Files
StellaSora_DataLua/lua/game/ui/soldier/handbook/soldierhandbookcarddetailctrl.lua
T
SL1900 8c4bd41668 Update - 1.13.0.124
EN: 1.13.0.124
CN: 1.13.0.124
JP: 1.13.0.128
KR: 1.13.0.130
2026-07-21 12:30:00 +09:00

149 lines
6.1 KiB
Lua

local SoldierHandbookCardDetailCtrl = class("SoldierHandbookCardDetailCtrl", BaseCtrl)
local RootPath = "Icon/SoldierBuffCard/"
SoldierHandbookCardDetailCtrl._mapNodeConfig = {
img_detailIcon = {sComponentName = "Image"},
txt_name = {sComponentName = "TMP_Text"},
txt_desc = {sComponentName = "TMP_Text"},
go_charListRoot = {},
txt_charTitle = {
sComponentName = "TMP_Text",
sLanguageId = "Soldier_Detail_CharTitle"
},
btnListChar = {},
charList = {},
Btn_ListChar = {nCount = 3},
tc_char_small = {
nCount = 3,
sCtrlName = "Game.UI.Soldier.Template.Character.SoldierCharItemCtrl"
},
sv_char = {
sComponentName = "LoopScrollView"
}
}
SoldierHandbookCardDetailCtrl._mapEventConfig = {}
SoldierHandbookCardDetailCtrl._mapRedDotConfig = {}
function SoldierHandbookCardDetailCtrl:Awake()
self.mapCharItemCtrl = {}
end
function SoldierHandbookCardDetailCtrl:OnDestroy()
self:Clear()
end
function SoldierHandbookCardDetailCtrl:Clear()
if self.mapCharItemCtrl ~= nil then
for _, v in ipairs(self.mapCharItemCtrl) do
self:UnbindCtrlByNode(v)
end
self.mapCharItemCtrl = {}
end
end
function SoldierHandbookCardDetailCtrl:RefreshStarterCardDetail(nStarterCardId)
if self.animator == nil then
self.animator = self.gameObject:GetComponent("Animator")
end
self.animator:Play("StarterCardDetail_in")
self.tbCharList = {}
local starterCardConfig = ConfigTable.GetData("SoldierStarterCard", nStarterCardId)
if starterCardConfig == nil then
return
end
self:SetPngSprite(self._mapNode.img_detailIcon, RootPath .. starterCardConfig.Icon)
NovaAPI.SetTMPText(self._mapNode.txt_name, starterCardConfig.Name)
NovaAPI.SetTMPText(self._mapNode.txt_desc, UTILS.ParseDesc(starterCardConfig))
self.tbCharList = starterCardConfig.CharacterShow
self._mapNode.go_charListRoot:SetActive(#self.tbCharList > 0)
if #self.tbCharList > 0 then
self._mapNode.charList:SetActive(#self.tbCharList > 3)
self._mapNode.btnListChar:SetActive(#self.tbCharList <= 3)
if #self.tbCharList > 3 then
self._mapNode.sv_char:Init(#self.tbCharList, self, self.OnCharRefreshGrid, self.OnCharGridBtnClick, false)
else
for i = 1, 3 do
local btn_char = self._mapNode.Btn_ListChar[i]
if i <= #self.tbCharList then
local btn = self._mapNode.tc_char_small[i].gameObject:GetComponent("UIButton")
local charId = self.tbCharList[i]
self._mapNode.tc_char_small[i]:SetItemData(charId)
self._mapNode.tc_char_small[i]:SetCharLevel(0)
btn.onClick:RemoveAllListeners()
btn.onClick:AddListener(function()
local chessData = {nId = charId, nStar = 1}
EventManager.Hit(EventId.OpenPanel, PanelId.SoldierCharCardTips, self._mapNode.tc_char_small[i].gameObject.transform, chessData)
end)
end
btn_char:SetActive(i <= #self.tbCharList)
end
end
end
end
function SoldierHandbookCardDetailCtrl:RefreshStrategyCardDetail(nStrategyCardId)
if self.animator == nil then
self.animator = self.gameObject:GetComponent("Animator")
end
