Major Update - 2.0.0.143
EN: 2.0.0.143 CN: 2.0.0.142 JP: 2.0.0.145 KR: 2.0.0.150
This commit is contained in:
@@ -40,13 +40,13 @@ ReengagementSigninCtrl._mapNodeConfig = {
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}
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ReengagementSigninCtrl._mapEventConfig = {}
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function ReengagementSigninCtrl:Refresh(nCurTog)
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if nCurTog ~= AllEnum.ReengagementTog.ShopMall then
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if nCurTog ~= AllEnum.ReengagementTog.Signin then
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return
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end
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self:InitActData()
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end
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function ReengagementSigninCtrl:RefreshRemainTime()
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local endTime = self.actData:GetActEndTime()
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local endTime = PlayerData.Reengagement:GetReengagementCloseTime()
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local curTime = ClientManager.serverTimeStamp
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local remainTime = endTime - curTime
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if remainTime < 0 then
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@@ -56,7 +56,7 @@ function ReengagementSigninCtrl:RefreshRemainTime()
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nType = AllEnum.MessageBox.Alert,
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sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_1"),
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callbackConfirm = function()
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EventManager.Hit(EventId.ClosePanel, PanelId.ActivityList)
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EventManager.Hit(EventId.ClosePanel, PanelId.ReengagementPanel)
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end
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})
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return
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@@ -93,17 +93,42 @@ function ReengagementSigninCtrl:RefreshRemainTime()
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NovaAPI.SetTMPText(self._mapNode.txtTime, sTimeStr)
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end
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function ReengagementSigninCtrl:RefreshRewardList()
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local canReceive = self.mapLoginRewardData.Receive > self.mapLoginRewardData.Actual
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self._mapNode.btnActivity.gameObject:SetActive(canReceive)
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self.nLoginRewardGroup = 0
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self.tbRewardList = {}
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local tbRewardList = self.actData:GetActLoginRewardList()
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local tbRewardList = {}
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local mapDataLoginRewardCtrl = ConfigTable.GetData("ActivityReturneeLoginRewardControl", PlayerData.Reengagement:GetActId())
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if mapDataLoginRewardCtrl ~= nil then
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self.nLoginRewardGroup = mapDataLoginRewardCtrl.RewardsGroup
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end
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local foreachfunc = function(mapData)
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if mapData ~= nil and mapData.RewardGroupId == self.nLoginRewardGroup then
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table.insert(tbRewardList, mapData)
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end
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end
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ForEachTableLine(ConfigTable.Get("ActivityReturneeLoginRewardGroup"), foreachfunc)
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table.sort(tbRewardList, function(a, b)
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return a.Order < b.Order
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end)
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if nil ~= tbRewardList then
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local nMaxDay = #tbRewardList
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local nReceiveDay = self.actData:GetCanReceive()
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local nActual = self.actData:GetReceived()
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local nReceiveDay = self.mapLoginRewardData.Receive
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local nActual = self.mapLoginRewardData.Actual
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for k, v in ipairs(self._mapNode.goRewardItem) do
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self.tbRewardList[k] = {}
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local mapReward = tbRewardList[k]
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v.gameObject:SetActive(mapReward ~= nil)
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if mapReward ~= nil then
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local Status = 0
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if k <= nReceiveDay and k > nActual then
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Status = 1
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elseif k <= nReceiveDay and k <= nActual then
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Status = 2
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elseif k > nReceiveDay then
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Status = 0
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end
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mapReward.Status = Status
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v:SetRewardItem(k, mapReward, k == nMaxDay, nReceiveDay == nActual and k == nActual + 1)
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for i = 1, 3 do
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local nTid = mapReward["RewardId" .. i]
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@@ -117,12 +142,9 @@ function ReengagementSigninCtrl:RefreshRewardList()
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end
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end
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function ReengagementSigninCtrl:InitActData()
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local actData = {}
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self.actData = actData
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self:RefreshRewardList()
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local canReceive = self.actData:CheckCanReceive()
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self._mapNode.btnActivity.gameObject:SetActive(canReceive)
