount, count)
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end
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function SoldierBattleResultCtrl:SetSoldierDamageItem(id, damageData, maxDamage)
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local goR = instantiate(self._mapNode.soldierDamageItem, self._mapNode.gosoldierItemRoot)
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goR.gameObject:SetActive(true)
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local imgNumLine = goR:Find("imgNumLine"):GetComponent("RectTransform")
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local txDamageCount = goR:Find("imgNumLine/goNumLayout/txDamageCount"):GetComponent("TMP_Text")
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local objSoldier = goR:Find("tc_char_small").gameObject
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local cData = ConfigTable.GetData("SoldierCharacter", id)
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local cSkin = ConfigTable.GetData("SoldierSkin", id)
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local ctrl = self:BindCtrlByNode(objSoldier, "Game.UI.Soldier.Template.SoldierCharGridCtrl")
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ctrl:SetItem(cData.Rarity, 0, cSkin.Icon .. AllEnum.SoldierChessIconSurfix.S, damageData.nStar)
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self.tbSoldierGridCtrl[id] = ctrl
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local ratio = 0
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if maxDamage and 0 < maxDamage then
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ratio = damageData.nDamage / maxDamage
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end
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imgNumLine.sizeDelta = Vector2(20, 76 * ratio)
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NovaAPI.SetTMPText(txDamageCount, damageData.nDamage)
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end
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function SoldierBattleResultCtrl:SetGoBattleExpansionMsg()
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local totalScore = self.mapData.nTotalScore
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if totalScore ~= nil and 0 < totalScore then
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CS.WwiseAudioManager.Instance:PostEvent("mode_900001_chess_result_countPoint")
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end
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self:RefreshScoreDigits(totalScore)
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NovaAPI.SetTMPText(self._mapNode.txtIntegralNum, self.mapData.nRewardScore)
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end
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function SoldierBattleResultCtrl:RefreshScoreDigits(nTotalScore)
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local trLayout = self._mapNode.NumLayout
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local goTemplate = self._mapNode.NumRootItem
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if trLayout == nil or goTemplate == nil then
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return
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end
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goTemplate.gameObject:SetActive(false)
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if self.tbScoreDigitTweeners ~= nil then
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for _, tw in ipairs(self.tbScoreDigitTweeners) do
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if tw ~= nil then
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tw:Kill()
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end
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end
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end
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self.tbScoreDigitTweeners = {}
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local sScore = tostring(math.max(0, math.floor(nTotalScore or 0)))
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local nLen = #sScore
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local fBaseDur = 0.6
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local fStepDur = 0.15
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local fAnimStepDelay = 0.08
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local nLoops = 3
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for i = 1, nLen do
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local nDigit = tonumber(string.sub(sScore, i, i)) or 0
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local goItem = instantiate(goTemplate, trLayout)
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local animator = goItem:GetComponent("Animator")
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|
if animator ~= nil then
|
|
local fDelay = fAnimStepDelay * (nLen - i)
|
|
if fDelay <= 0 then
|
|
goItem.gameObject:SetActive(true)
|
|
animator:Play("NumPos")
|
|
else
|
|
local delayedCall = CS.DG.Tweening.DOVirtual.DelayedCall(fDelay, function()
|
|
if animator ~= nil then
|
|
goItem.gameObject:SetActive(true)
|
|
animator:Play("NumPos")
|
|
end
|
|
end, false)
|
|
delayedCall:SetUpdate(true)
|
|
table.insert(self.tbScoreDigitTweeners, delayedCall)
|
|
end
|
|
end
|
|
local txt = goItem:Find("txtNum"):GetComponent("TMP_Text")
|
|
if txt ~= nil then
|
|
NovaAPI.SetTMPColor(txt, self.challengeColor)
|
|
NovaAPI.SetTMPText(txt, "0")
|
|
local fEnd = nLoops * 10 + nDigit
|
|
local fDur = fBaseDur + fStepDur * (nLen - i)
|
|
local fCurValue = 0
|
|
local nLastShown = -1
|
|
local tweener = DOTween.To(function()
|
|
return fCurValue
|
|
end, function(value)
|
|
fCurValue = value
|
|
local nShown = math.floor(value) % 10
|
|
if nShown ~= nLastShown then
|
|
nLastShown = nShown
|
|
NovaAPI.SetTMPText(txt, tostring(nShown))
|
|
end
|
|
end, fEnd, fDur):SetEase(CS.DG.Tweening.Ease.OutCubic):SetUpdate(true)
|
|
tweener:OnComplete(function()
|
|
NovaAPI.SetTMPText(txt, tostring(nDigit))
|
|
end)
|
|
table.insert(self.tbScoreDigitTweeners, tweener)
|
|
end
|
|
if i == 1 then
|
|
do
|
|
local objLine = goItem:Find("imgLine").gameObject
|
|
objLine:SetActive(false)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return SoldierBattleResultCtrl
|