Files
StellaSora_DataLua/lua/game/ui/soldier/sandtable/soldiersandtablepanel.lua
T
SL1900 8c4bd41668 Update - 1.13.0.124
EN: 1.13.0.124
CN: 1.13.0.124
JP: 1.13.0.128
KR: 1.13.0.130
2026-07-21 12:30:00 +09:00

49 lines
1.1 KiB
Lua

local SoldierSandtablePanel = class("SoldierSandtablePanel", BasePanel)
SoldierSandtablePanel._bIsMainPanel = true
SoldierSandtablePanel._tbDefine = {
{
sPrefabPath = "Soldier/Level/SoldierSandtablePanel.prefab",
sCtrlName = "Game.UI.Soldier.Sandtable.SoldierSandtableCtrl"
}
}
function SoldierSandtablePanel:Awake()
self.MainChessList = {}
self.SupportChessList = {}
self.WaitingChessList = {}
self.OtherChessList = {}
self.bFirstRefreshed = false
end
function SoldierSandtablePanel:InitChessList()
for i = 1, 3 do
self.MainChessList[i] = {
nId = 0,
nStar = 0,
nPositionType = GameEnum.SoldierPositionType.FightPosition,
nIndex = i
}
end
for i = 1, 6 do
self.SupportChessList[i] = {
nId = 0,
nStar = 0,
nPositionType = GameEnum.SoldierPositionType.SupportPosition,
nIndex = i
}
end
for i = 1, 9 do
self.WaitingChessList[i] = {
nId = 0,
nStar = 0,
nPositionType = 3,
nIndex = i
}
end
end
function SoldierSandtablePanel:OnEnable()
end
function SoldierSandtablePanel:OnDisable()
end
function SoldierSandtablePanel:OnDestroy()
end
return SoldierSandtablePanel