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self.mapLoginRewardData = PlayerData.Reengagement:GetActLoginRewardList()
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self._mapNode.imgRemaineTime.gameObject:SetActive(true)
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self:RefreshRewardList()
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self:RefreshRemainTime()
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if nil == self.remainTimer then
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self.remainTimer = self:AddTimer(0, 1, "RefreshRemainTime", true, true, false)
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@@ -137,43 +159,54 @@ end
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function ReengagementSigninCtrl:OnDestroy()
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end
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function ReengagementSigninCtrl:OnBtnClick_Detail()
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local mapActCfg = self.actData:GetLoginRewardControlCfg()
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local mapActData = ConfigTable.GetData("ActivityReturneeReunionReward", PlayerData.Reengagement:GetActId())
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if mapActData == nil then
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return
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end
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local tbRewards = {}
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for i = 1, 3 do
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local nId = mapActData["Reward" .. i .. "Tid"]
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local nQty = mapActData["Reward" .. i .. "Qty"]
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if 0 < nId then
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table.insert(tbRewards, {
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nId = nId,
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nCount = nQty,
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bReceived = true
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})
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end
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end
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local msg = {
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nType = AllEnum.MessageBox.Desc,
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sContent = mapActCfg.DesText,
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sTitle = ConfigTable.GetUIText("Activity_Btn_Detail")
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nType = AllEnum.MessageBox.ItemList,
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tbItem = tbRewards,
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bBlur = true
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}
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EventManager.Hit(EventId.OpenMessageBox, msg)
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end
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function ReengagementSigninCtrl:OnBtnClick_Item(btn, nIndex)
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if self.tbRewardList[nIndex] ~= nil then
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if #self.tbRewardList[nIndex] == 1 then
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if nIndex < self.mapLoginRewardData.Actual or self.mapLoginRewardData.Actual == self.mapLoginRewardData.Receive then
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local nTid = self.tbRewardList[nIndex][1].nTid
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UTILS.ClickItemGridWithTips(nTid, btn.gameObject.transform, true, true, false)
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else
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local tbReward = {}
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for _, v in ipairs(self.tbRewardList[nIndex]) do
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local rewardData = {
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[1] = v.nTid,
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[5] = v.nCount
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}
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table.insert(tbReward, rewardData)
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end
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EventManager.Hit("ShowActRewardList", tbReward)
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PlayerData.Reengagement:RequestReceiveLoginReward(function()
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self:RefreshRewardList()
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end)
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end
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end
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end
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function ReengagementSigninCtrl:OnBtnClick_Activity()
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local callback = function()
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self._mapNode.btnActivity.gameObject:SetActive(false)
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local actData = PlayerData.Activity:GetActivityDataById(self.actData:GetActId())
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self:InitActData(actData)
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if self.mapLoginRewardData.Actual < self.mapLoginRewardData.Receive then
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PlayerData.Reengagement:RequestReceiveLoginReward(function()
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self:RefreshRewardList()
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end)
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end
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local canReceive = self.actData:CheckCanReceive()
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if not canReceive then
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callback()
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return
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end
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function ReengagementSigninCtrl:OnBtnClick_Play()
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local mapActData = ConfigTable.GetData("ActivityReturnee", PlayerData.Reengagement:GetActId())
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local sAvgId
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if mapActData ~= nil and mapActData.AVG ~= nil then
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sAvgId = mapActData.AVG
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end
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PlayerData.Activity:SendReceiveLoginRewardMsg(self.actData:GetActId(), callback)
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EventManager.Hit("StoryDialog_DialogStart", sAvgId, Settings.sCurrentTxtLanguage, Settings.sCurrentVoLanguage)
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end
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return ReengagementSigninCtrl
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