8c4bd41668
EN: 1.13.0.124 CN: 1.13.0.124 JP: 1.13.0.128 KR: 1.13.0.130
85 lines
2.9 KiB
Lua
85 lines
2.9 KiB
Lua
local SoldierHandbookStarterCardCtrl = class("SoldierHandbookStarterCardCtrl", BaseCtrl)
|
|
SoldierHandbookStarterCardCtrl._mapNodeConfig = {
|
|
sv_loop = {
|
|
sComponentName = "LoopScrollView"
|
|
},
|
|
CardDetailCtrl = {
|
|
sNodeName = "DetailRoot",
|
|
sCtrlName = "Game.UI.Soldier.Handbook.SoldierHandbookCardDetailCtrl"
|
|
}
|
|
}
|
|
SoldierHandbookStarterCardCtrl._mapEventConfig = {}
|
|
SoldierHandbookStarterCardCtrl._mapRedDotConfig = {}
|
|
function SoldierHandbookStarterCardCtrl:Awake()
|
|
end
|
|
function SoldierHandbookStarterCardCtrl:OnEnable()
|
|
end
|
|
function SoldierHandbookStarterCardCtrl:OnDisable()
|
|
end
|
|
function SoldierHandbookStarterCardCtrl:OnDestroy()
|
|
self:Clear()
|
|
end
|
|
function SoldierHandbookStarterCardCtrl:Clear()
|
|
if self.tbCardItemCtrl ~= nil then
|
|
for _, v in ipairs(self.tbCardItemCtrl) do
|
|
self:UnbindCtrlByNode(v)
|
|
end
|
|
self.tbCardItemCtrl = {}
|
|
end
|
|
self._mapNode.CardDetailCtrl:Clear()
|
|
end
|
|
function SoldierHandbookStarterCardCtrl:Init()
|
|
self.tbCardItemCtrl = {}
|
|
self:InitCardList()
|
|
self:RefreshCardList()
|
|
end
|
|
function SoldierHandbookStarterCardCtrl:InitCardList()
|
|
self.tbAllCard = {}
|
|
self.mapCardByRarity = {}
|
|
local func_ForEach_Card = function(mapCardData)
|
|
table.insert(self.tbAllCard, mapCardData)
|
|
if self.mapCardByRarity[mapCardData.Rarity] == nil then
|
|
self.mapCardByRarity[mapCardData.Rarity] = {}
|
|
end
|
|
table.insert(self.mapCardByRarity[mapCardData.Rarity], mapCardData)
|
|
end
|
|
ForEachTableLine(DataTable.SoldierStarterCard, func_ForEach_Card)
|
|
table.sort(self.tbAllCard, function(a, b)
|
|
if a.Rarity == b.Rarity then
|
|
return a.Id < b.Id
|
|
end
|
|
return a.Rarity > b.Rarity
|
|
end)
|
|
for nRarity, tbCard in pairs(self.mapCardByRarity) do
|
|
table.sort(tbCard, function(a, b)
|
|
return a.Id < b.Id
|
|
end)
|
|
end
|
|
end
|
|
function SoldierHandbookStarterCardCtrl:RefreshCardList()
|
|
self.tbCardItemCtrl = {}
|
|
self.nSelectIndex = 1
|
|
self.tbCurCardList = self.tbAllCard
|
|
self._mapNode.sv_loop:Init(#self.tbCurCardList, self, self.OnCardRefreshGrid, self.OnCardGridBtnClick, false)
|
|
EventManager.Hit("SoldierHandbookStarterCard_Selected", self.tbCurCardList[self.nSelectIndex].Id)
|
|
self:RefreshDetail()
|
|
end
|
|
function SoldierHandbookStarterCardCtrl:RefreshDetail()
|
|
self._mapNode.CardDetailCtrl:RefreshStarterCardDetail(self.tbCurCardList[self.nSelectIndex].Id)
|
|
end
|
|
function SoldierHandbookStarterCardCtrl:OnCardRefreshGrid(goGrid, gridIndex)
|
|
local nIndex = gridIndex + 1
|
|
local nInstanceId = goGrid:GetInstanceID()
|
|
if not self.tbCardItemCtrl[nInstanceId] then
|
|
self.tbCardItemCtrl[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.Soldier.Template.SoldierStarterCardItemCtrl")
|
|
end
|
|
self.tbCardItemCtrl[nInstanceId]:SetItemData(self.tbCurCardList[nIndex], self.nSelectIndex == nIndex)
|
|
end
|
|
function SoldierHandbookStarterCardCtrl:OnCardGridBtnClick(goGrid, gridIndex)
|
|
local nIndex = gridIndex + 1
|
|
self.nSelectIndex = nIndex
|
|
EventManager.Hit("SoldierHandbookStarterCard_Selected", self.tbCurCardList[self.nSelectIndex].Id)
|
|
self:RefreshDetail()
|
|
end
|
|
return SoldierHandbookStarterCardCtrl
|