self.animator:Play("SoldierHandbookPanelStrategyDetail_in")
self.tbCharList = {}
local strategyCardConfig = ConfigTable.GetData("SoldierStrategyCard", nStrategyCardId)
if strategyCardConfig == nil then
return
end
local imgBg_Gold = self.gameObject.transform:Find("AnimRoot/imgBg_Gold")
local imgBg_Silver = self.gameObject.transform:Find("AnimRoot/imgBg_Silver")
local imgBg_Copper = self.gameObject.transform:Find("AnimRoot/imgBg_Copper")
imgBg_Gold.gameObject:SetActive(strategyCardConfig.Rarity == GameEnum.itemRarity.R)
imgBg_Silver.gameObject:SetActive(strategyCardConfig.Rarity == GameEnum.itemRarity.M)
imgBg_Copper.gameObject:SetActive(strategyCardConfig.Rarity == GameEnum.itemRarity.N)
self:SetPngSprite(self._mapNode.img_detailIcon, RootPath .. strategyCardConfig.Icon)
NovaAPI.SetTMPText(self._mapNode.txt_name, strategyCardConfig.Name)
NovaAPI.SetTMPText(self._mapNode.txt_desc, strategyCardConfig.Desc)
self.tbCharList = strategyCardConfig.CharacterShow
self._mapNode.go_charListRoot:SetActive(#self.tbCharList > 0)
if #self.tbCharList > 0 then
self._mapNode.charList:SetActive(#self.tbCharList > 3)
self._mapNode.btnListChar:SetActive(#self.tbCharList <= 3)
if #self.tbCharList > 3 then
self._mapNode.sv_char:Init(#self.tbCharList, self, self.OnCharRefreshGrid, self.OnCharGridBtnClick, false)
else
for i = 1, 3 do
local btn_char = self._mapNode.Btn_ListChar[i]
if i <= #self.tbCharList then
local btn = self._mapNode.tc_char_small[i].gameObject:GetComponent("UIButton")
local charId = self.tbCharList[i]
self._mapNode.tc_char_small[i]:SetItemData(charId)
self._mapNode.tc_char_small[i]:SetCharLevel(0)
btn.onClick:RemoveAllListeners()
btn.onClick:AddListener(function()
local chessData = {nId = charId, nStar = 1}
EventManager.Hit(EventId.OpenPanel, PanelId.SoldierCharCardTips, self._mapNode.tc_char_small[i].gameObject.transform, chessData)
end)
end
btn_char:SetActive(i <= #self.tbCharList)
end
end
end
end
function SoldierHandbookCardDetailCtrl:OnCharRefreshGrid(goGrid, gridIndex)
local nIndex = gridIndex + 1
local charId = self.tbCharList[nIndex]
local go_char = goGrid.transform:Find("tc_char_small")
local nInstanceId = go_char:GetInstanceID()
if not self.mapCharItemCtrl[nInstanceId] then
self.mapCharItemCtrl[nInstanceId] = self:BindCtrlByNode(go_char, "Game.UI.Soldier.Template.Character.SoldierCharItemCtrl")
end
self.mapCharItemCtrl[nInstanceId]:SetItemData(charId)
self.mapCharItemCtrl[nInstanceId]:SetCharLevel(0)
local btn = go_char.gameObject:GetComponent("UIButton")
btn.onClick:RemoveAllListeners()
btn.onClick:AddListener(function()
local chessData = {nId = charId, nStar = 1}
EventManager.Hit(EventId.OpenPanel, PanelId.SoldierCharCardTips, goGrid.transform, chessData)
end)
end
function SoldierHandbookCardDetailCtrl:OnCharGridBtnClick(goGrid, gridIndex)
local nIndex = gridIndex + 1
local charId = self.tbCharList[nIndex]
local chessData = {nId = charId, nStar = 1}
EventManager.Hit(EventId.OpenPanel, PanelId.SoldierCharCardTips, goGrid.transform, chessData)
end
function SoldierHandbookCardDetailCtrl:OnEvent_AAA()
end
return SoldierHandbookCardDetailCtrl