Update - 1.16.0.138
EN: 1.16.0.138 CN: 1.16.0.137 JP: 1.16.0.141 KR: 1.16.0.143
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@@ -42,7 +42,9 @@ function MainBattleCtrl:OnEnable()
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self._mapNode.PopupTipsPanel.gameObject:SetActive(false)
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self.battleType = self._panel.BattleType == nil and GameEnum.worldLevelType.Mainline or self._panel.BattleType
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self.dynamicType = self._panel.DynamicType
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self._mapNode.AutoBattlePanel:SetBattleType(self.battleType, self.dynamicType)
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local tbParam = self._panel._tbParam
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local floorId = tbParam and tbParam[2]
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self._mapNode.AutoBattlePanel:SetBattleType(self.battleType, self.dynamicType, floorId)
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if self.battleType == GameEnum.worldLevelType.InfinityTower then
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local sKey = "PlayerAutoBattleState" .. self.battleType
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local sData = LocalData.GetPlayerLocalData(sKey)
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