Major Update - 2.0.0.143
EN: 2.0.0.143 CN: 2.0.0.142 JP: 2.0.0.145 KR: 2.0.0.150
This commit is contained in:
@@ -0,0 +1,80 @@
|
||||
local MathParkourPauseCtrl = class("MathParkourPauseCtrl", BaseCtrl)
|
||||
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
|
||||
MathParkourPauseCtrl._mapNodeConfig = {
|
||||
blur = {},
|
||||
txt_title = {
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "TowerDef_Text_Pause"
|
||||
},
|
||||
txt_exit = {
|
||||
nCount = 2,
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "TowerDef_Button_Leave"
|
||||
},
|
||||
txt_restart = {
|
||||
nCount = 2,
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "TowerDef_Button_Re"
|
||||
},
|
||||
txt_continue = {
|
||||
nCount = 2,
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "TowerDef_Button_Back"
|
||||
},
|
||||
txt_dic = {
|
||||
nCount = 2,
|
||||
sComponentName = "TMP_Text",
|
||||
sLanguageId = "Tutorial_DicTitle"
|
||||
},
|
||||
btn_exit = {
|
||||
sComponentName = "NaviButton",
|
||||
callback = "OnBtnClick_Exit",
|
||||
sAction = "Giveup"
|
||||
},
|
||||
btn_restart = {
|
||||
sComponentName = "NaviButton",
|
||||
callback = "OnBtnClick_Restart",
|
||||
sAction = "Retry"
|
||||
},
|
||||
btn_continue = {
|
||||
sComponentName = "NaviButton",
|
||||
callback = "OnBtnClick_Continue",
|
||||
sAction = "Back"
|
||||
},
|
||||
btn_dic = {
|
||||
sComponentName = "NaviButton",
|
||||
callback = "OnBtnClick_OpenDic",
|
||||
sAction = "Depot"
|
||||
}
|
||||
}
|
||||
MathParkourPauseCtrl._mapEventConfig = {}
|
||||
MathParkourPauseCtrl._mapRedDotConfig = {}
|
||||
function MathParkourPauseCtrl:Awake()
|
||||
end
|
||||
function MathParkourPauseCtrl:Open(nDicId)
|
||||
self.nDicId = nDicId
|
||||
self.gameObject:SetActive(true)
|
||||
self._mapNode.btn_dic.gameObject:SetActive(0 < nDicId)
|
||||
self.tbGamepadUINode = self:GetGamepadUINode()
|
||||
GamepadUIManager.EnableGamepadUI("MathParkourPauseCtrl", self.tbGamepadUINode, nil, false)
|
||||
end
|
||||
function MathParkourPauseCtrl:Close()
|
||||
GamepadUIManager.DisableGamepadUI("MathParkourPauseCtrl")
|
||||
self.gameObject:SetActive(false)
|
||||
end
|
||||
function MathParkourPauseCtrl:OnBtnClick_Exit()
|
||||
EventManager.Hit("MathParkour_Exit_OnClick")
|
||||
end
|
||||
function MathParkourPauseCtrl:OnBtnClick_Restart()
|
||||
EventManager.Hit("MathParkour_Restart_OnClick")
|
||||
end
|
||||
function MathParkourPauseCtrl:OnBtnClick_Continue()
|
||||
EventManager.Hit("MathParkour_Continue_OnClick")
|
||||
end
|
||||
function MathParkourPauseCtrl:OnBtnClick_OpenDic()
|
||||
if self.nDicId == 0 then
|
||||
return
|
||||
end
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.DictionaryEntry, self.nDicId, true)
|
||||
end
|
||||
return MathParkourPauseCtrl
|
||||
Reference in New Issue
Block a user