8c4bd41668
EN: 1.13.0.124 CN: 1.13.0.124 JP: 1.13.0.128 KR: 1.13.0.130
115 lines
3.8 KiB
Lua
115 lines
3.8 KiB
Lua
local SoldierAddBuffItemCtrl = class("SoldierAddBuffItemCtrl", BaseCtrl)
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SoldierAddBuffItemCtrl._mapNodeConfig = {
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btnItem = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Select"
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},
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TextDes = {sComponentName = "TMP_Text"},
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TextName = {sComponentName = "TMP_Text"},
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imgIcon = {sComponentName = "Image"},
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btnConfirm = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Confirm"
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},
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txtConfirm = {
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sComponentName = "TMP_Text",
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sLanguageId = "Avg_Btn_Select"
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},
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AnimRoot = {sComponentName = "Animator"},
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BgNormal = {sComponentName = "Image"},
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imgbg_copper = {},
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imgbg_silver = {},
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imgbg_gold = {}
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}
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SoldierAddBuffItemCtrl._mapEventConfig = {}
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SoldierAddBuffItemCtrl._mapRedDotConfig = {}
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function SoldierAddBuffItemCtrl:Awake()
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end
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function SoldierAddBuffItemCtrl:OnEnable()
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self._bSelected = nil
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end
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function SoldierAddBuffItemCtrl:OnDisable()
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if self.timerBtnConfirm ~= nil then
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self.timerBtnConfirm:Cancel()
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self.timerBtnConfirm = nil
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end
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end
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function SoldierAddBuffItemCtrl:SetSelectCallback(obj, fn)
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self._objSelectCallback = obj
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self._fnSelectCallback = fn
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end
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function SoldierAddBuffItemCtrl:OnBtnClick_Refresh()
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if self._fnRefreshCallback ~= nil then
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self._fnRefreshCallback(self._objRefreshCallback, self._nIndex)
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end
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end
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function SoldierAddBuffItemCtrl:SetItemData(tbItem)
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self._nCardId = tbItem.id or -1
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self._nIndex = tbItem.index or 0
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self._mapNode.btnConfirm.gameObject:SetActive(false)
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local cfg = ConfigTable.GetData("SoldierStrategyCard", self._nCardId)
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if cfg == nil then
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return
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end
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self:_SetIcon(cfg.Icon)
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NovaAPI.SetTMPText(self._mapNode.TextName, cfg.Name or "")
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NovaAPI.SetTMPText(self._mapNode.TextDes, cfg.Des or "")
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NovaAPI.SetTMPText(self._mapNode.TextRefreshCount, tostring(self._nRefreshCount))
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self:SetPngSprite(self._mapNode.BgNormal, "Icon/SoldierOtherIcon/" .. AllEnum.SoldierStrategyCardRarityIcon[cfg.Rarity] .. AllEnum.SoldierChessIconSurfix.L)
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self._mapNode.imgbg_gold:SetActive(cfg.Rarity == GameEnum.itemRarity.R)
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self._mapNode.imgbg_silver:SetActive(cfg.Rarity == GameEnum.itemRarity.M)
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self._mapNode.imgbg_copper:SetActive(cfg.Rarity == GameEnum.itemRarity.N)
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end
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function SoldierAddBuffItemCtrl:GetCardId()
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return self._nCardId
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end
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function SoldierAddBuffItemCtrl:GetIndex()
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return self._nIndex
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end
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function SoldierAddBuffItemCtrl:SetSelected(bSelected)
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if self.timerBtnConfirm ~= nil then
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self.timerBtnConfirm:Cancel()
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self.timerBtnConfirm = nil
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end
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local sSwitchAnimName = ""
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if bSelected == true then
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self._mapNode.btnConfirm.gameObject:SetActive(bSelected)
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sSwitchAnimName = "BuffItem_up"
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elseif self._bSelected == true then
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sSwitchAnimName = "BuffItem_down"
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local nAnimLength = NovaAPI.GetAnimClipLength(self._mapNode.AnimRoot, sSwitchAnimName)
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self.timerBtnConfirm = self:AddTimer(1, nAnimLength, function()
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self._mapNode.btnConfirm.gameObject:SetActive(false)
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end, true, true, true)
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elseif self._bSelected == false then
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self._mapNode.btnConfirm.gameObject:SetActive(false)
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end
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if sSwitchAnimName ~= "" then
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self._mapNode.AnimRoot:Play(sSwitchAnimName)
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end
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self._bSelected = bSelected == true
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end
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function SoldierAddBuffItemCtrl:IsSelected()
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return self._bSelected
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end
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function SoldierAddBuffItemCtrl:_SetIcon(sIconPath)
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if self._mapNode.imgIcon == nil then
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return
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end
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if sIconPath ~= nil and sIconPath ~= "" then
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self:SetPngSprite(self._mapNode.imgIcon, "Icon/SoldierBuffCard/" .. sIconPath)
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self._mapNode.imgIcon.gameObject:SetActive(true)
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else
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self._mapNode.imgIcon.gameObject:SetActive(false)
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end
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end
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function SoldierAddBuffItemCtrl:OnBtnClick_Select()
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EventManager.Hit("SoldierStrategySelect", self._nIndex, self._nCardId)
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end
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function SoldierAddBuffItemCtrl:OnBtnClick_Confirm()
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PlayerData.SoldierData:GetCurLevelData():SendCardSelect(self._nIndex, function()
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EventManager.Hit(EventId.ClosePanel, PanelId.SoldierBattleEventPanel)
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end)
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end
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return SoldierAddBuffItemCtrl
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