Files
StellaSora_DataLua/lua/game/ui/soldier/handbook/soldierhandbookpartnerctrl.lua
T
SL1900 8c4bd41668 Update - 1.13.0.124
EN: 1.13.0.124
CN: 1.13.0.124
JP: 1.13.0.128
KR: 1.13.0.130
2026-07-21 12:30:00 +09:00

86 lines
3.1 KiB
Lua

local SoldierHandbookPartnerCtrl = class("SoldierHandbookPartnerCtrl", BaseCtrl)
local tabType = {All = 1}
SoldierHandbookPartnerCtrl._mapNodeConfig = {
sv_partnerGroup = {
sComponentName = "LoopScrollView"
},
txt_DescCalHeight = {sComponentName = "TMP_Text"}
}
SoldierHandbookPartnerCtrl._mapEventConfig = {}
SoldierHandbookPartnerCtrl._mapRedDotConfig = {}
function SoldierHandbookPartnerCtrl:Awake()
end
function SoldierHandbookPartnerCtrl:OnDestroy()
self:Clear()
end
function SoldierHandbookPartnerCtrl:Clear()
if self.tbPartnerGroupItemCtrl ~= nil then
for _, v in ipairs(self.tbPartnerGroupItemCtrl) do
v:Clear()
self:UnbindCtrlByNode(v)
end
self.tbPartnerGroupItemCtrl = nil
end
end
function SoldierHandbookPartnerCtrl:Init()
self:Clear()
self.tbPartnerGroupItemCtrl = {}
self:InitPartnerGroupList()
end
function SoldierHandbookPartnerCtrl:InitPartnerGroupList()
self.tbPartnerGroup = {}
local func_ForEach_PartnerGroup = function(mapPartnerGroup)
table.insert(self.tbPartnerGroup, mapPartnerGroup)
end
ForEachTableLine(DataTable.SoldierPartnerGroup, func_ForEach_PartnerGroup)
self:InitHeight()
self._mapNode.sv_partnerGroup:InitEx(self.tbGridHeight, self, self.OnPartnerGroupRefreshGrid, self.OnPartnerGroupGridBtnClick, false)
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
self:PlayGridAnim()
end
cs_coroutine.start(wait)
end
function SoldierHandbookPartnerCtrl:PlayGridAnim()
local listInUse = self._mapNode.sv_partnerGroup:GetInUseGridIndex()
local tbGridInUse = {}
for i = 0, listInUse.Count - 1 do
table.insert(tbGridInUse, listInUse[i])
end
for k, v in ipairs(tbGridInUse) do
local goGrid = self._mapNode.sv_partnerGroup.transform:Find("Viewport/Content/" .. v)
local animRoot = goGrid:GetComponent("Animator")
local delayTime = (k - 1) * 0.1
if 0 < delayTime then
self:AddTimer(1, delayTime, function()
animRoot:Play("go")
end, true, true, true)
else
animRoot:Play("go")
end
end
end
function SoldierHandbookPartnerCtrl:InitHeight()
self.tbGridHeight = {}
for _, v in ipairs(self.tbPartnerGroup) do
NovaAPI.SetTMPText(self._mapNode.txt_DescCalHeight, UTILS.ParseDesc(v))
CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.txt_DescCalHeight.transform)
local nHeight = self._mapNode.txt_DescCalHeight.transform.sizeDelta.y + 76
table.insert(self.tbGridHeight, nHeight)
end
end
function SoldierHandbookPartnerCtrl:OnPartnerGroupRefreshGrid(goGrid, gridIndex)
local nIndex = gridIndex + 1
local nInstanceId = goGrid:GetInstanceID()
if not self.tbPartnerGroupItemCtrl[nInstanceId] then
self.tbPartnerGroupItemCtrl[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.Soldier.Handbook.SoldierHandbookPartnerItemCtrl")
end
self.tbPartnerGroupItemCtrl[nInstanceId]:SetItemData(self.tbPartnerGroup[nIndex])
end
function SoldierHandbookPartnerCtrl:OnPartnerGroupGridBtnClick(goGrid, gridIndex)
local nIndex = gridIndex + 1
local partnerType = self.tbPartnerGroup[nIndex].PartnerType
EventManager.Hit(EventId.OpenPanel, PanelId.SoldierHandbookPartnerDetailPanel, partnerType)
end
return SoldierHandbookPartnerCtrl