Files
StellaSora_DataLua/lua/game/ui/soldier/recommend/soldierrecommenddetailctrl.lua
T
SL1900 8c4bd41668 Update - 1.13.0.124
EN: 1.13.0.124
CN: 1.13.0.124
JP: 1.13.0.128
KR: 1.13.0.130
2026-07-21 12:30:00 +09:00

218 lines
8.2 KiB
Lua

local SoldierRecommendDetailCtrl = class("SoldierRecommendDetailCtrl", BaseCtrl)
local iconPath = "Icon/SoldierBuffCard/"
local iconPath2 = "Icon/SoldierOtherIcon/"
SoldierRecommendDetailCtrl._mapNodeConfig = {
Topbar = {
sNodeName = "TopBarPanel",
sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
},
btnHome = {},
img_Use = {},
txt_Use = {
sComponentName = "TMP_Text",
sLanguageId = "Soldier_Recommend_Use"
},
MainChar = {
nCount = 3,
sCtrlName = "Game.UI.Soldier.Template.Character.SoldierCharSupportCardItemCtrl"
},
BackChar = {
nCount = 6,
sCtrlName = "Game.UI.Soldier.Template.Character.SoldierCharSupportCardItemCtrl"
},
txt_title = {sComponentName = "TMP_Text"},
txt_buildTitle = {
sComponentName = "TMP_Text",
sLanguageId = "Soldier_Recommend_BuildTitle"
},
txt_skillTitle = {
sComponentName = "TMP_Text",
sLanguageId = "Soldier_RecommendDetail_Tips"
},
txt_desc = {sComponentName = "TMP_Text"},
img_pos = {nCount = 3, sComponentName = "Image"},
partnerCtrl = {
sNodeName = "PartnerRoot",
sCtrlName = "Game.UI.Soldier.Recommend.SpliderRecommendPartnerCtrl"
},
starterCard = {},
strategyCardPrefab = {},
buffList = {
sNodeName = "BuffListRoot"
},
btn_Apply = {
sComponentName = "UIButton",
callback = "OnBtnClick_Apply"
},
txt_Apply = {
sComponentName = "TMP_Text",
sLanguageId = "Soldier_Recommend_Apply"
},
btn_Cancel = {
sComponentName = "UIButton",
callback = "OnBtnClick_Cancel"
},
txt_Cancel = {
sComponentName = "TMP_Text",
sLanguageId = "Soldier_Recommend_Cancel"
},
charDetialRoot = {sComponentName = "Transform"},
parnterDetialRoot = {sComponentName = "Transform"}
}
SoldierRecommendDetailCtrl._mapEventConfig = {}
SoldierRecommendDetailCtrl._mapRedDotConfig = {}
function SoldierRecommendDetailCtrl:Awake()
local param = self:GetPanelParam()
if type(param) == "table" then
self.mapRecommendData = param[1]
self.bInSoldier = param[2]
end
self.nRecommendId = self.mapRecommendData.nRecommendId
if self.mapRecommendData == nil then
return
end
self.recommendCfg = ConfigTable.GetData("SoldierRecommendBuilds", self.nRecommendId)
if self.recommendCfg == nil then
return
end
self:RefreshUI()
self:SetApplyStatus()
end
function SoldierRecommendDetailCtrl:OnEnable()
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
self._mapNode.btnHome.gameObject:SetActive(not self.bInSoldier)
end
cs_coroutine.start(wait)
end
function SoldierRecommendDetailCtrl:RefreshUI()
NovaAPI.SetTMPText(self._mapNode.txt_title, self.recommendCfg.Title)
NovaAPI.SetTMPText(self._mapNode.txt_desc, self.recommendCfg.Desc)
for i = 1, 3 do
local charData = self.mapRecommendData.charList[i]
if charData then
self._mapNode.MainChar[i]:SetItemData(charData.nId)
self._mapNode.MainChar[i]:SetStar(charData.nStar)
do
local callback = function(obj, nCharId)
local chessData = {
nId = charData.nId,
nStar = charData.nStar
}
EventManager.Hit(EventId.OpenPanel, PanelId.SoldierCharCardTips, self._mapNode.charDetialRoot, chessData)
EventManager.Hit("OnSetTipsPosition", self._mapNode.charDetialRoot:GetChild(0).position, self._mapNode.charDetialRoot:GetChild(1).position, self._mapNode.charDetialRoot:GetChild(2).position)
EventManager.Hit("SoldierCharTips_ShowBg")
end
self._mapNode.MainChar[i]:SetClickCallback(_, callback)
end
end
end
for i = 1, 3 do
local img_pos = self._mapNode.img_pos[i]
local nCfgId = PlayerData.SoldierData:GetSoldierPositionEffectDataId(i)
local cfg = ConfigTable.GetData("SoldierPositionEffect", nCfgId)
if cfg then
self:SetPngSprite(img_pos, iconPath2 .. cfg.Icon)
end
end
for i = 4, 9 do
local charData = self.mapRecommendData.charList[i]
if charData then
self._mapNode.BackChar[i - 3]:SetItemData(charData.nId)
self._mapNode.BackChar[i - 3]:SetStar(charData.nStar)
local callback = function(obj, nCharId)
local chessData = {
nId = charData.nId,
nStar = charData.nStar,
nPositionType = nPositionType
}
EventManager.Hit(EventId.OpenPanel, PanelId.SoldierCharCardTips, self._mapNode.charDetialRoot, chessData)
