Update - 1.16.0.138

EN: 1.16.0.138
CN: 1.16.0.137
JP: 1.16.0.141
KR: 1.16.0.143
This commit is contained in:
SL1900
2026-09-29 12:00:00 +09:00
parent 1d209ec368
commit 1aa6ba19a4
767 changed files with 1389523 additions and 2758 deletions
+3 -1
View File
@@ -42,7 +42,9 @@ function MainBattleCtrl:OnEnable()
self._mapNode.PopupTipsPanel.gameObject:SetActive(false)
self.battleType = self._panel.BattleType == nil and GameEnum.worldLevelType.Mainline or self._panel.BattleType
self.dynamicType = self._panel.DynamicType
self._mapNode.AutoBattlePanel:SetBattleType(self.battleType, self.dynamicType)
local tbParam = self._panel._tbParam
local floorId = tbParam and tbParam[2]
self._mapNode.AutoBattlePanel:SetBattleType(self.battleType, self.dynamicType, floorId)
if self.battleType == GameEnum.worldLevelType.InfinityTower then
local sKey = "PlayerAutoBattleState" .. self.battleType
local sData = LocalData.GetPlayerLocalData(sKey)