Files
StellaSora_DataLua/lua/game/ui/activity/reengagement/reengagementsigninctrl.lua
T
SL1900 08b515afd9 Major Update - 2.0.0.143
EN: 2.0.0.143
CN: 2.0.0.142
JP: 2.0.0.145
KR: 2.0.0.150
2026-10-20 13:00:00 +09:00

213 lines
6.7 KiB
Lua

local ReengagementSigninCtrl = class("ReengagementSigninCtrl", BaseCtrl)
local TimerManager = require("GameCore.Timer.TimerManager")
local ClientManager = CS.ClientManager.Instance
ReengagementSigninCtrl._mapNodeConfig = {
txtActName = {
sComponentName = "TMP_Text",
sLanguageId = "Reengagement_Signin_Title"
},
btnRewardDetail = {
sComponentName = "UIButton",
callback = "OnBtnClick_Detail"
},
txtReward = {
sComponentName = "TMP_Text",
sLanguageId = "Reengagement_Signin_OnceReward"
},
imgRemaineTime = {},
txtTime = {sComponentName = "TMP_Text"},
goRewardItem = {
nCount = 7,
sCtrlName = "Game.UI.Activity.LoginReward.LoginRewardItemCtrl"
},
btnItem = {
nCount = 7,
sComponentName = "UIButton",
callback = "OnBtnClick_Item"
},
btnPlay = {
sComponentName = "Button",
callback = "OnBtnClick_Play"
},
btnActivity = {
sComponentName = "Button",
callback = "OnBtnClick_Activity"
},
txtReplay = {
sComponentName = "TMP_Text",
sLanguageId = "Reengagement_Signin_Replay"
}
}
ReengagementSigninCtrl._mapEventConfig = {}
function ReengagementSigninCtrl:Refresh(nCurTog)
if nCurTog ~= AllEnum.ReengagementTog.Signin then
return
end
self:InitActData()
end
function ReengagementSigninCtrl:RefreshRemainTime()
local endTime = PlayerData.Reengagement:GetReengagementCloseTime()
local curTime = ClientManager.serverTimeStamp
local remainTime = endTime - curTime
if remainTime < 0 then
TimerManager.Remove(self.remainTimer)
self.remainTimer = nil
EventManager.Hit(EventId.OpenMessageBox, {
nType = AllEnum.MessageBox.Alert,
sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_1"),
callbackConfirm = function()
EventManager.Hit(EventId.ClosePanel, PanelId.ReengagementPanel)
end
})
return
end
local sTimeStr = ""
if remainTime <= 60 then
local sec = math.floor(remainTime)
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
elseif 60 < remainTime and remainTime <= 3600 then
local min = math.floor(remainTime / 60)
local sec = math.floor(remainTime - min * 60)
if sec == 0 then
min = min - 1
sec = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
elseif 3600 < remainTime and remainTime <= 86400 then
local hour = math.floor(remainTime / 3600)
local min = math.floor((remainTime - hour * 3600) / 60)
if min == 0 then
hour = hour - 1
min = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
elseif 86400 < remainTime then
local day = math.floor(remainTime / 86400)
local hour = math.floor((remainTime - day * 86400) / 3600)
if hour == 0 then
day = day - 1
hour = 24
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
end
NovaAPI.SetTMPText(self._mapNode.txtTime, sTimeStr)
end
function ReengagementSigninCtrl:RefreshRewardList()
local canReceive = self.mapLoginRewardData.Receive > self.mapLoginRewardData.Actual
self._mapNode.btnActivity.gameObject:SetActive(canReceive)
self.nLoginRewardGroup = 0
self.tbRewardList = {}
local tbRewardList = {}
local mapDataLoginRewardCtrl = ConfigTable.GetData("ActivityReturneeLoginRewardControl", PlayerData.Reengagement:GetActId())
if mapDataLoginRewardCtrl ~= nil then
self.nLoginRewardGroup = mapDataLoginRewardCtrl.RewardsGroup