EventManager.Hit("OnSetTipsPosition", self._mapNode.charDetialRoot:GetChild(0).position, self._mapNode.charDetialRoot:GetChild(1).position, self._mapNode.charDetialRoot:GetChild(2).position)
EventManager.Hit("SoldierCharTips_ShowBg")
end
self._mapNode.BackChar[i - 3]:SetClickCallback(_, callback)
else
self._mapNode.BackChar[i - 3]:SetItemData(nil)
end
end
local img_starterCardIcon = self._mapNode.starterCard.transform:Find("img_iconBg/img_icon"):GetComponent("Image")
local txt_name = self._mapNode.starterCard.transform:Find("txt_name"):GetComponent("TMP_Text")
local starterCardConfig = ConfigTable.GetData("SoldierStarterCard", self.recommendCfg.StarterCard)
if starterCardConfig then
self:SetPngSprite(img_starterCardIcon, iconPath .. starterCardConfig.Icon)
NovaAPI.SetTMPText(txt_name, starterCardConfig.Name)
local btn_detail = self._mapNode.starterCard.transform:Find("btn_detail"):GetComponent("UIButton")
btn_detail.onClick:RemoveAllListeners()
btn_detail.onClick:AddListener(function()
EventManager.Hit(EventId.OpenPanel, PanelId.SoldierSelectStarterCardItem, self.recommendCfg.StarterCard)
end)
end
local tr = self._mapNode.buffList.transform
for i = tr.childCount, 1, -1 do
GameObject.Destroy(tr:GetChild(i - 1).gameObject)
end
for _, buffId in ipairs(self.recommendCfg.StrategyCard) do
local buffConfig = ConfigTable.GetData("SoldierStrategyCard", buffId)
if buffConfig then
local go_buff = instantiate(self._mapNode.strategyCardPrefab, tr)
go_buff.transform:SetParent(tr)
go_buff.transform.localScale = Vector3.one
local img_icon = go_buff.transform:Find("img_iconBg/img_icon"):GetComponent("Image")
local img_bg = go_buff.transform:Find("img_iconBg"):GetComponent("Image")
local txt_name = go_buff.transform:Find("txt_name"):GetComponent("TMP_Text")
local btn_detail = go_buff.transform:Find("btn_detail"):GetComponent("UIButton")
btn_detail.onClick:RemoveAllListeners()
btn_detail.onClick:AddListener(function()
EventManager.Hit(EventId.OpenPanel, PanelId.SoldierSelectStrategyCardItem, buffId)
end)
self:SetPngSprite(img_icon, iconPath .. buffConfig.Icon)
if buffConfig.Rarity ~= 0 then
self:SetPngSprite(img_bg, iconPath2 .. AllEnum.SoldierStrategyCardRarityIcon[buffConfig.Rarity] .. AllEnum.SoldierChessIconSurfix.S)
end
NovaAPI.SetTMPText(txt_name, buffConfig.Name)
go_buff:SetActive(true)
end
end
local tbPartnerAdd = decodeJson(self.recommendCfg.PartnerAdd)
local mapExtraPartner = {}
for k, v in pairs(tbPartnerAdd) do
mapExtraPartner[tonumber(k)] = tonumber(v)
end
local tbExPartner = {}
for partnerId, addLevel in pairs(mapExtraPartner) do
local partnerCfg = ConfigTable.GetData("SoldierPartner", partnerId)
if partnerCfg then
tbExPartner[partnerCfg.PartnerType] = addLevel
end
end
self._mapNode.partnerCtrl:RefreshPartner(self.mapRecommendData.charList, tbExPartner)
self._mapNode.partnerCtrl:SetPartnerDetailRoot(self._mapNode.parnterDetialRoot)
end
function SoldierRecommendDetailCtrl:SetApplyStatus()
local bApply = false
local recommendData = PlayerData.SoldierData:GetRecommendData(self.bInSoldier)
if recommendData ~= nil and recommendData.nRecommendId == self.mapRecommendData.nRecommendId then
bApply = true
end
self._mapNode.btn_Apply.gameObject:SetActive(not bApply)
self._mapNode.btn_Cancel.gameObject:SetActive(bApply)
self._mapNode.img_Use.gameObject:SetActive(bApply)
end
function SoldierRecommendDetailCtrl:OnDestroy()
end
function SoldierRecommendDetailCtrl:OnBtnClick_Apply()
PlayerData.SoldierData:SetRecommendData(self.mapRecommendData.nRecommendId, self.bInSoldier)
self:SetApplyStatus()
end
function SoldierRecommendDetailCtrl:OnBtnClick_Cancel()
PlayerData.SoldierData:SetRecommendData(0, self.bInSoldier)
self:SetApplyStatus()
end
function SoldierRecommendDetailCtrl:OnBtnClick_StarterCard()
EventManager.Hit(EventId.OpenPanel, PanelId.SoldierSelectStarterCardItem, self.recommendCfg.StarterCard)
end
function SoldierRecommendDetailCtrl:OnBtnClick_StrategyCard()
EventManager.Hit(EventId.OpenPanel, PanelId.SoldierStrategyCardTips, self.gameObject.transform, nBuffId)
end
return SoldierRecommendDetailCtrl