end
local foreachfunc = function(mapData)
if mapData ~= nil and mapData.RewardGroupId == self.nLoginRewardGroup then
table.insert(tbRewardList, mapData)
end
end
ForEachTableLine(ConfigTable.Get("ActivityReturneeLoginRewardGroup"), foreachfunc)
table.sort(tbRewardList, function(a, b)
return a.Order < b.Order
end)
if nil ~= tbRewardList then
local nMaxDay = #tbRewardList
local nReceiveDay = self.mapLoginRewardData.Receive
local nActual = self.mapLoginRewardData.Actual
for k, v in ipairs(self._mapNode.goRewardItem) do
self.tbRewardList[k] = {}
local mapReward = tbRewardList[k]
v.gameObject:SetActive(mapReward ~= nil)
if mapReward ~= nil then
local Status = 0
if k <= nReceiveDay and k > nActual then
Status = 1
elseif k <= nReceiveDay and k <= nActual then
Status = 2
elseif k > nReceiveDay then
Status = 0
end
mapReward.Status = Status
v:SetRewardItem(k, mapReward, k == nMaxDay, nReceiveDay == nActual and k == nActual + 1)
for i = 1, 3 do
local nTid = mapReward["RewardId" .. i]
local nCount = mapReward["Qty" .. i]
if nTid ~= 0 then
table.insert(self.tbRewardList[k], {nTid = nTid, nCount = nCount})
end
end
end
end
end
end
function ReengagementSigninCtrl:InitActData()
self.mapLoginRewardData = PlayerData.Reengagement:GetActLoginRewardList()
self._mapNode.imgRemaineTime.gameObject:SetActive(true)
self:RefreshRewardList()
self:RefreshRemainTime()
if nil == self.remainTimer then
self.remainTimer = self:AddTimer(0, 1, "RefreshRemainTime", true, true, false)
end
end
function ReengagementSigninCtrl:Awake()
end
function ReengagementSigninCtrl:OnEnable()
end
function ReengagementSigninCtrl:OnDisable()
end
function ReengagementSigninCtrl:OnDestroy()
end
function ReengagementSigninCtrl:OnBtnClick_Detail()
local mapActData = ConfigTable.GetData("ActivityReturneeReunionReward", PlayerData.Reengagement:GetActId())
if mapActData == nil then
return
end
local tbRewards = {}
for i = 1, 3 do
local nId = mapActData["Reward" .. i .. "Tid"]
local nQty = mapActData["Reward" .. i .. "Qty"]
if 0 < nId then
table.insert(tbRewards, {
nId = nId,
nCount = nQty,
bReceived = true
})
end
end
local msg = {
nType = AllEnum.MessageBox.ItemList,
tbItem = tbRewards,
bBlur = true
}
EventManager.Hit(EventId.OpenMessageBox, msg)
end
function ReengagementSigninCtrl:OnBtnClick_Item(btn, nIndex)
if self.tbRewardList[nIndex] ~= nil then
if nIndex < self.mapLoginRewardData.Actual or self.mapLoginRewardData.Actual == self.mapLoginRewardData.Receive then
local nTid = self.tbRewardList[nIndex][1].nTid
UTILS.ClickItemGridWithTips(nTid, btn.gameObject.transform, true, true, false)
else
PlayerData.Reengagement:RequestReceiveLoginReward(function()
self:RefreshRewardList()
end)
end
end
end
function ReengagementSigninCtrl:OnBtnClick_Activity()
if self.mapLoginRewardData.Actual < self.mapLoginRewardData.Receive then
PlayerData.Reengagement:RequestReceiveLoginReward(function()
self:RefreshRewardList()
end)
end
end
function ReengagementSigninCtrl:OnBtnClick_Play()
local mapActData = ConfigTable.GetData("ActivityReturnee", PlayerData.Reengagement:GetActId())
local sAvgId
if mapActData ~= nil and mapActData.AVG ~= nil then
sAvgId = mapActData.AVG
end
EventManager.Hit("StoryDialog_DialogStart", sAvgId, Settings.sCurrentTxtLanguage, Settings.sCurrentVoLanguage)
end
return ReengagementSigninCtrl